Type: Android are constructs with the CAST subtype. A CAST is a created being given sentience and free will through advanced and complex programmations. Androids are CASTs that combine aspects of both constructs and living creatures, as detailed below.
Features: As a CAST, an Android has the following features.
-An Android derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.
Traits:an Android possesses the following traits.
-Unlike other constructs, Androids need fuel to function. Specific fuel varies by model, but assume it works as food for a normal humanoid, including costs. An Android with Survival can scavenge for fuel sources from the enviroment. An Android can choose to hibernate for a pre-determined period of time, becoming completely helpless and losing all and any of its class abilities but not consuming fuel. An android can specificy other specific conditions besides time to come back online, but will needs 1d12 rounds before it's fully operational again.
-Unlike other constructs, Androids wear down and eventually stop working, giving them a lifespan of 1d12 times 1d100 years. They don't grow older while dormant however.
-Unlike other constructs, an Android has a Constitution score.
-Unline other constructs, an Android does not have low-light vision or darkvision.
-Unlike other constructs, an Android is not immune to mind-affecting spells and abilities.
-Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion and effects that cause the sickened condition.
-An Android heals damage twice as fast as a living creature thanks to advanced self-maintenance protocols.
-Unlike other constructs, Androids are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
-As CASTs, Android can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to an Android can be healed by a cure light woulds spell or a repair light damage spell, for example, and an Android is vulnerable to a disable construct spell and harm. Spells from the healing subschool and supernatural abilities that cure hit point damage provide their normal effect to an Android.
-An Android responds slightly differently from other living creatures when reduced to 0 hit points. an Android with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and are greater than -10, an Android is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert Android does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.
-As a CAST, an Android can be raised or resurrected.
-An Android does not need to eat, sleep, or breathe, but he can stil benefit from the effects of consumable spells and magic items suchs as heroes' feast and potions.
-Although CASTs do not need sleep, an Android wizard must rest for 8 hours before preparing spells.
Ability Score Increase: Each Android is strongly built for a specific task, but they aren't very good with that feelings thing. An Android has +2 to a Physical Stat of their choice, -2 Charisma.
Size: Medium. As Medium creature, Androids have no special bonuses or penalties due to their size.
Android base land speed is 30 feet.
One With the Machine: As a fullround action, an Android who enters a Mecha can choose to replace the giant robot's normal max HP with its own while piloting it. However then damage dealt to the Mecha applies directly to your HP as well, although critical hits against the mecha don't inflict you with extra damage (so if you suffer a x3 critical hit, simply both you and the mecha suffer x3 damage for example). They can end this effect as another fullround action. You cannot use this ability if it's already activated in another mecha. Notice that they count as separate HP pools, so effects that heal the Android won't heal the mecha and vice-versa.
Integrated Weaponry: The Android chooses a level I Combat Weapon from the
Arsenal, which can be changed at each level up, that can be retrieved/put away as a free action, and cannot be disarmed/sundered. Its directly connected to the Android's own energy core and maintenance systems thus never runs out of ammo or energy. Volatile weapons that would be destroyed instead need 1d12 hours of repair. If the Android has Pilot levels and gains access to higher tiers of Arsenal, he may choose for its Integrated Weaponry to be one of any Arsenal tier currently available to it. However that weapon cannot be used while piloting the Mecha.
Soulless: An Android cannot gain any class ability based on Charisma, such as a Sorcerer's spellcasting or a Paladin's
Divine Grace. They can still use Charisma-based skills normally, as well as making charisma checks when required from other sources such as being charmed.
Favored Class: Super Pilot.