Author Topic: Frenzied Mind [Prestige]  (Read 911 times)

Offline Stratovarius

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Frenzied Mind [Prestige]
« on: March 07, 2019, 08:56:24 PM »
Frenzied Mind

"Text"
– Am Shaegar, Frenzied Mind


Text

Becoming a Frenzied Mind
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Table 1: The Frenzied Mind
Hit Die: d8


Level  BAB    Ref   Fort  Will   Special Abilities           Seedcasting           Fusillades
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––-
  1    +0     +0    +2    +2     Spell Frenzy                +1 Seedcasting Level  +1 Fusilier Level
  2    +1     +0    +3    +3     Furious Charge              +1 Seedcasting Level  +1 Fusilier Level
  3    +2     +1    +3    +3     From Fury Born              +1 Seedcasting Level  +1 Fusilier Level


Class skills (2 + Int modifier per level): Athletics (Str), Craft (Int), Intimidate (Cha), Knowledge (Arcana, Nature, Religion) (Int), Perception (Wis), Spellcraft (Int)
             
Requirements:
Feats: Agreement, Mage's Fury
Skills: Knowledge (Arcana or Religion) 6, Perception 6
Spells: Able to cast spells costing 3 spell points or more
Special: Must be able to enter a Blood Frenzy

Class Fusillades
Text
  • Seedcasting: The Frenzied Mind increases all casting features as if the character had gained a level in the appropriate class at each indicated level.
  • Fusillades: The Frenzied Mind increases all martial fusillades as if the character had gained a level in the appropriate class at each indicated level.
  • Spell Frenzy (Su): A madness of rage descends on the Frenzied Mind when he enters combat, causing him to lash out almost uncontrollably at those around him. This acts as per Blood Frenzy, with the following changes. A Frenzied Mind who deals damage against a living enemy or affects a living enemy with a spell flies into a frenzy the following round. While in a frenzy, a Frenzied Mind increases the Save DC of his spells by his class level. This is in addition to the bonuses to Strength and Dexterity, and the penalty to Armor Class, all of which he still receives. If he casts a spell while in a spell frenzy, he must use Mage's Fury to increase his caster level by the maximum allowed.
  • Furious Charge (Su): There is a joy in the slaying of things. If the Frenzied Mind charges a creature while under the effect of a spell frenzy, at the end of the charge he may attack the creature with a touch attack spell instead of a physical attack. This spell does not generate an attack of opportunity. The spell point cost of the spell is reduced by 2. This cannot reduce the cost below 1.
  • From Fury Born (Ex): Willpower born of wrath can be a terrible thing to behold. Once per day, a Frenzied Mind already under the effect of a spell frenzy can choose to enter a state of furious activity. Each round, he can pay 1d8 hit points to gain an additional move action, or 3d8 to gain an additional standard action, or 5d8 to gain an additional full-round action. He may gain one extra action a round, and this ends when his spell frenzy ends.