Author Topic: OCC: A Nessecity  (Read 90502 times)

Offline Stratovarius

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Re: OCC: A Nessecity
« Reply #100 on: June 02, 2014, 03:44:12 PM »
Figures. Good roll on Handle Animal, iffy roll on Wild Empathy. :facepalm

Offline phaedrusxy

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Re: OCC: A Nessecity
« Reply #101 on: June 02, 2014, 08:37:35 PM »
I thought since I could "see" it before it saw us, I might get a surprise round to ready an action to charm it. If not, I'd like to change my action, as charming it after combat has started is useless. I'll change to manifesting a swift action Psychic Whip instead, and try to stun it.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline VennDygrem

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Re: OCC: A Nessecity
« Reply #102 on: June 02, 2014, 08:53:36 PM »
My ability to take this thing down without killing it is rather limited. My best bet seems to be either giving it a 10% miss chance on its attacks or a 25% chance to not act each round. Either options relies on me damaging it though, and possibly setting it on fire...

My only real non-damaging option is giving everyone a minor buff.

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #103 on: June 03, 2014, 02:04:46 AM »
The map is up.  Let me know if the character tokens are okay.

I just realized I don't know the best way to randomly determine which maneuvers are granted to me...
I have 5 readied, but 3 granted.  I guess just roll a 1d5, a 1d4, and a 1d3. Count down the list, ignoring those already chosen by the previous roll...

Offline Stratovarius

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Re: OCC: A Nessecity
« Reply #104 on: June 03, 2014, 02:30:03 AM »
Fine for me. I'll eventually get around to picking my own image, but haven't even for the char sheet yet.

Also hadn't realized Summon Desert Ally gave me constructs. Not quite as nice with Augment Summoning. Don't think I'll exactly be struggling though.

Would it be possible to take a flipped Beckon the Frozen at some point in the future? i.e. Grants fire damage and fire subtype instead of cold.
« Last Edit: June 03, 2014, 02:33:42 AM by Stratovarius »

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #105 on: June 03, 2014, 08:27:04 AM »
Excellent job.  The ape failed his save.  I'll post an update later this morning (have a busy morning ahead of me).

Stratovarius: There's no mechanical reason not to allow it.  Sure.

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #106 on: June 03, 2014, 10:54:50 AM »
Ǽlǽtan is next.  Maybe another Wild Empathy check, in combination with Phaedrus' Charm, will do the trick.

Offline Stratovarius

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Re: OCC: A Nessecity
« Reply #107 on: June 03, 2014, 12:01:46 PM »
Incoming momentarily.

Edit: I am the world's worst druid.
« Last Edit: June 03, 2014, 12:03:24 PM by Stratovarius »

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #108 on: June 03, 2014, 02:28:40 PM »
Not that it mattered in Risada's last attack, but keep in mind that restraining yourself to non-lethal damage with a normally lethal weapon imposes a -4 penalty to the attack roll.  Novihrek's +7 attack modifier for non-lethal looks suspiciously like his normal attack modifier with his deep crystal weapon.  As I said, it doesn't make a difference in this case (an 18 would still hit); just keep it in mind for the future.

Edit: I'm a moron... the -4 was counteracted by Leading the Attack...  :blush

Serafina's turn.
« Last Edit: June 03, 2014, 03:02:39 PM by ksbsnowowl »

Offline VennDygrem

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Re: OCC: A Nessecity
« Reply #109 on: June 03, 2014, 02:53:53 PM »
So, I guess we're abandoning the Charm tactic, given the attacks? >_>

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #110 on: June 03, 2014, 03:01:11 PM »
So, I guess we're abandoning the Charm tactic, given the attacks? >_>
It didn't seem to be working well enough?  Then the halfling mentioned having to kill it... That's all Thokram needed to hear.

The good news is that it now has 26 points of nonlethal damage.  That's a nice wide margin in which it will fall unconscious without dying, even if people start attacking it with lethal damage.

Offline Stratovarius

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Re: OCC: A Nessecity
« Reply #111 on: June 03, 2014, 03:30:03 PM »
So, I guess we're abandoning the Charm tactic, given the attacks? >_>

I tried. I'm just no good at it  :-\

Although my character will be perfectly happy if we manage a nonlethal solution.

Offline VennDygrem

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Re: OCC: A Nessecity
« Reply #112 on: June 03, 2014, 08:50:47 PM »
Whoops, forgot to factor my boosted Dex into my touch attack. Pretty sure I hit either way.

 ;)

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #113 on: June 03, 2014, 09:54:11 PM »
Can someone give me a simple run-down of the spell-shaping thing that Fina uses?  I'm assuming these are supernatural abilities?  I just need to know some more about it if I'm going to be DM'ing a player with it  ;)

Edit: I'm a dummy.  He linked the class in his character sheet.
Still, it sounded like this was some massive homebrew project?  Is there anything in particular I should know about it?
« Last Edit: June 03, 2014, 09:56:11 PM by ksbsnowowl »

Offline VennDygrem

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Re: OCC: A Nessecity
« Reply #114 on: June 03, 2014, 10:25:31 PM »
Think of it like smushing spellcasting into the Tome of Battle system. Formulae can do a lot of things that spells can do, but they don't last nearly as long, can't generally be boosted to such insane degrees by loopholes like spells can, and you don't learn nearly as many, nor can you have as much of a variety prepared at one time, and you generally only have access to a small number of circles (usually elementally themed, though some revolve around other themes like illusions or force magic). In exchange, your limited number of abilities are usable per encounter and have conditions that can allow you to regain them, like martial initiators can. It's best-suited to making blasters, but there are a wide variety of effects it can cover depending on your selection.

It's probably my favorite homebrew system, and if I were running a 3.5 campaign I'd seriously consider replacing regular magic with it in a custom setting. I think that's about the highest praise I can give anything.  :lmao

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #115 on: June 03, 2014, 10:49:28 PM »
Cool.  So most of the abilities are Ex or Su?  I probably won't know it well enough to notice if you use one that is a Sp (and thus subject to AoO's).

Offline VennDygrem

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Re: OCC: A Nessecity
« Reply #116 on: June 03, 2014, 11:04:53 PM »
Most of the Flamespeaker's abilities are Ex or Su. All spellshape attacks and formulae are spell-like abilities, but the Flamespeaker's Searing Touch is a melee touch attack (rather than ranged) and specifically mentions that neither the spellshape attack nor formulae shaped with it provoke AoO's. It's still subject to spell resistance, so if we come across something with that, go ahead and roll the check for it. Formulae use somatic components, and are subject to requiring concentration rolls for certain conditions such as while in a grapple or during violent weather.

Spellshape attacks are mentioned as being equal to a spell of a level equal to 1/2 (rounded down) of the spellshaper's Shaper Level (class level in a spellshaping class), minimum 1st level and maximum 9th level. It's similar in some regards to a Warlock's Eldritch Blast.

The Flamespeaker gets around some of the drawbacks of other spellshaping classes, such as not provoking AoO's, but their ability to do any kind of harm at range is limited, and all of their formulae deal fire damage unless something else in the formula specifically does a different kind. Eventually they can bypass fire resistance and part of immunity, given that it's so prevalent and they're so focused.

The full rules are in this thread.
« Last Edit: June 03, 2014, 11:10:20 PM by VennDygrem »

Offline Risada

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Re: OCC: A Nessecity
« Reply #117 on: June 03, 2014, 11:24:24 PM »
Damn... I wanted to make a snarky comment about the Dark Lanterns, but figured that a wandering kalashtar would not know much about the political affairs in Khorvaire...

Offline Stratovarius

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Re: OCC: A Nessecity
« Reply #118 on: June 04, 2014, 01:57:13 AM »
It's probably my favorite homebrew system.

:bash

(Had to).

Damn... I wanted to make a snarky comment about the Dark Lanterns, but figured that a wandering kalashtar would not know much about the political affairs in Khorvaire...

I know my character certainly doesn't have a great deal of understanding. He's been living in the middle of the Blade Desert until recently.

Offline ksbsnowowl

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Re: OCC: A Nessecity
« Reply #119 on: June 04, 2014, 02:40:20 PM »
Everyone seems to have been active in the conversation there near the end, so I'll move things along here later today.  If you have anything else you want to talk it Viorr about, now would be the time.