Level | Base Attack Bonus | Fort Save | Will Save | Ref Save | Special |
1st | +1 | +0 | +0 | +2 | Sharpshooter Special, Synthetic Shot, Spirited |
2nd | +2 | +0 | +0 | +3 | Sniper Arts |
3rd | +3 | +1 | +1 | +3 | Sniper Arts |
4th | +4 | +1 | +1 | +4 | Spirit |
5th | +3 | +1 | +1 | +4 | Sniper Arts |
6th | +4 | +2 | +2 | +5 | Sniper Arts |
7th | +4 | +2 | +2 | +5 | Spirit |
8th | +8 | +2 | +2 | +6 | Sniper Arts |
9th | +9 | +3 | +3 | +6 | Sniper Arts |
10th | +10 | +3 | +3 | +7 | Swift Sniper, Sniper Arts, Spirit |
Quick look:You're right, fixed, also removed Synthetic Shot from table levels 2-9 since it's also supposed to be gained at every level.
Sniper Arts is missing from the table, and Sharpshooter Special is there but only on some levels. Did you mean to reverse those in the table? Sharpshooter Special shouldn't need to be there since it's every level.
Artificial Archer seems incomplete, the last sentence just cuts off. It also doesn't specify the range on the ranged form of the weapon. "Only you can use it" is redundant since all customized weapons miss wildly per the Synthetic Shot feature. As for the option itself, the first part seems like it's way more painful to use than just spending a single super upgrade point on Dynamic. I don't see the tradeoff being worth it for Arsenal melee weapons at that cost.Range of 75 mu(125 if heavy), fixed, replaced double ammo/energy cost with flat energy cost increase of +5 (if it didn't have energy cost, now it costs 5 per shot).
Real Range and Hyper Lenses seem like they'd work well together. Good classic Sniper stuff.Nice.
Custom Clip is potentially very powerful with higher level ranged heavy weapons, but I suppose that's fine.
Stratos Shot: Good for hyper-specializing on a particular weapon. This seems like it could be way too powerful for reals with lots of arsenal space and solid builtins eg. Orgone Rifle A with 15-20/x5. I would suggest limiting it to one increase of each type per weapon (multiplier and threat). When applied to Twin-Linked/X-Linked weapons, does it apply to one of them, or all?Limited it to two picks for +1 multiplier/threat.
Area Point doesn't make sense for Area (line). Does this mean the line originates from another place?Yes, it would, should be clearer now.
Synthetic Smoke: Not bad. I like utility options.It's supposed to be attacks with the weapon so it's harder to defend from, clarified. Also made it limited to 1 weapon per mecha as well as Bindings of Sacae.
Codes of Sacae is a bit odd - it defends against attacks on the weapon? So, disarms and the like?
Algorithms of Sacae: Decent backup option for a super-specialized ranged fighter.Equipped at all.
Does Brave Sniper apply when the weapon is equipped at all, or just actively being wielded?
Star Stance seems way too expensive energy-wise for what you get.Reduced to 1+actual stance level.
Legendary Sniper: Another fun one. That said, RAW if a pilot makes a headshot save by less than 10, they die for one round :PIntentional, there's no lack of examples of "X just died!" and then they start moving again a few seconds later. :p
On the whole, it feels like this is great for a few variants of ranged builds, but the fact that there are 10 levels and only 12 options means the choices become meaningless after a while, even with the repeating ones. At the same time, it's very powerful - Real can dip into this for a few levels and effectively only give up a few SP and a bonus feat or two. Overall I don't see anyone taking all ten levels, but it's a powerful option for any ranged class.I'll admit I kinda started running out of inspiration by the end. :P