As a Free Action on her turn, Fina activates her Blaze, gaining +4 Dex and Cha, and DR 5/Magic for 9 rounds. Afterward, she will be fatigued until the end of the encounter.
If Fina is unable to take a 5-foot step to I10, she'll attempt to tumble there.
Tumble check (If necessary):
1d20(4)+5=9 Either way, Fina winds up in
I10.
As a standard action, Fina shapes the Smoke Cloud Formula. If her Searing Touch hits, the ape must make a Reflex save or be surrounded by thick smoke that obscures its vision (even darkvision), imposing a 10% miss chance on all attacks that it makes. In addition, each round at the beginning of its turn, the target must make a Fortitude save or be sickened for 1 round. Both effects have a DC of 17. The target must also make a Reflex save at DC 20 to avoid catching on fire. The DC to put itself out (a move action) is 17.
Touch attack:
1d20(10)+16=26Attack factors in both the bonus from Leading the Attack and from flanking with Thokram.
Damage:
4d6(4,1,2,5)=12 fire damage, and the above effects on failed saves.
HP: 29/29
Saves: F +9, R +13, W +10
AC: 24 (10 +1 Shield +6 Dex +6 Cha +1 Morale), touch 23, flat-footed 18
Speed: 40' land | Senses: Darkvision 60 ft.
Special Defenses: DR 5/Magic, Resist 10 Fire, Resist 5 Acid/Cold/Electricity, Foes who hit me with natural weapons or unarmed strikes are susceptible to my Burn ability.
Blaze: 9/9 rounds