Author Topic: [Skill] Hypnosis  (Read 1470 times)

Offline Skyrock

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[Skill] Hypnosis
« on: November 03, 2018, 04:00:36 PM »
Hypnosis (Cha, trained only)
You have studied the hidden workings of the human mind and can unlock its secrets.

Check: You can use hypnosis to induce a deep, calming trance in your subject. The effects of a hypnotic trance are identical to those created by the Hypnotism spell.

Unlike the spell, the skill allows you to hypnotize only one target at a time, but ignores HD. The attempt to use hypnosis requires a full-round action. If the target is unwilling, you must first succeed at a Bluff check to disguise your intent.

A Hypnosis check is opposed by the target's Will save. Loud or distracting surroundings grant a +2 circumstance modifier to the target's Will save. Willing targets can voluntarily choose not to make their saving throw.

Once the target is hypnotized, you can either plant a Suggestion or aid the recovery of a target who suffers from the effects of a failed Madness save. The latter option is detailed under "Recovering from Madness" in Ravenloft PHB 3.5, p.88f.

Retry: A successful Will Save makes an unwilling target immune to your hypnosis attempts for 24 hours. If attempting to hypnotize a willing target, you may retry freely. Retries are a vital component in the process of helping targets recover from Madness effects, in fact.

Special: You can use Hypnosis in place of Autohypnosis, at a -5 penalty.

Synergy Bonuses:
  • If you have 5 or more ranks in Hypnosis, you get a +2 bonus on Autohypnosis checks.
  • If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on Hypnosis checks.
  • If you have 5 or more ranks in Concentration, you get a +2 bonus on Hypnosis checks.
Base Classes that gain Hypnosis as a class skill:
Adept, Bard, Beguiler, Cleric, Dragon Shaman, Druid, Favoured Soul, Gleaner, Healer, Lurk, Monk, Prophet, Psion, Psychic Rogue, Shaman, Sorcerer, Spirit Shaman, Warlock, Wilder, Wizard