Guerrilla Warfare [Fighter]
You can melt in and out of combat like a ghost.
Prerequisites: Hide 4 ranks, BAB +1
Benefits: You no longer have a range limitation for the Sniping function of the Hide skill, and may choose to perform a melee attack instead of a ranged attack if your target is within your reach.
Normal: You must be at least 10' away from the creature you wish to snipe, and you may only make ranged attacks while Sniping.
Stabbing Shadow [Ambush]
You move around like a shadow; when the guard reaches the scene of crime, you're not there.
Prerequisites: Sneak Attack +3d6, Guerrilla Warfare, Hide 8 ranks
Benefits: Your successful Sneak Attack while Sniping reduces your penalty to hide yourself again to -10. Using this feat reduces your Sneak Attack dice by 2d6.
Jungle Shadow [Fighter]
No one knows exactly where you are, once you've struck and moved on; you could really be anywhere.
Prerequisites: Guerrilla Warfare, Hide 8 ranks, Move Silently 8 ranks
Benefits: You may hide yourself after sniping as part of a Move action.
Normal: Hiding yourself after sniping is a Move action.
Disguise-Cracking Flurry [Fighter]
You are adept at striking people who least expect it. Like the people who don't realize that you are only dressed like a debutante.
Prerequisites: Bluff 4 ranks, Disguise 4 ranks.
Benefits: Whenever you attack a creature while disguised, you may make a Bluff check as a move action to avoid breaking your disguise; any creature who fails the opposed check dismisses the attack as an accident or being entirely within character. You don't have to use this feat if it would be entirely within character to attack that creature.
Special: Any ability or effect that would reduce your penalties to Hide checks due to Sniping also reduce the bonus that other creatures gain against your Bluff due to circumstances, to a minimum of -5.