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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Phantasy Star: Start of the Millenium => Topic started by: oslecamo on April 26, 2013, 05:52:44 AM

Title: Character Sheets
Post by: oslecamo on April 26, 2013, 05:52:44 AM
Interested people put your characters here.
Title: Re: Character Sheets
Post by: Anomander on April 26, 2013, 06:25:35 AM
R0S-3774 ; MIN.YUNG 旻融
The Many As One
Animated Object 9| Crossbreed 1 | Gate Guard 1 | Boss 1 | Saint 2 || Peace Princess 4 | Boss 1 | Real Pilot 1 | Conscious Android 8

Theme Song!!! (http://www.youtube.com/watch?v=hVHfXvg0Cjo)
Ambient theme song (https://www.youtube.com/watch?v=RolfCScQ7dU)

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Title: Re: Character Sheets
Post by: Clanjos on April 26, 2013, 08:38:15 AM
Shatterscale, Kobold Rogue Super Pilot (and his Mecha, SimoLeon)
Super Pilot 1//Kobold Rogue 1

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HD: 1d12+1 (13 hp)
Saves: F +1, R +6, W +1
AC: 18 (+4 dex, +1 Nat. Armor, +4 armor, -1 from vulnerable), touch 13, flat-footed 14
Initiative: +4
Speed: 30 ft
Senses: Darkvision 60
BAB/Grapple: +1/-3
Attacks: 2 claws +5 (1d3+4), 1 bite -0 (1d4+2), Silent Shot +3 (1d12)

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Note: Shatterscale is his surname.
Title: Re: Character Sheets
Post by: SorO_Lost on April 26, 2013, 10:15:53 AM

Bahamut
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Human God (http://minmaxforum.com/index.php?topic=7008.0) 14 // Real Pilot (http://minmaxforum.com/index.php?topic=7161.0) 13 / Arcane Pilot (http://minmaxforum.com/index.php?topic=7199.0) 1

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Title: Re: Character Sheets
Post by: Raineh Daze on April 26, 2013, 01:17:20 PM
Amaterasu, Mercenary Hero of the Devastation War

Statblock. (https://pastebin.com/SxwEULMk)

Animal/Half Golem Side. (https://pastebin.com/duaErtxh)

Monado Maiden Side. (https://pastebin.com/cYKtNQcB)

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Title: Re: Character Sheets
Post by: Concerned Ninja Citizen on April 26, 2013, 05:18:25 PM
Background is slightly WIP but I'm effectively ready to go.

Aden Ged

Mercane 5, (http://www.minmaxboards.com/index.php?topic=7695.msg119669#msg119669) Monster of Legend 2, (http://www.minmaxboards.com/index.php?topic=2723.0) Scholar 5, (http://www.minmaxboards.com/index.php?topic=149.0) // Divine Pilot 12 (http://www.minmaxboards.com/index.php?topic=7171.0)

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Vail Ignatius

Neutral, Human, Real Pilot 1 (http://www.minmaxboards.com/index.php?topic=7161.0) // Dragonfire Adept 1 (http://www.wizards.com/default.asp?x=dnd/ex/20060912a&page=2)

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Title: Re: Character Sheets
Post by: ketaro on April 26, 2013, 07:29:22 PM
Katherine Matr Yoshka (http://www.myth-weavers.com/sheet.html#id=181425), Pirate Hunter?

Real Pilot 13//Moon Vanguard 13

Full pic (https://image.ibb.co/h8Pbjv/45dcf2c6e6fcd9089d93b2f.jpg)

Quick Reference Combat Stats:
Normal/Without Nano Armor
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Nano Armor
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Real Robot: Wildraubtier Schnabel
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Title: Re: Character Sheets
Post by: Nanshork on April 26, 2013, 07:54:27 PM
Bartok Janos

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Title: Re: Character Sheets
Post by: Harald on April 27, 2013, 04:28:42 AM
the background is coming, as well as the Second officer stats.

The Dread Wyrm-Admiral Abraxax the Magnificient

Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0) 2 Ship Captain (http://www.minmaxboards.com/index.php?topic=7167.0)10// Pseudodragon  (http://www.minmaxboards.com/index.php?topic=2216.0)1 Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) 2 Feat rogue 2 Parangon  (http://www.minmaxboards.com/index.php?topic=4204.0)7


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HD:12 2d10+10d12+ 12*5 (X hp)
Saves: F +13 (8+5), R +21 (17+2+2), W +22 (15+7)
AC: 37 (5 Armor, 5 Natural Armor, 3 Dex, +11 monk belt +2 Size), touch 26, flat-footed 22.
DR6/ magic. Sonic & Fire Resistance 6. Fast Healing 6. SR 25.
Initiative: +3
Speed:80 ft fly speed (Good), 22 ft foot. (+50% all speed, already included).
Senses: Blindsense, Low-light Vision, Darkvision, Mindsight. Telepathy 120 ft.
BAB/Grapple:
+12/+7/+2.
Attacks:

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Title: Re: Character Sheets
Post by: Raineh Daze on April 27, 2013, 12:15:55 PM
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Title: Re: Character Sheets
Post by: Kuroimaken on April 28, 2013, 01:33:54 PM
Lieutenant Hugo Lotushand

Sheet link (http://www.myth-weavers.com/sheetview.php?sheetid=564751)

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Title: Re: Character Sheets
Post by: Scout89 on April 28, 2013, 11:10:06 PM
Private Bagra Atlib

Human Warblade 1//Real Robot 1

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(http://i1097.photobucket.com/albums/g342/brunotrodrigues/geese-howard-658_zps2bebc210.jpg)

HD: 14 (1d12+2)
Spirit Points: 6
Saves: F: +4 (2 Base + 2 Constitution) R: +4 (2 Base + 2 Dexterity) W: +0.
AC: 19 (10 Base + 4 Armour + 2 Dexterity + 3 Shield), 17 Flat-Footed, 12 Touch.
Initiative: +6 (2 Dexterity + 4 Improved Initiative)
Movement Speeds: 20' (Base 30' - 10' from armor)
BAB: +1
Attacks: Plasma Longsword: +6, 1d8+4
Full Attacks: See above.
Defences: N/A
Other: N/A

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EDIT 1: Forgot to select Spirit
Title: Re: Character Sheets
Post by: Kuroimaken on April 29, 2013, 09:00:25 AM
Sargeant Antares, "The Reaper"

Android Fighter 1//Real Robot Pilot 1 (http://www.myth-weavers.com/sheetview.php?sheetid=570616)

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Title: Re: Character Sheets
Post by: Elevevated Beat on May 03, 2013, 08:39:41 PM
Cashile “CK” Keene

Human Ranger 1 // Real Pilot 1

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Title: Re: Character Sheets
Post by: Elevevated Beat on May 07, 2013, 11:20:47 AM
Dammit. Hit quote instead of modify :banghead
Title: Re: Character Sheets
Post by: Anomander on May 18, 2013, 04:18:01 PM
Mao Minions

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Title: Re: Character Sheets
Post by: SorO_Lost on October 08, 2016, 04:10:47 PM

Bahamut's Minions
The NPCs noted below are part of Baha's primary support staff, the rest remain at a more safer base or back on Baha's home planet.


Leadership
Leadership: 35 = 14 (level) + 21 (cha)
Followers: 135/13/7/4/2/2 (cohort cap 17th).

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Mechas & Ships
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Change Log
11-13-17: Moved Saber to other post, new blank heats-type added but a little wip (mostly osl will make x3 dozen edits to class this month)
11-10-17: Saber, as a devotion target & piloting a familiar's mech is invalid, fixed her to a lv6 ship captain.
02-18-17: Split posts to make finding character sections easier.
02-06-17: Added Saber (still a little wip).
Title: Re: Character Sheets
Post by: SorO_Lost on January 01, 2017, 05:31:03 PM


Bahamut's Followers & Familiars
The NPCs noted below are part of Baha's primary support staff, the rest remain at a more safer base or back on Baha's home planet.

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Title: Re: Character Sheets
Post by: YuweaCurtis on July 09, 2017, 11:02:17 AM
Stephanie Googanheek
(https://i.imgsafe.org/80/8031983760.png)
Newearl (http://minmaxforum.com/index.php?topic=9719.0) DragonSoul Initiator (http://minmaxforum.com/index.php?topic=18105.0) 5 / God (http://minmaxforum.com/index.php?topic=7008.0) 9 // Arcane Pilot (http://minmaxforum.com/index.php?topic=7199.0) 3 / Real Robot Pilot (http://minmaxforum.com/index.php?topic=7161.0) 2 / Atriem Pilot (http://minmaxforum.com/index.php?topic=18298.0) 9
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God Slash Reference (http://minmaxforum.com/index.php?topic=1420.msg12667#msg12667)
Lightless Divine Wind Reference (http://www.giantitp.com/forums/showthread.php?256759-quot-Did-you-hear-it-The-voice-of-the-Divine-Wind-quot-3-5-Discipline-PEACH)

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Title: Re: Character Sheets
Post by: YuweaCurtis on July 09, 2017, 02:19:39 PM
Teresa
The Worst Half
Android (http://minmaxforum.com/index.php?topic=9719.0) Mythical Maid (http://minmaxforum.com/index.php?topic=16935.0) 12
(http://vignette1.wikia.nocookie.net/mahousenseinegima/images/e/ea/Chachazero.png/revision/latest?cb=20100206013426)
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Title: Re: Character Sheets
Post by: YuweaCurtis on July 10, 2017, 10:33:37 AM
R.I.N
Android (http://minmaxforum.com/index.php?topic=9719.0) Ship Captain 2 (http://minmaxforum.com/index.php?topic=7167.0) / Support Staff (http://minmaxforum.com/index.php?topic=17727.0) 10
(http://img4.wikia.nocookie.net/__cb20121013010258/loquenworld/es/images/1/1c/Rin_Kagamine.png)
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Title: Re: Character Sheets
Post by: YuweaCurtis on July 20, 2017, 11:31:01 AM
**Reserved for followers**
Title: Re: Character Sheets
Post by: YuweaCurtis on July 20, 2017, 12:24:18 PM
oops, delete this
Title: Re: Character Sheets
Post by: YuweaCurtis on August 16, 2017, 12:35:36 PM
Using this to keep notes until my full character edits are done since this is just sitting here anyways
Title: Re: Character Sheets
Post by: Nanshork on April 07, 2019, 12:36:23 PM
Damarius Whitelaw

(https://i.imgur.com/Q0h0OaN.jpg)

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Bastion Battleship
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Backstory
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Activated Neo Skill Abilities
- As an immediate action can grant 20 temp HP to self and allies within 20 mu that lasts 2 rounds. Once this duration is over it takes 1d4+1 rounds before this can be used again.

- As a swift action you can mark one target so that they must make a Will save with DC 10+1/2 character level+Cha mod or become unable to use spells/SLAs/powers/maneuvers/activated items/similar for 1 round and for the duration they take +30% damage from spells/SLAs/powers/maneuvers/activated items/similar. Even if they make the Will save, for 1 round they take a -4 penalty to CL/ML/IL/similar and take +10% damage from spells/SLAs/powers/maneuvers/activated items/similar.

- As a free action you may instantly block any attack against you even if it isn't your turn. Once used you must wait 1d4 turns before being able to use this again.


Battleship Passenger Bonuses
- All people inside the ship (including pilots of docked mechas) recover 13 HP (equal to my Pilot level) each round.

- Any friendly robot loaded inside the battleship recovers 20% of its lost HP and energy every round, and the ammo to one weapon of its choice is automatically replenished. Fully destroyed robots may be repaired with one week of work.  The ship itself may be repaired in just two weeks if reduced to 0 HP, or 20% of its max HP per hour of uninterrupted work if still at positive HP.

- Entering or exiting the ship is now a free action for other mechas, but they can only exit 1 round after entering. In addition when a mecha exits the ship, all of its movement speeds are doubled for 1 round.


Buffs
- Allies within 90 ft/mu gain +8 Hit and AC (Leader) (+4 and 40 ft/mu range from Great Commander stance)

- Allies within 60 ft/mu gain +10 (my Cha mod) to Listen, Sense Motive, and Spot checks. Dreadnought Aura

- Allies within 30 ft/mu gain DR 4/- Module

- Allies within 20 ft/mu gain Fast Healing 3 and gain Energy resistance 5 to Fire/Acid/Cold/Electricity/Sonic Both stack with existing (Neo Skill)
Title: Re: Character Sheets
Post by: Nanshork on April 07, 2019, 12:36:43 PM
The White Company

Leadership Score: 25 (Lvl + Cha mod + 2 for base of operations - 1 for moving around a lot)


Michael Fischer (Cohort)

(https://i.imgur.com/7ZXXdiG.png)

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Stragios Michael Fischer's Armored Module
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Jean Bennett (1st Distinguished Officer, Helmsman)
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Haroon Byrne (2nd Distinguished Officer, Chief Engineer)
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Followers
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Ship Capacity
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To Do:
Follower Overhaul

Quote from: Oslecamo
Let’s say a minimum of 5 people for each AI ship to form a self-sustainable crew and Damarius has the records on hand to properly organize them in synergetic teams that will work properly on their own.

With Damarius abilities, picking and organizing news crews and junior captains among his people is a possibility, and even if they may leave White Company in paper, they would remain in friendly terms and more than willing to lend a hand.

There’s roughly 400 AI active ships right now. There’s many more, but those seem to be truly lifeless hulls at the moment, they don't look like they're going anywhere fast whitout some heavy maintenance at least.

Damarius has a pool of 200 followers and Bastion’s own crew of roughly 2000.
Up to half of Bastion’s crew can be safely sent away whitout penalty. Anything below that and Damarius and Bastion will be taking a -1 penalty per 100 missing crew to all 1d20 rolls and damage rolls until you can find proper replacements, with the limit of at least 200 crew needing to remain so Bastion can work at all, at which point you’ll be taking a -8 penalty (worst case scenario you can find 100 replacements per 24 hours through the usual channels).

However most of the AI ships clearly won’t be in any hurry of risking their new crews, and they may decide to override any orders in a dangerous situation prioritize their safety as follows:

-Each AI ship that gains crew may be assigned to safer jobs like scouting and/or transport work, but will not engage in any combat, retreating automatically if attacked or meeting clearly hostile forces.
-For each ten AI ships that gain crew, one will have the jr captain able to exert some actual control as a 6th level ship captain over their vessel, and may be assigned to rougher tasks like patrolling or raiding, engaging weaker foes but the AI will still take over and retreat if they meet any kind of heavy resistance (aka anything that hurts them).
-For each one hundred AI ships that gain a crew, one will prove a particularly good result, with the officer and aides living up to their expectations, ready to serve Damarius as a 10th level ship captain, and willing to fight until destruction if needed.

Then of course any AI ships that do not get a crew now probably won’t be very happy.

Quote from: Nanshork
Okay, here is what is going down.

I need roughly 2,000 people to crew the ships (5 people per ship, roughly 400 ships).  For simplicities sake I'm just calling it 2,000.

287 crew are being given up from my two follower ships are being given up as crew for the AI ships.  1,720 crew now needed.

All 163 followers are next to be given up, mechas and leftover crew from follower ships being used for repairs and additional crew for the more badly needed ships.  1,550 crew now needed.

1,550 crew given up from Bastion.

Per Os
Quote

    Up to half of Bastion’s crew can be safely sent away without penalty. Anything below that and Damarius and Bastion will be taking a -1 penalty per 100 missing crew to all 1d20 rolls and damage rolls until you can find proper replacements, with the limit of at least 200 crew needing to remain so Bastion can work at all, at which point you’ll be taking a -8 penalty (worst case scenario you can find 100 replacements per 24 hours through the usual channels).


So Bastion is giving up 550 crew above and beyond the halfway mark so I'm either at -5 or -6 depending on how rounding goes.