Author Topic: Offering Myself Up to DM  (Read 27383 times)

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #20 on: November 25, 2013, 06:25:33 PM »
Medium op, races with low La (1-2) can convert their la to rhd if you'd like, no la buy off.
So Goliath become 1 RHD Monstrous Humanoids (and I'd keep the RHD, not replace it like normal for 1 HD creatures), so I'd still start with 4 "class levels" and BAB of +4? Awesome!

Yeah, I figure that most of the low La races/templates are decent enough to convert to racial HD. It makes low levels more survivable without making la something every character wants. Barring outsider hit dice or some such, most racial HD basically turn the la into a one level class that grants some minor boons to non magical characters. The spell casting loss of one level would really be something that a caster would have to consider, while melee characters can use it to get some nice things.

Both of your builds look fine at first glance. Priest of the waste l(Sandstorm) grants a bunch of utility spells the same way clerics can spontaneously cast cure/inflict and sanctifed/vile spells.

I'd love to see an artificer in play by someone besides myself, but I don't really want more than 5 in the group. If a slot becomes open, I'll let you know.
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Offline FireInTheSky

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Re: Offering Myself Up to DM
« Reply #21 on: November 25, 2013, 09:25:43 PM »
WoW! You guys are fast! So, I'd love to play if a spot opens up. I'm thinking about playing an Artificer.
I'd love to see an artificer in play by someone besides myself, but I don't really want more than 5 in the group. If a slot becomes open, I'll let you know.
You know what, go ahead and take my spot. The next little while is starting to look a little busy for me, and I joined two other games recently anyway, so adding a third is probably not the best idea.

Offline ksbsnowowl

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Re: Offering Myself Up to DM
« Reply #22 on: November 25, 2013, 09:45:07 PM »
Since Goliath don't normally have racial HD to model after, what skills should I treat as class skills for that first HD?

For reference, they have racial abilities related to Jump and Climb, and a racial +2 bonus to Sense Motive.

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #23 on: November 25, 2013, 09:49:08 PM »
How about:

 Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), and Survival (Wis)
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Offline ksbsnowowl

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Re: Offering Myself Up to DM
« Reply #24 on: November 25, 2013, 09:51:36 PM »
How about:

 Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), and Survival (Wis)
Wow, that's an even more expansive list than I was expecting  :D

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #25 on: November 25, 2013, 09:53:23 PM »
What were you expecting? I basically just used the barbarian skill list and tweaked it to better fit the Goliath stature and life style.
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Offline VennDygrem

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Re: Offering Myself Up to DM
« Reply #26 on: November 26, 2013, 12:19:29 AM »
Ok, after some thinking and tinkering, I think I'd like to revisit either a new version of my Flamespeaker character (from the defunct Arcana Lost campaign), if the spellshaping homebrew system is allowed, or possibly my gnome Beguiler character (whom I have played in various incarnations in several campaigns, and who I tend to build with an eye toward Shadowcraft Mage). I've got a good grasp of who each character is, and both have a bunch of established background and history behind them. 

Thoughts?

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #27 on: November 26, 2013, 12:34:17 AM »
I havemt taken the time to learn the intricacies of spell shaping, but from the basics I remember and knowing how much attention that project gained, I'm going to tentatively allow it with the caveat that if I think it's getting out of hand or I deem some aspect too powerful I can break out my nerf bat alternative class features. :)

Honestly though, as long as you don't surprise me with your powerlevel we should be okay. However, just remember the silverflame may take an interest into you character as this is a campaign at least loosely related to Eberron.
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Offline VennDygrem

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Re: Offering Myself Up to DM
« Reply #28 on: November 26, 2013, 12:46:32 AM »
Well, the original character wasn't a resident of Eberron, and so I think that in transporting her to that setting, they may see her as an embodiment of the Silver Flame, especially if she tends toward Good more than evil or chaos. It also offers an added character hook which I hadn't considered, which will help me tie her into the Eberron setting even more. Score! :D

As for the power level of the class, it's basically pretty good melee damage a-la your typical blaster. It gets access to a small variety of other tricks thanks to having some limited access to other circles (like spell descriptors/subschools, or martial disciplines).

I think that anything that may seem too powerful would be easy to scale back if needed, though I doubt it'll be largely necessary. As for race, the original character was a Lesser Aasimar, but in the interest of not relying on sourcebooks from other campaign settings, I may simply stick with Human for the bonus skill points and feat, rather than just trying to squeeze every last bit of ability score by scouring race lists and just shoehorning it into the character. That extra feat can certainly come in handy regardless, and humans can exist pretty much anywhere in the campaign so that's another benefit, fluff-wise.

Offline phaedrusxy

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Re: Offering Myself Up to DM
« Reply #29 on: November 26, 2013, 10:36:39 AM »
I'd like to enter a Necropolitan (former human) Wild Reaper Druid as a backup, if anyone winds up dropping out/not playing/etc. I'd probably go the DMM (Persist) route, and throw up a Persistent Mass Lesser Vigor on everyone.
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Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #30 on: November 26, 2013, 10:39:53 AM »
If a slot becomes open, I'll send you a PM letting you know.
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Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #31 on: November 26, 2013, 10:42:54 AM »
Non-setting specific material (ex lesser planetouched) will be allowed on a case by case basis. Personally, as long as lesser is treated as a -1 la on the planetouched races and not a flat set at zero, I think it's okay. Aasimar isn't a hugely powerful race to begin with, just good stats.
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Offline Scout89

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Re: Offering Myself Up to DM
« Reply #32 on: November 26, 2013, 12:21:32 PM »
Ok, guys! I'm gonna play an Artificer. I'm thinking about a warforged that decided to create his own mechanical army using a mix of technology and magic and fond of body modifications. I'm not aiming for high optimization, but I'd love to get suggestions.

@geniussavant: can my character have pre-crafted stuff? I'm thinking of building an Arbalester homunculus with some extra HD, but, instead of it looking like in the Magic of Eberron picture, can it look like the Predator's shoulder cannon. It will have the same stats, but will look way better.
« Last Edit: November 26, 2013, 12:49:34 PM by Scout89 »
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #33 on: November 26, 2013, 01:37:35 PM »
The Arbalester pic is junk. If you read the description, it should look completely different. Once I find them, I can post some of my notes on the construct focusted builds I've made in the past. I'm on campus now, so it might be later tonight.
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Offline Scout89

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Re: Offering Myself Up to DM
« Reply #34 on: November 26, 2013, 04:21:28 PM »
Great! But can I have already crafted it?
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Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #35 on: November 26, 2013, 04:31:51 PM »
Take the xp out of your crafting pool and the cost to create from your wealth and yes.
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Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #36 on: November 26, 2013, 05:11:01 PM »
Here is a link to a thread I had opened to build an arty before. You can probably get some use out of it.

and another
« Last Edit: November 26, 2013, 05:16:26 PM by geniussavant »
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Offline Scout89

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Re: Offering Myself Up to DM
« Reply #37 on: November 26, 2013, 05:52:53 PM »
Ok, I'll spend 1250gp and 93xp for an Arbalester. I'll probably give it an extra HD for 2000gp and 160xp. BUT... What would those costs be if my character had the artisan feat that reduce 25% from the GP cost to calculate XP cost? I'm asking this because 1/25 of 1250 is 50 not 93.

And a couple more questions:

1. If I have Craft Construct, and not Craft Humonculus, can I build humonculous since they are constructs?
2. If I'm able to build an Arbalester at level 3 and have the Item Familiar feat, can I have a 3 HD Arbalester (1 base, 1 for leveling from 3rd to 4th level, and 1 extra for 2000gp an 160 xp)?
3. Lets say I get the Craft Magical Arms and Armor at level 4. Since Artificer gives it for free at a later level, what happens?
« Last Edit: November 26, 2013, 05:56:14 PM by Scout89 »
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #38 on: November 26, 2013, 06:05:06 PM »
Let me look over the crafting rules to give you a cost and get back to you on it.

1. Yes. You still need the improved humonculus feat to give the extra benefits from extra hd.

2. I assume you're using item familiar on the homunculus? I'm leery of allowing item familiar on a construct, let me reread the item familiar rules in conjunction to constructs.

3. I'll let you pick any item creation feat that you qualify for in it's place. Immproved humonculus would also be an option.


Edit: After reviewing some rules, I'm going to disallow using item familiar to improve a homunculus.

As for the cost on the arbalester, use these instead of the ones in magic of Eberron:

Market Value: 350gp(cost to build body) + 1800gp(cost of magical supplies) = 2150
Cost to Create: 2150gp(market value) - 350(cost of body) = 1800, 1800/2= 900, 900+350=1250
Xp expended : 2150/25=86.

Things get more complicated when "artisan" feats get factored in, as I'm ruling that they don't effect the cost to create the body.

With Legendary Artisan(the feat to lower XP costs) the XP expended would look like this:
XP expended: 2150-350(cost of body) = 1800(amount that Legendary Artisan effects. 1800-25% = 1350. 1350+350= 1700. 1700/25=70(final xp expenditure)

Hopefully you can follow my math.
 
« Last Edit: November 26, 2013, 07:00:32 PM by geniussavant »
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Offline geniussavant

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Re: Offering Myself Up to DM
« Reply #39 on: November 26, 2013, 06:08:15 PM »
If anyone wants to use psionics, I wouldn't mind seeing some dreamscarred press or Hyperconscious material in action. I've been meaning to playtest it in a game but haven't gotten a chance.
« Last Edit: November 26, 2013, 07:14:38 PM by geniussavant »
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