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Creative Corner => Arhosa => Campaign Settings and World-Building => Homebrew and House Rules (D&D) => The Scrolls of Lost Magic => Topic started by: Stratovarius on October 15, 2015, 07:10:22 AM

Title: Threshold Feats
Post by: Stratovarius on October 15, 2015, 07:10:22 AM
Feats

General Feats

Betwixt Worlds
Prerequisites: Able to use thresholds, Thresholder level 3rd
Benefit: Whenever your personal reality is below 100%, you gain concealment equal the amount it is below 100%. So a character with 80% reality would have 20% concealment.

Enlarged Presence
Prerequisites: Able to use thresholds
Benefit: Reality is a funny thing, changeable at the whim of those who know it best. As an immediate action, you may increase your own reality by taking a penalty on your rolls. For every 10% you increase your reality, you take a -1 penalty to all dice rolls (including damage) and saving throw DCs of your thresholds and abilities. This benefit and reduction both remain until the end of your next round.

Fade Away
Prerequisites: Able to use thresholds
Benefit: When you are reduced below 0 hit points for the first time each day, you recover one quarter of your total hit points and become incorporeal for two rounds.

Reduce and Reuse
Prerequisites: Able to use thresholds
Benefit: Reality is a funny thing, changeable at the whim of those who know it best. As an immediate action, you may reduce your own reality to gain a bonus on any dice roll. For every 10% you reduce your reality, you gain a +1 bonus on that roll. This reduction remains until the end of your next round.

Simply Not There
Prerequisites: Fade Away
Benefit: Whenever you are incorporeal, you can look through all natural walls and earth as if was transparent. Unnatural walls and obstacles, such as those created by magic, still prevent vision. This only provides line of sight, it does not grant line of effect.

Upon a Whim
Prerequisites: Fade Away
Benefit: Whenever your personal reality is below 100%, you may choose to spend a move action to become incorporeal for one round.

Threshold Feats

Betwixt and Between [Threshold]
Prerequisites: Able to use thresholds, 1st level only
Benefit: The border regions, between what is real and what is not, is your home, your comfort, and your curse. Increase your maximum threshold capacity by one per character level. You are permanently 80% real (no effect can raise you above that total).

Chill of Reality [Threshold]
Prerequisites: Able to use gap thresholds
Benefit: Enemies dealt damage by a gap threshold must make a Fortitude save of 10 + 1/2 character level + Intelligence modifier or be slowed for one round. If the gap is 80% real or more, the save is against paralysis.

Empower Gap [Threshold]
Prerequisites: Able to use at least two 2nd level gap thresholds
Benefit: By applying two increases as part of casting the threshold, you can empower it, as per empower spell.

Here and Now [Threshold]
Prerequisites: Never Quite There class feature
Benefit: You may add 10% reality to one threshold as part of the action of casting that threshold. For as long as that threshold is active, you forgo the benefits of Never Quite There.

Reality Shatter [Threshold]
Prerequisites: Able to use at least two 3rd level gap thresholds, BAB +6, Reality Wound
Benefit: On the first attack of each round, if you successfully strike an opponent, they must make a Fortitude save of 10 + 1/2 character level + Intelligence modifier or lose 20% of their reality for one hour. This stacks with itself and other reality penalties. This replaces Reality Wound.

Reality Twist [Threshold]
Prerequisites: Able to use 2nd level thresholds
Benefit: When you create a threshold, all creatures within a 5 ft radius have their reality reduced by 5% per level of the threshold (creatures and objects are normally at 100% reality). You can target your space (it does not affect you), adjacent to you, or in the space of or adjacent to your target (if any). The reality reduction applies before the threshold is resolved. The effect lasts for 1 round. Any creature you summon with the threshold is immune to the effect. Affected creatures gain a Fortitude save of 10 + 1/2 character level + Intelligence modifier to resist.

Reality Wound [Threshold]
Prerequisites: Able to use at least two 2nd level gap thresholds, BAB +3
Benefit: On the first attack of each round, if you successfully strike an opponent, they must make a Fortitude save of 10 + 1/2 character level + Intelligence modifier or lose 10% of their reality for one hour. This stacks with itself and other reality penalties.

Shadow Upon the Threshold [Threshold]
Prerequisites: Able to use shadow and phantasm thresholds
Benefit: As part of the process of casting a shadowborn threshold, the thresholder can cast a phantasm threshold with an area. That threshold becomes centred on the creature created by the shadowborn threshold, and ends if the shadowborn creature is destroyed. The phantasm threshold can not be affected by any increases, and must have a casting time equal to or less than the shadowborn threshold.

Racial Feats




Archived Feats

Doubled Energy [Threshold]
Prerequisites: Able to use 3rd level thresholds
Benefit: When applying the effects of an increase, you may apply the increase a second time. If you do, double the benefits the increase grants.
Normal: You cannot apply the benefits from an increase more than once.