Author Topic: Holomancer [base] (Magipunk)  (Read 15450 times)

Offline Garryl

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Re: Holomancer [base] (Magipunk)
« Reply #20 on: January 17, 2012, 06:36:03 PM »
What's the range/area of Bend Light?

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #21 on: January 17, 2012, 06:37:33 PM »
What's the range/area of Bend Light?

Oops, I'll clarify.
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Offline Garryl

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Re: Holomancer [base] (Magipunk)
« Reply #22 on: January 17, 2012, 10:05:09 PM »
5 foot/level what? Radius? Square? Sandwich?

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #23 on: January 18, 2012, 08:39:11 AM »
5 foot/level what? Radius? Square? Sandwich?

Definitely sandwich.  A sandwichful of radius.
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Offline littha

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Re: Holomancer [base] (Magipunk)
« Reply #24 on: February 05, 2012, 06:34:25 PM »
Vibrant Aura has no radius.

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #25 on: February 05, 2012, 08:41:12 PM »
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Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #26 on: April 20, 2012, 08:18:56 PM »
Sculpts / Essences known is the total between the 2, correct?  Not each?

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #27 on: April 20, 2012, 08:28:03 PM »
Yes, total.
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Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #28 on: May 22, 2012, 01:01:20 AM »
For the Light Sculpts, you have Bright marked as Greater (i.e. two Greater entries and no Bright entries).

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #29 on: May 22, 2012, 07:47:09 AM »
For the Light Sculpts, you have Bright marked as Greater (i.e. two Greater entries and no Bright entries).

Fixed, thank you :)
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Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #30 on: August 12, 2012, 09:51:31 PM »
You don't mention anything about rest needed for the invocations.  I'm assuming that because they're SLAs, you don't need 8 consecutive hours of rest, correct?

Offline Garryl

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Re: Holomancer [base] (Magipunk)
« Reply #31 on: August 12, 2012, 09:52:38 PM »
What rest? They're usable at will.

Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #32 on: August 12, 2012, 10:26:42 PM »
What rest? They're usable at will.

That's what I thought.  I just wanted to be sure.

Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #33 on: October 02, 2012, 05:30:39 PM »
Can Bend Light be used to counter magical Light effects (of 1st level or lower) too?  Or only magical Darkness effects?

Offline sirpercival

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Re: Holomancer [base] (Magipunk)
« Reply #34 on: October 03, 2012, 07:52:09 AM »
Oh, hm.  I would think Light effects too, I'll make the change.
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Offline Garryl

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Re: Holomancer [base] (Magipunk)
« Reply #35 on: May 10, 2013, 02:39:12 PM »
Shadowcall should be Greater, not Lesser. It grants at will casting of a WIDE variety of 3rd-level spells as early as 6th level (only 1 level after Wizards get 3rd level spells). It's far too versatile for such a low end invocation. The open-ended nature of Shadow Conjuration also means that you'll have access to spells that function very differently when removed from the daily limit of spell slots.

On a related note, Bright Shadowcall should mimic Greater Shadow Conjuration (6th), not Shades (8th). I'm also on the fence about Bright Shadowblast mimicking Greater Shadow Evocation (7th, Evocation).

Edit: An alternative, if you want to keep the Shadow Conjuration concept as early as Lesser invocations, is just to limit the spell level copied. 1st level and lower should be fine. You could probably push it to 2nd if you wanted.
« Last Edit: May 11, 2013, 01:37:26 AM by Garryl »

Offline FireInTheSky

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Re: Holomancer [base] (Magipunk)
« Reply #36 on: August 08, 2013, 03:45:23 PM »
Prismatic Essences and Light Sculpts need equivalent spell levels for DC purposes.