Well, there's some stuff on the last page you might want to weigh in on (AKA, how would God even work in this setting)Dicussed over PMs.
Also, I give up: I have no idea what half-golem option to pick. I think one of the Colossal choices is best at this stage, and thematically because of Amaterasu's own size, but I can't pick.
Ikr? Not sure if I'm taking Paragon or no. Definitely taking Moon Vanguard, God and Super Pilot though.
Aha! A rival appears! (is a Real Pilot/Moon Vanguard) :DI'm pretty certain nobody's worshipping me, and I don't have any lack of firepower. :P*points to Kath*
Ah! I've been sold out! :o
Also important, how I'm I coming in?Depends on your background and such.
Also important, how I'm I coming in?
Also important, how I'm I coming in?
Surprise enemy attack and you show up first just in time to prevent a complete massacre.
That or you're a foreign exchange student joining the same school as the rest of the party-wait, wrong genre.
Guess I'll put the mech data first. Cam someone give me a more specific template? I'd make it myself, but having to work from a phone makes stuff difficult.
I don't entirely follow, but thanks for the template and the minor editing already done.Here, I forgot the Arcane Pilot auto-learns a bunch of Spells.
It's a pretty "detailed" list since you get a short description of each Spell this way, but you can do this with Maneuvers as well. And really listed out the details like that isn't too bad, for example imagine trying to locate 3rd level spells in that layout and then goto Osl's post (http://storm-shelter.minmaxforum.com/index.php?topic=268.msg1023#msg1023) and try to find them, and it can be pretty helpful if you haven't memorized the couple hundred spells in D&D people like to use.
Spells: 5-3 + 0-0 bonus(click to show/hide)
What is a special power for the purpose of Leadership?Something like being a detective, mayor, judge, king's guard, deacon of the local church, or a member of a noble family. Probably being a Super Pilot on it's own is enough to count too, or being lv14 since we're supposed to be the highest.
For example, a spellcaster in a low magic campaign would have a special power.It's on the Reputation table not the Leader Has X table so it's more about the character being perceived as something than what he has.
It's on the Reputation table not the Leader Has X table so it's more about the character being perceived as something than what he has.Absolutely. A charlatan could well pretend to be a wizard in a low magic campaign to be considered a special power. Or some bishop display his fake relic has genuine.
What is a special power for the purpose of Leadership?
I don't think rabid fans count as competent followers :rolleyesEeeee~dunno.
Hm, not sure anymore. I recall you saying that Mao got popular enough to be merchandised, with collectibles and such. If not that, at which point do we reach great renown?
Baha got a similarly huge fanbase.
The crowd cheers at Mao's statement, snapping thousands of fotos at each word. Clearly they're all big fans of her (or at least pretty good at pretending it), although it's no secret virtually all of the colonizers on board were picked from the population segments that showed greater liking of the Android AdministrationBaham being a prince/ss also sort of insures he is well known in his native environment. Most people within a nation usually know the name of their royal family. Even though his reputation may not be as strong aboard the protectora (which wouldn't matter much since he's probably recruiting exclusively from within his own territory.
Speaking of which, Baham has a sibling aboard right now planning his downfall. Was his bait meant to attract that kind of attention as well?Osl plugged it in a bit ago and has more directly alluded but if you're talking about the wacky walky talky deal, nah that's just goofing off.
You have a bunch of bold tags all over the place. Starting right after your anthro animal's [WHMD? Options] spoiler. Then you close and open new ones right after for no apparent reason.
Otherwise it's quite all right.
Now, what was I doing? -_-'idk, turning into a Golem in game?
Pretty much except for the mecha stats inherent to the mecha. Mechas for example have their own natural armor and DR stat and it had been ruled that those stats are tracked separately. Say, natural armor gained from class/racial features vs those of the mecha itself and you keep the better.Now, what was I doing? -_-'idk, turning into a Golem in game?
Also I think we've been over this before. But Mechs normally channel all Class Features right? So does Half-Golem's Supernatural-based Class Feature that adds +2 Natural Armor apply to RD's Mech or because it calls out changing her limbs it shouldn't apply? Her Golem-granted DR is also higher than her Mech's DR too (29 vs 26), and RD has said a couple other things on her character exceed her Mech stats too.
Say, natural armor gained from class/racial features vs those of the mecha itself and you keep the better.Stuff like Natural Armor & DR doesn't inherently stack anyway but that's probably what I'm thinking of.
Meanwhile, I will remain exasperated that leadership has shown up again. Yet more names to not remember.
You're stealing my 'being fast' schtick. : (
Still waiting for Os to notice this and the questions on the previous page. <_<;Only found this one:
I can't remember if the Fast/Faster/Fastest speed increases were supposed to carry over to the mecha or not as it's been years now, but I've sorted the thing out and I'm level 14. Now, what was I doing? -_-'
Wait, we're not going for consistent suicidal overconfidence? :OWas that the goal?
Wait, we're not going for consistent suicidal overconfidence? :OWas that the goal?
I just built a kid who uses buildings as legos and kinda of worked up from there.
I made an obsessiveOujouSubmissive with suicidal overconfidence so RD is at least correct about 1 of us ;)
Might be worth mentioning that there's a lot of melee in the party at the moment. If you want to melee, be sure to keep some range options because things tend to get heated up quickly. There is also never enough battlefield control.
Having at least one defensive trick or two to mitigate the damage you receive may be essential. There is a lot of burst going around.
Meh Anomander's specialized in tanking and I believe they never went down, although that may also be because he's been conveniently forgetting every critical since the campaign's start.
Hugo's mecha pretty undefeated too although that would be because he's smart enough to let others tank for him.
Anomander recently revealed that he "didn't know" mechas were vulnerable to criticals despite, during the years this campaign lasted, criticals happening basically every battle and Raineh Daze's mecha going down to them in the very first battle.Meh Anomander's specialized in tanking and I believe they never went down, although that may also be because he's been conveniently forgetting every critical since the campaign's start.
Hugo's mecha pretty undefeated too although that would be because he's smart enough to let others tank for him.
How does one conventiently forget crits?
Eh, tempted to be variant Swordsage... So much decision.
Meh Anomander's specialized in tanking and I believe they never went down, although that may also be because he's been conveniently forgetting every critical since the campaign's start.Mao has a class ability that makes her immune to critical hits.
(click to show/hide)(click to show/hide)
The Vita + Maug Weapon Graft + Super Robot Upgrade wouldn't work without using a particular buildHuh?
None-mech weapons still deal minimal damage to mechs, but your own mecha/power suit allows you to count your natural weapons as mecha ones.
Also are your Grafts channeled like Class Features are as well? Like if I pick up Serpent Fangs to add poison to a bite attack, does the mech's channeled-dragon's bite also gain poison?I had a ruling that a class ability (the Charisma Drain) that gives additional effects to a natural weapon can be applied on a mecha weapon that isn't a natural weapon through the Amplifier upgrade (though turns out that the ability doesn't apply to the natural weapons after all, but any weapon). Grafts can be channeled through a mecha as much as a magic item, and there is no mention that they can. But then again there is no mention that racial abilities can be channeled either and there is confirmation that they do, so it's unclear.
Wondering now if the stuff that was on the market last time still is around and available for purchase.
I meant that the Versatile super robot upgrade can only be applied to a built-in weapon. A natural weapon is not a built-in weapon. Neither are arsenal weapons. Nor are any weapon gained by a racial/class ability that doesn't specifically mention that the weapon is a built-in weapon. It is a class of weapon mostly exclusive to Real Robot models and those the super robot starts with and gains such as with the Extra super robot upgrade.
Photon Tech-This weapon works by condensing nearby ambient light. It can be drawn or put away as a free action 1/round, but you can only have one such weapon equipped at a time.So you might have to drop/stash one before you can use the other.
If you want both the Gur Bazga Nacht and Vita Hachet, that's fine, but don't forget that:QuotePhoton Tech-This weapon works by condensing nearby ambient light. It can be drawn or put away as a free action 1/round, but you can only have one such weapon equipped at a time.So you might have to drop/stash one before you can use the other.
Ah, a cohort, excellent. If we need to deliberately trigger a trap, that's another body to throw into it. :D
Soro: I was glancing around the character sheets and you seem to have misread Steel Arcanist.Probably, given the part your talking about is a Real/Divine example and with the erroneous example text aside the Feat states you can count your Super Pilot and Real Pilot levels as levels of Arcane Pilot for purposes of CL and for the purposes of learning new spells and getting new spell slots.
Nothing was forgotten. Simply only valid characters get in the action, and soro has not fixed his after a series of too long PMs followed by 1 week of waiting.(click to show/hide)
By all means revert to last valid build until you have a new one fully ready.Done and I also fixed the Hardpoints, and semi-matched to current Upgrade changes to upgrades real fast, I'll make a second pass in a bit.
She's all ready for you now, Master LotushandIs it wrong to feel a little sense of accomplishment for that?
In case it wasn't obvious, Hugo was referring to her underwear.I did have to go back and read RD's post again after reading yours.
Is it wrong to feel a little sense of accomplishment for that?Probably because it implies you haven't made things ready for you before. I guess next time just reach out and play with both knobs before reaching below with your fingers, if it's not warm and wet enough try messing with the knobs some more. And to keep from getting a mess on your clothing, get naked before turning it on.
soro: Monster of Legend demands at least 4 levels of monster classes before you can take it. Also plase specify to what are the spellcasting prcs applying to.Fixed order, had to drop PrC Bard for Bard but fixed to the point where I need to redo Maneuvers yet again.
And speaking of which, gestalt rules state that "Gestalt characters with more than one spellcasting class keep track of their spells per day separately.", which means you cannot use spellcasting prcs in one side to advance spellcasting in the other, just to be sure.Yeah that came up in PMs along with MoL's Spellcasting questions and your edits afterwards. It uses MoL for Spellcasting & Bard for Music to enter Sublime then all related PrCs progress Sublime's unique casting. I'll admit it's a little unorthodox, but it's basically my last way to avoid dropping Nuclear Dragon for another TD with Arcane Blood. And since the change ups so far actually bring it's mechanics closer to it's flavor as well as letting you see how a strangely nerfed & buffed Real Robot in play, it'd seem like a step backwards to ditch the atomic theme.
I missed you, Os~ :DThank you. :)
Welcome back!
-Sublime chord is a prestige class and thus its unique spellcasting cannot be advanced by other prestige classes that advance basic classes spellcasting.soro: Monster of Legend demands at least 4 levels of monster classes before you can take it. Also plase specify to what are the spellcasting prcs applying to.Fixed order, had to drop PrC Bard for Bard but fixed to the point where I need to redo Maneuvers yet again.And speaking of which, gestalt rules state that "Gestalt characters with more than one spellcasting class keep track of their spells per day separately.", which means you cannot use spellcasting prcs in one side to advance spellcasting in the other, just to be sure.Yeah that came up in PMs along with MoL's Spellcasting questions and your edits afterwards. It uses MoL for Spellcasting & Bard for Music to enter Sublime then all related PrCs progress Sublime's unique casting. I'll admit it's a little unorthodox, but it's basically my last way to avoid dropping Nuclear Dragon for another TD with Arcane Blood.
Wait, that's a houserule or something, right? Because I'm pretty sure one is supposed to be able to advance SC spellcasting through other spellcasting PrCs that advance basic casting.You're pretty sure that the point of a prestige class is for you to abandon it as soon as possible yet still progress its main benefit with another prestige class?
EDIT: Also, which knowledge would I roll for that? Local? The Planes? Geography? Dungeoneering? (Since she seems to kinda double as a BDSM maid...)Local, History, Nature, Nobility and royalty would be more relevant here.
Osle, we're optimizers. We do 1-level-PrC-dips sometimes for the whole point of making an entire build out of them. I honestly do not understand why you find it that weird, and it's not particularly relevant to me (all the casting I'm advancing is from my base class anyway); I was asking because if that was actually a rule in the system I'd never heard of it before. The almost entirety of 3.5 builds that included SC were predicated on it offering its own base spellcasting for shenanigans, so...As DM I need to put some limit in the optimization. I already houseruled limits for shadowcraft mage and spell disks shenigans after all.
I'm going to assume those have different DCs and roll for all of them, cuz the only Knowledges in my sheet are Arcana and Religion. (Why the fuck did I put in religion?
It's not like undead are a thing in PS...)
Oh, and I guess Katherine can also roll knowledge/sense motive if she wants/can.
I GUESS IT'S UP TO BAHA TO SAVE THE DAY SINCE EVERYBODY FORGOT ABOUT BAHA
Oh, and I guess Katherine can also roll knowledge/sense motive if she wants/can.
WELL I GUESS :shrug
I don't have those skills so I'ma just keep myself distracted with the wonderful banter~
You're pretty sure that the point of a prestige class is for you to abandon it as soon as possible yet still progress its main benefit with another prestige class?Yeah, I am. The existence of PrCs prove the intent that you shouldn't take more than 25% of a Class and can expect another Class advance most of it's Features.
-Sublime chord is a prestige class and thus its unique spellcasting cannot be advanced by other prestige classes that advance basic classes spellcasting.Not a thing and Spelldancer gives +1 to existing class, while most others simply give +1 to previous class, so as a specific rule it doesn't care about any particular class's made up titles but advances it anyway (which also answers Kuro's question). And it didn't bother you a few days ago either.
Osle, we're optimizers.In an intended to be highly optimized fast-leveling game and all that's really being optimized here is keeping the Spellcasting & Atomic powers I've already been using in in this four year old game while trying to move to a Real Robot. So I guess Osl is trying to say changing from a Super Robot to Real Robot is too much as he keeps trying to nerf the combinations used to do it.
Well, I suppose I could apply Spelldancer to Monster of Legend, then my spellcasting would be HD + 3 and I'd have 8th level Spells and getting 9ths at level fifteen.Minor point but I'm pretty sure Monster of Legend's Saga casting wouldn't benefit from it. Because its mechanism is entirely dependent on HD, so adding an extra class level to it by progressing that casting with a prestige class wouldn't do anything. Because the Saga doesn't care about the effective casting class level, only about HD, and increasing the casting class level doesn't change your effective HD.
Only for spellcasters, and even then for casters with other significant stuff like druids there is a single prc that advances all their nice stuff (and it's rightly considered one of the most borked prcs in existence).You're pretty sure that the point of a prestige class is for you to abandon it as soon as possible yet still progress its main benefit with another prestige class?Yeah, I am. The existence of PrCs prove the intent that you shouldn't take more than 25% of a Class and can expect another Class advance most of it's Features.
Not a thing and Spelldancer gives +1 to existing class, while most others simply give +1 to previous classAh, thank you for the clarification. Spelldancer's banned then, as well as any other prc that gives +1 in the same way and I may've missed.
And it didn't bother you a few days ago either.I'm pointing out problems as I find them. Your formatting doesn't help much.
You are trying to munchkin no less than three max-level casting progressions along god and dragon and royalty and other stuff. If you only want spellcasting and atomic powers, then just take nuclear dragon in one side and arcane pilot in the other and call it a day. Or real pilot X/arcane pilot Y.Osle, we're optimizers.In an intended to be highly optimized fast-leveling game and all that's really being optimized here is keeping the Spellcasting & Atomic powers I've already been using in in this four year old game while trying to move to a Real Robot. So I guess Osl is trying to say changing from a Super Robot to Real Robot is too much as he keeps trying to nerf the combinations used to do it.
That is correct.QuoteWell, I suppose I could apply Spelldancer to Monster of Legend, then my spellcasting would be HD + 3 and I'd have 8th level Spells and getting 9ths at level fifteen.Minor point but I'm pretty sure Monster of Legend's Saga casting wouldn't benefit from it. Because its mechanism is entirely dependent on HD, so adding an extra class level to it by progressing that casting with a prestige class wouldn't do anything. Because the Saga doesn't care about the effective casting class level, only about HD, and increasing the casting class level doesn't change your effective HD.
Ah, thank you for the clarification. Spelldancer's banned then, as well as any other prc that gives +1 in the same way and I may've missed.
QuoteAh, thank you for the clarification. Spelldancer's banned then, as well as any other prc that gives +1 in the same way and I may've missed.
Not to take sides but doesn't that basically ban every spellcasting PrC then? -_-'
1. Only for spellcasters, and even then for casters with other significant stuff like druids there is a single prc that advances all their nice stuff1. Which one? Abolisher, Arcane Hierophant, Daggerspell Shaper, Dispassionate Watcher of Chronepsis, Lion of Talisid, Planar Shepard or Moonspeaker Druid? I think you mean the Hierophant since its dual casting and Wild Shape.
2. Ah, thank you for the clarification.
3. as dragons sexing other races produce half-dragons and draconic creatures and whatnot, not new fully fledged dragons.
4. You are trying to munchkin no less than three max-level casting progressions along god and dragon and royalty and other stuff.
I'm pointing out problems as I find them. Your formatting doesn't help much.It's all there per MM1's style of stateblocks except all sources for every bonus and every Class Feature is included in one page. If you find it confusing I will try to match your style.
1. Planar Shepard advances Wildshape and animal companion besides spellcasting.1. Only for spellcasters, and even then for casters with other significant stuff like druids there is a single prc that advances all their nice stuff1. Which one? Abolisher, Arcane Hierophant, Daggerspell Shaper, Dispassionate Watcher of Chronepsis, Lion of Talisid, Planar Shepard or Moonspeaker Druid? I think you mean the Hierophant since its dual casting and Wild Shape.
2. Ah, thank you for the clarification.
3. as dragons sexing other races produce half-dragons and draconic creatures and whatnot, not new fully fledged dragons.
4. You are trying to munchkin no less than three max-level casting progressions along god and dragon and royalty and other stuff.
2. It'd be a clarification if you know that's how all 3.0 Classes state their advancement, 3.5 used it as well but in general the text was changed to include the words "arcane", "divine" or "existing", and probably another half dozen things that I take for granted and don't feel like I needed to mention.
3. Fun fact, two pure-blood Elves get together and have a baby, the baby decides to take a level in Troll and loses all of it's Elfish heritage and becomes a Troll. The Troll screws a Dragon and has a child who chooses to take levels in Barghest losing all of it's Half-Troll/Half-Dragon heritage and becomes a Barghest.
4. Actually munchkin is cheating, like using incorrect sources, banning materials that's been in use for several years for not agreeing with a newly invented house rule built on false premises, and telling people to stop making accurate points about their imbalances/ambiguity/inaccuracies in one thread by using my apparently ending participation in another as leverage. Optimization is built on min/maxing, like in the case of Nuclear Dragon. Is losing 7th level Maneuvers, the +4 bonus that applies to virtually everything when overheating, and that +7 Constitution Bonus worth the cost of keeping within theme? I thought it was because I achieved the near result using a different combination and I assign value to everyone's time/effort, including my own.
Well at first glance you're missing a base race (my god class is a template/prc). And you have no maneuvers or spells or god abilities listed and at start you write "Probably God 14 / Real Pilot 14, so for example it spent four upgrade points for being a Divine Pilot on stuff." which is kinda weird since neither Real Pilot nor Divine Pilot grant upgrade points.I'm pointing out problems as I find them. Your formatting doesn't help much.It's all there per MM1's style of stateblocks except all sources for every bonus and every Class Feature is included in one page. If you find it confusing I will try to match your style.
Annnd I updated Bahamut again. Like Steel Arcanist it's probably your very own creations of God & Real Pilot, but I got mixed up and I think my examples might have used Divine Pilot. Eh, not sure. You should probably read this other unrelated entry else where I'll try to link later. If you have any questions about ambiguity or if I have a system for the numbers produced, just dig through this discussion here and I'll try to post an answer once every few weeks or so to the best that I'm able to provided I don't feel like the question is rude or the person asking is being unruly.
1. Planar Shepard advances Wildshape and animal companion besides spellcasting.1. So does the Abolisher, Arcane Hierophant and Lion of Talisid and probably a couple more of those PrCs do too.
2. This game is using 3.5 rules as base, not 3.0.
3. Indeed if you take a monster level without the blooded/hybrid feats, you no longer count as any other race for anything.
4. I'm pretty sure that banning things is one of the iconic DM class abilities since 1st edition. Including banning players that are actively being dickheads ooc and refuse to change their behaviour after a fair warning. However things like blatantly ignoring prerequisites and deciding that Machinery Warrior advances spellcasting indeed qualify as cheating.
Well at first glance you're missing a base race (my god class is a template/prc). And you have no maneuvers or spells or god abilities listed and at start you write "Probably God 14 / Real Pilot 14, so for example it spent four upgrade points for being a Divine Pilot on stuff." which is kinda weird since neither Real Pilot nor Divine Pilot grant upgrade points.That's actually a joke about your Feat you still haven't fixed and a direct notation over current sheet inaccuracies as I work on changing them over. Like the previously asked for and allowed combination of Persisting Blink and Forceward together is depreciated by simply using Divine Dodge instead.
Erasing your own fluff seems quite petty at this point since I've been incorporating it in the campaign IC and only complaining about crunch problems.The fluff isn't really deleted. The Flavor spoiler also contained the spoilers that broke down every HD/BAB/Save increase, Skill Rank, and Maneuver choice by level. It was faster to wipe all of the text in the post and readd sections of it back in than comb through it. When I have time, as motivated as someone can be in the situation, I'll get around to changing it.
What size are the Einst maids?
Quick questions
1. Energy Substitution, can I choose Atomic? It's not all that superior to fire (specially given how often you hand DR out) and less useful than acid.
2. Turbo Operational Universal High Overcharge Utility, can I choose Divine Flame?
3. Still wanting to pick up the Nuclear Dragon theme & your God's abilities include Polymorph-like effects that can at least turn it into a Red Dragon, but not a Nuclear Dragon since it only exists as a Monster Class. So permission to copy per level per your Salient's text, and rather than following your previous I'm-still-taking-it-as-sarcastic suggestion of rolling abilities to determine if they are Ex/Su (thus breath weapon & maneuvers could be ex and obtained) I'd rather remain on how D&D has it which drops just about everything anyway rather than another renege. The only Exs that'd be obtained are Keen Senses, Blindsense, Spell Resistance, maybe some of the Heat related bonuses if you're so kind on things.
Also let me know when your sheet is ready for review again.It'll probably be done by tomorrow afternoon. I can't really edit it from my phone to do it today, but all that's really left is filling in a few Maneuvers. But even so, it's not like selecting an Ace Pilot Maneuver or not is really going to change what you decide to ban next so you might as well go over it now.
-Your character won't be able to cast spells while piloting a mecha geared with pure metal.I'm aware it takes a minute to remove light armor if I wanted to cast an offensive Spell. But I never really used any before, why burn a Slot to deal less than a gun?
EDIT: Also since you're not going for reduced mecha stats, I assume you're fine with being limited to self-buffs while piloting (or no spells at all if you keep the pure metal gear)I had more free time today than expected, got the numbers all fixed out but the table not pushing things to the top like it's supposed to is kind of annoying.
-Super spirits should cost +20% since most of your pilot levels are real.I know, that's why I listed the types. I also took an Accessory option that reduced Spirit cost by -20% to make it all better.
-Initiate of Mystra demandscleric level 3cleric spell access (I seen your quote from Dragon Magic that changed this) and worshiping Mystra. Besides the question of whetever Mystra even exists in this setting (the answer being no, as all big name gods have been nommed by Dark Force, something already discussed ooc), your character is already following their own family as far as worship goes if anything.
All it really does is give me a roll to negate Antimagic on the Arcane Pilot side, something Bahamut's Salient Abilities already ignore, and you used to hate binary things to a point where you changed immunity effects to a bonus on rolls so it's not like you're savelessly wipe everything anyway right?
Something else I missed, to get the material-specific benefits from pure crafting your character needs actually to be proficient in the stuff. And neither god nor the pilot classes grant proficiency with any armor or shield.A class doesn't really need to grant proficiency with light armor.
ARMOR PROFICIENCY (LIGHT) [GENERAL]Since all characters already obtain it unless something says they don't.
You are proficient with light armor (see Table 7–6: Armor and Shields, page 123).
Benefit: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Normal: A character who is wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.
Special: All characters except wizards, sorcerers, and monks automatically have Armor Proficiency (light) as a bonus feat. They need not select it.
Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.So you should fix your Classes if you really don't want them wearing Light Armor. But I'll drop the Shield when I get home later.
Weapon and Armor Proficiency: Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
You may want to prepare a spellbuff-less version of your character sheet in advance.That's the point of breaking the bonuses down. Buuuut, a thought occurred to me and I think I'll drop Bite of the Wearbear at one of the buffs anyway. That way everything he buffs is something he can cast multiple times each day.
Fascinating, hiding an universal rule in the feat section. And some classes say they specifically don't have shield proficiency just for the lulz I guess.
Added clause to the SRWd20 Basics thread that pilot classes do not gain any proficiencies that are not stated in their entry, and the same for the monster classes.
(https://imgur.com/sUPf3ed.jpg)Fascinating, hiding an universal rule in the feat section. And some classes say they specifically don't have shield proficiency just for the lulz I guess.
Added clause to the SRWd20 Basics thread that pilot classes do not gain any proficiencies that are not stated in their entry, and the same for the monster classes.
Why? At least, for the pilot classes, you may as well be saying that they aren't proficient in wearing clothing.
I own coats as encumbering as light armour is meant to be. There's not some hidden broken threat lurking in what you can do with light armour, and the tricks to drag medium armour down without spell penalties don't work with pure metal. Nor are some AC bonuses the end of the world..Well it's not just AC bonuses. Also hardness and assorted extra abilities that would normally cost a pretty penny to get as magic items.
It also makes the Super Pilot-specific feat that grants them the ability to integrate pure metal pretty hilarious if they can't use it because that requires extra proficiencies. <.<Good point, updated the feat to ignore proficiency requirements.
Hahaha, Rainy's right. Nobody can use Pure Metal options in mechas if no Pilots are proficient with Armor/Shields much less Mechas :lmaoYou know, you can just buy proficiencies with feats (or multiclassing, even easier in gestalt).
Also, shit, that makes the shield I just bought useless -_-'You can retrain a feat if you want. Or if you just wanted the AC and hardness, you can keep it like that.
Like, honestly Os, making that change is kinda silly because you seem to be making it explicitly in regards to Pure Metal rather than Armor/Shields in general. >>It's not enough having a nice suit, you need to know how to properly wear it to look really great. Ditto for suits of armor.
There's already BAB requirements to using Pure Metal. Literally level locking that stuff. Why is it necessary to take it further to proficiencies? Not being proficient in any armors at all doesn't make an Adamantine Fullplate suddenly not grant the nonproficient wearer its DR X/Adamantine.....
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Like Voltron, Pacific Rim, or Gundam Seed. Fun fact, per Modern the US Airforce's pilot suits give a +2 Equipment (sic armor) bonus to AC making it slightly better than the +1 bonus a vest made out of leaves gives.
However it's only the material-specific bonus you miss for not having proficiency. The standard extra AC and hardness are gained even if you don't know how to use it. Soro may want standard pure iron since pure adamantine won't get him that much for the extra price.Sweet.
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Given that the robots in TTGL are generally of the Super kind, uniforms may be more of a Real Pilot thing.
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Given that the robots in TTGL are generally of the Super kind, uniforms may be more of a Real Pilot thing.
Also: oh snap, most of my levels are in Super Pilot. Hugo has just lost shirt proficiency!
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Meh, the priest kid knew how to cover his chest.
Getter's crew were all selected because they were badass fighters before even knowing mechas were a thing in their world. Kouji and Sinji both first pilot their machines with no special suits, meaning they picked up proficiency later.Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Given that the robots in TTGL are generally of the Super kind, uniforms may be more of a Real Pilot thing.
Also: oh snap, most of my levels are in Super Pilot. Hugo has just lost shirt proficiency!
Mazinger et al, Getter Robo, and Evangelion all have pilot suits of some sort or another. :P
Secondary question: how big is this room?
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Given that the robots in TTGL are generally of the Super kind, uniforms may be more of a Real Pilot thing.
Also: oh snap, most of my levels are in Super Pilot. Hugo has just lost shirt proficiency!
Mazinger et al, Getter Robo, and Evangelion all have pilot suits of some sort or another. :P
Secondary question: how big is this room?
Yoko isn't much of a pilot, though. However, Gurren Lagann, specifically, may be called the land of no shirts. I'm pretty certain that's not normal. Pilot suits are a thing elsewhere. <.<Given that the robots in TTGL are generally of the Super kind, uniforms may be more of a Real Pilot thing.
Also: oh snap, most of my levels are in Super Pilot. Hugo has just lost shirt proficiency!
Mazinger et al, Getter Robo, and Evangelion all have pilot suits of some sort or another. :P
Secondary question: how big is this room?
Kouji has piloted Mazinkaiser in nothing but a pair of speedos, and Domon Kasshu basically HAS to be naked to wear the controls for both Shining Gundam and God Gundam.
Shinji has also performed synchronicity tests fully naked, and arguably wears nothing under his skintight pilot suit. Meaning the suit is more for convenience's sake than a necessity for control.
(All EVA units are arguably real robots anyways, in scale and armament, so...)
If the pilot's cabin's structural integrity were compromised the sudden decompression would cause the pilot's eardrums to blow deafening them, blood vessels in their eyes to pop blinding them, and the air rushing out of their throat would damage their vocal cords probably rendering them unable to speak even if they had the air to do it.(https://imgur.com/gZjzrdF.jpg)
I personally would not have used an image of a telekinetic newtype jumping into space as the pilot, clearing wearing some kind of space armor, yells at her for being stupid to try and help make my point, just saying.Quess is a newtype, but doesn't show any telekinetic ability, while Char had gone completely insane by that point, with the whole master plan of "let's blow up the Earth to save humanity, BUT first I'll help my nemesis get an upgrade to his mecha because it just won't be fun fighting him otherwise".
(plus exhaling and curling into a ball is what you are supposed to do if you are put into a decompression environment to minimize damage, I'd give it bonus points for realism)Fascinating how you went from "going into space with no space suit will leave you blind, deaf and mute!" to "Meh just curl up and you'll shrugg it all off".
And I think it's fascinating how you consider a reduction to mean nothing.(plus exhaling and curling into a ball is what you are supposed to do if you are put into a decompression environment to minimize damage, I'd give it bonus points for realism)Fascinating how you went from "going into space with no space suit will leave you blind, deaf and mute!" to "Meh just curl up and you'll shrugg it all off".
You don't need one to walk around, and certainly there is always that one guy that argues it's safe or he'll die so why bother, but you'd be retarded to pass up the chance to use them just in case of an accident.
But yes, in mecha shows rule of cool trumps pretty much everything.I don't think it's always the rule of cool but sometimes the lack of understanding.
Plus the purpose of SRW d20 is having mecha fun and not to be a physics simulator. Think of the catgirls. If a player at your table complains, just say it's because of magic/extremely advanced SCIENCE!and
Last warning, any more discussion about real world physics and the campaign will change to undead catgirl apocalypse.
Yay more stuff Moon Vanguard can't use -_-'Good point, moon vanguard now specifically can use pilot clothing even with nano-armor on.
The mecha cannot have any armor or clothing for the benefits to be gained while piloting.
Once. I already get plenty to think about the exact properties of vacuum and other fine physics details in my daily job, I come here for a break from that.O.o
On other note, assorted pilot clothings added (http://minmaxforum.com/index.php?topic=18207.0).Yeahee mechanical benefits encouraging nudity!
Research in assorted fields of nano physics. Last 4 years I've been literally spending more days setting up/calibrating vacuums for experiments than not.Once. I already get plenty to think about the exact properties of vacuum and other fine physics details in my daily job, I come here for a break from that.O.o
What do you do for a living?
Size: colossal, or mecha-medium, IIRC. Which raises questions about how these mecha-fine maids can be giants, as that leaves them at normal medium size.
Research in assorted fields of nano physics. Last 4 years I've been literally spending more days setting up/calibrating vacuums for experiments than not.That sounds both boringly tedious and interesting at the same time.
I know it's not what's meant, but I like to believe that this means advanced physics research is being done with vacuum cleaners.Maybe he once found twenty bucks under the couch then?
In this episode, Purple Maid gets to choose between two fates worse than death. :PAnother regular day in her life then. :p
It is. One eventually sees nice things, but there's days/weeks/months of repeating and calibration in between.Research in assorted fields of nano physics. Last 4 years I've been literally spending more days setting up/calibrating vacuums for experiments than not.That sounds both boringly tedious and interesting at the same time.
Any cool discoveries?One can set up a ball of Iridium atoms in the millimiter scale around 1E-9 K with a team of just three dudes and a budget around just a million euros, 2D GaSe can make for really economic gas detectors with precision in the PPT range, and one can use CVD to grow up SnSeS heterostructures.
I know it's not what's meant, but I like to believe that this means advanced physics research is being done with vacuum cleaners.Another bad perk of the job is that you need to do the lab floor cleaning yourself because you can't trust normal cleaning employees to not knock something important/sensitive.
In this episode, Purple Maid gets to choose between two fates worse than death. :PAnother regular day in her life then. :p
"Survived working under the supervision of Hugo Lotushand" looks great in a curriculum too.
Updated my character sheet to the new material available, considering Peace Princess progresses arsenal after all.
I'd like to know what her Leadership score would be for followers so that I'd update those she has available.
Eerr, character level+Cha mod as normal?I mean, whether there are other modifiers applicable, as per the feat and Leadership description.
R0S-3774 ; MIN-YUNG 旻融I don't see any crossbreed level in there. Although that looks like only 13 levels on the non-pilot side so I guess you simply forgot (and there's a mention of crossbreed hidden lower in the post, plus no mention of the AO's default trample anywhere).
The Many As One
Animated Object 9| Boss 1 | Gate Guard 1 | Saint 2 || Peace Princess 4 | Support Staff 3 | Super Pilot 2 | Boss 1 | Real Pilot 1 | Machinery Warrior 3
I think the rule is that when they have a requirement the requirement must be filled for the item to work.:eh
Love Colored Magic doesn't have any forced prerequisites (like having to take a special feat as some of the others)Yes I would need Netherworld Gardener for Ancient Temple but currently there is nothing listed for LCM.
Speaking of things, I had a thought about how I never cast any of Baha's Spells in combat back when I was looking into Turbo Operational Universal High Overcharge Utility for Divine Flame. Love Colored Magic doesn't have any forced prerequisites (like having to take a special feat as some of the others) but the Discipline mentions Prepared Spells in a couple Maneuvers even through all Pilots are Spontaneous Casters, presumably it's fine to cross things over?There's a feat to allow spontaneous spellcasters to prepare spells I believe. Or you could just go for the maneuvers that don't specifically need prepared spells.
I also thought about picking up a Martial Item to learn a Maneuver from it instead of trying to chase Divine Flame given it's required Fire Subtype. What Slot would it use or do you share Anomander's thoughts (http://minmaxforum.com/index.php?topic=18008.msg328102#msg328102)?I'll let you pick the slot.
As for martial discipline items, I think the rule is that when they have a requirement the requirement must be filled for the item to work. You couldn't get an item for a forbidden discipline without the feat for it, same goes for Ancient Temple and so on.
Also notice you still need to be able to cast spells as part of the maneuver, so wearing Pure Metal wouldn't synergize very well.Yeah, back and forth on that.
Do level 4 support staff minions start with a base?
If so, where would it be? Parum feels pretty far and technically the Protectora is not just a place where stuff happens but an actual battleship, which I don't think bases are meant to be built within.
How concerning.
How concerning.
Do I detect a hint of jealousy?
Don't worry though, Hugo would never sink the Kathammy ship.
I am honored that you think that way. :lolHow concerning.
Do I detect a hint of jealousy?
Don't worry though, Hugo would never sink the Kathammy ship.
If it was someone except Hugo, that wouldn't seem like such a long-term problem. :P
Not sure exactly which part of history she refers to, but may well be when the heroes sacrificed themselves to take out Mother Brain.Let me guess, the planet exploded afterwards?
Thing is, Palma exploded quite a bit before Mother Brain was taken out. :smirkNot sure exactly which part of history she refers to, but may well be when the heroes sacrificed themselves to take out Mother Brain.Let me guess, the planet exploded afterwards?
Rolled 42 on the History knowledge check over the events Aryk refers to. Not sure exactly which part of history she refers to, but may well be when the heroes sacrificed themselves to take out Mother Brain. In which case it isn't really a case of winning harded than necessary but of desperate measures where the results of the last path to victory aren't as bad as those of any path to defeat.
Though perhaps whats in the Fluff is only the common knowledge.
Synthetic skies are all right. A pretty big expense but living organics have some of their own too and both would pay taxes.
Blocking out the entirety of the sun and making a fake sky isn't what I'd call "all right"Not necessarily. Depends on the technology progress. Especially given how far this is happening and the 'now' being from the point of view of an already immensely technologically-advanced society. Possibly 80k+ years in the future kind of tech, judging from the monolith. If the AA managed to keep bios around for that long, color me impressed.
You reach the conclusions after some length. Doesn't mean I got it right, still. Just deductions from what is already known.Some of us don't really know PH so my crack at it.
Don't know much about PSO myself. Only using this campaign's settings info and what we learned so far in-game.I seriously can't remember there being time-travel in PSO, at least not on 1.
I seriously can't remember there being time-travel in PSO, at least not on 1.It's easy to make inquiries if you know the question through.
Let's say there is an actual timetravel mechanism in place here - the existence of future data supports this, though we do not necessarily know if people can get through.Given the space-time sanctions, probably anybody. The biggest deal is we don't know the scale of things. For all we know it takes ten million years.
QuoteThe scene plays inside a place familiar to you-the architecture of the interior of the central dome in Parum, and a Debugger moving through its corridors.Perhaps this is a mistake and Osle meant Ragol rather than Parum.
Some bio-monsters appear from the shadows, but do not attack, neither does the Debugger move against them.
Not sure what Dark Force is made of but if it's all about the terminology, I'll note that Dark is a term associated with the Shadow Plane rather than the Negative Energy Plane. Very different.Since PS' original terminology had nothing to do with D&D canon planes (especially since it predates that material by some 10 to 20-odd years) they pretty much mean Dark as in negative/evil.
As for whether there is a finite amount of negative energy to work with after the planes all collapsed into a wasteland, it isn't particularly important. Just a very minor note I made as to what was possible. The implications on what led to what are more relevant in understanding how things got there and why things will be as they appear to have become in the future.
In hindsight, perhaps. But as things were happening, it sure DID seem at least partially random. When we infiltrated that research facility, it didn't seem like that was necessarily their work - for all we knew it was a hush-hush AA pet project.
The unknowns' objectives so far look anything but random. They secured the surface of Ragol, and the data seems to indicate that they were created by rebels, who were left behind on the surface.
They attacked the AA in their own spaceship to secure something that ended in their blackmarket. The facility they occupied/tried to keep us from had bio-monsters and a dragon, whose creations are backed by the datalogs.
The civilization from the future doesn't appear to have done anything yet. Only ARKAS, which is on the surface, got triggered by the relatively recent colonization attempt, so that civilization does not appear to have time travel-related motives yet and are entirely focused on their situation underground.
Since PS' original terminology had nothing to do with D&D canon planes (especially since it predates that material by some 10 to 20-odd years) they pretty much mean Dark as in negative/evil.Phantasy Star came out in 1987, thirteen years after D&D's release, and by 1978 the Planes were standardized under the wheel in Dragon.
Sorry, was actually waiting for Kat to chime in before I posted again. But Baha wanted a look at the video, and she looked like she had some comments she wanted to make right away... so it was a choice between ignoring the giant person or the dragon lady.Yeahee about that... :lol
I highly doubt a sci-fi fantasy RPG from Japan was going to be using D&D's cosmology in the 80's, though. :lmaoWell, Record of Lodoss War is a thing, but that was my point.
I highly doubt a sci-fi fantasy RPG from Japan was going to be using D&D's cosmology in the 80's, though. :lmaoI think it is rather the opposite. The way osle words things seem to infer that we more or less take common DnD stuff and pretty much convert it to PSO stuff for story reasons.
(looks like Ols is trying to push us to Ando?)I think we were all booked to go back to Ragol the next day anyway. That was the plan, I believe.
Giant worm? I think it's time for giantI agree.wormtentacles.
Giant worm? I think it's time for giantI agree.wormtentacles.
Who all has tentacle-like attacks they can use against the next opponent?
Really, I think we should worry about the tentacles being aimed in our direction :PIf they haven't been aimed at you yet, then they won't be.
If they haven't been aimed at you yet, then they won't be.*Makes a mental note to 'accidentally' change that*
Note to self: research bigger variations of Evard's. :PWidened Kyristan's Malevolent Tentacles.
So can I time-skip to team tea going to the coordinate points? Assuming you take a ride on Baha's minion ship.I'm up for that.
Don't see why not. We can always rendezvous with the three merc sisters and interrogate the other suckers when we get back.
Mao will likely start the 3rd Ragol expedition in the morning (Ragol time) and reassemble the team for it.Then I need to know if team tea wants to go to check with Mao first and exactly how much they reveal, that with Hugo finding an highly illegal einst passenger onboard and stuff (and then Mao whetever Mao tells Maia).
She'd also run a scan for the small object found in the rumbles of the stealth ship. Maybe double check with Hugo's findings if any.
I think the smartest thing to do here is to tell Mao we recovered some very troubling intel from the black market guys, show her the video where she's evil and ask her what she knows about it. And ask her to keep quiet regarding telling the A.A. we've seen it. (It makes fairly little difference if she does, but if she doesn't, then at least I don't have to put one of my contingency plans in motion.)Considering she likely won't even conclude her appearance in that video to mean that she has gone evil, I wouldn't worry about it. If she is told that the video is what was found off the black market folks, then this would indicate that Arcas sought to get it. Wanting it badly enough to raid the battleship. Couple that with the ongoing strong suspicion that Arcas is from the future, and that this video comes from the future, it is way too important a piece of data to not share with Parum for analysis against this potential enemy. Not telling that Hugo has seen it or even lying about it (she isn't one to lie) would be a bit dumb if she submits the data to the AA. Really hard to believe that Hugo would recover data he was tasked with analyzing but wouldn't have actually watched the stuff himself. -rectification; I mean that it wouldn't be worthy of mention since it would just be assumed - I don't foresee any bad stuff happening because of it anyway considering the highly confidential material they already know about.
The big point of contention isn't really whether Hugo and co. have seen it, but rather whether she tells the A.A. about it or not. If she doesn't, and keeps the information to herself, they know the info is still on the wind, but not who had access to it.That is assuming that the AA is actually aware of the existence of that video. And assuming that this is indeed the data his informant had uncovered.
Just make sure it's clear what side I'm on if a war breaks out.Maybe Amaterasu should make it clear what side she's on. :P
Highest bidder, person not threatening an apocalypse automatically has a higher bid. She likes existing. :PJoin team Bahamut then.
Do they really need more people capable of being stars? >.>Yes.
@Osle: Are the mundane weapons of the market still costing 40 arsenal space to load on a mecha? That was before the arsenal overhaul. Just checking.20 arsenal now then.
Do they really need more people capable of being stars? >.>Yes.
Evolution is part of life. To stop growing and to remain still is the stagnation people call "death". Shine brighter, glow warmer, and deliver your light to all so they can benefit from it before you violently explode accidentally killing everyone.
Also Scan only works on creatures/mechas as per the spirit description. If you wanted to use some other specific ability, please clarify which.I hadn't meant scan as in the scan spirit but just having the AA staff scan it, as they would Aryk's staff. I suppose I could leave it to her secretary to take care of. Any specific knowledge check required?
Highest bidder, person not threatening an apocalypse automatically has a higher bid. She likes existing. :PJoin team Bahamut then.
It's a prolife choice with conservative values but near equal opportunity. The church doesn't encourage existential nihilistism as a way to overcome our fear of it, rather we deck it in the face because it makes us feel good and that is the meaning of our life. Protect the children so they can pay taxes later, shelter and treat the adults so they live long enough to pay off their student loan debts, ensure a happy retirement so motivate people to work their asses off for you. It's the original American dream before they f**ked their country up. Plus we have cookies. Special sign on bonus for today, a +9 bonus to Strength everyday until Osl bans Gods from his campaign for being too powerful. Some restrictions apply (don't torch followers), see store for details, do not take the essence of Bahamut if you have an erection lasting for more than sixteen hours, see your doctor if you don't spontaneously light up in flames while smiting your opponents.
Does Team Bahamut have dental and harem maintenance plans?Dental, hearing, and eye care. Harem maintenance packages are also available and hysteria treatment is free but frequently overbooked so you'll need to schedule an appointment.
Sign me up, especially if they have bonus girls.Does Team Bahamut have dental and harem maintenance plans?Dental, hearing, and eye care. Harem maintenance packages are also available and hysteria treatment is free but frequently overbooked so you'll need to schedule an appointment.
Instant Division out of RotD, it's like Mirror Image but a Swift Action and only lasts one round. At CL12+ it kicks out four clones that look, sound, and act like you. Your opponents will have an 80% chance to target the wrong one resulting in it's destruction, followed by a 75% chance to strike another incorrect clone and so on. Useful to dodge the heavy hits if you can anticipate them coming.
Just let me know when to hop in.Now's a good time, actually. She and Mao are supposed to meet. Mao would consult her Parum Administration file for her background check to know who she is working with. If Stephanie isn't new in the administration they may well already know eachother.
Quote from: CurtisJust let me know when to hop in.Now's a good time, actually. She and Mao are supposed to meet. Mao would consult her Parum Administration file for her background check to know who she is working with. If Stephanie isn't new in the administration they may well already know eachother.
More like because he knows Ammy is already taken :flirtWhy do you think he hasn't hit on Kath, either?
Also, expect Hugo to treat her cordially and respectfully but still be regarded as the team pervert for some reason.Mao at one point wanted to wear her followers, and did you peek at Baha's minions?
Quote from: CurtisJust let me know when to hop in.Now's a good time, actually. She and Mao are supposed to meet. Mao would consult her Parum Administration file for her background check to know who she is working with. If Stephanie isn't new in the administration they may well already know eachother.
Eh, I'll add some history tomorrow, but she's on record as a freelance scientist associated with a certain organization. She just got hired for her skills in research and the fact she's capable of self defense unlike most nerds.
Mao at one point wanted to wear her followers, and did you peek at Baha's minions? Hugo's one of the team's perverts. :pThe key to perversion is abnormality and changing an original purpose. So while inventing someone to wear is fairly campaign fitting. Trying to spank NPCs with intruding tentacles is not. At least not yet...
Two gods now? Good grief.
Meh, I already lost count of how many gods soro shoved in his own family's backstory and Baha's by far the weakest since the others are able to spam 9th level spells and psionics and control the fabric of space-time itself or something.
Just saying, most players I've met usually make their characters the protagonists of their own stories, but soro seemingly enjoys reducing himself to a tertiary support character that's not actually doing anything important in the campaign when compared to the rest of their fabulous family are up to.
I remember Curtis mentioning hat Stephanie was the developer of the GN engine in this verse.
@Curtis
-Would Stephanie have any academics-related title? For the accomplishment of something equivalent to a Masters or Doctorate degree?
-Any previous work with the Parum Administration? If so, how'd it go? And depending on how long she's been there, Mao and Steph may already know each other.
-Which fields are she studying/specializing in? Or is she a scientist in "science in general"? I'd imagine that her PrC hints of a field in the sciences of magic/entropy.
-Who are her worshipers?
-Is Team Silver an organisation in Parum or some kind of space private military contractor or other?
And you guys know nothing of the intricacies of an S&M relationship. :p:eh
It's closer to none of those things.Clearly it's just a taunt about what could have been or will be should Baha get killedTwo gods now? Good grief.
Meh, I already lost count of how many gods soro shoved in his own family's backstory and Baha's by far the weakest since the others are able to spam 9th level spells and psionics and control the fabric of space-time itself or something.
Just saying, most players I've met usually make their characters the protagonists of their own stories, but soro seemingly enjoys reducing himself to a tertiary support character that's not actually doing anything important in the campaign when compared to the rest of their fabulous family are up to.
Speaking of the whole age thing in the party, Katherine's age is maybe alot more subtly vague as her lifespan is increased tenfold by being pledged to an Ancient Temple master/Eternal Royal. :rolleyes
*coughspacepopecough*
I still can't even answer the question if she is supposed to be a Wizard, Psion, or w/e.Good, then I'm doing my job right. :smirk
It's just like those files in the tea party, issued and got an acknowledgement about a follower translating more of it since we know using a Divination Spell would never fly and we never got anything from it. I have no idea why Ols would complain Baha is a meaningless support character, it's exactly what he has forced it to be.C'mon, even divination spells usually take 10 minutes to cast, did you expect something instant? :P
Speaking of the whole age thing in the party, Katherine's age is maybe alot more subtly vague as her lifespan is increased tenfold by being pledged to an Ancient Temple master/Eternal Royal. :rolleyes
*coughspacepopecough*
@Curtis
-Would Stephanie have any academics-related title? For the accomplishment of something equivalent to a Masters or Doctorate degree?
-Any previous work with the Parum Administration? If so, how'd it go? And depending on how long she's been there, Mao and Steph may already know each other.
-Which fields are she studying/specializing in? Or is she a scientist in "science in general"? I'd imagine that her PrC hints of a field in the sciences of magic/entropy.
-Who are her worshipers?
-Is Team Silver an organisation in Parum or some kind of space private military contractor or other?
Sorry, I've forgotten to put relevant info.
-She'd have a doctorate.
-No previous work with Parum
-Her specializations are the GN particles (she discovered them on accident), magic/tech fusion, with a bit of other things. She's also a decent mecha engineer.
-Her worshipers are a planet she saved. The problem may have or may have not been partially her fault... But it was definitely because she was in the middle of a chase.
-Space private organization.
@Curtis
-Would Stephanie have any academics-related title? For the accomplishment of something equivalent to a Masters or Doctorate degree?
-Any previous work with the Parum Administration? If so, how'd it go? And depending on how long she's been there, Mao and Steph may already know each other.
-Which fields are she studying/specializing in? Or is she a scientist in "science in general"? I'd imagine that her PrC hints of a field in the sciences of magic/entropy.
-Who are her worshipers?
-Is Team Silver an organisation in Parum or some kind of space private military contractor or other?
Sorry, I've forgotten to put relevant info.
-She'd have a doctorate.
-No previous work with Parum
-Her specializations are the GN particles (she discovered them on accident), magic/tech fusion, with a bit of other things. She's also a decent mecha engineer.
-Her worshipers are a planet she saved. The problem may have or may have not been partially her fault... But it was definitely because she was in the middle of a chase.
-Space private organization.
Pretty much the instant she looks at Hugo's mech she's going to know some of his backstory, then (bolded for emphasis).
Gosh I actually broke out in laughter at Hugo saying that with such a straight face.That was the setup. The punchline is that he carries that thing around with him.
Hey Os, can Kath use mounted combat feats with Murasaki?Besides actually needing to get her to play along, you need a size difference too for any combat effectiveness, so either make Murasaki larger or Katherine smaller.
run-and-hit is mostly what was observed
I like that she failed to note Amaterasu's most notable feature. :lmaoI like that she could not hope to summarize Hugo's quirkiness and also delicately sidestepped the landmine of his obsession with the female form. :P
Here's hoping the new girl is aware of her height.
Hey, I used spring attack where it was viable. Don't blame me when everyone has ranged attacks and I want to actually stay on the map. :PThat wasn't meant as a negative comment. Just an observation. Ama's style is mostly to run in and try to rek people and stay close enough to keep rekking than keeping distance to wear enemies down... so more of a Run into your face and Hit it kind of tactic.
Did Hugo just succeed in getting Kath a new mount? :oAND BETTER THAN THOSE STUPID PALADIN MOUNTS TOO
How much would I have to pay for a communication app to speak with everyone and everything that can send/receive data via radio/satellite/other frequency, the equivalent of a personal computer to which I can connect with the Protectora XVI and the android organization database and maybe some form of internet when signal disturbances aren't being a problem.If such a device existed, the Government and every other known faction would probably start wars for its control. If it fitted inside a mecha, it would be a massive bonus.
As it stands, communication between planets is a bitch, in particular between diferent systems. That's the reason why colony ships get lost and there's no such thing as a true interplanetary empire. There's no reliable way of trading data trough the great expanses of space. Information networks are usually limited to each planet or space station, sometimes shared among a system, never beyond that.
For 56 000 meseta, you can buy yourself a portable device able to send messages (http://www.d20srd.org/srd/spells/sending.htm) every 10 minutes, but it can still randomly jam when trying to communicate between planets, with chance of sucess quickly decreasing the farther away the sender and receiver's orders are in space.
Ugh sorry this multi spoiler quoting thing is new for me. I'll edit it better later lol.You should put your character's name first in the spoiler tag too. ;)
Note for new and old players:How much would I have to pay for a communication app to speak with everyone and everything that can send/receive data via radio/satellite/other frequency, the equivalent of a personal computer to which I can connect with the Protectora XVI and the android organization database and maybe some form of internet when signal disturbances aren't being a problem.If such a device existed, the Government and every other known faction would probably start wars for its control. If it fitted inside a mecha, it would be a massive bonus.
As it stands, communication between planets is a bitch, in particular between diferent systems. That's the reason why colony ships get lost and there's no such thing as a true interplanetary empire. There's no reliable way of trading data trough the great expanses of space. Information networks are usually limited to each planet or space station, sometimes shared among a system, never beyond that.
For 56 000 meseta, you can buy yourself a portable device able to send messages (http://www.d20srd.org/srd/spells/sending.htm) every 10 minutes, but it can still randomly jam when trying to communicate between planets, with chance of sucess quickly decreasing the farther away the sender and receiver's orders are in space.
So the internet doesn't exist?Each planet has their own internet, often shared with moons, more advanced civilizations can get a planetary system connected, anything beyond that the best you get is outside travelers uploading fresh stuff from somewhere else.
No cellphones with data plans?The question you want to ask is if you really want to manage data plans.
Careful with the real science stuff. :PWell catgirls die when we talk about real stuff so this is our chance to kill them before the mission. :D
One great example would be a Crystal Ball, you can see magical sensors with See Invisibility so for under 40k you can create a six inch circle to transmit light back and forth. It's just enough to squeeze almost twelve thousand jacketed fibers together, enough that at the current top rate of one petabyte per second you can transmit Earth's entire Internet in a second or two. Claiming it only works 0.05% of the time, and for only thirty minutes a day, still let's entire planets to sync up on a daily basis without even having to filter out useless junk.Careful with the real science stuff. :PWell catgirls die when we talk about real stuff so this is our chance to kill them before the mission. :D
I do recall there was the cheaper phone options that work well within the local networks. 50 meseta, which is what most of us had acquired early on.
EDIT: If Mao has a toy line, does that mean Hugo has a doujin series? :P
He's Nei's ex, remember? Dude is probably a low-level celebrity of some sort.EDIT: If Mao has a toy line, does that mean Hugo has a doujin series? :PFine Hugo gets doujins at the underground circles. :p
Isn't your character supposed to keep his profile underground?
EDIT: If Mao has a toy line, does that mean Hugo has a doujin series? :PAbout what? :smirk
Also this would be the time for any last-minute buffs and buys.
Let us behold my total lack of spotting ANYTHING again.The probably mechs have a larger penalty to Hide than you have to Spot through, so that's something.
Also this would be the time for any last-minute buffs and buys.
*readies assortment of cookies*
I REALLY need a bunch of different configurations for this...
Are we meeting up with Mao like we're suppose to today or hitting up this beachside property we were lead to by the queen bee?I believe that is the point.
Ah yes, specifiy whetever you're going to the central dome ruins with Mao or going after the coordinates given by the einst queen that lead you to the tropical beach.Also this would be the time for any last-minute buffs and buys.
*readies assortment of cookies*
I REALLY need a bunch of different configurations for this...
I would really prefer if you clarified those configurations ahead of time. :p
Perhaps more to the point, we may not have the chance to hit the beachside property if we go with Mao first.Are we meeting up with Mao like we're suppose to today or hitting up this beachside property we were lead to by the queen bee?I believe that is the point.
I'm for the queen bee's side. Resolving the truth of the matter and deciding from there is better than blindly following the rabbit hole to eventual war and death.
Ah yes, specifiy whetever you're going to the central dome ruins with Mao or going after the coordinates given by the einst queen that lead you to the tropical beach.Also this would be the time for any last-minute buffs and buys.
*readies assortment of cookies*
I REALLY need a bunch of different configurations for this...
I would really prefer if you clarified those configurations ahead of time. :p
I would be happy to, if I only knew what to stick in them.
There are WAAAAAAAAAY too many spells to pick from.
Will she receive any confirmation on the morning expedition? Determines if they may need to look into hiring others for the Ragol expedition and if Mao will have to investigate on the groups' whereabouts if they don't/can't show up then. Though Maia likely keeps tracks of the group's comings and goings anyway. Considering the confidential information already shared with them and the importance of the mission.Depends on who actually goes to the beach and if they're taking any stealth measures.
Ah yes, specifiy whetever you're going to the central dome ruins with Mao or going after the coordinates given by the einst queen that lead you to the tropical beach.Also this would be the time for any last-minute buffs and buys.
*readies assortment of cookies*
I REALLY need a bunch of different configurations for this...
I would really prefer if you clarified those configurations ahead of time. :p
I would be happy to, if I only knew what to stick in them.
There are WAAAAAAAAAY too many spells to pick from.
Okay, updated. So which way am i going?
Eden also manages to smoothly snatch a copy of the decrypted and translated files about Ragol.Which file is this referring to? Would also be curious as to how it was acquired.
The files posted in the IC with ?Mao fighting Nei and Ragol's records. As for how they were acquired, Eden smoothly talked the rest of the party for it, since I believe that's how Gather Information works.QuoteEden also manages to smoothly snatch a copy of the decrypted and translated files about Ragol.Which file is this referring to? Would also be curious as to how it was acquired.
Since you specify that hood lady is bright red and nei-looking nuwearl has no color, does that mean everything else is bright blue?Yes.
Also, is the monolith meant to be returned to Ragol after all or do they keep it up there?Planned to be returned but still up there due to delays and
The files posted in the IC with ?Mao fighting Nei and Ragol's records. As for how they were acquired, Eden smoothly talked the rest of the party for it, since I believe that's how Gather Information works.It is part of how Gather Info works. Could involve asking people that work for you or associated departments. Could involve Internet searches and many other similar venues.
QuoteThe files posted in the IC with ?Mao fighting Nei and Ragol's records. As for how they were acquired, Eden smoothly talked the rest of the party for it, since I believe that's how Gather Information works.It is part of how Gather Info works. Could involve asking people that work for you or associated departments. Could involve Internet searches and many other similar venues.
Though after seeing a file like that there'd be a pretty important (or not?) discussion considering what's in there. Including how we even got a hold of the stuff. Assuming it is genuine, the thing could also have been tempered with to add/substract a few key points to have the viewer assume them to be true by association (eg: since A and B are true, the log's C point must be true as well).
I've literally not gotten or seen any word about where exactly we were going right now despite asking twice already. Because I did not know whether our side group was going off galavanting on our own the next day or meeting up with Mao like we were suppose/expected too.I somewhat recall that Hugo was off to fulfill a contract from an Einst Queen to investigate a cloning facility (I think?) whose coordinates are set at that beach. Something about that would supposedly help the Einst Queen get a stronger negotiation grip to acquire land on Ragol, plant herself there and start plotting stuff to extend her influence. Supposedly it would also do bad PR for the Parum Administration.
We are currently at a beach party that's disappointingly short on bikinis.
Can Bikinis be enchanted as armor though? Since they take up the armor slot?Doooooo eeeeeeeeeeet
You’re not very sure when or how Aryk got on top of Baha’s mecha. Or why her eyes are glowing a dangerous red.Yeahee I have my own shoulder loli ^_^
Warning Stephanie and friends about the incoming threat, and attacking the creatures. The actual actions of the turn depend on positioning. So you guys could get some attacks in too before they attack us.The awake spirited bio-monsters are roughly at 30 feet, 60 feet and 120 feet away from you, the non-spirited awake bio-monsters around the non-spiritd ones in triangles with 120 feet side patterns. All in between plenty of "sleeping" bio-creature capsules with some 30-feet corridors between them.
Initiative 38 (Might as well figure if we should work on two rounds worth of actions or one)I'm afraid not since the surprise round is yours only, the other side doesn't roll initiative until you've made your first move (plus a surprise round is just a standard+free stuff).
Unsure if knowledge checks on those creatures would reveal what to expect as far as how they fight and such.
I'm afraid not since the surprise round is yours only, the other side doesn't roll initiative until you've made your first move (plus a surprise round is just a standard+free stuff).I mean, might as well roll initiative now so that we can know if I have to wait for the monsters' turn or post actions for the first round along with the surprise round.
Agreed. Updated my post to include combat actions. Not use exactly how that feat's space compression ability works, harder to be as precise as I'd wish to be without a map, though I think it could be fairly simple to line up those two points to squeeze two spirited biocreatures within her reach.Yes, it will work to line them up.
Two questions:-Nonchalantly moving to leave until Hugo speaks, but his romantic declaration makes Nei pause (her reply to come later when I have time).
Are the pirates leaving nonchalantly or hastily? And are they actually moving to leave? Because their retreat is my initiate signal.
Did Baha just initiate combat?
Welp, whats the distance then? From our group to beach group. And if separate, how far to pirate group?Your party half is roughly 100 mu away from the locals and 150 mu away from Nei's pirates right now.
Mao is typically at the front. Eden is more of an observer so she stays more in the back, waiting for assignments or for the group to move on. She is in a tiny-sized mecha (huge).
You can also Aid Another your mistress for a roll she failed in the previous round, and if you succeed this time, the effects change accordingly.Also, I had planned to use the Lady's Maid ability to have Mao with that failed initiative roll. What would the effects changing accordingly be represented as? Just the initiative order changing?
Aryk swings her staff and summons a Force Cage around another of the lesser bio-monsters.Since space is currently compressed, she could probably cage a quite a few at once. Not sure about the CONGELAR.
Can that be used on something roughly 200mu away?I apparently didn't take the area version to do that anyway. Minor oversight.
It's a shame we're fighting now, because I'm curious about the logic of not being able to run a foot race on a beach. It's just harder. :lmaoWell you may still be able to talk things out, those were just readied actions. Nei and her pirates haven't taken a shot either. Yet.
Before I look into the rest, the attack mode Mao used should be attacking everything simultaneously rather than one by one. Which could result in more disarm attempts but I'll roll for the 4 ones for now. Edit: Auto failure for the last knife, the disarm seems to happen after the attack is performed but not sure if it prevents it if successful.To use the mecha area attack your targets must be smaller, but the spirited ones have pseudo powerful Build so even with The Bigger They Are they'll count as Mao's own size and thus the basic mecha area attack option becomes invalid.
For those attacking Mao, I'll note that Mao has the virue "The Bigger They Are", which means that attackers don't get a size bonus/penalty against her. If they are reduced to 1 I'll have to roll the Mercy effect.Miss chances being ignored too, sorry for forgetting to mention it but that was a pretty big post already.
She also has a 35% miss chance.
She scanned a spired-capable creature and I'd need the details to decide on the defence plan (and could have used the details before the attacks too).
She can also move away from the attacks with an immediate action and the virtue prevents melee attacks if not adjacent.Go ahead, that'll result in one failed attack before the creatures close in and continue. In which direction would you like to move away in relation to the other party members?
Aid Another can only be used with attack/skill/spell rolls.Quote from: Lady's MaidYou can also Aid Another your mistress for a roll she failed in the previous round, and if you succeed this time, the effects change accordingly.Also, I had planned to use the Lady's Maid ability to have Mao with that failed initiative roll. What would the effects changing accordingly be represented as? Just the initiative order changing?
Well Aryk has no way to know the space is compressed. :pQuoteAryk swings her staff and summons a Force Cage around another of the lesser bio-monsters.Since space is currently compressed, she could probably cage a quite a few at once. Not sure about the CONGELAR.
To use the mecha area attack your targets must be smaller, but the spirited ones have pseudo powerful Build so even with The Bigger They Are they'll count as Mao's own size and thus the basic mecha area attack option becomes invalid.That's part of the enemy description that is hard to guess when choosing how we go about tactics. Thought perhaps being pseudo it doesn't actually show.
Aid Another can only be used with attack/skill/spell rolls.The Bright Teacher stance ability to grant pending Aid Anothers that last until used suggests that it can be used that way to buff other kinds of rolls such as the fort save. Perhaps an oversight.
Well Aryk has no way to know the space is compressed. :pThe description of the feat suggests the distance visibly looks altered.
That moment my turns feel like they take as much effort as Anomander probably uses to do his turns :psyduckNow you're hurrying a bit too much. It's still not a new round, Nei was only delaying a bit to see how Katherine handled those readied actions, and there's both the rest of your party and other NPCs left to act. Katherine right now only has a standard action left to use after spending a move to close in. Baha is casting a group buff.
I have a Zeal turn of actions on hold at the moment just because I want to be 100% sure there are survivors before I move on. >>
Yeah, that's the idea. Powerful build only works when advantageous after all.QuoteTo use the mecha area attack your targets must be smaller, but the spirited ones have pseudo powerful Build so even with The Bigger They Are they'll count as Mao's own size and thus the basic mecha area attack option becomes invalid.That's part of the enemy description that is hard to guess when choosing how we go about tactics. Thought perhaps being pseudo it doesn't actually show.
Clarified.QuoteAid Another can only be used with attack/skill/spell rolls.The Bright Teacher stance ability to grant pending Aid Anothers that last until used suggests that it can be used that way to buff other kinds of rolls such as the fort save. Perhaps an oversight.
Whot? :psyduckQuoteWell Aryk has no way to know the space is compressed. :pThe description of the feat suggests the distance visibly looks altered.
The distance between those two points is increased or reduced by an amount equal to your Sleight of Hand check multiplied by 5 in feet. The space still look the same to anybody else outside, but to anyone standing in one of those points, for all pratical purposes they're now at the same distance from the other point, including suddenly looking closer or further away depending if you increased or reduced the distance. This distortion lasts until you use this tactical option again.
Which attacks come from who and are any multiple sets of attacks done as part of a maneuver/X-linked weapons?20 from Alfa First, 22 from Beta Dois, regular full attack with the pair of tails aided by Defensive 5-linked tentacles.
It's a shame we're fighting now, because I'm curious about the logic of not being able to run a foot race on a beach. It's just harder. :lmaoWell you may still be able to talk things out, those were just readied actions. Nei and her pirates haven't taken a shot either. Yet.
Only those standing in the points can notice the distortion.Got it, though every time I read the ability, the structure of the sentence makes me unsure of what exactly happens. Is it a space compression within a line that can simply be sidestepped on a different axis?
Notice your immediate action is already spent moving away to discover the bio-creatures can follow up.I said that was something that I could do, not that I would necessarily go that way because I want you to be aware of what can be done before I do it. But since you've already given me valuable information I'll have her do it anyway so the team can learn about it. But that movement is using a Counter immediate action and she'll attack with a defensive weapon as part of that movement. Moving away from the team and attacking as many enemies as possible along the way, priority on spiriteds.
That's the idea yes.QuoteOnly those standing in the points can notice the distortion.Got it, though every time I read the ability, the structure of the sentence makes me unsure of what exactly happens. Is it a space compression within a line that can simply be sidestepped on a different axis?
Can you just declare your actions and then I figure out what happens instead of discussing hyphotetical "what if" scenarios? :PQuoteNotice your immediate action is already spent moving away to discover the bio-creatures can follow up.I said that was something that I could do, not that I would necessarily go that way because I want you to be aware of what can be done before I do it. But since you've already given me valuable information I'll have her do it anyway so the team can learn about it. But that movement is using a Counter immediate action and she'll attack with a defensive weapon as part of that movement. Moving away from the team and attacking as many enemies as possible along the way, priority on spiriteds.
If maneuvers are used, she can use Martial Study to identify them.Just roll any non-action skill checks you want, I'll tell you if anything scores a positive.
Incidentally, yes, Hugo's action was entirely focused on giving Nei second thoughts about their breakup.
Just roll any non-action skill checks you want, I'll tell you if anything scores a positive.
No plan survives contact with the players. :)(click to show/hide)
Even with the god-like powers of a game master, I cannot create a compelling narrative alone; The players drive the plot as much or more than I do. And the party often goes places I never expected — which is fantastic.
I'm not sure how Mordred and Saber are involved in this. :lmaoMy follower Saber happens to look like Saber. The ship is actually from Star Wars through. And Bahamut's "teenage" form uses Mordred so they look like twins. Funny story through, one of them is a cropped image from rule 34. :D
Also, Mordred happens to be a code name if my character as well.I didn't use that name, just the image. The ship's name is Scimitar, the pilot is Saber, Bahamut has a longsword, and I figured I wouldn't run out of any sword names or puns anytime soon with my sharp wit.
No AoOs if it's a surprise round. No Dex to AC if it's a surprise round.The Flat-Footed condition ends when they act, round has nothing to do with it, and clearly her teammates have already decided to shoot Kat down who is getting a full turn. I wouldn't count on anything.
No one is surprised kuroi. We all saw this coming :)SHUT UP YOU KNOW NOTHING OF ROMANCE
So which are attacking me?
Wondering, if I got Way of the Sword active on a weapon that is also a paired weapon, is the stance carrying over to the Heavy combined version of the paired weapons?No.
Are we talking "worms bigger than Amaterasu" (so > normal scale Colossal) or "worms bigger than Amaterasu in mecha" ( > mecha scale Gargantuan)?Speaking of, I have a thought generated from the rule of cool that maybe is a little chaotic. It requires the worm to be Mecha-Large or smaller through so it may not work. But if it is, Imma gonna try to do et. 0:)
Are we talking "worms bigger than Amaterasu" (so > normal scale Colossal) or "worms bigger than Amaterasu in mecha" ( > mecha scale Gargantuan)?
Ah. I thought that with all the speaking it had gone on longer than one round.
I had no idea that attempted groping was also a free action. :PSUCCESSFUL groping is a free action. Attempted groping is a standard.
AND IT WAS A ROMANTIC KISS FALZDAMMITI don't think the plastic doll Hugo kissed had any romantic thoughts.
I'll try to post all my turn's actions tomorrow. Got way too much on my plate these days.I suspected as much since you've been way too silent recently.
Sound. I'll note though that an auto-hit effect such as strike does not prevent a parry since parry actually only applies on attacks that hit to negate them. If they hit all the same I'll probably just tank them.It's for another reason so they still hit.
Sorry I'll have my post up tomorrow. We are just dealing with the action on the enemy's turn right now, correct?Yes, but if you can post your turn actions right away that would be even better.
Paired can only be used for melee, so since that's the default state, the combined weapon will be melee too, although it will inherit the hybrid property and can thus be changed.Sound!
Also just in case, the Conscience Android's spirit discount does not apply to spirits that don't have actual targets, like all of the self-buffs one. So Hope works, something like Bravery/Guard/Vigor does not.Not sure what you mean. The half spirit cost ability seems to apply to any kind of spirit provided it targets either of the two pilots. Self-buffs have a clear target: Yourself.
EDIT: Also shouldn't there be some iterative penalties for your full attack? And after the first attacks expend your "one attack" spirits, do you have any other ability to help bypass DR/hardness?Aye, forgot about the iterative penalty. Thanks! That reminds me why I had initially decided to burn the last iterative attack on breaking the Alert, though depending on what whether there is a target switch earlier in the attacks the one bypassed may not be the fourth. Depending on what happens I might even just stick to one target so I'll just roll the Alert'd attack too just in case and apply the penalty to the results.
It's not so clear to me, and definitely not the intention when I wrote the ability.QuotePaired can only be used for melee, so since that's the default state, the combined weapon will be melee too, although it will inherit the hybrid property and can thus be changed.Sound!QuoteAlso just in case, the Conscience Android's spirit discount does not apply to spirits that don't have actual targets, like all of the self-buffs one. So Hope works, something like Bravery/Guard/Vigor does not.Not sure what you mean. The half spirit cost ability seems to apply to any kind of spirit provided it targets either of the two pilots. Self-buffs have a clear target: Yourself.
Some spirits are easier to share since they both pilot the same mecha. Though I now wonder, should Prayer also be able to target the other pilot of the mecha the same way it works between pilots of a combined mecha?No.
It only costs half spirit to use if used while adjacent or piloting the same mecha as her Conscience companion and targeting either of them.That's how it is written. But just to be clear... if Mao uses a self-buffing spirit, it does not actually count as targeting her? Because that's what's preventing me from using the extra Boss actions to use actions that targets herself.
Rough order, first party:
-Katherine flies in, triggering readied action from mass produced valsiones.
-Baha casting buff.
-Aryk armoring up.
-Hugo closes in, Nei uses some immediate action stuff to get some space from clingy ex.
-Amaterasu readies action for Overwhelming presence.
Then enemy actions:
-Ancient Armor Chalybus (that had only talked until now) closes in and punches Katherine's mecha.
-Amaterasu's action is triggered.
-Nei's pirates pull a tactical retreat.
-The mass produced valsiones don't act because they already had used their readied actions. Not 100% sure myself at this point but things are a bit blurry so I'm actually rounding in your favor, if you want I can also have the 5 non-stunned mass produced valsiones shoot some more.
And now party's turn again. No enemy had more than 1 round worth of actions so far.
How do all those pirates manage to avoid provoking AoOs from me btw?Ready Actions technically take place before the Trigger. So my guess is if they were allowed to Ready against a hostile display which was further ambiguously defined as you moving close enough to punch them they would have shot you before you could reach them.
Oookay....I suppose that makes sense. Well, I guess I at least still have guard up then.Correct.
How do all those pirates manage to avoid provoking AoOs from me btw?High Tumble skillz for leet aerial maneuvers.
How far away is everyone from Baha? Like Nei & Kat.Nei is now roughly 500 mu away from Baha, Kat is 150 mu (and that's why I'm not uploading maps since everybody's all over the place).
Good point, updated the Boss's limitation to not use the word target at all.QuoteIt only costs half spirit to use if used while adjacent or piloting the same mecha as her Conscience companion and targeting either of them.That's how it is written. But just to be clear... if Mao uses a self-buffing spirit, it does not actually count as targeting her? Because that's what's preventing me from using the extra Boss actions to use actions that targets herself.
I used the class spirit discount on Hope and Cloak. Are spirits that target mechas an invalid choice?Yes, but for now let's just roll with it since I'll admit the wording wasn't that clear. You may've noticed there's been a bunch of extra updates but they'll only apply after the current battle. You'll probably want to change your character too since I'll be adding a broad "no cheesing extra mecha upgrades through non-SRW classes that use mecha rules" ruling.
Sad for prayer. It seemed quite appropriate.You also considered appropriate to stack spirit reductions until you can spam a bunch of the most expensive ones every turn, which is kinda the opposite of what spirits are supposed to be. Well, my bad for making several of those in the first place, added anti-stacking clause for that so enjoy it for this battle.
I'll update my post to add in a summary of the numbers for simpler reference and with the updated results, including iterative penalties and such. Noticed I forgot the bonus on disarms for wielding a single weapon.
-Fury does not bypass Alert just as it does not bypass miss chances or any other effect that simply prevents you from hitting somebody.
Hmm, damn. For some reason I felt sure larger weapons were harder to disarm but that's apparently wrong. Guess I'm losing my swords again cause I need a nat20 to even match that disarm check.
Couldn't find how disarming built-in weapons works tho.
Ugh sorry about lack of reply, was trying to figure out how to save my maid but looks like she'd dead lol.If she's down, I'll try to bring her back.
Mao's situation really makes me feel like we dodged a bullet by going to a beach party -_-'
QuoteUgh sorry about lack of reply, was trying to figure out how to save my maid but looks like she'd dead lol.If she's down, I'll try to bring her back.
Mao's situation really makes me feel like we dodged a bullet by going to a beach party -_-'The beach is safer than the ruins filled with dangerous experiments, who would've thought? :P
Reflex Vs. Downfall? I dunno you didn't say
Downfall is a trip check.Rolled a base of 18 on the dice anyways so is good~
Well, yeah, the beach is... what, a pretty early area in episode... I'm not sure. Not 1. Maybe 4? God, it's been ages. The ruins are the final area of Episode 1. :DPSO1 didn't really have beaches. It had jungles though, both episodes 1 and 3 (2 was a card game).
Well, yeah, the beach is... what, a pretty early area in episode... I'm not sure. Not 1. Maybe 4? God, it's been ages. The ruins are the final area of Episode 1. :DPSO1 didn't really have beaches. It had jungles though, both episodes 1 and 3 (2 was a card game).
As for PSO2, I think it was the start of episode 3 or the end of episode 2. By the end of Episode 3 you have planet Harkotan, which means we'd have passed it, while as you said, ruins are the end of episode 1.
Question!Yes.
Can my Soul from Ghostly Wheel of Pain use Spirits when it's summoned and begins its turn?
Will need a map.I wish you all the luck finding that map, because I can't give you one before August. At best. :)
Space is still compressed all the way toward the end of the room.
1. Twin weapons can only make paired attacks as a standard action, at the end of a charge or if an effect explicitly allows it. The Ambush maneuver only allows one attack.A. Ahh, well then I'm going to go figure out what hits harder and roll that.
2. Guard is 20 spirit points base, how are you paying only 8?
3. Illusion Star needs you to borrow maneuvers to your clone and write down a set of instructions for them to follow.
I don't mind. Pretty busy, especially during the summer. I can use the downtime.It's ok if you want to take a break from the campaign and return later, but if YuweaCurtis posts actions for Stephanie, I'm advancing that side of the campaign for them and Mao will count as locked in a time rift or something.
Mao can tank the damage but it's odd that they are now pulling immediate actions on her turn right before any action is done. If that was to be, why have them do them after you wait for me to declare my actions? You could have declared those as part of the crunch of their turn. Feels like a retroaction. "Now our actions are over, say want you do now. Wait, nevermind, we forgot to do this before it really is your turn to declare what you do."
1. God Throughout the World[Wall of Light] with the request of displaying pixel art of Hugo being slapped in the face, provides total-concealment.Approved. :D
2. Orreries' Solar System[Delayed Blast Fireball], which does nothing this turn but they can't see it anyway.Targets?
Ok, to keep things simple, until the forum is fixed you can roll however you want and only need to post the final results here. I trust you enough to don't try to cheat in this, and I hope you'll trust me in return.If anyone needs a dice roller Anydice can be used. Click on "Roller" next to View instead of Graph and then change the 6 to a 1 (or w/e it was).
4~1,000, Cockpit Hit & Quick Blow & Parry as needed while carpet bombing the ship and then everyone on it in a nondiscriminatory left-to-right order which happens until it's out of energy.Targets?
I don't mind. Pretty busy, especially during the summer. I can use the downtime.
I know the compressed space is only a line. It still goes all the way toward the end of the room, is what I mean. Hard to show specifically how it goes without a map though.
Mao can tank the damage but it's odd that they are now pulling immediate actions on her turn right before any action is done. If that was to be, why have them do them after you wait for me to declare my actions? You could have declared those as part of the crunch of their turn. Feels like a retroaction. "Now our actions are over, say want you do now. Wait, nevermind, we forgot to do this before it really is your turn to declare what you do."
It's ok if you want to take a break from the campaign and return later, but if YuweaCurtis posts actions for Stephanie, I'm advancing that side of the campaign for them and Mao will count as locked in a time rift or something.Works for me.
Still the party has often took advantage when you get to see all enemy actions for their round and then cherry pick your reactions for the most dangerous bits. :pAye, it worked both ways and I understood that well. Only concerned this time because it involved stuff that predates the entire thing rather than reactionary to specific stuff that actually happens.
QuoteIt's ok if you want to take a break from the campaign and return later, but if YuweaCurtis posts actions for Stephanie, I'm advancing that side of the campaign for them and Mao will count as locked in a time rift or something.Works for me.
Medium size.
Also some nice art from Phantasy Star Episode III which I never got the chance to play but looks like it would be fun:
(https://imgur.com/Nu0Gg5l.png)
Must... Resist... Temptation...To add card games to the campaign...
Well, I was hoping to have some idea what Hugo and Katherine were doing so I'd end up running and hitting the right person, but I guess I can work out something regardless.
Hugo is molesting space lolis right now.Does he ever stop?
Ask him every five minutes.Hugo is molesting space lolis right now.Does he ever stop?
Ask him every five minutes.I think you're being a little generous about the duration there.
Well, I was hoping to have some idea what Hugo and Katherine were doing so I'd end up running and hitting the right person, but I guess I can work out something regardless.
Hugo is molesting space lolis right now.
Isn't there? Are you suuuuuuuuuuuure?Well, I was hoping to have some idea what Hugo and Katherine were doing so I'd end up running and hitting the right person, but I guess I can work out something regardless.
Hugo is molesting space lolis right now.
Yet there's no IC Hugo post for the new turn.
As far as I'm aware, Energons are not from Eberron but from Planar Handbook and Manual of the Planes. Also they come in 7 different flavors (positive, negative, acid, fire, sonic, electricity, cold). I assume those are the ones you wanted since they're indeed incorporeal and can be summoned by Summon Monster V and can shoot blasts. They have slightly different statistics between them so you want a specific type or just all of them?Huh. I was sure they were at least mentioned in the campaign guide.
Also they can't grapple, that with having a null Str score and null grapple bonus.
Ketaro got lost after fanime but has returned. Posting Saturday.
Gonna be asking the big team up enemy mecha that punched me to nonchalantly go play with any while I pounce the pirates for free kills :cool
Well, I was hoping to have some idea what Hugo and Katherine were doing so I'd end up running and hitting the right person, but I guess I can work out something regardless.
Now that I see people are alive and molesting I'll get a post up tomorrow.
Six targets, Nei and her two beach companions plus the three ships carrying them.Remember, Nei is capture-only. :P
Remember, Nei is capture-only. :PYour mating ritual is so strange.
What can I say, Hugo is a romantic.Remember, Nei is capture-only. :PYour mating ritual is so strange.
How do you disarm a built-in weapon? Is that a possible thing, disarming a punch? xD
Though despite the wording, the rules don't say they're natural weapons, so I suppose that's possible.
I've been trying to backlog and find the Ancient Armor's size category, since I swear I asked at some point, but I can't find it. How big?
I honestly have no idea what Murakumo's HP is, but somehow I doubt 122 is only a scratch.
(I actually can't wrap my head around how it works at ALL.)
I honestly have no idea what Murakumo's HP is, but somehow I doubt 122 is only a scratch.
(I actually can't wrap my head around how it works at ALL.)
Arcane Robots get 3/5 the hp a Super Robot gets. You have a base of 3+6/Arcane Pilot level. Super Pilot levels count for this. Course, looking at your MW sheet, you only have 13 of 14 levels listed sooooooo.....Ignoring that you have 81 HP plus what looks to be Plating upgrade 5 times for +50 more HP so Murakamo should have 131 HP. Or 137 if you were properly 14th level. Plus potentially more if you picked up an upgrade with that level for more HP.
How do you disarm a built-in weapon? Is that a possible thing, disarming a punch? xD(https://imgur.com/H7QCT2E.png)
Though despite the wording, the rules don't say they're natural weapons, so I suppose that's possible.
I've been trying to backlog and find the Ancient Armor's size category, since I swear I asked at some point, but I can't find it. How big?
Trying to figure out distance again.
Me and Kat started out next to each other right?
Then I flew 65mu towards everyone.
Then she took a Move Action (sheet says 130mu for speed)
So Baha is 65mu away, or less, from Kat's attackers?
And how far away are the shooters?
@OsThey were the last set of d20 rolls, I even mention Olebacs and Odaetnep's eyes going monochrome (although they have other senses to rely on).
I don't see any rolls for saves against Blinds & Silences from whoever Kat managed to hit on her turn :P
Edit: Kat would also like to know how nobody ever seems to provoke AoOs from all these ranged attacks when she has a melee reach greater than the battlefield some days.Some abilities allow a ranged attacker to avoid Aoos and basically most ranged specialists will be packing them. In the other hand that means they won't be powering up their shots as much.
While we're at it, I don't suppose Alert was counted to dodge something yet, was it?It was, and it was a Strike attack that managed to beat your AC.
Editx3: Roll more miss chances sir! I need to take as little as possible damage ;)Hahaha, I'll just use the miss chances I already rolled (http://minmaxforum.com/index.php?topic=10047.msg335635#msg335635) since miss chances are miss chances. So that's two more evaded attacks in the 20-50 range so you dodge the 36 and 41 ones.
I honestly have no idea what Murakumo's HP is, but somehow I doubt 122 is only a scratch.
(I actually can't wrap my head around how it works at ALL.)
Arcane Robots get 3/5 the hp a Super Robot gets. You have a base of 3+6/Arcane Pilot level. Super Pilot levels count for this. Course, looking at your MW sheet, you only have 13 of 14 levels listed sooooooo.....Ignoring that you have 81 HP plus what looks to be Plating upgrade 5 times for +50 more HP so Murakamo should have 131 HP. Or 137 if you were properly 14th level. Plus potentially more if you picked up an upgrade with that level for more HP.
I'm supposed to have only one level of Arcane Pilot, for the built-in magic converter thingy. The rest is supposed to be Super Pilot levels. I changed that up when I realized that Arcane Pilot casting is CHA-based and I would get like zero benefits from more than one level.
Also, I have funnels, those should be on the defensive, and sadly I don't think I can Rocket Punch Counter an area attack. Unless I could deviate the cannon's trajectory or something.
Aaaaaaand I just realized I have to re-pick all upgrades again... At least some of them are fixed.Mandatory mid-season upgrade!
Hmmmm. Osle, is Neikapool the same mecha she used to ride when Hugo and her were dating?She had a customized Newkapool last time you were together, the Neikapool seems an upgraded version.
I honestly have no idea what Murakumo's HP is, but somehow I doubt 122 is only a scratch.
(I actually can't wrap my head around how it works at ALL.)
Arcane Robots get 3/5 the hp a Super Robot gets. You have a base of 3+6/Arcane Pilot level. Super Pilot levels count for this. Course, looking at your MW sheet, you only have 13 of 14 levels listed sooooooo.....Ignoring that you have 81 HP plus what looks to be Plating upgrade 5 times for +50 more HP so Murakamo should have 131 HP. Or 137 if you were properly 14th level. Plus potentially more if you picked up an upgrade with that level for more HP.
I'm supposed to have only one level of Arcane Pilot, for the built-in magic converter thingy. The rest is supposed to be Super Pilot levels. I changed that up when I realized that Arcane Pilot casting is CHA-based and I would get like zero benefits from more than one level.
Also, I have funnels, those should be on the defensive, and sadly I don't think I can Rocket Punch Counter an area attack. Unless I could deviate the cannon's trajectory or something.
"Should", but you didn't actually deploy them. Murakumo can try to counter Rocket Punch since it's a multi-target attack rather than area but since you're not actually inside the mecha it's stuck working with the sentient upgrade and that means 10 on all stats and no Bab nor feats so you'll basically need a natural 20 to succeed.Aaaaaaand I just realized I have to re-pick all upgrades again... At least some of them are fixed.Mandatory mid-season upgrade!Hmmmm. Osle, is Neikapool the same mecha she used to ride when Hugo and her were dating?She had a customized Newkapool last time you were together, the Neikapool seems an upgraded version.
...I also pretty much have the least number of commandable NPCs.
Quote...I also pretty much have the least number of commandable NPCs.
Excuse me? Do I look like I'm commanding anything? :P
Going back to my immediate action, were there any AoEs made by the enemies to dodge? Like the blinding flash of blind?
I'd be up for using my NPCs more. Let's face, I barely read PH's wiki and when I do I learn about irrelevant things from itger timelines anyway.If you're gonna read anything you should really start at the start (https://lparchive.org/title/phantasy%20star) since it seems like you haven't played any of the games instead of jumping straight at the latest multi-parallel-path timeline.
The blinding flash of blind was an AoE after-effect indeed, but also a Will save one. Otherwise the only one.
I rolled the miss chance, you dodged the blindness after all.QuoteThe blinding flash of blind was an AoE after-effect indeed, but also a Will save one. Otherwise the only one.
Well I can see it lets me apply the miss chance to AoEs too....
Let's Play videos are like the bane of the Internet :(
By the way…
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.
Source Skull & Shackles Player’s Guide
Teleport Object is what Kuro would want here, but even that is only a single object per casting.A fine analysis, but you're forgetting a key detail:
To break them in that situation, instead of having them fall from 10+ feet he'd have to teleport them inside the walls of the cockpit but on the side closer to the inside of the cockpit and not the outside of the mecha and that'd require knowing exact specifications of the exact target mecha lol.
Honestly, I just recently noticed a note on teleporting into/onto moving objects on the PFSRD that pretty much could apply to explaining how to get teleporting inside a mecha's cockpit to work.QuoteBy the way…
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.
Source Skull & Shackles Player’s Guide
Does not necessarily mean we can use such a ruling from probably a 3rd party source, much less PF rather than DnD regardless of how much the systems works together because I think we're not playing a PF game ( :P) but I did immediately think back on that quote after reading Hugo's posted actions and Os' response referencing that past discussion about teleporting into cockpits. ;)
/2cents
Edit: Gosh, I need to get back around to making my post and come up with some amazing (but probably terrible attempt at doing so) gloating because Kat is surviving these constant barrages so gloriously.
If anything great to see that the lethality's been significantly toned down since the campaign start and player mechas aren't dropping as easily as at the beginning.
That's why you use Wirewalk over Teleport. Despite it's name, cell phones (aka wireless communication) is included allowing you to beam your self accurately onto moving objects.QuoteBy the way…
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.
Source Skull & Shackles Player’s Guide
soro_lost: The crit was from the Heavy Beam, so Phase Shift Barrier doesn't work against it. Also unless otherwise noted damage multipliers work by D&D scaling so 1/4 guard combined with 1/2 empyreal results in 1/5 damage, not 1/8.Ahh you should have noted it's beam damage then. Phase Shift doesn't apply but the Beam Coat all Wild Falkens have does.
Guard[Super Pilot](20): For 1 round all damage you take is reduced to 1/4, after applying any other reductions you may have. If an effect would ignore this, instead round the damage to 1/3.So based on your rules text as written at the time of my post Guard cannot be combined with Barrier/Coat like you say.
soro_lost: The crit was from the Heavy Beam, so Phase Shift Barrier doesn't work against it. Also unless otherwise noted damage multipliers work by D&D scaling so 1/4 guard combined with 1/2 empyreal results in 1/5 damage, not 1/8.
Kuromaiken: There's some problems with your actions:
-You can't just use regular teleport on unattended objects by themselves, a creature needs to go along.
-Even if you could the disks still need to suffer one point of damage to break and activate the spell inside, and that would demand at least 10 feet of free fall space and your average humanoid's cockpit isn't that spacious.
-It was already discussed that it's not viable to try to teleport anything inside a mecha's cockpit. (http://minmaxforum.com/index.php?topic=7174.msg160611;topicseen#msg160611) And case in point if any mage could just reliably teleport stuff like bombs inside cockpits, then this wouldn't be a mecha setting because mechas would just be glorified targets.
(https://i0.kym-cdn.com/photos/images/original/000/508/659/8b9.png)
(and even in normal D&D you don't see anybody taking out big monsters just by teleporting nasty stuff inside their stomaches either)
-You really should properly update Murakumo's stats. Your disk launcher will be a hybrid in-built super weapon that throws disks instead of dealing damage.
EDIT: Mechas aren't alive so comparing them to giant monsters isn't really a good point, especially since they're especially prepared to contain living things.
There is no beam damage, there is damage from Beam weapons and the enemy specifically called their attack as a Beam.soro_lost: The crit was from the Heavy Beam, so Phase Shift Barrier doesn't work against it. Also unless otherwise noted damage multipliers work by D&D scaling so 1/4 guard combined with 1/2 empyreal results in 1/5 damage, not 1/8.Ahh you should have noted it's beam damage then.
Phase Shift doesn't apply but the Beam Coat all Wild Falkens have does.Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.
Also are you sure on the math? Since presumably you're not trying to one hit kill everyone with your impressively balanced homebrew now that your players are attempting to take full advantage of all your little miscellaneous defensive measures buried in various threads. That would seem a little off. With Empyreal, as a standard D&D effect, I have ability to stack it in whatever order I wish which means I can apply it before DR.Silly me, of course the player and not the DM gets to rule how spells work in unclear cases. But ok, I'll let empyreal apply first which just means we need to add the DR reduction to the middle. So first you apply the empyreal for 1/2, then DR, then either Guard for the beam crit (going from 1/2 to 1/5 means 40% damage gets through after DR after empyreal 50%) or Phase Shift Barrier+Guard for the mook attack (going from 1/2 to 1/6 means 34% (rounding up for your benefit) damage gets through after DR after empyreal 50%).
Then Beam Coat must be applied after DR and Guard explicitly saysQuoteGuard[Super Pilot](20): For 1 round all damage you take is reduced to 1/4, after applying any other reductions you may have. If an effect would ignore this, instead round the damage to 1/3.So based on your rules text as written at the time of my post Guard cannot be combined with Barrier/Coat like you say.
Anyway that one Heavy attack managed to deal 26% of my mech's HP. I feel it's a little much for one attack, specially when tallied against multiple opponents and I have focused the Mech entirely on HP/defense with an astronomically high AC in a game we're supposed to be the highest leveled, but I suppose it can be said it's a reasonable amount if those enemies burned Spirit on offense to counter their target burning Spirit for defense since I am applying magical defenses to compensate for the magical losses as well.
Yeaaaah, about that...1) Yes, Raineh had that same question for this round.
1) If it's in-built how can it be disarmed, especially considering nanomachines?
2) I don't mind being brought along. I can hold my breath, am currently under the effect of Greater Blink, plus I have Extraordinary Spell Aim so I won't be held down by my own tentacles. Or I could put them on a pull-string timer, use iterative attacks on the remaining disks or something.
3) Yeah, that's why I asked you if Nei had used the Neikapool before - so I knew exactly where the cockpit was.
4) "Gundam 0079 was shoddily animated" is not a valid argument because one, it was aired 39 years ago (and we are using material as late as 2018), and two, even in nebulous MU scale, our mecha DO have semi-consistent size.
Perhaps more to the point, Phantasy Star is not by default a mecha setting, except once PSO2 Episode 4 rolled in (and even then dispatching units on foot seemed a much better option for fighting off eldritch abominations for some reason, even though said eldritch abominations could be as big as a freakin' castle). Even then, there is more evidence for teleporting people into a mecha than against in that setting, especially since they use teleportation circles as elevators (just check the animation for boarding an AIS in the Magatsu Bonus Quest).Yet when in Phantasy Star you have to fight giant robots/battleships, the solution is never "we'll just teleport a bomb inside them and call it a day".
Now, if you absolutely MUST cockblock teleporting either people or objects to/from/into a mecha, what I suggest is that you use the Schlock Mercenary solution.Well you just pointed out why that isn't a solution. By mecha standards when mecha pirates show up, the solution should be to send your own mechas, not "lol just teleport bombs inside their cockpits".
In SM, Teraports (their version of Teleports) basically revolutionized the entire military industry because it flew in the face of the concept of defending airspace. If you can literally fling shit around time and space, you could just teleport nukes around and no amount of point defenses and interception systems would do ZILCH. (Keep in mind that the setting in question uses low-level A.I. to guide missiles around.) In order to enable defensive perimeters, the creator of the Teraport invented (and subsequently became filthy rich off) the TADS, or Teraport Area Denial System, which does exactly what it says on the tin, it projects a field within which Teraports are impossible without proper authorization. The energy required to project and maintain such fields, however (along with miniaturization issues), limits their mobile applications to putting them onboard gigantic mobile weapons platforms called battleplates or keeping them on massive defensive facilities, often on the planet itself, making finding them on such locations near impossible. Breaching a TAD is possible via use of something called a Teraport Cage, which basically connects two previously prepared 'cages' and allows one to walk through them like a portal (however, the other end of the cage must first be deployed on-site, and punching through a TAD requires a lot of energy so you can't bring something bigger than a small tank along). In any case, those are considered proper military-level tech and a buncha pirates would never have a ship big enough to have a cage OR a TADS onboard.
Also, Murakumo has been updated, along with my charsheet. You'll find it is... a bit beefier than it used to be.Thank you, I'll take a closer look when I have the time.
EDIT: Mechas aren't alive so comparing them to giant monsters isn't really a good point, especially since they're especially prepared to contain living things.
Some people confuse mecha with hard sci-fi. It's not. Mecha is rule of cool first and foremost, and just sniping cool mechas by teleporting nasty stuff inside their cockpits is not cool.
OK, I'm gonna take that as "nanomachines rebuild it from scratch".Eventually maybe, but if you want to use it this turn you'll need to pick the disarmed one up again.
If we're running on rule of cool, then I get to teleport into my own mecha even if you won't let me teleport things into other mecha. Because Hugo is too cool to board his mecha normally. He'd rather go Grahf-style if he can help it.Teleporting to your own mecha is fine, although that will still cost you a standard action to break a disk on yourself since you're in the middle of a beach so no fancy support systems.
I have no idea how much damage Murakumo actually took on that last round because I have no clue whether he had to deploy his AT field or if it's a "by default it's on and you can switch it on and off" kinda thing. After 33 DR, that leaves... 89 damage, which the AT Field cuts by 40%, so that's less 35 damage or less 36 damage if you round up. Then add regeneration, which I rolled for already, that's 27 healed, leaving Murakumo at... 270 or 269/295 damage if AT Fields on, or 233/295 if not.Barriers/fields can be assumed to be on by default, but the damage is rending as it came from the Heavy Beam, sorry for forgetting to add that to the IC post.
EDIT: Keep in mind "aiming at the cockpit from orbit" is a perfectly usable strategy and is also profoundly uncool.Orbital attacks are cool enough to show up in multiple Gundam shows and several non-gundam ones as well. Heck, even a James Bond movie did it.
I'd just be making her cockpit slimy and water-filled.(implying it isn't already slimy and water-filled) :plotting
EDIT2: Also, since funnels consume 0 energy to deploy or keep in place, from now on assume Hugo ALWAYS DEPLOYS HIS FUNNELS AS SOON AS HE TAKES OFF because there is absolutely no reason why he would want to give the enemy a chance to get a free shot in.They cost 5 energy per round they're out plus a swift action from Hugo himself to actually move around and/or do other stuff.
Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.
But ok, I'll let empyreal apply first which just means we need to add the DR reduction to the middle.
1. So first you apply the empyreal for 1/2, So 337-50%=168.5
2. then DR, Then 168.5-5=163.5
3a. then either Guard for the beam crit (going from 1/2 to 1/5 means 40% damage gets through after DR after empyreal 50% 168.5-60%, because only 40% gets through, =67.4
3b or Phase Shift Barrier+Guard for the mook attack (going from 1/2 to 1/6 means 34% (rounding up for your benefit) damage gets through after DR after empyreal 50%). 168.5-66%, because only 34% gets through, =57.29
Here, I'll even give you the final results for this round:
-Baha takes 16 damage since they lack DR themselves. Baha has DR 5/Good & Chaotic and DR 20/Magic, idk if Mecha counts as Magic but that's not the same as having no DR.
-Your mecha takes 7,14+ 65,4 damage, round down for 72 damage total. 7,14+65,4? And how did you get 72?
Now considering how long it took me to type this down and I usually expect to be paid actual money to do math nowadays, this particular discussion is over. Until Baha is attacked again, then we can have this conversation again until I do can split one number into two sets of comma split values, ignore some numbers, and come up with your end totals.
I mean... ignoring miss chances and rending is something I've been doing since the beginning of the campaign. Not that my survival has been much better.My point exactly.
Spirits and counters seem like the only actually functional defence in the system, short of stacking every ablative defence the damage is too high otherwise. Just seems to be how things have worked out the whole time.
Different barriers interfere with each others. Doesn't mean a single barrier can't be composed of multiple layers like advanced shields and plates are also composed of multiple layers but still count as a single piece of protection each.Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.
Ugh...
Osle, I have to say it is becoming increasingly frustrating to try any kind of defensive measure in this campaign. I try miss chances, people bypass it by ignoring them with whatever, or by pulling Force damage out of their asses. I try AT Fields, NOPE! Rending damage. I try to do something meaningful with spells, and not only do you tell me "nope, because that ruins the flavor of the campaign", you tell me TO MY FACE WITH A MEME that my character concept is worthless in your eyes.
It feels like the only way to do anything truly meaningful in this campaign is to use your increasingly convoluted homebrew to become an apocalyptic monstrosity (and praying that you don't spot the combination and later nerf it). Dude, throw me a freaking bone here.
Hey, I could have just as easily picked Leadership or something and handwaved away the secret base stuff much in the same fashion Baha has her own organization. I'd just call them my subordinates. :PBaha actually has Leadership and an huge Cha score, Hugo has 10. :P
You could've just asked me to roll those, you know. They lasted all of a single round. And either way, just because that's only half my character concept doesn't mean you have to diss it.Nothing personal, it's from the SRW d20 basic rules thread actually, even the wiki (http://srwd20.wikia.com/wiki/Basic_Rules) does it.
I'll recalculate the damage then. I was confused by your wording in your post assuming it somehow tore through the AT Field too.Remember that Dynamic wouldn't make it count as improvised anymore plus the 50 mu is just the base range, and you can increase it by taking a -2 penalty for each extra range increment like other ranged weapons, so you could go up to 500 mu.
As for the Disk Launcher...
-I don't mind it costing an upgrade point. Hey, while we're at it, we can think of extra upgrade options for it.
-That range is... pretty atrocious. For a weapon that's supposed to be specialized at doing one thing (it's not even damage!), treating it as an improvised throw is pretty bad... I'm sure we can do better. (It's not like there's good reason to ever "throw" a disk into melee either. even by using maneuvers with it...)
-OK with scatter rules.That actually makes it even more useful for area of effect stuff.I'm willing to try that out for now.
-I get the idea of trying to limit the number of disks thrown per round, but you'll remember Hugo tends to use predetermined "configurations" (I'm the one who ends up picking them on the run). So let's say he could save up to Int mod in "configurations" (this is a mage weapon after all and Int is related to remembering stuff) with up to four disks per configuration (later upgrades could increase that amount), or up to his Dex mod for on-the-fly stuff.
-The existence of the Disk Launcher does not preclude the ability to draw disks by themselves (which benefits from the Quick Draw feat). This should still allow Hugo to use the quickdraw+Telekinesis combo (it takes him a full round to set up, plus it's a fairly limited range, so it shouldn't be an issue, right?).Each individual disk counts as an object, no counting bundles as a single object for telekinesis.
Why would I want to pick some other mecha school.
As an aside, why is it not any more difficult to disarm a weapon physically built into a mecha than it is to regular disarm a weapon that is merely held in hand? I mean, imo, if disarming a built-in weapon is possible, its kind of akin to trying to disarm a weapon from a locked gauntlet or something, no?
Well, to a degree it makes sense because mecha have a tendency to lose arms and everything else.
But then it goes back to 3.X being all about size for combat manoeuvres and the best way to deal with them is to be big. And if you throw enough attempts in, eventually there's a fail... which is a pretty big deal when it comes to how limited weapon replacement is.
As an aside, why is it not any more difficult to disarm a weapon physically built into a mecha than it is to regular disarm a weapon that is merely held in hand? I mean, imo, if disarming a built-in weapon is possible, its kind of akin to trying to disarm a weapon from a locked gauntlet or something, no?
A not-in-built weapon isn't "merely held in hand", it's tightly clamped by metal manipulators that were designed specifically for that purpose. If you can pull a weapon from that, pulling a weapon physically built into a mecha isn't really harder.
In mecha battles "disarming" should be taken to the literal sense that a limb's been chopped off. As talked previously it's a staple of mecha shows, giant robots get bits chopped off left, right and center. Luckily mechas don't bleed off and even a chopped limb can be quickly fixed in a base or even jury-rig something on the scene (move action to "pick up" disarmed weapon).
Also again rule of cool, mechas holding weapons in hand should be as viable as leg missiles and shoulder cannons and whatnot.Well, to a degree it makes sense because mecha have a tendency to lose arms and everything else.
But then it goes back to 3.X being all about size for combat manoeuvres and the best way to deal with them is to be big. And if you throw enough attempts in, eventually there's a fail... which is a pretty big deal when it comes to how limited weapon replacement is.
Cough Tek Knight cough. Also Gun Maniac and Martial Machine have some maneuvers to help make up for size differences plus some T.O.U.H.O.U. stuff.
Soro_Lost: Please roll for the deflected attack using your ranged bonus.I got a 34. What a ride this week.
The only part of that assault against Kat that I actually feel might be defeating me is that absolute information overload I can't figure out how to process this wall of text.There is a lot going on and like in the middle of it we're getting plot exposition and NPC backstory that blames Hugo for like, everything wrong with her life. What an ex amiright?
The only part of that assault against Kat that I actually feel might be defeating me is that absolute information overload I can't figure out how to process this wall of text.
What is she doing, dodging Kat's point cause "there's worse ppl than me out there"? :lmao
I've definitely got to admit though, I think I just lost all motivation to fight right now haha -_-'
The only part of that assault against Kat that I actually feel might be defeating me is that absolute information overload I can't figure out how to process this wall of text.There is a lot going on and like in the middle of it we're getting plot exposition and NPC backstory that blames Hugo for like, everything wrong with her life. What an ex amiright?
Now I get to figure out some calculus before vacation if I can.
Edit - You know, I'm sensing a recurring theme here.
Osle, it's fine if Nei is wrong about all those, but puh-leeze don't blame Dark Force's ressurrection on Hugo. We all know the one behind that clusterfuck is Red Ring Rico, and Hugo didn't get to tap THAT ass.
I'll attempt to parse what the hell's going on in dialogue when not in the middle of dissertation writing. Should be some time this weekend.
Then 30+32+32+33+31 damage all rending.
The only part of that assault against Kat that I actually feel might be defeating me is that absolute information overload I can't figure out how to process this wall of text.
What is she doing, dodging Kat's point cause "there's worse ppl than me out there"? :lmao
I've definitely got to admit though, I think I just lost all motivation to fight right now haha -_-'
It was supposed to be Nei pointing out that there's more shades of grey than white and black and every conflict has casualities one way or the other, but seems to have done the trick of calming down Katherine.The only part of that assault against Kat that I actually feel might be defeating me is that absolute information overload I can't figure out how to process this wall of text.There is a lot going on and like in the middle of it we're getting plot exposition and NPC backstory that blames Hugo for like, everything wrong with her life. What an ex amiright?
Now I get to figure out some calculus before vacation if I can.
Edit - You know, I'm sensing a recurring theme here.(click to show/hide)Osle, it's fine if Nei is wrong about all those, but puh-leeze don't blame Dark Force's ressurrection on Hugo. We all know the one behind that clusterfuck is Red Ring Rico, and Hugo didn't get to tap THAT ass.
Wait, you're not claiming that one? :o
Then you have found a new secondary quest objective, get your Nei and Red Ring Rica together to talk it out (RRR's hanging with the rest of the party BTW).
Also I don't see how your swift etherealness would work to get inside a cockpit. Even ignoring the part where you'll take a bunch of Aoos from mecha weapons along the way besides anybody using any immediate actions, Murakumo and Hugo are going ethereal at the same time. Thus Hugo still needs a move action to exit Murakumo, and Hugo spent a standard action getting inside Murakumo and at least another action closing the distance so you're already at negative actions before worrying about needing to enter Nei's cockpit and you still need to spend at least another action for self-buffing. You're taking way too many actions in a single round and don't even have Zeal as a known spirit.I'll attempt to parse what the hell's going on in dialogue when not in the middle of dissertation writing. Should be some time this weekend.
Dissertation first of course. I finally "lucked" out in having finished the writing for my previous work and the lab equipment for the next work being in need of repair so yay couple "free" days. :)
C'mon, even if your mecha gets wrecked Baha will be perfectly fine, that's a significant part of the the fun of mecha. You even took Expendable Machine.I took Expendable Machine because I didn't want to be permanently penalized for your "fun of mecha".
Also your Guard's secondary clause would still trigger reducing damage to 1/3 for that hit.That's actually nice, with Defend/Reflex stacking as it should maybe only the last attack would hit Baha, barring w/e escape pods do, and it'll be reduced enough s/he'll survive it.
One thing I'll ask now:They are, but That Won't Work Twice doesn't work against attacks you're being hit in the current round, only the previous.QuoteThen 30+32+32+33+31 damage all rending.
Do these count as separate attacks? I want to know if That Won't Work Twice would block the latter four.
Your mistake lies in assuming Hugo was inside Murakumo at the start of his action.Geez, I wonder why.
If we're running on rule of cool, then I get to teleport into my own mecha even if you won't let me teleport things into other mecha.
IF he could somehow remotely see through his illusions (he can't, unless there's an illusion spell that can do that at his current level) then he'd just use an illusion to get through to Nei instead. He could also use a standard to teleport right up in front of the Neikapool's cockpit (via free action drawing disk + standard to break it) and his move to 'walk' into the cockpit proper (between, say, expeditious retreat + Haste and/or a shitton of other movement enhancers I think he can still make it). Alert would take care of any (one) AoOs he might incur on the way.However you don't get a dozen ways in a single round, you got one way. Had one way. You had over a month of real-time to think of something specific for your turn and this is the best you came up with:
Now see, there's probably a dozen ways to do this via spells without Hugo having to invent new spy gear for that specific purpose, and I just don't feel like going through each and every one of them to slow down the resolution of this turn for you to shoot down every one.
For the sake of expediency, assume I broke like four disks to buff and reposition myself. I'll pick the exact spells later.You only said you were only using disk magic to reposition yourself meaning only teleport. Hugo didn't declare any move actions, so at best now he's standing in the middle of a mecha battle. With no spirits active. Mind you this is still your round so you can go change your current actions to try your ethereal move trick now, specifying exactly which spells you're gonna use, but then you'll have to wait for the reactions of Nei and her crew.
As for Murakumo's actions, he's sentient and shares Hugo's IQ, meaning he knows what to do by himself.
@Kuro, this is also the second time you tried jumping into someone's cockpit in a row so your imaginary character could put his imaginary hands all over an imaginary women.Have you even read what I posted as Hugo? Really? Get your head outta the gutter for a minute.
Forgot Ols's vague description of mechs, treat them as worn armor with an extra HP pool like they are supposed to be. There is no such mechanical thing as moving into the cockpit, you can only move into Nei's space exactly like an incorp Shadow can move into a horse's space. You target, and interact, with the entire sum because it is one creature and that is all. In otherwards, you can't target Nei's separate body becuase the mech is part of her body.
Jumping into a cockpit specifically seems like a good way to jump into a wall. Often you're barely going to have room for one person, so trying to teleport without occupying the same space as someone else would be... trouble. <_>Yeah, that's why this time I'm moving in ethereally. Which, you know, Osle actually said could be done, just probably not fast enough to go in and out on the same round.
You're missing a far more important point here, Osle: namely, that this is at LEAST the second round in which you say "dude you can't do that" and explicitly block my actions. Or rather, this is actually the continuation of the first round in which you did that.
Now, I'm telling you there are myriad ways to accomplish the exact same effect as I'm doing now (one of my personal favorites is using Limited Wish to give me the ability to see via my illusions temporarily since, as Ketaro mentioned, illusions have infinite actions). I'm not even doing something outrageous like one-shotting a character, I'm only having him use his class abilities to move in close so he can talk to someone. I could use DD to move in close to Nei's cockpit and then use my move to enter her cockpit while Murakumo supports me by making a bazillion identical Hugos show up on the battlefield that are still at least as real as me and therefore not as easily dismissable as illusions. I could use Limited Wish to force Nei to fail her save against teleportation while sending in a single teleport disk via Murakumo and throwing her into the goddamn ocean, or even simpler, forcing her to fail a save against Suggestion to tell her to get out of the cockpit.
You can argue "mecha master race" all you want, but for fuck's sake, would you quit arbitrarily nerfing my character and instead accept that I'm doing stuff he can totally do by the rules?
Yes, mecha shows don't ordinarily have D&D wizards, we get it. This one does. I'm not even doing tier 2 and above stuff like breaking the action economy. I have in point of fact made it a point to play Hugo more to his concept than his mechanical advantages. I'm doing that PRECISELY to avoid stressing everybody out with endless arguments.
All I'm asking in return is: let me do the shit I want to do, make me roll some dice if you have to, just don't outright block me.
Have you even read what I posted as Hugo? Really? Get your head outta the gutter for a minute.It's kind of hard when no matter how you claim to read it, Hugo is invading her personal space and has to remind her in every single paragraph that she used to be his girlfriend. >.>
You're missing a far more important point here, Osle: namely, that this is at LEAST the second round in which you say "dude you can't do that" and explicitly block my actions. Or rather, this is actually the continuation of the first round in which you did that.
Now, I'm telling you there are myriad ways to accomplish the exact same effect as I'm doing now (one of my personal favorites is using Limited Wish to give me the ability to see via my illusions temporarily since, as Ketaro mentioned, illusions have infinite actions). I'm not even doing something outrageous like one-shotting a character, I'm only having him use his class abilities to move in close so he can talk to someone. I could use DD to move in close to Nei's cockpit and then use my move to enter her cockpit while Murakumo supports me by making a bazillion identical Hugos show up on the battlefield that are still at least as real as me and therefore not as easily dismissable as illusions. I could use Limited Wish to force Nei to fail her save against teleportation while sending in a single teleport disk via Murakumo and throwing her into the goddamn ocean, or even simpler, forcing her to fail a save against Suggestion to tell her to get out of the cockpit.
You can argue "mecha master race" all you want, but for fuck's sake, would you quit arbitrarily nerfing my character and instead accept that I'm doing stuff he can totally do by the rules?
Yes, mecha shows don't ordinarily have D&D wizards, we get it. This one does. I'm not even doing tier 2 and above stuff like breaking the action economy. I have in point of fact made it a point to play Hugo more to his concept than his mechanical advantages. I'm doing that PRECISELY to avoid stressing everybody out with endless arguments.
All I'm asking in return is: let me do the shit I want to do, make me roll some dice if you have to, just don't outright block me.
Limited Wish can't force saves to auto-fail, that's only for non-limited Wish.
Normal and greater teleport can't force saves in the first place, it's willing-only.
And that's one of my problem with Hugo's current actions, you're borderline ignoring the game's rules now and wanting to play freeform. Which I can play along now and then, but not in actual battle.
Doubly so when you're just retroactively changing actions.
If you want to be a wizard, then act like one. Cast specific spells. You can't just declare the end result and then go "I'm a wizard, I don't need to pick spells", and you can't either just let your actions in the air until everything else's resolved then redo your entire turn.
Last turn it wasn't just you trying to teleport inside the cockpit, it was also you trying to teleport dozens of objects inside the cockpit which is simply not possible by basic teleport's rules and even if it was your disks wouldn't break on their own. Your plan had multiple holes no matter how one looks at it before taking in account I specifically blocked teleporting inside cockpit in the first place. In the other hand going ethereal inside cockpit is something I'm willing to entertain since ghosts sometimes do that in Gundam or something, but you still need to actually close in and survive the point-defenses to do so.
Have you even read what I posted as Hugo? Really? Get your head outta the gutter for a minute.It's kind of hard when no matter how you claim to read it, Hugo is invading her personal space and has to remind her in every single paragraph that she used to be his girlfriend. >.>
We're at the point where from Mei's imaginary point of view she hates Hugo so much she thinks he summoned the uber devil to kill us all and you still haven't gotten the hint to use a radio or cell phone to talk to her instead of trying to be so close Hugo can tell when she last showered. :(
SorO being only the simplest case.Whaaaat? It's not like some guy just Grappled Baha and then ignored the limit of Light (or mecha "defensive") weapons while Grappling and just kept full-attacking with a ball and chain or something for a "fun" moment of wondering if Baha will even have a jaw left to chew supper after his mech blows up on the first hit and we're moving past that cus like Baha should survive anyway. /s
and MAYBE set some redeeming qualities for this guyRedeeming quality goal number 1: Hugo learns to use a cell phone instead of trying to enter a girl's cockpit?
Ugh, fine. I'm giving you an actual rundown of the actions. AGAIN. I just hope it's not wasted by bullshit this time.
I use my standard action to crash through a bunch of discs with Retributive Image in them (or Persistent Image, whichever gets me the greatest amount of illusory Hugos) as well as a Dimension Door at the end so I'm floating right in front of the Neikapool's cockpit. Alert so I can dodge a stray AoO if it gets to me. and Invincibility so I can tank it if they still hit. Move so I can get into the cockpit.
After using this spell, you can’t take any other actions until your next turn. (http://www.d20srd.org/srd/spells/dimensionDoor.htm)
By my calculations, each 10-foot cube gives me approximately 8-12 Hugos, and it starts at 4 +1/CL, which means... not counting the real Hugo, there are between 144-216 copies of him per Retributive Image disc. For the sake of simplicity, let's say there's five of them.
-I get the idea of trying to limit the number of disks thrown per round, but you'll remember Hugo tends to use predetermined "configurations" (I'm the one who ends up picking them on the run). So let's say he could save up to Int mod in "configurations" (this is a mage weapon after all and Int is related to remembering stuff) with up to four disks per configuration (later upgrades could increase that amount), or up to his Dex mod for on-the-fly stuff.Hugo's Int mod is only +4 as per his sheet. This will be what, the 3rd configuration used for this campaign day? Not sure, but the cap is still only 4 disks.
If Baha failed any of the grapple checks, the pirate would be happy to just hold on.SorO being only the simplest case.Whaaaat? It's not like some guy just Grappled Baha and then ignored the limit of Light (or mecha "defensive") weapons while Grappling and just kept full-attacking with a ball and chain or something for a "fun" moment of wondering if Baha will even have a jaw left to chew supper after his mech blows up on the first hit and we're moving past that cus like Baha should survive anyway. /s
So like neither of your examples are actually grappling, just saying. The wrech thing is a straight up pile-driver.Ok, let's assume you're right for a moment.
And even if we agreed they were, both of your examples are made with tools specifically for grabbing objects. As well, they grab with a part that is capable and intended for further compression, i.e., constricting.
Your examples against are actually examples for my point -_-'
To finish, we can't really compare those to, basically, a flail that you're using.It's a giant hook actually.
How exactly do you want me to stat that?Like D&D already did.
Ugh, fine. I'm giving you an actual rundown of the actions. AGAIN. I just hope it's not wasted by bullshit this time.I use my standard action to crash through a bunch of discs with Retributive Image in them (or Persistent Image, whichever gets me the greatest amount of illusory Hugos) as well as a Dimension Door at the end so I'm floating right in front of the Neikapool's cockpit. Alert so I can dodge a stray AoO if it gets to me. and Invincibility so I can tank it if they still hit. Move so I can get into the cockpit.Quote from: Dimension DoorAfter using this spell, you can’t take any other actions until your next turn. (http://www.d20srd.org/srd/spells/dimensionDoor.htm)
For starters, Hugo's stuck in place after dimension dooring.By my calculations, each 10-foot cube gives me approximately 8-12 Hugos, and it starts at 4 +1/CL, which means... not counting the real Hugo, there are between 144-216 copies of him per Retributive Image disc. For the sake of simplicity, let's say there's five of them.
For the sake of simplicity, let's use what we already had agreed on:-I get the idea of trying to limit the number of disks thrown per round, but you'll remember Hugo tends to use predetermined "configurations" (I'm the one who ends up picking them on the run). So let's say he could save up to Int mod in "configurations" (this is a mage weapon after all and Int is related to remembering stuff) with up to four disks per configuration (later upgrades could increase that amount), or up to his Dex mod for on-the-fly stuff.Hugo's Int mod is only +4 as per his sheet. This will be what, the 3rd configuration used for this campaign day? Not sure, but the cap is still only 4 disks.
Then there's the matter of distance. Nei already was 150 mu away from hugo, that's 900 feet, barely in range of long-range on-foot spells from Hugo (960 feet from 400+(14*40)). But that was before Katherine moved away to get between Nei and her approaching ship, which I'm pretty sure would be over 10 mu (60 feet), leaving Nei out of range of even on-foot long-range spells from Hugo. However I didn't give an exact distance, so I'm letting this one slide... But Nei could still use some immediate-action movement of her own to simply get at a safe distance from the Hugo horde.
Then of course, Nei's packing True Sight like a good high-level girl that once had an illusionist boyfriend.If Baha failed any of the grapple checks, the pirate would be happy to just hold on.SorO being only the simplest case.Whaaaat? It's not like some guy just Grappled Baha and then ignored the limit of Light (or mecha "defensive") weapons while Grappling and just kept full-attacking with a ball and chain or something for a "fun" moment of wondering if Baha will even have a jaw left to chew supper after his mech blows up on the first hit and we're moving past that cus like Baha should survive anyway. /s
But good point, made grabbing weapons useable in a grapple too.
You're right, it's simple and effective, but it's not balanced. The pro of grappling is shutting down an opponents actions, the con is doing the same to yourself.Actually it is.
You're making up half that stuff because the actual book text is pretty unclear. I know it because I already had players want to use that exotic weapon and ask me to rule what exactly happens.How exactly do you want me to stat that?Like D&D already did.
Per Sharktooth Staff, SS49, with a successful attack you can initiate a Grapple as a Free Action and you don't provoke an AoO like normal. You don't have to move into their square (ie smaller creatures do not gain soft cover). You automatically hit, ignoring the penalized attack roll. And you get to use a Two-Handed weapon with full damage bonuses. But in exchange for all of this, you only deal damage once per round.
A wielder who hits a Small or Medium-size opponent with a sharktooth staff does normal damage and can immediately initiate a grapple as
a free action without provoking an attack of opportunity (see Grapple in Chapter 8 of the Player ’s Handbook). The wielder of a sharktooth staff may choose to deal normal damage(WTF COUNTS AS "NORMAL" DAMAGE? POWER ATTACK FOR MAX? MAGIC BONUS?) for the weapon on subsequent rounds without making further attack rolls against the grappled victim(YAY FOR NO MENTION OF ACTUAL ACTION! OR HOW MUCH TIMES YOU CAN DO IT PER ROUND!)
Because yes, technically the weapon is grappling them. If you want to say while grappling a creature you can pick them up and pale drive them into them, well why would that be exclusively linked to a hook rather than your hand? See also Setting Sun in Tome of Battle, the art of slamming people into other people and objects.
You're right, it's simple and effective, but it's not balanced. The pro of grappling is shutting down an opponents actions, the con is doing the same to yourself. Crowd control is overwhelmingly powerful like that. You're trying to eliminate any downside to committing to a grapple.And again, constrict damage happens when the grapple roll is sucessful. Which means right after the weapon hits, so you end up dealing heavy weapon damage then constrict damage right away. And then it's not that hard to roll a bunch more grapples every round to multiply that heavy damage. It's a lot more damage.
Also I did suggest just using the base weapons damage as the constrict damage so there wouldn't be anything to calculate. You can even state that the damage type is the same as the base weapons'.
It could be much worst, like you could be a grappler and run into somebody with Freedom of Movement.Ugh, fine. I'm giving you an actual rundown of the actions. AGAIN. I just hope it's not wasted by bullshit this time.I use my standard action to crash through a bunch of discs with Retributive Image in them (or Persistent Image, whichever gets me the greatest amount of illusory Hugos) as well as a Dimension Door at the end so I'm floating right in front of the Neikapool's cockpit. Alert so I can dodge a stray AoO if it gets to me. and Invincibility so I can tank it if they still hit. Move so I can get into the cockpit.Quote from: Dimension DoorAfter using this spell, you can’t take any other actions until your next turn. (http://www.d20srd.org/srd/spells/dimensionDoor.htm)
For starters, Hugo's stuck in place after dimension dooring.By my calculations, each 10-foot cube gives me approximately 8-12 Hugos, and it starts at 4 +1/CL, which means... not counting the real Hugo, there are between 144-216 copies of him per Retributive Image disc. For the sake of simplicity, let's say there's five of them.
For the sake of simplicity, let's use what we already had agreed on:-I get the idea of trying to limit the number of disks thrown per round, but you'll remember Hugo tends to use predetermined "configurations" (I'm the one who ends up picking them on the run). So let's say he could save up to Int mod in "configurations" (this is a mage weapon after all and Int is related to remembering stuff) with up to four disks per configuration (later upgrades could increase that amount), or up to his Dex mod for on-the-fly stuff.Hugo's Int mod is only +4 as per his sheet. This will be what, the 3rd configuration used for this campaign day? Not sure, but the cap is still only 4 disks.
Then there's the matter of distance. Nei already was 150 mu away from hugo, that's 900 feet, barely in range of long-range on-foot spells from Hugo (960 feet from 400+(14*40)). But that was before Katherine moved away to get between Nei and her approaching ship, which I'm pretty sure would be over 10 mu (60 feet), leaving Nei out of range of even on-foot long-range spells from Hugo. However I didn't give an exact distance, so I'm letting this one slide... But Nei could still use some immediate-action movement of her own to simply get at a safe distance from the Hugo horde.
Then of course, Nei's packing True Sight like a good high-level girl that once had an illusionist boyfriend.
Because of course she is, why not completely inutilize the illusionist - OHWAITI'MAFUCKINGSHADOWCRAFTMAGE.
Also FINE, I use TELEPORT instead of DIMENSION DOOR, WHICH HAS NO SUCH MOBILITY CLAUSE OR RANGE ISSUE.Because this was another case of you outright ignoring the spell rules. Dimensional Door shuts your character down until the next turn. But teleport indeed has no such clause, so that's one problem solved.
See what I mean? Why bother detailing my actions if you're just going to shoot them down!
Also, the configuration thing is only for the disc launcher. Hugo's just drawing discs the old-fashioned way out of a handy haversack or whatever. He DOES have Quick Draw, remember? He could just as easily draw-drop as free actions and smash them on the ground rather than in his hands.Hugo's standing on beach sand and isn't 10 feet tall, the disks aren't gonna break that easily. And even if they did, if Hugo wants to teleport he needs to smash said disk on himself.
EDIT: Either way the Hugo Army is meant to prevent AoOs from someone who isn't her. Even if she does AoO him, he's got Alert and Invincibility up. And she's in a mecha to boot - can a mecha-scale weapon hit a medium-size creature without some splash? Unless the answer is yes, she's bound to hit some of the fake Hugos too.Yes they can, just like a normal colossal creature can target a medium one. Although she'll probably still just pull back from the clingy boyfriend than risk making mincemeat of the real Hugo.
...I just noticed something in the True Seeing description. Does the "see through illusions" part equate to automatically passing a disbelief Will save?I swear illusions are the most headaching magic.
*shrugs* Okay.
I'ma just keep rolling with the hits like I do, whatevs~ Is cool.
Kuro, he wouldn't be "shutting you down" so much if you were actually doing things you know you can do instead of just tossing assumptions around. For the most part, his denying of your actions so far seem to be due to you not being clear about rules, both SRW ones and in the case of Dimension Door, regular core rules.
I know I get lost on this stuff to sometimes. Not too long ago I was pming Os about certain maneuver and spirit interactions for my previous turn cause I just didn't know if I could actually do what I wanted to do despite that it all looked viably legal. Turned out it wasn't -_-'
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
You're making up half that stuff because the actual book text is pretty unclear. I know it because I already had players want to use that exotic weapon and ask me to rule what exactly happens.You, the guy who doesn't even know how his Defend Spirit works, claims that I, the rule expert, made rules up and you base the solely off the experience that you have no idea how the weapon works. That's just as illogical as you think it's informed. >.>
Therefore, I'm going to have to assume that the Neikapool also has True Seeing, because if only Nei has it, she can't use it through its cameras (she's inside of a cockpit), and even then, she can only make out any illusions inside her cockpit. I at least don't remember any mecha effect in the SRWD20 granting True Seeing, though I could be wrong, there's a lot of it.
I seem to recall that's true if the effects were cast on the mecha itself or through the mecha itself (via Arcane amplifier or somesuch). Like I said, I think there's a mecha part that grants True Seeing, but I'm not sure.QuoteTherefore, I'm going to have to assume that the Neikapool also has True Seeing, because if only Nei has it, she can't use it through its cameras (she's inside of a cockpit), and even then, she can only make out any illusions inside her cockpit. I at least don't remember any mecha effect in the SRWD20 granting True Seeing, though I could be wrong, there's a lot of it.
Don't mecha get some of the effects from the pilot? Depends how the true seeing is acquired.
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and self-buff class abilities for fighting (except Regeneration but including Fast Healing), plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time).
And again, constrict damage happens when the grapple roll is sucessful. Which means right after the weapon hits, so you end up dealing heavy weapon damage then constrict damage right away. And then it's not that hard to roll a bunch more grapples every round to multiply that heavy damage. It's a lot more damage.
There's no Defend Spirit in my homebrew. Thank you for confirming yet again you're just making stuff up out of thin air.You're making up half that stuff because the actual book text is pretty unclear. I know it because I already had players want to use that exotic weapon and ask me to rule what exactly happens.You, the guy who doesn't even know how his Defend Spirit works
Yeah, I kinda ran into everybody having Freedom of Movement when I try to BFC a while ago.
Can anybody honestly tell me they remembered that clause on DD before you pointed out?
I don't re-read every spell every time I use them, I just try to remember their levels and what they're for. Regardless, you knew I had access to teleport discs as well and that spell doesn't have the dead in their tracks clause. Moot point, anyway.
That's actually easy to solve. He drops them all on top of his foot and casts Burning Hands at CL1, aiming at his foot, with the Teleport disc being the first one he dropped (that way it happens last as it's theoretically the last one to burn). Alternatively, the last disk he draws is Telekinesis, and then he uses the action that throws them all onto himself (Retributive Image isn't a target spell anyway, and even if it was he can just forfeit the disbelief Will save). The only downside to the first option is an average of 2.5 damage to himself.You have quantum discs, but you don't have quantum spell slots. You had said earlier in the campaign they're all filled with silent images. I certainly don't recall anything about preparing burning hands.
I wasn't expecting much different, I was just unclear on how Mecha weapons work in that regard. I just find it weird that a bullet the size of a car can somehow tear through ONE creature and leave another immediately behind it completely unscathed is all.It's no weirder that you can shoot arrows at the middle of a crowd of thousands of people packed together and don't hit anyone. Or a colossal titan could fling a colossal javelin at said crowd and fail to hurt anybody.
Also, I didn't expect much different on the illusion side. Next time I'll just use multiple superimposed illusions of multiple Hugos so that hitting ONE of the fakes triggers multiple Retributive Images. :P Just for the record though, disbelief doesn't actually dispel illusions, it only makes it clear to the one who succeeded on the save that the illusion isn't real. That's why I asked if True Seeing counted as an automatic disbelief. I'm assuming Nei has some Spellcraft and identified the spell in question on a hidden roll though, because True Seeing does NOT tell you automatically what spell is what.
In fact, while we are on the subject of True Seeing (https://dndtools.net/spells/players-handbook-v35--6/true-seeing--2520/):QuoteYou confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
Therefore, I'm going to have to assume that the Neikapool also has True Seeing, because if only Nei has it, she can't use it through its cameras (she's inside of a cockpit), and even then, she can only make out any illusions inside her cockpit. I at least don't remember any mecha effect in the SRWD20 granting True Seeing, though I could be wrong, there's a lot of it.
QuoteAnd again, constrict damage happens when the grapple roll is sucessful. Which means right after the weapon hits, so you end up dealing heavy weapon damage then constrict damage right away. And then it's not that hard to roll a bunch more grapples every round to multiply that heavy damage. It's a lot more damage.
Oh, I missed this.
You basically just said that grapples/constricts work exactly the same as what you decided to do already with entirely unimpeded full attacks on grappled creatures. So no matter which you go with nothing would change.
Except you can't do more than one grapple check a round to damage a grappled opponent but I'm over this topic *shrugs*
There's no Defend Spirit in my homebrew.Guard Spirit, Defend Feat, whatever. I can only muster up as much respect for your rules as you do.
Thank you for confirming yet again you're just making stuff up out of thin air.Your post comes off like, "Hi I'm Ols, Lost once again confused which five letter synonym did what and that will totally convince everyone to forget I just said I have no f'ing idea how Sharktooth Staffs or Grapples work."
I just consult a flowchart when grappling comes up.I bet it's a long one.
Last I checked, they don't count as natural or light.
Kind of tradition that a grappled mecha is screwed if it can't break out (though by the same token, transforming mecha should be able to get out that way :lmao)
Last I checked, they don't count as natural or light.
Kind of tradition that a grappled mecha is screwed if it can't break out (though by the same token, transforming mecha should be able to get out that way :lmao)
I actually remember Getter Robo specifically being able to get out of grapples by switching forms, but then, it IS a gattai-style mecha.
Hey, just to clarify: Chalybdus is using a different weapon from the previous round, so That Won't Work Twice would do nothing?Yes. Fists, leg blades.
Also, dissertation complete and submitted.
Divine Fire Mastery ... can duplicate the effect of any spell with the fire descriptor as a standard action
Wren’s Burst RocketsDibs?
Evocation [Fire][Earth]
Divine Fire Mastery ... can duplicate the effect of any spell with the fire descriptor as a standard actionWren’s Burst RocketsDibs?
Evocation [Fire][Earth]
First prove me you've actually read the material you're requesting.What no one said anything about a written test? Does that mean I should quiz you on page 14 of the DMG?
you can recover 1d12 per CL+Str mod ... deals 1d12 mod damage per CL+Str modTwo of these Spells include your Strength Modifier to their Caster Level.
Either way you can add your Str mod to the save DC and non-mindless targets can add their Str mod to their save roll. ... Either way you can add your Str mod to the save DC and non-mindless targets can add their Str to their save roll.Two of these are a combination of Spell Saves & Opposed Strength Checks which is great for the Paladin since they focus on both scores while casters tank one and melees have poor saves & bonuses in the other.
A Reflex save halves the damage and reduces the Blindness and Deafness to 1 round.One of these doesn't give a f**k if you Save or not as long as glass cannon supremacy is allowed to prevail.
You can use this a total of 4 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can use this a total of 2 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per CL until this spell is expended or until its duration is over, whichever happens first. ... The anti-destruction/killed/don’t drop below -1 HP can trigger a total times of 1 per CL after which this spell is expended and ends earlier. ... You can make a total of 1 such attack per 2 CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per 3 CL until this spell is expended or until its duration is over, whichever happens first.And all of them are massively Slot efficient.
Fail.First prove me you've actually read the material you're requesting.What no one said anything about a written test? Does that mean I should quiz you on page 14 of the DMG?
Q: Say your artificer minion tries to make a scroll of the spell to use it, what happens?
A: They gain Oslecamo's version of midichlorians. Tiny magical cells that because of using metallic bonds rather than a double layer of lipids so he called them nanomachines. It looks like the campaign has started the merging magic and science like the natives of the world would have done a millionish years ago (depending on timeline).
A Magitech Knight may pick one of the following Saint Script lists and replace spells on her paladin spell list with spells on the Saint Script list of the same level at the rate of 2 paladin spells per Knight Saint spell from that list. Such spells can only be cast by an actual Magitech Knight, no other class, item or ability may replicate them.You can't make scrolls of Wren's spells at all. Nor wands nor staves nor dorjes, nothing.
Q: Then for fun tell me how high is low orbit,aka how high satellites hang around.
A: 99~1,200 miles which makes "Wren’s Positron Bolt" a terrorist's weapon primarily designed around blowing up cheap satellites produced by a barely space-capable generation wanting to cut corners on expenses to make money. This is probably why key communication, navigation, and other geodetic intended satellites use medium orbit, like GPS hangs out around 12,550 miles up. Also, I'm sure the DM would like to remind you that bringing real world physics into a game provokes zombie cat girls...
Q: Then tell me the normal-» mecha conversion rate and how much range it would take to reach low orbit if you had said normal range amplified to mecha scale.
A: That's a double question about zombie cat girls. Anyway, 1mu=6ft or roughly an x6 scale, so the terrorist Wren designed a six thousand mile beam of limited destruction primarily designed at bringing HBO offline. But no one cares about the terrorism.
And then you go back to failing basic math, for sums happen after multiplication. The d12 is multiplied by CL, then you add your Str mod.you can recover 1d12 per CL+Str mod ... deals 1d12 mod damage per CL+Str modTwo of these Spells include your Strength Modifier to their Caster Level.
See, you can read when you make an effort.Either way you can add your Str mod to the save DC and non-mindless targets can add their Str mod to their save roll. ... Either way you can add your Str mod to the save DC and non-mindless targets can add their Str to their save roll.Two of these are a combination of Spell Saves & Opposed Strength Checks which is great for the Paladin since they focus on both scores while casters tank one and melees have poor saves & bonuses in the other.
If you don't have a radar/alternate sense or a way to remove status effects from yourself by that level, it's your own fault.A Reflex save halves the damage and reduces the Blindness and Deafness to 1 round.One of these doesn't give a f**k if you Save or not as long as glass cannon supremacy is allowed to prevail.
You can use this a total of 4 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can use this a total of 2 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per CL until this spell is expended or until its duration is over, whichever happens first. ... The anti-destruction/killed/don’t drop below -1 HP can trigger a total times of 1 per CL after which this spell is expended and ends earlier. ... You can make a total of 1 such attack per 2 CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per 3 CL until this spell is expended or until its duration is over, whichever happens first.And all of them are massively Slot efficient.
I mean heck you already mentioned an Artificer. CL1 Wand of Wren’s Recover is 750gp and heals a bare minimum of 4d12 (26 avg) hp in the hands of a commoner which is 230% more efficient than a Wand of Vigor. Imagine if someone built a gish, a combination of magical augmentation and physical science like a Paladin or God-Dragon, to use these things. In other words, for the first time in the history of your homebrew, you started accepting magic and applied your overpowered scale to that. Why wouldn't I try to call dibs?
Eh I'm not worried for a myriad of reasons. One of those is that Knight Saint spell limitation comes from the Magitech Knight's Class Feature rather than the Saint Script Spells them selves. Another can be the fact that the entire point of UMD is to pretend you are a specific Class or have specific Class Features anyway. But mostly is the original author is up for hand waving the requirements anyway if I talk about how borked these are in chat.A Magitech Knight may pick one of the following Saint Script lists and replace spells on her paladin spell list with spells on the Saint Script list of the same level at the rate of 2 paladin spells per Knight Saint spell from that list. Such spells can only be cast by an actual Magitech Knight, no other class, item or ability may replicate them.You can't make scrolls of Wren's spells at all. Nor wands nor staves nor dorjes, nothing.
Lost Today at 10:07 AM
I have been coerced to say I read part of Osl's rules wrong again by being bribed with the ability to abuse those Wren Spells in Osl's mech game. Seems pretty fair don't you think?
Stratovarius Today at 10:08 AM
How does that work?
Lost Today at 10:08 AM
I stopped asking years ago.
```But I'm feeling generous, so Baha and only Baha can use Wren's Rockets as soon as I see you admit all the ways you were wrong in Discord.```
~ http://minmaxforum.com/index.php?topic=18008.msg336431#msg336431
Stratovarius Today at 10:09 AM
This just seems like him playing whack a mole as he breaks different areas
And then you go back to failing basic math, for sums happen after multiplication. The d12 is multiplied by CL, then you add your Str mod.I like how you consciously emphasized then to explain the formula but subconsciously knew the formula needing clarity and had already used grammar to correct the sentence and that's interesting. I wonder how things would have gone if it said "deals 1d12 per caster level, plus your strength modifier, damage"?
If you don't have a radar/alternate sense or a way to remove status effects from yourself by that level, it's your own fault.Hell yeah. I mean most pilots only need to see or hear a radar to even use it in the first place but why beat a dead zombiecat over the subject. It's their own fault for not having Blindsense, Scent, or any euphemisms of nude-vision.
If you can't see anything, just nuke the entire area.:evillaugh
You can't Use Magic Device if there's no Magic Device in the first place. Not even the Magitech Knight themselves can craft items of Saint Script spells.Eh I'm not worried for a myriad of reasons. One of those is that Knight Saint spell limitation comes from the Magitech Knight's Class Feature rather than the Saint Script Spells them selves. Another can be the fact that the entire point of UMD is to pretend you are a specific Class or have specific Class Features anyway.A Magitech Knight may pick one of the following Saint Script lists and replace spells on her paladin spell list with spells on the Saint Script list of the same level at the rate of 2 paladin spells per Knight Saint spell from that list. Such spells can only be cast by an actual Magitech Knight, no other class, item or ability may replicate them.You can't make scrolls of Wren's spells at all. Nor wands nor staves nor dorjes, nothing.
But mostly is the original author is up for hand waving the requirements anyway if I talk about how borked these are in chat.QuoteLost Today at 10:07 AM
I have been coerced to say I read part of Osl's rules wrong again by being bribed with the ability to abuse those Wren Spells in Osl's mech game. Seems pretty fair don't you think?
Stratovarius Today at 10:08 AM
How does that work?
Lost Today at 10:08 AM
I stopped asking years ago.
```But I'm feeling generous, so Baha and only Baha can use Wren's Rockets as soon as I see you admit all the ways you were wrong in Discord.```
~ http://minmaxforum.com/index.php?topic=18008.msg336431#msg336431
Stratovarius Today at 10:09 AM
This just seems like him playing whack a mole as he breaks different areas
If you think a formula isn't clear, the answer isn't to run the formula whatever way your personal hallucinations tell you to, it's to ask for a clarification.And then you go back to failing basic math, for sums happen after multiplication. The d12 is multiplied by CL, then you add your Str mod.I like how you consciously emphasized then to explain the formula but subconsciously knew the formula needing clarity and had already used grammar to correct the sentence and that's interesting. I wonder how things would have gone if it said "deals 1d12 per caster level, plus your strength modifier, damage"?
Psycommu brainwave control systems, direct machine-brain interfaces, take your pick, there's at least two reasons why I don't go in detail of the exact mecha mechanisms.If you don't have a radar/alternate sense or a way to remove status effects from yourself by that level, it's your own fault.Hell yeah. I mean most pilots only need to see or hear a radar to even use it in the first place but why beat a dead zombiecat over the subject. It's their own fault for not having Blindsense, Scent, or any euphemisms of nude-vision.
If you can't see anything,just nuke the entire area.blanket it in tentacles
You can't Use Magic Device if there's no Magic Device in the first place. Not even the Magitech Knight themselves can craft items of Saint Script spells.
Then why is the scroll's CL and DC independent from the user's stats?QuoteYou can't Use Magic Device if there's no Magic Device in the first place. Not even the Magitech Knight themselves can craft items of Saint Script spells.
Yeah, your wording there doesn't restrict the magic item from being made, it restricts the item from being used to cast it and scrolls don't cast, the user does, so you can make a scroll and then UMD the scroll...
Why not just turn the spells into class features that can only be used by sacrificing a slot of the appropriate spell level (whether a spell's prepared in it or not)? Works like a spell but isn't a spell or accessible like one. Or double spell slot usage.
Then why is the scroll's CL and DC independent from the user's stats?
Thank God, I was beginning to start questioning my sanity for hanging around here.Apologies for the incovenience. If anyone has troubles with how the campaign is run, do not be afraid to send me a PM about it.
I know, I know, I'll start posting again today.
Post edited. Eh, tell me if the yellow gets annoying, should I apply an effect to it?
(https://i.imgsafe.org/4c/4c2e9470df.gif)
"Why am I here, with monsters lurking everywhere? Did the army even stand a chance against them?
Wreckage...! These weapons are from Pioneer 1. They must have already entered the ruins, and from the look of things, fighting went on. It must've been a big battle. Seems our army was hurt badly."
(http://www.pscave.com/pso/script/ultruins.shtml)
Then there's this bit:
"I want to run away! But I have no place to return to... Perhaps no one will ever find this message and listen to it. Ever... Pioneer 2 will not come down when they discover that this planet is dangerous. Will somebody from Pioneer 2 still come to save us? Who knows? Regardless, I leave this message here. This is evidence of my existence."
(http://www.pscave.com/pso/script/ultruins.shtml)
So basically as the strongest hunter of Pioneer 1, Dark Force picked RRR as its new body and the army grunts were all nommed.
Don't let it come in. The dark consciousness looks for the best animal to obtain its temporal host body.
The door is already opened. We opened it. This may be the beginning of the end of the universe. We have to do something... We must do it. We have to defeat it now! Defeat it before that dark "thing" revives with the perfect body." (http://www.pscave.com/pso/script/ultruins.shtml)
Plus Episode III states that all those times Dark Falz is defeated at different times/difficulties/players, they're all canon, reforming from destruction a bit stronger every time until it would've been truly unstoppable, so we all were the "dumb" adventurers opening the ruins yet again and messing stuff up. :p
I always figured that the mine machines were either in place because of Pioneer I and got corrupted OR they were the line of defense put there to keep people from going into the ruins after they were sealed. After all, you DO need to cross a whole bunch of lava caves just to get to the mine area.The caves boss battle is in a ferry across a water canal, so my money's on the mines having been built by Pioneer I since why bother with a ferry if you want to keep the place sealed for eternity?
Still, the whole plot of PSO could be massively altered just by Rico waiting a day or two. Amusing to think about.Heh, if it hadn't been her it would've just been the next adventurer looking too close. Or maybe Dark Falz would've just made do with some nameless army grunt if nothing better was available.
QuotePlus Episode III states that all those times Dark Falz is defeated at different times/difficulties/players, they're all canon, reforming from destruction a bit stronger every time until it would've been truly unstoppable, so we all were the "dumb" adventurers opening the ruins yet again and messing stuff up. :p
That means that Rico opened it countless times, got corrupted again, and then got killed again. :P
So it's all explainable by endless time loops? :lmao
Great, imma have to keep her incapacitated, but in a way she can hear me... Given how "fresh" she is, is there a chance I can talk to the queen down?From what Stephanie has seen and knows, not very likely, at least not without some heavy physical restraints first.
Kuromaiken: Would Hugo have sent an invitation to Stephanie for the hot baths meeting too?I know it's rude, but I kinda have to answer that question with another question...
YuweaCurtis: Would Stephanie accept Hugo's invitation if one was received?
Asking because if Stephanie isn't taking any other actions then Nei and Rica should finish off that other queen, and there would be enough time for Stephanie to go to the meeting and catch up, this way synchronizing all the players back to the same timezone and sharing what they learned, otherwise it'll just become more complicated to manage the split party.
Does Hugo have enough data to trust that Steph isn't going to rush over to tell Mao everything once they're toweling off?
Sweet, ty(click to show/hide)
I say Steph can come, then.
Also, is it cool if I point out all the hidden puns in the names there for those that don't speak Portuguese? :P
I say Steph can come, then.Tudo bem por mim-I mean, fine by me. :p
Also, is it cool if I point out all the hidden puns in the names there for those that don't speak Portuguese? :P
Lol, so can I get a post to link up events?
Gonna give everyone else a chance to reply before I pitch in again.Following on the above if your character doesn't want to say anything still post something they're listening or Hugo will be forever waiting.
Daniel and Vanessa Salgadinho - Salgadinho can generally mean two things. One is finger foods like mini-quiches and the like. The other is stuff like Doritos or Ruffles potato chips.It is also used as an actual surname (even if not that common) and comes from "salgado" which means salty, hence why used to refer to salty foods.
Captain Tyler - Not a pun, but could be a reference to Irresponsible Captain Tylor.Actually a reference to Phantasy Star II's Tyler (http://phantasystar.wikia.com/wiki/Tyler_(character)). He may appear for only a few moments and have like zero (fan)art besides one face sprite, but he does get a city founded with his name in PSIV where the party gets his space ship as a ride. :pout
Is listening, chilling, mulling over massive info dumps. Honestly just not sure overall what to do about any of this.
Is listening, chilling, mulling over massive info dumps. Honestly just not sure overall what to do about any of this.
It's also super annoying to type out the bbcode Everytime cause the button ain't here anymore. Worse on mobile haha
It's also super annoying to type out the bbcode Everytime cause the button ain't here anymore. Worse on mobile haha
Not having backwards compatibility when your modifications are done via XML is pretty impressive, given that it's a pretty descriptive format...Yeah but it's still limited to what search can find and compare too.
Forgive my ignorance on board programming language, but how come the function itself works, then? Is it not a matter of assigning a shortcut to it?Because the mod Strat got to work doesn't offer a button in the first place.
string.replace( /[spoiler]/gi, "<button type="button" onclick="{ if ( document.getElementById('Spoiler1').style.display == 'block' ) { document.getElementById('Spoiler1').style.display = 'none'; } else { document.getElementById('Spoiler1').style.display = 'block'; } }">Spoiler: Show/Hide</button><div id="Spoiler1" style="display: none;">" );
string.replace( /[\/spoiler]/gi, "</div>" );
In php & jquery. So it's really simple to write any text substitute you want to create new tags. But adding a button is done through GenericControls which calls context and runs through an array and like I'd have to read into it to figure out where the heck you set up the onclicks for them because I have no idea. And apparently no many people bother with figuring that out either. The easy way is to just look at a mod that already does it, but meh.
Do we still need to use spoilers considering everyone's together again?
"I'm glad you recognise how magnificent my chest is,So it's been an interesting morning so far.
Arotadam backwards is... Matador with an A on it. Okay. :P
Let's roll to see if you'd find out this is a lie.Pffft. I knew you would lie before you posted it.
Steph can lie out her ass, but I doubt people will trust her because her associations.
OSLE, ARE YOU ADDING FATE/STAY NIGHT TO THE MIX?!(https://i.imgsafe.org/ce/ce70d4f987.jpeg)
All I wanna know is what the flying fuck is my Noble Phantasm.
All I wanna know is what the flying fuck is my Noble Phantasm.
Gate of Camineet of course, giving Hugo access to a virtually endless supply of spells disks 5th level or lower. You've been using it all along!
Now the real question is who has your command seals.:p
But Hugo hasn't been exclusively using spells about tentacles, so why would it be that? :pYeah, unless Hugo's covering himself in tentacles too then it's not really a tentable noble phantasm. (http://typemoon.wikia.com/wiki/Prelati%27s_Spellbook)
The amount of times I've actually escaped death kat might have "immortality". :p
I have no doubt that if Ammy ever dies in a blaze of glory she'll leave a star behind.
Anyone else noticed our two latest posts got eaten? :banghead
Greek myth, after Prometheus stole fire for the mortals they gave Pandora a box (technically an urn) that contained sickness and death. She of course opened it releasing its evils on mankind but realizing what was coming out she quickly closed the container leaving deceptive expectations (also known as hope) within it.
I was graduating Friday, didn't look here until now.Congratulations on your graduation!
Fortunately I know none of those things, so my rolls aren't needed.
I was graduating Friday, didn't look here until now.Congratulations on your graduation!
What the heck is that scribbly stuff in my spoiler?
Kuromaiken: For convenience’s sake, I’ll be advancing the main plot for the party but Hugo is free to conduct his private meeting with Murasaki in spoilers at the same time in the IC and assume it’s already happened in the past/flashbacks.Sure thing. That's how I figured it'd go anyways.
And I, thankfully, get to just let the banter with Murasaki drop because she got all awkwardly melodramatic as if trying to earn some sympathy points -_-'
But it's a place to pick up from next time we have a post-mission meeting 3 years from now :lmao
And I, thankfully, get to just let the banter with Murasaki drop because she got all awkwardly melodramatic as if trying to earn some sympathy points -_-'At least the party's all in the same battle this time. :P
But it's a place to pick up from next time we have a post-mission meeting 3 years from now :lmao
See, I KNEW there was a reason for me to keep her around. :p
Confirmed one class FC, three class FL, sixteen class FS!”Went back and found this so that answers the 2nd question at least :P
What's the distance to the fleet and how many can I count visible and what size is everything?Roughly 300 mu to the closest FS class from your position, closest FL is 400 mu and the FC is hanging back at 600 mu distance.
Edit:FS are huge, FL are colossal, FC is Colossal+++.QuoteConfirmed one class FC, three class FL, sixteen class FS!”Went back and found this so that answers the 2nd question at least :P
Assuming the FC is largest, FL not as large, and FS are smallest but not necessarily those technical sizes, category-wise.
Reeeee , can't find pic for Stephanie. Grant I will only tried Google. She has short/medium orange hair, emerald green eyes (normally) and slightly pale unblemished skin. Erm clothing doesn't matter as much cause we only just need a headshot right? Tempted to be stupid and use pic of Misty.
Why do I feel like I'm missing something / doing something wrong?Something seems strange with your Inflation Square damage roll. How exactly did you reach 16d12 when it's only supposed to be double knife damage?
Modern Maid-You can pick level I weapons from the Arsenal list. You count as having Arsenal Space 10 and a reserve of 30 Energy, recovering 5 energy per round. You can change your arsenal/recharge with one hour of checking out an urban center for spare parts. You can pick this two times, the second one allows you to use Arsenal weapons for your martial disciplines as if they were favored weapons, including special limitations like Luna Dial normally only being useable with knifes. The exception are schools that demand a feat to be used like Ancient Temple and Chinese Star.
Mythic Maid lets me use other weapons, though I could see the problem with that one....QuoteModern Maid-You can pick level I weapons from the Arsenal list. You count as having Arsenal Space 10 and a reserve of 30 Energy, recovering 5 energy per round. You can change your arsenal/recharge with one hour of checking out an urban center for spare parts. You can pick this two times, the second one allows you to use Arsenal weapons for your martial disciplines as if they were favored weapons, including special limitations like Luna Dial normally only being useable with knifes. The exception are schools that demand a feat to be used like Ancient Temple and Chinese Star.
Does it have to be a knife because it says specifically? I can reroll if so, no prob.
Please don't tell me we can't chuck beam sabers now.
C'mon Osle, I know you're not THAT surprised that Hugo can be a decent human being every once in a while.
I meant as far as the talk with Murasaki goes! :lmaoHugo had already shown a decent side by helping Nei stop seeing herself as a biomonster, but Murasaki was not there so I'm still figuring out how she'll react to that side from Hugo. :p
I see mention of some of the ships closing distance. How far away are things this turn?
Wait, wasn't the Disk Launcher meant to be an in-built weapon? I thought those couldn't be disarmed? I could be wrong, though.
Os rules everything can be disarmed from a mecha. Including their actual arms.(https://imgur.com/H7QCT2E.png)
Well, not making those concentration checks. It was a nice hope I might get to use this maneuver. :lmao
Oh, as target drawing it worked, I'm just sad that nobody could cover for me so I could use it.
Since if I can charge things up a bit, Amaterasu has pretty good (and massive area) AoE. xD
I guess I just need to check if I can gloriously charge into melee and act like a pinball despite being enormous.
Choose one of your in built weapons. It now deals damage as if it was one size category larger and adds 1.5 the relevant stat mod to damage instead of just once (if it is a heavy weapon, 2.5 the relevant stat).
2 HP after all that. That was close.QuoteChoose one of your in built weapons. It now deals damage as if it was one size category larger and adds 1.5 the relevant stat mod to damage instead of just once (if it is a heavy weapon, 2.5 the relevant stat).
Does a main weapon count as two handed for disarming?
Yea, or something to that effect. Cause boy am I confused lol.
Checks, not factoring in the proposed main weapon change yet. Main Weapon picked 3x, so that could be quite a bonus.Updated it just now since you made a good argument so each pick of Main Weapon grants a stacking +4 to resist disarm checks.
Assuming a medium opponent and adding bonuses from size (can we just streamline this and just always have the size bonus rather than needing a comparative check?)
In Soviet Space, Time Paradox Creates YOU!!!!
How many enemies within 35mu?Only the psycho maid. Those are some pretty long cables yes.
How many targets if I also wanted to target all the cables the enemy ships attached to the giant maid?Eight total.
Does the damage on Stephanie take into account her Alert?Psycho Maid using Strike.
Now, I'm wondering about one interaction--rocket punch keeps all a weapon's properties. Drill Rocket Punch also ignores half nat AC, armour to AC, and DR. The weapon is Power and Rending. It might just ignore all of them if those stack.That question had already come up with Anomander's character and my ruling was that when you combine two "ignore 1/2" effects then it will ignore 3/4, so we'll be keep running with that unless somebody has a strong objection.
Good to know. Is there anywhere to note this interaction/other rulings so I don't repeat the same dozen questions endlessly? :lmao
What about my Fields then? Also I meant to activate the GN Field and not the Drive, lol I assume that's always activated.If you mean any defensive field your mecha had up, please apply the respective effects.
Also yea my mecha will need an update with the Large Container buff.Feel free to update your sheet.
Good to know. Is there anywhere to note this interaction/other rulings so I don't repeat the same dozen questions endlessly? :lmao
Here. (http://minmaxforum.com/index.php?topic=18846.new#new)
Good to know. Is there anywhere to note this interaction/other rulings so I don't repeat the same dozen questions endlessly? :lmao
Here. (http://minmaxforum.com/index.php?topic=18846.new#new)
That's a link to your starting another campaign, not the new thread in this subforum. xD
Guessing the Nano Maid attack was a AoE of beams right?