Author Topic: [WarCraft] Character Chassis & Ability Usage  (Read 1548 times)

Offline RedWarlock

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[WarCraft] Character Chassis & Ability Usage
« on: September 12, 2013, 05:59:12 AM »
All characters, regardless of race or class, start with the following stats and attribute contributions:

Health Points: Equal to Con score.
Fortitude: Str bonus.
Reflex: Dex bonus.
Perception: Wis bonus.
Will: Cha bonus.
Skill Points: Equal to Int score. (Can be spent on anything up to 2 skill points in cost.)
Melee/Thrown Attack: Dex bonus to hit, Str bonus to damage per hand (1H weapons x1, 2H weapons x2).
Ranged Projectile Attack: Wis bonus to hit, Int bonus to damage per hand  (1H weapons x1, 2H weapons x2).

This is considered the Commoner starting point.

From this basis, the player then get one free first level to buy. (I'm split between just giving it to them, or adopting a favored class mechanic that decreases the first level's XP cost to 0.)

LevelXP CostFeatsAttributes
11,000Feat-Base Class
22,000-One Att +1-
33,000Feat--
44,000-One Att +1-
55,000Feat--
66,000-One Att +1-
77,000Feat--
88,000-One Att +1-
99,000Feat--
1010,000-One Att +1-
1111,000FeatAll Atts +1Hero Class
1212,000-One Att +1-
1313,000Feat--
1414,000-One Att +1-
1515,000Feat--
1616,000-One Att +1-
1717,000Feat--
1818,000-One Att +1-
1919,000Feat--
2020,000-One Att +1-

  • Level: There are two concepts of level, Class level, and Character level. Early on, character level is equal to their highest base class level, each of which is counted separately. A character can be a 5th level Rogue and a 2nd level Warrior, resulting in being a 5th level character overall. Once a character has achieved 10th level in a base class, they can then take levels in any Hero class for which they qualify. Thereafter, their character level is equal to their highest Hero class level + 10.
  • XP Cost: Per class level. Each class level is purchased independently.
  • Feats: Every odd character level, the character gains a feat.
  • Attributes: Every even character level, the character can increase any one attribute score by 1 point, but coupled with class-based increases, cannot devote more than one-half of all attribute improvements, rounded up, to a single attribute score. At 11th level, all six attribute scores increase by a point each.

Every time a character gains a new character level, they gain 5 health points, modified by their Con mod, and 3 skill points, modified by their Int mod. These skill points can be applied to any skill that isn't already at max ranks for their character or class levels. (Maximum ranks is equal to class level for any class skill, or one-half character level for any non-class skills.) Modifications to Con and Int apply retroactively for these points.

In addition, when a character attains a new class level, whether it improves the character level or not, they gain additional SP, (potentially) additional HP, and class features as described that class's description. These additional benefits make multiclassing useful even late in the game.
« Last Edit: September 26, 2013, 02:31:22 AM by RedWarlock »
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