It doesn't function as being used without recovering it. You can't move it, it still uses up maneuvers, still uses up actions, and this way you can't do other stuff without losing it. It's intrinsically limited. And I'm arguing for entire turns--that is, if you get two turns into a time you'd normally have one, you treat it as two separate rounds, rather than just extra actions.
Given that we've got group initiative, could think of it as right on the boundary of turns?