Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 152566 times)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #860 on: February 13, 2018, 03:22:04 AM »
anyone seen ketaro or risada?

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #861 on: February 18, 2018, 08:10:27 PM »
vlad, u got knowledge: dungeoneering?

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #862 on: February 18, 2018, 08:27:21 PM »
vlad, u got knowledge: dungeoneering?

Unfortunately not, just Arcana and Architecture & Engineering.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #863 on: February 18, 2018, 08:59:46 PM »
go for architecture

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #864 on: February 18, 2018, 09:22:47 PM »
Knowledge (Architecture & Engineering)
Rolled 1d20+11 : 18 + 11, total 29
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #865 on: February 18, 2018, 10:28:05 PM »
someone has trapped the shit out of this place

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #866 on: February 19, 2018, 09:28:45 AM »
"Is anyone skilled at removing traps, or bypassing them in other ways? About the only thing I can do is use Unseen Servant, which can trip some, but it's not very good at it. If nothing else, I suppose we could roll rocks down the place."
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Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #867 on: February 19, 2018, 09:34:50 AM »
"Is anyone skilled at removing traps, or bypassing them in other ways? About the only thing I can do is use Unseen Servant, which can trip some, but it's not very good at it. If nothing else, I suppose we could roll rocks down the place."

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« Last Edit: February 19, 2018, 09:38:19 AM by Vladeshi »
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #868 on: February 19, 2018, 09:13:21 PM »
The ceiling varies, but is about 10 feet until you get down to the antechamber Henderson came from.  This tells you the traps may be set to keep people out, or that they may not work on Fiends as e set none of them off (and both Robby adn the Skelly didn't get far).

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #869 on: February 20, 2018, 08:41:36 AM »
Mustave gives Pat a wide area to work, in case he blows up, or something.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #870 on: February 25, 2018, 08:40:21 PM »
pat, u out there?

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #871 on: February 25, 2018, 09:53:30 PM »
Pat is going to start by using Super Short-wave
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channeling Orb of Fire.

Ranged Touch Attack to hit.
Rolled 1d20+8 : 18 + 8, total 26

All enemies(right now defined as all except party members, the skellies, and Old Man Henderson) within 270ft. who are hit take
Rolled 9d6 : 1, 6, 2, 6, 6, 2, 3, 6, 5, total 37
'light' damage and must make DC 23 Fort saves or be dazed for 1 round.

As a bonus Pat makes a Search check on all squares within the 270ft. radius, for traps and anything else he might notice.
Search check.
Rolled 1d20+17 : 6 + 17, total 23

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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #872 on: February 26, 2018, 09:17:17 PM »
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.

You find a total of 32 traps, some of which your spell disables.

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #873 on: February 26, 2018, 10:55:31 PM »
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.
:blush I had been under the impression that we were a little bit deeper into the dungeon then that.
Would it be fine to retroactively add them to the non-enemies list for my casting?

You find a total of 32 traps, some of which your spell disables.

Trapped the shit out of the place indeed.
Just to check, but Pat now knows where all the trap triggers are for these and which are disabled, yes?
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Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #874 on: February 27, 2018, 09:44:35 AM »
"Awesome!"

Mustave steps a few more steps back while Pat works.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #875 on: February 28, 2018, 03:31:36 AM »
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.
:blush I had been under the impression that we were a little bit deeper into the dungeon then that.
Would it be fine to retroactively add them to the non-enemies list for my casting?

You find a total of 32 traps, some of which your spell disables.

Trapped the shit out of the place indeed.
Just to check, but Pat now knows where all the trap triggers are for these and which are disabled, yes?

You can add them with no problem.    How much detail does that ability give you?

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #876 on: February 28, 2018, 06:02:44 AM »
How much detail does that ability give you?

Quote from: Super Short-wave
You can also roll fresh spot and listen checks with a bonus equal to your Int mod and make a Search check as a free action at every point of the affected area (make one single roll for all points).

As much detail as a regular search check would.
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Offline bhu

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You know which ones are left, and unfortunately most are magical in nature.


The Kobolds think this can easily be solved with 400 chickens and a long rope...

Offline RobbyPants

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Offline bhu

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soooo what are you guys doing?