Author Topic: Evolved Undead  (Read 10630 times)

Offline oslecamo

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Evolved Undead
« on: February 20, 2014, 03:25:20 PM »
Evolved Undead


Prerequisites:
-Must be an undead.
-Must have existed as an undead for 100 years, plus another 100 years for extra level of Evolved Undead.

HD:d12
Level Bab Fort Ref Will Feature
1 +0 +0+0+2Undead Body, Unnatural Healing, Nega Evolution, +1 Str, +1 Cha
2 +1 +0+0+3Nega Evolution, +1 Str, +1 Cha
3 +1+ 1 +1+3Nega Evolution, +1 Str, +1 Cha
4 +2+ 1 +1+4Nega Evolution, +1 Str, +1 Cha
5 +2+ 1 +1+4Nega Evolution,+1 Str, +1 Cha
6 +3+ 2 +2+5Nega Evolution, +1 Str, +1 Cha
7 +3+ 2 +2+5Nega Evolution, +1 Str, +1 Cha
8 +4+ 2 +2+6Nega Evolution, +1 Cha, +1 Str
9 +4+ 3 +3+6Nega Evolution,+1 Str, ´1 Cha
10 +5+3 +3+7Nega Evolution, +1 Str, ´+1 Cha
11 +5+ 3 +3+7Nega Evolution, +1 Cha,+1 Str
12 +6+ 4 +4+8Nega Evolution , +1 Str, +1 Cha
13 +6+ 4 +4+8Nega Evolution, +1 Cha, +1 Str
14 +7+ 4 +4+9Nega Evolution, +1 St, +1 Cha
15 +7+ 5 +5+9Nega Evolution, +1 Cha, +1 Str
16 +8+ 5 +5+10Nega Evolution, +1 Str, +1 Cha
17 +8+ 5 +5+10Nega Evolution, +1 Str, +1 Cha
18 +9+ 6 +6+11Nega Evolution, +1 Str, +1 Cha
19 +9+ 6 +6+11Nega Evolution, +1 Str, +1 Cha
20 +10+ 6 +6+12End of Species, Nega Evolution, +1 Str, +1 Cha
Skills:2+int modifier per level, quadruple at firt level, No class skills.

Proficiencies:The Evolved Undead doesn't gain any new proficiencies.

Features:

Undead Body: An Evolved Undead's creature type remains unchanged, however if they stop being undead for whatever reason, all undead levels are lost until undeath is somehow recovered. They gain a bonus to Natural Armor equal to their Evolved Undead level if corporeal, or an equal Deflection bonus to AC if incorporeal (that stacks with the Deflection bonus equal to their Cha mod that they gain for being an incorporeal creature).

Unnatural Healing:An Evolved Undead gains Fast Healing equal to ½ HD. This doesn't stack with any other Fast Healing the Evolved Undead may gain, count only the highest one.

Nega Evolution: Decades or even centuries of connection to the Negative Plane produce dark results. At each Evolved Undead level pick one of the following options. Each may only be picked once unless otherwise noted

(click to show/hide)

Ability Score Increase: The Evolved Undead gains +1 Str and +1 Cha for each level on this class if corporeal. In the case of incorporeal undeads, they just gain extra Cha.

End of Species-The living inevitably evolve to interact with each other, building up all sorts of relationships and symbiosis. The unliving inevitably evolve to destroy all others, tearing down societies and nature. At 20th level the Evolved Undead constantly radiates an aura of overhwhelming negative energy with a radius of 10 feet around itself. Animals and inanimate plants automatically get sick and die in 1d12 minutes. Other living beings are allowed a Will save with DC 10+1/2 HD+Cha mod. If they fail, they developed a morbid fascination for death. In 1d12 months, they'll commit suicide in some horrible manner. If they failed the save by 10 or more, they'll try to bring down as many other of their kind in their final moments as they believe they can. If they succeed on the Will save, they can't be affected again by this aura for 1 day. If they fail, the only way to stop the morbid fascination are seven miracles or wishes over the course of one week. The Evolved Undead may supress this aura as a free action.

(click to show/hide)
« Last Edit: March 10, 2019, 12:43:10 AM by oslecamo »

Offline TiaC

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Re: Evolved Undead
« Reply #1 on: February 20, 2014, 04:48:55 PM »
You have undead body twice, and the Ability Score Increase text says +1Str, +1Con. Also, Fallen Might lacks a duration.
« Last Edit: February 20, 2014, 07:51:52 PM by TiaC »

Offline Leviathan

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Re: Evolved Undead
« Reply #2 on: February 20, 2014, 07:01:30 PM »
Why does the BAB stop increasing after +8?

Offline Raineh Daze

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Re: Evolved Undead
« Reply #3 on: February 20, 2014, 07:13:50 PM »
Well, good luck using this in a game with that entry requirement and without being a recently unearthed ancient king or something.

Offline oslecamo

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Re: Evolved Undead
« Reply #4 on: February 20, 2014, 08:02:59 PM »
Hey, starting elves are older than a basic evolved undead! :p

Also, fixed typos, and added a capstone for the evulz.

Offline Raineh Daze

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Re: Evolved Undead
« Reply #5 on: February 20, 2014, 08:15:46 PM »
Hey, starting elves are older than a basic evolved undead! :p

Also, fixed typos, and added a capstone for the evulz.


Which is equal to one level. What about the other 19? :P

At least the 20th thing is in Epic levels. Otherwise the autodeath radius would be horrible (and it's still kinda trouble for teammates). @_@
« Last Edit: February 20, 2014, 08:17:18 PM by Raineh Daze »

Offline phaedrusxy

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Re: Evolved Undead
« Reply #6 on: April 03, 2014, 01:10:48 PM »
What's the duration on Fallen Might? Is there a limit on how often it can be used?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline oslecamo

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Re: Evolved Undead
« Reply #7 on: April 03, 2014, 02:34:48 PM »
Justs lasts one round, good catch.

Offline phaedrusxy

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Re: Evolved Undead
« Reply #8 on: April 03, 2014, 03:00:16 PM »
Justs lasts one round, good catch.
No problem. Was just looking at this for Strat's new game. Unlimited uses, I guess?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline oslecamo

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Re: Evolved Undead
« Reply #9 on: April 03, 2014, 04:31:57 PM »
Correct.

Offline Rakoa

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Re: Evolved Undead
« Reply #10 on: August 27, 2014, 04:58:31 PM »
Quote
Fallen Drain- Whenever you deal ability score damage, drain, or inflict negative levels, you inflict an extra one, and the DCs of such abilities increases by 1.

I feel like the negative level drainers get more out of this ability than the ability score drainers. Perhaps a slight buff on one half of the ability is in order?

EDIT: Oh yes, and would it be possible to do something about this section of text

Ability Score Increase: The Evolved Undead gains +1 Str and +1 Cha for each level on this class if corporeal. In the case of incorporeal undeads, they just gain extra Cha.

in case somebody takes the Malformed Body feat?
« Last Edit: August 31, 2014, 01:43:40 PM by Rakoa »
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline oslecamo

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Re: Evolved Undead
« Reply #11 on: September 17, 2014, 02:33:59 PM »
Quote
Fallen Drain- Whenever you deal ability score damage, drain, or inflict negative levels, you inflict an extra one, and the DCs of such abilities increases by 1.

I feel like the negative level drainers get more out of this ability than the ability score drainers. Perhaps a slight buff on one half of the ability is in order?
Fixed.

EDIT: Oh yes, and would it be possible to do something about this section of text

Ability Score Increase: The Evolved Undead gains +1 Str and +1 Cha for each level on this class if corporeal. In the case of incorporeal undeads, they just gain extra Cha.

in case somebody takes the Malformed Body feat?
I don't get it. Malformed body allows you to swap one physical bonus for another, but if you wouldn't gain it in the first place, then you have nothing to swap with.

Offline oslecamo

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Re: Evolved Undead
« Reply #12 on: March 10, 2019, 12:43:25 AM »
Added Fallen Speech option.