Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 152552 times)

Offline bhu

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Just Morte.  Theres a lot of old skeleton remains, and in various places the compound has collapsed due to age.  You see evidence of traps everywhere though.

Offline oslecamo

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Morte picks up as many skeletons as she can safely carry and digs back to the party and kobolds to reports on her findings.


So I'm no mining specialist, but I say focus on the non-collapsed areas for now.

Offline bhu

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"Traps?"

Offline oslecamo

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"Lots."

Morte does her best to explain the positioning of the traps she saw, using her skeletons to build a dungeon map on the floor with assorted debris.

Offline bhu

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"Aw man this is gonna take a while..."

Offline bhu

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(y'all out there?)

Offline RobbyPants

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OOC: Sorry, I thought Morte and the kobolds were hashing out the traps.

"How long is 'a while'?"
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Offline bhu

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"Days.  That is some serious trap density.  Whoever did this were masters at trapmaking.  It's no wonder my people were enslaved to dig it up and disarm it.

Offline RobbyPants

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"So... time-prohibitive to do at this time?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #969 on: August 01, 2018, 12:24:10 AM »
"With excavation time added yes.  I'd say we could send the chikins but I think they could bluff their way through the traps through sheer force of hate."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #970 on: August 01, 2018, 08:47:23 AM »
"Sooo... check out a different route?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #971 on: August 05, 2018, 09:52:24 PM »
"We haven't excavated much before you released us.  The other dig sites weren't trapped as bad as Mr. Henderson's...er, living quarters."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #972 on: August 06, 2018, 08:45:39 AM »
OOC: It's probably been six months + IRL time since we agreed to the mission, so I don't remember what we were doing down here. So far as I remember, we rescued kobolds, then we came back to look for stuff?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #973 on: August 06, 2018, 06:50:57 PM »
You were to rescue Kobolds and made a quickie side deal to check the place out so they could make it a new home for their people (ie kill any possible remaining guard monsters and keep what loot you could find)  You and Morte (I think) also have guns to pick up.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #974 on: August 07, 2018, 09:24:34 AM »
So, if it will take days to clear the traps here, I suppose we should move on to inspect a new area. We can always come back to guard them as they clear traps, if needed.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #975 on: August 08, 2018, 12:46:14 AM »
(that ok with everyone?)

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #976 on: August 08, 2018, 05:47:14 AM »
Sure, anything to avoid extra hard work.

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #977 on: August 08, 2018, 09:23:02 AM »
"Lets go check out the next area. Preferably skeletons-first. Morte?"
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Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #978 on: August 12, 2018, 04:54:24 AM »
314th Doll regiment, move out single line formation!

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #979 on: August 12, 2018, 04:13:47 PM »
You get to the new dig, which is a gate to an underground facility much like the last one.  It is not lit,,, and there is a slightly stinky wind coming from it.