Hypnosis (Cha, trained only)You have studied the hidden workings of the human mind and can unlock its secrets.
Check: You can use hypnosis to induce a deep, calming trance in your subject. The effects of a hypnotic trance are identical to those created by the
Hypnotism spell.
Unlike the spell, the skill allows you to hypnotize only one target at a time, but ignores HD. The attempt to use hypnosis requires a full-round action. If the target is unwilling, you must first succeed at a Bluff check to disguise your intent.
A Hypnosis check is opposed by the target's Will save. Loud or distracting surroundings grant a +2 circumstance modifier to the target's Will save. Willing targets can voluntarily choose not to make their saving throw.
Once the target is hypnotized, you can either plant a
Suggestion or aid the recovery of a target who suffers from the effects of a failed Madness save. The latter option is detailed under "Recovering from Madness" in Ravenloft PHB 3.5, p.88f.
Retry: A successful Will Save makes an unwilling target immune to your hypnosis attempts for 24 hours. If attempting to hypnotize a willing target, you may retry freely. Retries are a vital component in the process of helping targets recover from Madness effects, in fact.
Special: You can use Hypnosis in place of Autohypnosis, at a -5 penalty.
Synergy Bonuses:
- If you have 5 or more ranks in Hypnosis, you get a +2 bonus on Autohypnosis checks.
- If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on Hypnosis checks.
- If you have 5 or more ranks in Concentration, you get a +2 bonus on Hypnosis checks.
Base Classes that gain Hypnosis as a class skill:Adept, Bard, Beguiler, Cleric, Dragon Shaman, Druid, Favoured Soul, Gleaner, Healer, Lurk, Monk, Prophet, Psion, Psychic Rogue, Shaman, Sorcerer, Spirit Shaman, Warlock, Wilder, Wizard