First prove me you've actually read the material you're requesting.
What no one said anything about a written test? Does that mean I should quiz you on page 14 of the DMG?
Q: Say your artificer minion tries to make a scroll of the spell to use it, what happens?
A: They gain Oslecamo's version of midichlorians. Tiny magical cells that because of using metallic bonds rather than a double layer of lipids so he called them nanomachines. It looks like the campaign has started the merging magic and science like the natives of the world would have done a millionish years ago (depending on timeline).
Q: Then for fun tell me how high is low orbit,
aka how high satellites hang around.
A: 99~1,200 miles which makes "Wren’s Positron Bolt" a terrorist's weapon primarily designed around blowing up cheap satellites produced by a barely space-capable generation wanting to cut corners on expenses to make money. This is probably why key communication, navigation, and other geodetic intended satellites use medium orbit, like GPS hangs out around 12,550 miles up. Also, I'm sure the DM would like to remind you that bringing real world physics into a game provokes zombie cat girls...
Q: Then tell me the normal-» mecha conversion rate and how much range it would take to reach low orbit if you had said normal range amplified to mecha scale.
A: That's a double question about zombie cat girls. Anyway, 1mu=6ft or roughly an x6 scale, so the terrorist Wren designed a six thousand mile beam of limited destruction primarily designed at bringing HBO offline. But no one cares about the terrorism.
you can recover 1d12 per CL+Str mod ... deals 1d12 mod damage per CL+Str mod
Two of these Spells include your Strength Modifier to their Caster Level.
Either way you can add your Str mod to the save DC and non-mindless targets can add their Str mod to their save roll. ... Either way you can add your Str mod to the save DC and non-mindless targets can add their Str to their save roll.
Two of these are a combination of Spell Saves & Opposed Strength Checks which is great for the Paladin since they focus on both scores while casters tank one and melees have poor saves & bonuses in the other.
A Reflex save halves the damage and reduces the Blindness and Deafness to 1 round.
One of these doesn't give a f**k if you Save or not as long as glass cannon supremacy is allowed to prevail.
You can use this a total of 4 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 3 such attacks per CL until this spell is expended or until its duration is over, whichever happens first. ... You can use this a total of 2 times per CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per CL until this spell is expended or until its duration is over, whichever happens first. ... The anti-destruction/killed/don’t drop below -1 HP can trigger a total times of 1 per CL after which this spell is expended and ends earlier. ... You can make a total of 1 such attack per 2 CL until this spell is expended or until its duration is over, whichever happens first. ... You can make a total of 1 such attack per 3 CL until this spell is expended or until its duration is over, whichever happens first.
And all of them are massively Slot efficient.
I mean heck you already mentioned an Artificer. CL1 Wand of Wren’s Recover is 750gp and heals a bare minimum of 4d12 (26 avg) hp in the hands of a commoner which is 230% more efficient than a Wand of Vigor. Imagine if someone built a gish, a combination of magical augmentation and physical science like a Paladin or God-Dragon, to use these things. In other words, for the first time in the history of your homebrew, you started accepting magic and applied your overpowered scale to that. Why wouldn't I try to call dibs?