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Messages - bhu

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14101
Uncle Kittie's Guide to the Orient / Re: Prestige Classes
« on: January 08, 2012, 10:09:14 PM »
KABUKIMONO


   
"In a quarrel, the higher voiced person will win. "

 Kabukimono were wondering gangs of Ronin who dressed in flamboyant yellow and blue clothing while wearing women's kimono's as cloaks.   Many had fancily engraved weapons, odd hairstyles, facial hair, and some even wore makeup.  They were stereotyped as violent, rude, prone to swearing and using slang.  Many Yakuza legends say the Yakuza started as protectors for the townsfolk against marauding Kabukimono who preferred to dine and dash or commit random murder (though many also believe the Kabukimono may have been the precursor to the Yakuza as well). 

BECOMING A KABUKIMONO
Being a former Samurai and a general sociopath is all that's required.

 ENTRY REQUIREMENTS
   BAB:  +6
   Feats
   Skills:  Bluff 4 ranks, Diplomacy 4 ranks, Intimidate 4 ranks, Knowledge (Local) 4 ranks, Listen 4 ranks, Sense Motive 4 ranks
   Class Abilities:  Imposing Presence (Staredown)
   Special:  Must have fled or been exiled from the service of your Lord (being exiled is far more common).  Usually for having disobeyed an order or dishonorable behavior.  Must have at least 1 level in the Samurai Class.


Class Skills
 The Kabukimono's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility & Royalty)(Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +0     +2     +2    Criminal, Ki Pool
2. +2    +0     +3     +3    Intimidating Blade
3. +3    +1     +3     +3    Connections
4. +4    +1     +4     +4    Criminal
5. +5    +1     +4     +4    Intimidating Blade
6. +6    +2     +5     +5    Connections
7. +7    +2     +5     +5    Criminal
8. +8    +2     +6     +6    Intimidating Blade
9. +9    +3     +6     +6    Connections
10.+10   +3     +7     +7   Gang Leader

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!

Ki Pool: The Kabukimono's class levels stack with his Samurai levels for purposes of determining how many times per day he can use his Ki Pool and for how many Ki Abilities he has learned. A Kabukimono may choose from the following School Ki Abilities:
 
Criminal (Ex):

Intimidating Blade (Ex):

Connections (Ex):

Gang Leader (Ex):

PLAYING A KABUKIMONO
 Samurai live a sheltered, repressed existence.  You are required to act and think and behave a certain way with no deviation.  At some point you snapped and said screw this, and decided to turn your back on not only Bushido but society itself.  You now take what you want, when you want, and kill anyone who says otherwise. 
 Combat: You don't quite have the access to the training or equipment or men you used to have, but on the plus side you have ample opportunity to test your skills daily against whomever you encounter.  You may have to since just about everyone hates you and wants you dead.
 Advancement: You may eventually become a crime lord of some sort if you can avoid capture.  At best you may become a petty warlord, but that may attract forces you can't deal with.
Resources: As you are now Ronin, you pretty much have available whatever you can take by force.  Since you travel with a gang of like minded fellows this isn't as hard as it seems so long as you don't push your luck too much by embarrassing someone with the money to swat you.

KABUKIMONO IN THE WORLD
“The inarticulate speak longest”
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

KABUKIMONO IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC KABUKIMONO

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Kabukimono gains a Bonus Feat every x levels higher than 20th

14102
September 1776 / Re: Chapter 1: Smoke on the Horizon
« on: January 08, 2012, 10:06:42 PM »
ok flay how you wanting to do this?

14103
General D&D Discussion / Ambassador and Archaeologist
« on: January 08, 2012, 06:45:52 PM »
I've been asked to do classes by this name for Maztica, but not really been given much idea what they want out of them ability wise.  Any thoughts?  I'm thinking of making the spellcasting version of the Archaeologist similar to the Archivist.

14104
Off Topic Fun / Re: Japanese magic
« on: January 08, 2012, 06:42:34 PM »
So should i do one for grappling and one for striking?  Im told earlier versions of jujutsu had more striking than modern judo, and earlier versions of karate had more grappling

14105
Board Business / Re: Old Boards
« on: January 08, 2012, 06:40:18 PM »
I have tons to move because I don't have a consolidated place to move it to yet...

I might be able to help with that once i finish helping Oslecamo

14106
the 'hippo' hides behind Cusic as a voice rings out.

"Hey you out dere round da corner!  Friend or foe?"

14107
Off Topic Fun / Re: Japanese magic
« on: January 08, 2012, 02:45:19 PM »
Sumo ?
... also known as The Big Fat Monk.

(points finger at my avatar)

Originally called SUmai.  Is listed in da PrC's

For unarmed martial arts I have jujutsu, te, and taijutsu (with sumai and tegumi for prc's).  ANything I've missed that people can think of?

Te is the term for hand.  :???

Taijutsu is literally the term for "body art/skill" (another term for martial arts with "tai" being body).

Te is an Okinawan martial art, the precursor to modern Karate.  Taijutsu is a blanket name for older martial arts that focused on striking and such, but I cant find any other name for them.  There were striking arts other than the but the neme doesn't appear to be used much whatever it is..

14108
September 1776 / Re: Chapter 1: Smoke on the Horizon
« on: January 08, 2012, 05:51:22 AM »
anyone volunteering to spare flay?

14109
Jester's Realm / Re: NPC List
« on: January 08, 2012, 05:11:48 AM »
Guild Application

Today's Date:

Your Name:

Other Names You May Be Known By (Don't lie, we'll know, and the Quartermaster will wand rape you):

Place of Residence:

Position Sought:

Available Start Date:

Education (purely for curiosity and to determine skills which may make you valuable):

Have you ever consorted with the Undead (This does not disqualify you from employment, but may require you to be looked over for possible infection by a healer)?

Have you ever consorted with Fiends or Angels, and do any of them currently have a rental contract, lien, or ownership of your soul (again this doesn't disqualify you, but we may need to have a healer give you the once over)?

Have you ever consorted with any other entities of power?

Are any Gawds currently pissed at you, or do you owe any of them favors for past help (Resurrection for example)?

Are any other powerful entities of foreign governments angry at you?

For that matter are you under contract to any foreign governments or organizations?

Have you ever been resurrected?

Have you committed any crimes (note this does not necessarily bar your employment unless you've been doing something pretty damn awful)?

Have you ever wanted to rule the world, or at least some portion of it (be honest)?

Do you have any religious beliefs?

Are you a member of any organizations, Guilds, cults, etc?

Do you have any ideologies or sexual deviations which may be a threat to the city, it's inhabitants, or reality as we know it?

Do you have any odd dietary restrictions, taboos, medical needs, or require exposure to any substances we should know of?

Are you forbidden from participating in anything, and if so why?

Are you vulnerable to mental and physical damage from anything we should know of?

Are you cursed or haunted?

Are you insane, and are you willing to submit to an examination to prove that?

Would you define yourself as Evil?

Are you the Minion of someone who would define themselves as Evil?

Have you ever been Undead or in an altered physical or mental state?

Would any of the above apply to your immediate circle of friends, coworkers, or relatives?

Do you own any magical items that may be cursed or problematical?

Same questions as all of the above, but applied to your familiar/other unspecified cohort or minion:

14110
Listne rolls of 15 or higher

(click to show/hide)

14111
Uncle Kittie's Guide to the Orient / Re: Sohei Core Class and Variants
« on: January 08, 2012, 02:19:06 AM »
I based the ability off their rumored ability to have the gods smite dead whoever attacks them.  I can change the effects or limit them more but I'd like to keep it's retaliatory nature.
Maybe limit it's use to effecting an opponent once per encounter?

14112
Off Topic Fun / Re: Awesome stuff you have to share
« on: January 08, 2012, 02:07:41 AM »
NSFW Dance?

"Greetings insane beach lady, do you have any bodily openings I might peruse?"

14113
Uncle Kittie's Unnecessary Revisions / Re: Incarnum
« on: January 08, 2012, 01:57:07 AM »
Revised  them and added Azure Greaves, Battle Helm, Grappling Gauntlets, and Riding Bracers.

Im adding Feats and racial sub levels in the posts below, is there anything you want that I dont already have?

14114
September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« on: January 08, 2012, 12:34:24 AM »
flay?

14115
Bigsley rubs his metal chin for a moment in contemplation.

(click to show/hide)

It is not a dog.  Given it's characteristics you feel certain it is not a carnivore.  It's description matches that of an animal called a 'hippo', but you have never personally seen one.

It's a very fatty animal so as far as Cusic is concerned it's extra snuggly.

Bob: "y'now Joe has records of most animals and critter beasts the city has ever encountered.  He could prolly tell you more about it.  Runs a Guild out of Joe's Used Pets in the merchant district.

Listen rolls plz

14116
Off Topic Fun / Re: Awesome stuff you have to share
« on: January 08, 2012, 12:20:20 AM »
So long as i do not screw up teh certification test i am a tax preparerer.

14117
Off Topic Fun / Re: Japanese magic
« on: January 08, 2012, 12:19:38 AM »
Sumo ?
... also known as The Big Fat Monk.

(points finger at my avatar)

Originally called SUmai.  Is listed in da PrC's

For unarmed martial arts I have jujutsu, te, and taijutsu (with sumai and tegumi for prc's).  ANything I've missed that people can think of?

14118
Gaming Advice / Re: Incarnum
« on: January 07, 2012, 01:02:00 AM »
soulmeld revision has begun

still have more options to add to soulborn (anyone want epic meldshaping?)

beginning to revise feats now

14119
Truffles continues on.

'oink?'

the critter bleats

'oink oink?'

the critter bleats again

you'd almost swear they're having a conversation

Truffles looks at you smugly

the critter tentatively approaches the party and sits down

http://www.zooborns.com/.a/6a010535647bf3970b0105367c839d970b-800wi

it even allows itself to be touched reluctantly

I'll assume this means Cusic gloms it immediately

14120
Uncle Kittie's Unnecessary Revisions / Re: Incarnum
« on: January 07, 2012, 12:37:31 AM »
Revised all of them.

Doing any better?

edit: and a massive thank you for all this!

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