Author Topic: Ritual Mage [PrC]  (Read 2613 times)

Offline sirpercival

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Ritual Mage [PrC]
« on: November 28, 2011, 02:10:38 PM »
Ritual Mage

Requirements
Skills: Knowledge (Arcana) 8 ranks or Knowledge (Religion) 8 ranks, Spellcraft 8 ranks
Spellcasting: Ability to cast 3rd level arcane or divine spells
Special: Ability to cast a minor ritual

HD: d6

Level   BAB   Fort   Ref   Will   Rituals   SpecialSpellcasting
1+0+0+0+21Ritual casting (minor, least), share ritual    --
2+1+0+0+32Spelltouched ritual+1 level of existing class
3+1+1+1+33 -- +1 level of existing class
4+2+1+1+43Ritual casting (lesser) --
5+2+1+1+44Spellfused ritual+1 level of existing class
6+3+2+2+55 -- +1 level of existing class
7+3+2+2+56Ritual casting (greater) --
8+4+2+2+66 -- +1 level of existing class
9+4+3+3+67 -- +1 level of existing class
10+5+3+3+78Spellbound ritual+1 level of existing class


Skills: The Ritual Mage's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill points per level: 2 + Int

Class Features

   Weapon and Armor Proficiency: You gain no new proficiency in weapons, armor, or shields.

   Ritual casting: You gain the ability to cast rituals, which are magical effects similar to a spells.  You can cast a ritual at any time, any number of times per day; after casting, the ritual remains "charged" until you decide to discharge it with an act of will (as a free action, unless otherwise specified), at which point the ritual takes effect.  In this way, a you can store up ritual charges until they are needed.  A ritual that is not discharged within 24 hours of its casting fades away with no effect.  The duration of your ritual effects is equal to 1 round per class level, and the caster level of your rituals is equal to your class level.
   Rituals come in five flavors: minor, least, lesser, greater, and advanced.  Casting any ritual requires you to draw a diagram on a flat, solid surface with a piece of chalk or charcoal; it also requires a drop of your blood (which deals 1 point of damage for any ritual stronger than a minor ritual), and chanted words (a ritual cannot be cast while under the effect of a silence spell, for example).  The length of time it takes to cast a ritual depends on its strength: a minor ritual takes 1 minute, a least ritual takes 5 minutes, a lesser ritual takes 10 minutes, a greater ritual takes 15 minutes, and an advanced ritual takes 30 minutes to cast.  Rituals cannot be counterspelled and are not subject to spell resistance, though they may be dispelled; you may charge the same ritual more than once.
   You begin by knowing every general minor ritual; you can have a number of minor rituals equal to your spellcasting ability modifier charged at any one time.  You also learn how to cast least rituals, and you know every general least ritual, as well as the least rituals on your class list, below.  At 4th level, you learn to cast lesser rituals, and at 7th level you learn to cast greater rituals, learning all general and class rituals of the appropriate grade when you gain access to them.
   For rituals stronger than minor, you can have a number of them charged at any time as shown on the table above, and you gain bonus ritual charges equal to half of your spellcasting ability modifier, rounded down.  When you reach 4th level and gain access to lesser rituals, you cannot cast a lesser ritual unless you have at least one more least ritual than lesser rituals already charged.  For example, a 4th-level ritual mage with one least ritual and one lesser ritual charged must cast a second least ritual before casting a second lesser ritual.  At 7th level, when you learn how to cast greater rituals, you cannot cast a greater ritual unless you have at least one more least ritual and one more lesser ritual than greater rituals already charged.  For example, a 7th-level ritual mage with one each least, lesser, and greater rituals charged could not cast another greater ritual until she cast at least one more least and one more lesser ritual.

   Spellcasting: At each level except 1st, 4th, and 7th, you gain new spells per day and spells known as if you had also gained a level in a spellcasting class you belonged to before adding this prestige class. You do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If you had more than one spellcasting class before becoming a ritual mage, you must decide to which class you add the new level for purposes of determining spells per day and spells known.

   Share ritual: Your animal companion, familiar, or special mount (if applicable) gains the benefit of any ritual you discharge, as long as it is within 5 feet of you when you discharge it.  The ritual's effect ends when the duration (determined by your class level) expires, as normal.

   Spelltouched ritual: At 2nd level, whenever you discharge a ritual, you may sacrifice a spell slot or prepared spell.  If you do so, the duration of the ritual's effect increases by a number of rounds equal to twice the spell's level (0th-level spells grant 1 additional round).

   Spellfused ritual: Beginning at 5th level, your blending of rituals and spells has become more pronounced.  At any time, you may sacrifice spell slots or prepared spells as a free action to automatically trigger a ritual effect that you know, but do not have charged.  You must sacrifice 2 total spell levels to trigger a least ritual, 5 total spell levels for a lesser ritual, and 8 total spell levels for a greater ritual; these levels may be sacrificed in any combination (but you may not sacrifice 0th-level spells or spell slots for this purpose).  For example, a 5th-level wizard/5th-level ritual mage could sacrifice two 1st-level prepared spells or one 2nd-level prepared spell to trigger a least ritual he knows.

   Spellbound ritual: At 10th level, you have blended your knowledge of rituals and spellcasting completely.  As a free action you can discharge a number of rituals to regain a prepared spell or spell slot that you just cast.  You must discharge a number of rituals equal to 1 + the level of the spell to be regained; the discharged rituals have no effect, and are simply lost.  You must discharge at least one least ritual to regain a spell slot of 2nd level or higher, at least one lesser ritual to regain a spell slot of 4th level or higher, at least one greater ritual to regain a spell slot of 6th level or higher, and at least one advanced ritual to regain a spell slot of 8th level or higher.
« Last Edit: April 17, 2013, 01:42:11 PM by FireInTheSky »
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Offline sirpercival

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Re: Prestige Class: Ritual Mage
« Reply #1 on: November 28, 2011, 02:12:11 PM »
Ritual Mage Ritual List

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« Last Edit: August 10, 2012, 09:30:16 AM by sirpercival »
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Offline Garryl

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Re: Prestige Class: Ritual Mage
« Reply #2 on: March 30, 2012, 04:16:07 PM »
   Ritual casting: ...
   You begin by knowing every general minor ritual; you can have a number of minor rituals equal to your spellcasting ability modifier charged at any one time.  ...
Quote
   Spellbound ritual: At 10th level, you have blended your knowledge of rituals and spellcasting completely.  As a free action you can discharge a number of rituals to regain a prepared spell or spell slot that you just cast.  You must discharge a number of rituals equal to 1 + the level of the spell to be regained; the discharged rituals have no effect, and are simply lost.

Out of combat, you can effectively cast spells without spending slots by adding 1+level minutes to the cast time. Just thought you ought to know.

I don't recall this class originally having minor rituals. Did that change in the recent edits?

Offline sirpercival

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Re: Prestige Class: Ritual Mage
« Reply #3 on: March 30, 2012, 04:20:40 PM »
Yes, I added that in most recently.  I'll edit spellbound to make it more reasonable -- minors can be used for 0-1, least for 2-3, lesser for 4-5, and greaters for 6+.

EDIT: Actually, I made it work even better.  And you can't regain 8ths or 9ths unless you take levels in a class that gives you advanced rituals.
« Last Edit: March 30, 2012, 04:25:01 PM by sirpercival »
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Offline Garryl

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Re: Prestige Class: Ritual Mage
« Reply #4 on: April 04, 2012, 09:54:28 PM »
Least Abjuration ritual is strictly outclassed by Least Deflection (a general ritual), just thought you should know.

Edit: Greater Necromancy should only give the negative levels on non-harmless spells (or just only on ones you choose), since there are actually a couple of buffing Necromancy spells that would not want that effect.

Greater Evocation should not be trapping you in a resilient sphere (can't move it, can't cast out of it, lolwut?)
« Last Edit: April 04, 2012, 10:02:29 PM by Garryl »