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Topics - Necrosnoop110

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41
D&D 5e / Barbarian + Occult Build Help [5e]
« on: November 09, 2016, 12:34:52 PM »
Musts
  • 5th Edition
  • Half-Orc
  • Non-Evil (Good or Neutral ok)

Wants
  • Mostly big raging bruiser aka standard barbarian deal
  • Twist of the occult (minor spell use/undead control/creation)
  • Huge intimidation score
  • Thematically going for a Hellboy concept (aka someone who by all rights should have been evil but was steered clear)


Comments: I did notice SorO_Lost's amazing The Lost Lord build but I want less monk, more barbarian, and non-evil. Can you summon/create undead without being evil in 5e? Sorry away from books. Barbarian/Paladin + Ritual Caster Feat? Barbarian/Warlock? Barbarian/Cleric? Will post a fuller build as I get closer to show time but just wanted to open things up to general thoughts and suggestions.

Thanks,
Necro


42
Game System: D&D 3.5E
Campaign Setting: Homebrewed

Q1: Any good suggestions on making D&D 3.5 more lethal?
My Thoughts: Ok, I am working on a campaign designed to take the characters from 1-20. I have incorporated some optional rules and houserules to increase the lethality of the game (low massive damage triggers, harder to resurrect, critical hits, etc.). But I am looking to adjust this more. The PCs and I have discussed this and they are fully on board.   



Q2: Any suggestions on incentivizing keeping your character alive? Thoughts on my suggestion of feat scheme shown below?
My Thoughts: As a DM I have no problem with having characters coming in and out of the game story-wise; the heroes all come from the same school so there is an endless supply of students. However, I would like to avoid any kind of sacrificial plays or suicidal gambits. "No big deal I stupidly charge the dragon - since I can just bring in a second character." I don't want things to turn into a video game with endless lives. I want to incentivize keeping your character alive.

My first idea was the following:

  • PCs start with one character. That character gets a feat at each and every character level (in addition to class feats).
  • If that character dies, the next character you build gets feats at each even character level (in addition to class feats).
  • If that character dies, the next character you build gets feats at each odd character level (in addition to class feats). Every character you build after this would get feats at each odd character level, i.e. this is as low as you can go.
  • You can "swap out" a living character for a different new character and retain the same number of feats in your character build if your character physically visit the school.


Thanks,
Necro   

 

43
D&D 3.5 and Pathfinder / Impact of CON-Based Massive Damage Threshold
« on: October 21, 2016, 04:18:35 PM »
I was thinking about the Constitution-Based Threshold variant rule for massive damage in game-play instead of the normal 50 hitpoints.   

Quote
Constitution-Based Threshold
A character’s massive damage threshold is equal to his Constitution score. Whenever he takes damage from a single hit that equals or exceeds his current Constitution score, he must succeed on a DC 15 Fortitude save or suffer the effects of massive damage.

Metagame: The Constitution-based threshold variant is deadiler than the standard massive damage system, since the threshold is so much lower. It’s best for low-level, low-power games, or campaigns bent on “gritty realism” in combat. You may want to allow characters the option of increasing their thresholds without improving their Constitution scores. For instance, a feat called Improved Damage Threshold that increased a character’s damage threshold by 3 would allow a low-Constitution character to increase his massive damage threshold quickly and easily.

Q: What are you thoughts on a 3.5 game that uses that rule? Has anyone ever tried this? I think it might give things a GURPS type level of lethality. And might up the level of seriousness when it comes to combat?   

44
D&D 3.5 and Pathfinder / DM Seeking Fey Vampire
« on: October 19, 2016, 09:40:22 AM »
DM here and I am looking for a non-undead Fey Vampire or the nearest equivalent for my campaign. Homebrew is fine. I'm looking for a fey creature that fulfills the mechanical role of vampire without actually being undead. Templates would be fine also. Open to all suggestions or ideas.

Thanks,
Necro

45
Q1: Has anyone done any conversions or refitting of non-5E modules or adventures paths to work in 5th edition? Problems? Advice?

Q2: I'm going to be running (as DM) the 3E War of the Burning Sky Adventure Path and was considering using 5E rule set since my group really, really, likes 5E. Do you folks think this would do-able? Not worth the effort? Thoughts?

Thanks,
Necrosnizzle 

46
So, I will be joining a "seafaring themed" campaign using the Savage World ruleset soon. Human only. No magic. Lots of ships and sea stuff. 

I'm working on a character concept. The first thing that comes to mind is the corny pirate pirate guy, with the parrot on the shoulder, hook hand, peg leg, and says argh. Too corny, not interested in anything like that.

Any interesting character archetypes that fit into such a campaign? Looking for something unique or at least uncommon. Looking for a character concept here. Any suggestions?

Thanks,
Necro   

47
Homebrew and House Rules (D&D) / Meta-Houserule Overlay: "In Time"
« on: April 23, 2016, 10:01:26 AM »
Ok, what about a normal D&D campaign but we overlay rules for individual death clocks similar to the movie "In Time."

Thinking out-loud here:

Each character class alots a certain amount of time till death per level? Once dead no magic can bring you back. If you kill certain enemies you can gain there time?

Thoughts?

48
Homebrew and House Rules (D&D) / Deathless Campaign
« on: April 08, 2016, 12:50:42 PM »
Thinking out loud here. What if you were to set up a campaign where every time your PC died you were automatically reborn. Maybe a curse? Maybe a Ravenloft type overlord brings all the PCs back. Maybe a demi-plane that does not allow anyone to leave, even by dying. Maybe a beneficent artifact forces everyone back. 

What would be the implications of such a world? Any suggestions on rules, mechanisms, thoughts in general? 

EDIT: The campaign I was envisioning would only bring back the PCs not everyone in the world. Something like:
Quote
The New-U Station
I ran a campaign in which the PCs were bound to a magical artifact and could not die. If they died, they were resurrected, naked and screaming, at a magical artifact in a hidden location. It took 1d3 days for their body to regrow. Obviously, this whole thing was tied up in the story of the game. Part of the campaign was about unraveling the mystery of WHY the PCs kept coming back to life and why they sometimes came back in different bodies (if the player wanted to change characters). The rest of the campaign was about protecting the secret of their immortality and the magical artifact from evildoers who would have claimed it for themselves or destroyed it to destroy the PCs.

In that game, the players learned to use their immortality as a tool. Which is exactly how I intended it. But they could never get complacent about it either. Disappearing from the world for three days, being shunted into a dangerous location, and having to reconnect was tricky enough. But their enemies became suspicious about their continued survival, especially after seeing them die, and they had to do some pretty nasty stuff to keep their secret.

Ultimately, one of the players exclaimed “I wish we could just DIE when we die. That would be easier.” See, death sucks, but if you run your game right, immortality is worse.

Source: http://theangrygm.com/death-sucks/


Cheers,
Necro

49
Other RPGs / Veekie's Game
« on: April 04, 2016, 03:05:58 PM »
Didn't veekie and his cohorts create a brand new fantasy RPG? Got the link? I can't find it using search and he didn't respond to PM.

Thanks,
Necro

ETA: If anyone ever backtracks this post, this was what I was thinking of: The Legend System @ http://www.ruleofcool.com/

50
General D&D Discussion / D&D Collection & Labels
« on: March 27, 2016, 08:34:51 PM »
I have a growing D&D collection that I've been procuring since I've been a wee lad. The rulebooks have grown in number, especially with 3E. My house is gaming central and my books are frequently used and loaned out. I am a librarian by trade. I am tempted to label my books with a cataloging scheme of my own design with spine labels for ease of use and ordering on my bookshelves.

I am wondering what your guys thoughts are about this? None of my books are in new or fine condition, most items are between fair and good condition. Is there any "collectors" reason I should refrain from labeling my books? Some sort of "preservation" reason? Something I'm not thinking of? I really do want to do this but am open to alternative ideas and suggestions.

Thanks,
Necro

51
General D&D Discussion / D&D (Higher Levels)
« on: March 19, 2016, 12:54:19 PM »
My gaming group consists of about 12 people and we usually split them up into two groups and primarily use D&D 3.5E, D&D 5E, and occasionally other random systems. About half are mostly serious the rest are casual gamers who just want to have fun one night a week.

Especially in D&D 3.5, I hear many complaints at the table of higher level gaming. Too many rules, too many interpretations, too complicated, too many abilities, over powered, not fun, hate it, casters take over, etc. 

Now, one obvious solution would be to just not play at those higher levels. Stop each campaign before those levels are reached. Another, would be to use some sort of E6 system or the like. Considering this I got some questions:

(1) Do you hear negative opinions of higher level D&D? And if so what kind of complaints?

(2) What kind of solutions have you tried to address those complaints and have they "solved" things?   

Thanks,
Necro

52
General D&D Discussion / Combat Manager for D&D 3.5
« on: March 16, 2016, 08:19:50 PM »
I found this combat manager (http://combatmanager.com/) which seems pretty cool but looks like Pathfinder rules only. Anyone know of an alternative that has D&D 3.5 rules?

Thanks,
Necro

53
Gaming Advice / Firearm Rules for D&D 3.5
« on: March 15, 2016, 04:49:59 PM »
What are the best firearm rules/mechanics you've found that fit into D&D 3.5 rule set. I thinking a very, very low level tech environment, even lower than steam punk. Like guns are just brand new. 

54
General D&D Discussion / Alternate Alignment Systems
« on: March 15, 2016, 03:00:57 PM »
(1) At one point someone on this board posted an alignment system from a non-D&D rule-set that was pretty awesome. I cannot remember what system. Any chance any one can read my mind and post a link?

(2) I would be interested in hearing about other non-D&D alignment systems (or the near equivalent) that you may have come across that you thought worked really well.

Thanks,
Necro 

55
Homebrew and House Rules (D&D) / TPK to START the Campaign
« on: March 11, 2016, 02:49:45 PM »
Ok, was thinking about for the introductory portion of a new campaign to to go something like this:

(0) Have players create characters
(1) (prequel) Adventure
(2) TPK (or have the ending super difficult so the TPK is very very likely)
(3) Start the real campaign with new characters.
(4) Have what the prequel-characters impact the new characters somehow. Enemies? Ancestral item to new characters? etc.

Has anyone ever done anything with this type of set up? Suggestions? If one where to do this should you tell the PCs in advance or tell them after the TPK?

Cheers,
Necro   

56
D&D 3.5 and Pathfinder / Low Level Mystery Adeventures
« on: January 07, 2016, 09:59:21 AM »
D&D 3.5 & Pathfinder
Low levels 1-5ish

I'm looking for some low level mystery, Sherlock Holmes type adventures. Any suggestions?

Thanks,
Necro   

57
Off Topic Fun / Comic Book Characters & Bullets
« on: November 25, 2015, 10:25:58 AM »
One thing that has always bugged me about comics in general is that there is a line between the power levels of characters that never seems to get exploited; on one side you have characters who can take a bullet (Hulk, Thor, Superman, etc.) and on the other side there characters who cannot. So it seems to me (as an outsider to the comic book world) why don't the comic book villains hire fleets of sniper assassins to shoot and kill every single comic hero book who is not bulletproof? Sure, you'll say resources, time, and access are an issue ... I agree. Also, some super heroes that can be killed by a bullet may be nimble enough, hyper-aware enough, or smart enough to avoid such an ambush but there are plenty who are not. And if this tactic fails the first time, just keep sending assassins till it works. 

tl;dr: Why don't comic book villains send an endless parade of sniper-ed assassins to shoot and kill comic book heroes who are not bulletproof?       

58
D&D 3.5 and Pathfinder / Cursed Oak
« on: November 08, 2015, 08:56:30 PM »
I found this online suggested in another thread on these boards. I want to use this as a "side trek adventure." Any suggestions on ideas on how to best make use of this concept? Story ideas? Plot concepts? Mechanics? 

Thanks,
Necro   

59
D&D 3.5 and Pathfinder / Spell XP Cost Alternatives (Houserules)
« on: October 27, 2015, 03:01:53 PM »
D&D 3.5

My DM is looking for an alternative to XP Cost (XP) for spells. He does not track XP for his game. He just tells us when we level up based on completing story goals and objectives. Any suggestions welcome.

Thanks,
Necro   

60
Min/Max 3.x / Cleric Spell to Regenerate Limbs
« on: October 14, 2015, 04:56:28 PM »
Any cleric spells that can regrow limbs other than the 7th level spell regenerate? (preferable a lower level spell)

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