And all the normal chargen from FoPP, item rules, etc? Are we on the Wish economy?Yes, but for totally different reasons. :D
:ninjaAnd all the normal chargen from FoPP, item rules, etc? Are we on the Wish economy?Yes, but for totally different reasons. :D
Timeless is OK as-is. So is Stealth Magic. I don't like the 3rd level ability of Bottomless Magic. That basically gives you your full spell slot capacity for every fight, as long as you have a bit of time between to replenish them. If I wanted to use a recharge magic variant, I would. :PPerfect.
If we limit that to 1x/day period (instead of unlimited times per day, as it sounds like it is right now), I'm OK with the feat.
Alternatively, you could exchange that for a Reserve feat-like function.Honestly Bottomless Magic is less interesting to me than the other two. I'm not gonna sweat it. :) I really like the free extend and silent.
And all the normal chargen from FoPP, item rules, etc? Are we on the Wish economy?Yes, but for totally different reasons. :D
How are you handling scroll costs for purposes of having scribed additional spells into a spellbook? Specifically, the cost of practically any scroll is well under the minor item threshold, making it practically free. Moreover, since the scrolls can be accessed with a wish, archivists could access a fairly eclectic range of divine scrolls (you know, off-list stuff).I'm fine with you knowing just about any spells you want, in general. If it actually appears on a divine spell list, it should be available. Rare/special "tricks" like divine bards might not be, unless there is some plausible explanation that you want to write into your backstory (or for the Exiled group in general). Particularly broken things I might veto individually, like maybe that crazy Slime Wave spell from Masters of the Wild that does Con damage to an area, and does more to larger creatures... Things like Kelpstrand will have their DCs changed to the normal formula we're using for everything (10+1/2 ECL + casting stat), or will at least be modified to work like something more reasonable (like say Evard's Black Tentacles).
If you just want me to be reasonable about it, give me a general idea of what you would consider reasonable, and if you don't want to worry about an archivist with spells from five different spell lists then let me know and I'll avoid it entirely.
Finally, are there any prestige classes that I should avoid? The overall power level seems fairly high in here (as usual for Tome games) but I've been having some trouble with option overload and am trying to narrow down ideas.
Wish/item access will basically be via "DM fiat". You guys are the cream of the crop of "La Resistance", and they'll just supply you with what you need/request (within reason, i.e. according to the magic item chart :P ). I'd rather not actually do the cheesiness of chain-binding genies... even if it is theoretically possible.And all the normal chargen from FoPP, item rules, etc? Are we on the Wish economy?Yes, but for totally different reasons. :D
Planar Binding accesses the Wish economy via Efreets, right? My character can do that at our current level.
I wasn't planning to actually do it in game but it could serve as a pretext for our WE access if we needed one...
Spell list wise, I think the only limit was no bargain hunting (that is, no getting spells at artificially low levels via obscure lists like Trapsmith for lv1 Haste.)
Phae, how do you feel about this feat (http://dnd-wiki.org/wiki/Summon_the_Legion_(3.5e_Feat))? I'm not interested in the followers at this point.I think it needs to be toned down...
Phae, how do you feel about this feat (http://dnd-wiki.org/wiki/Summon_the_Legion_(3.5e_Feat))? I'm not interested in the followers at this point.Yeah, I guess that would be OK... /sigh :P
Since this is kind of like a combination of the Summon Elemental reserve feat and Leadership, let's just make it more explicitly like that. To summon a creature using this, you need to have an available spellslot of at least half their CR (rounded up).
Also, due to the altered cosmology of this game, creatures from the outer planes won't generally be available, unless they could be plausibly found on the material, inner, or transitive planes. However, since we're not using LA, let's use either Oslecamo's monster classes, or CR in the case of where one doesn't exist (with adjustments to be made for problematic creatures as needed).
Sound reasonable? It's still pretty nuts... It basically turns you into the Angel Summoner (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDEQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzFuMpYTyRjw&ei=ljERUdPXGYrx0wGEr4GQDA&usg=AFQjCNF60Iqk515ecIQlBfAovL5pMNFcrA&bvm=bv.41867550,d.dmQ)... for the price of a feat. :P I'm tempted to make you spend the spellslot used to summon your cohort... This is still a great feat, even with that "limitation"...
I wasn't thinking you'd need to specifically know SM IV (or higher) to summon a CR 8 cohort (for example). Just burn a 4th level slot. So my idea is to basically make this more like the druid's spontaneous summoning + Leadership, rather than a reserve feat.Phae, how do you feel about this feat (http://dnd-wiki.org/wiki/Summon_the_Legion_(3.5e_Feat))? I'm not interested in the followers at this point.Yeah, I guess that would be OK... /sigh :P
Since this is kind of like a combination of the Summon Elemental reserve feat and Leadership, let's just make it more explicitly like that. To summon a creature using this, you need to have an available spellslot of at least half their CR (rounded up).
Also, due to the altered cosmology of this game, creatures from the outer planes won't generally be available, unless they could be plausibly found on the material, inner, or transitive planes. However, since we're not using LA, let's use either Oslecamo's monster classes, or CR in the case of where one doesn't exist (with adjustments to be made for problematic creatures as needed).
Sound reasonable? It's still pretty nuts... It basically turns you into the Angel Summoner (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDEQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzFuMpYTyRjw&ei=ljERUdPXGYrx0wGEr4GQDA&usg=AFQjCNF60Iqk515ecIQlBfAovL5pMNFcrA&bvm=bv.41867550,d.dmQ)... for the price of a feat. :P I'm tempted to make you spend the spellslot used to summon your cohort... This is still a great feat, even with that "limitation"...
OK, so I'm not sure how this will work. I can cast 5th-level spells, but I only know SM I and III. I was going to build a specific cohort and then use the calling thing to keep us together if we get separated... I'm not trying to be the Angel Summoner (nor the BMX bandit), but I figured that feat was more interesting than taking 3.5 Leadership. I was figuring to do an inner-planes planetouched of some kind, then straight into Powerbard.
Oooh, ok.If you want to give up followers and instead have multiple cohorts for this, we can say you get a number equal to your unmodified charisma modifier, as the tome undead creation feats do, I guess...
So does that mean I get to make a couple different cohort versions? And then call them as necessary? :D :D :D
Sounds perfect. That lets me try out a few different things at different times.Oooh, ok.If you want to give up followers and instead have multiple cohorts for this, we can say you get a number equal to your unmodified charisma modifier, as the tome undead creation feats do, I guess...
So does that mean I get to make a couple different cohort versions? And then call them as necessary? :D :D :D
Still let's limit it to one at a time, though.
Just what you need: an excuse to build more characters. :PSounds perfect. That lets me try out a few different things at different times.Oooh, ok.If you want to give up followers and instead have multiple cohorts for this, we can say you get a number equal to your unmodified charisma modifier, as the tome undead creation feats do, I guess...
So does that mean I get to make a couple different cohort versions? And then call them as necessary? :D :D :D
Still let's limit it to one at a time, though.
Well, yes. The problem is that I never get to use all the ideas I have. This should (at least partially) help with that.Just what you need: an excuse to build more characters. :PSounds perfect. That lets me try out a few different things at different times.Oooh, ok.If you want to give up followers and instead have multiple cohorts for this, we can say you get a number equal to your unmodified charisma modifier, as the tome undead creation feats do, I guess...
So does that mean I get to make a couple different cohort versions? And then call them as necessary? :D :D :D
Still let's limit it to one at a time, though.
How relevant is Lucid Dreaming and its associated mechanics going to be to this campaign? It seems to be an integral part of the FoPP campaign but will this be similar?Not for what I have planned at the moment, but of course feel free to use it if you want. :P
How relevant is Lucid Dreaming and its associated mechanics going to be to this campaign? It seems to be an integral part of the FoPP campaign but will this be similar?Not for what I have planned at the moment, but of course feel free to use it if you want. :P
Are item familiars allowed? If so, are they allowed to grant an insight bonus to a skill (since the bonus is untyped as written)?I think that should be OK.
Noticing some weird aspects of the houserules. Specifically, the changes to bonus stacking seem to make party buffing a much weaker option for full casters, since a lot of the good party buffs rely on stacking luck and other bonuses (clerics, looking at you), while most self-buffing and offensive strategies do not rely on this. Intended?Yes and no. Yes in that I intended to nerf the ability to stack a dozen weak buffs to get a gigantic overall effect. No in that I don't want to specifically nerf party bufffing over self-buffing (and is that really the case? I also made the modified polymorph spell chain all castable on party mates).
Anyway, was thinking a very party-buff-focused archivist build with an inbuffatrix cohort, but am probably going to have to rethink that.I don't see why that still won't work, really (focusing on party-buffing, anyway). What specifically do my houserules mess up that you planned to use?
Yes, the Extractor should work fine. I like the class (of course... :P ), and I can certainly find ways to use it in the plot.How relevant is Lucid Dreaming and its associated mechanics going to be to this campaign? It seems to be an integral part of the FoPP campaign but will this be similar?Not for what I have planned at the moment, but of course feel free to use it if you want. :P
I ask because I've been thinking about alternate character options. I love the Historian class but in order for me to play one in this game, the port needs finishing and that's a significant amount of work for SirP, the busiest guy on the forum. I really don't want to either put more stress on him or delay the game because I'm insisting on playing something that's not ready.
So in looking for the current GitP contest chat thread in order to comment on the Astronomer, I ran across the Extractor (http://www.giantitp.com/forums/showthread.php?p=14312272), a class so made of awesome I am convinced it caused severe awesome shortages.
It uses the Lucid Dreaming system, hence my question.
Even if that's not going to be a focus of the campaign I might still be interested in switching to Extractor if that's something that works with the game and the party.
Cool. I'll start building one and see if it grabs me then. Race probably Azurin + Lesser Bytopian from that ever popular set of planetouched templates.That's fine. By the way, did you see my Mindpirate (http://www.minmaxboards.com/index.php?topic=6900.0) class? And Awakened Dreamer (http://www.minmaxboards.com/index.php?topic=7281.0) PrC? :P
Abilities thus:(click to show/hide)
I think that should be OK.
Yes and no. Yes in that I intended to nerf the ability to stack a dozen weak buffs to get a gigantic overall effect. No in that I don't want to specifically nerf party bufffing over self-buffing (and is that really the case? I also made the modified polymorph spell chain all castable on party mates).
Anyway, was thinking a very party-buff-focused archivist build with an inbuffatrix cohort, but am probably going to have to rethink that.I don't see why that still won't work, really (focusing on party-buffing, anyway). What specifically do my houserules mess up that you planned to use?[/quote]
I'm so glad that I'll get to see Extractor taken through its paces!!
Speaking of which, are any of you planning on casting short-duration buffs that would benefit from being persisted?
So I've written a background for an Extractor character (cunningly hidden in my character sheet post.) Nothing it should be taken as truth necessarily. That's what my character thinks. He is definitely wrong about some of it....Where? All I see is the Historian.
Speaking of Meldshapers, how will Soulmelds interact with the item attunement rules?Honestly... I don't know enough about them to know if that will be a problem or not. For now, we'll say they don't take up a slot (because I doubt it will be a problem, considering the guys you'll be fighting with/against :P ).
Under the normal slot system a Soulmeld bound to a chakra occupies an item slot preventing its use. The obvious analogue under your system is to make a bound Soulmeld count as an attuned item but I'd really prefer we didn't do that. The number of slots is higher than the attuned item limit and the nature of your item system makes attunements much more valuable than slots in the traditional system. Doing it that way would be a significant power hit to meldshapers and they weren't above tier 3 to begin with.
Honestly, I'd like to just kinda ignore that aspect of Chakra Binds. The idea of Soulmelds being like magic items is interesting fluff wise and I'll probably observe it in the "well I wear this magic item in ring form instead of belt form because I shape this sash around my waist" way but I don't think there's a need for mechanical enforcement of that concept.
What are your thoughts on this?
Honestly... I don't know enough about them to know if that will be a problem or not. For now, we'll say they don't take up a slot (because I doubt it will be a problem, considering the guys you'll be fighting with/against :P ).
So I've written a background for an Extractor character (cunningly hidden in my character sheet post.) Nothing it should be taken as truth necessarily. That's what my character thinks. He is definitely wrong about some of it....Where? All I see is the Historian.
Level | Range (http://www.dandwiki.com/wiki/SRD:Range_%28Spell_Descriptor%29) | Spell | |
1st | Personal | Cure Minor Wounds | |
3rd | Touch | Cure Light Wounds | |
5th | Close | Cure Serious Wounds | |
7th | Close, no Line of Effect required | Cure Critical Wounds | |
9th | Medium | Heal | |
11th | Medium, no Line of Effect required | Mass Heal (http://www.dandwiki.com/wiki/SRD:Mass_Heal), 1 creature/Level | |
13th | Long | Raise Dead | |
15th | Long, no Line of Effect required | Mass Raise Dead, 1 creature/Level | |
17th | Unlimited | Resurrection | |
19th | Unlimited, no Line of Effect required | Mass Resurrection, 1 creature/Level | |
20th | Any Plane, no Line of Effect required | True Resurrection | |
The movie Primer is available on Netflix... and all of you should go watch it. :DWell... crap.
You'll probably want this webpage (http://qntm.org/primer) afterwards, also. :PThe movie Primer is available on Netflix... and all of you should go watch it. :DWell... crap.
For the Wave of Healing... that's a bit stronger than I'd like. :P Marlowe can "cast" Heal, but he can only do a couple in-combat before having to recharge his Potential (which takes a full-round action). And it's a standard action for him, so it's taking up significant action resources. I'm not opposed to a similar item that's toned down, though. I'm off to see Django Unchained. I'll post more later if I have further ideas.
Level | Range (http://www.dandwiki.com/wiki/SRD:Range_%28Spell_Descriptor%29) | Power: Spell | |
1st | Personal | Lesser Power: Cure Minor Wounds | |
2nd | Personal | Lesser Power: Delay Poison | |
3rd | Touch | Lesser Power: Cure Light Wounds | |
4th | Touch | Lesser Power: Lesser Restoration, and lower powers upgraded to Touch | |
5th | Close | Lesser Power: Cure Serious Wounds | |
6th | Close | Lesser Power: Remove Blindness/Deafness/Disease, and lower powers upgraded to Close | |
7th | Close, no Line of Effect required | Lesser Power: Cure Critical Wounds | |
8th | Close, no Line of Effect required | Lesser Power: Death Ward/Neutralize Poison, and lower powers upgraded to Close, no Line of Effect required | |
9th | Medium | Intermediate Power: Heal | |
10th | Medium | Intermediate Power: Restoration/Break Enchantment, and lower powers upgraded to Medium | |
11th | Medium, no Line of Effect required | Intermediate Power: Mass Heal (http://www.dandwiki.com/wiki/SRD:Mass_Heal), 1 creature/Level | |
12th | Medium, no Line of Effect required | Intermediate Power: Contingency may be applied to powers for self and others, and lower powers upgraded to Medium, no Line of Effect required | |
13th | Long | Intermediate Power: Raise Dead | |
14th | Long | Intermediate Power: Greater Restoration, and lower powers upgraded to Long | |
15th | Long, no Line of Effect required | Intermediate Power: Mass Raise Dead, 1 creature/Level | |
16th | Long, no Line of Effect required | Intermediate Power: Regeneration, and lower powers upgraded to Long, no Line of Effect required | |
17th | Unlimited | Greater Power: Resurrection | |
18th | Unlimited | Greater Power: Chain Contingency may be applied to powers for self and others, and lower powers upgraded to Unlimited | |
19th | Unlimited, no Line of Effect required | Greater Power: Mass Resurrection, 1 creature/Level | |
20th | Any Plane, no Line of Effect required | Greater Power: True Resurrection, and lower powers upgraded to Any Plane, no Line of Effect required | |
Legendary Wrangler 4 + Gossamer Spool 11 concerns me a bit. Although I doubt you guys will face many psionic enemies (you're basically on the psionic "team"), it would mean that you'd have a ranged touch attack that could incapacitate manifesters unless they succeed on a concentration check (to manifest while entangled) and a difficult manifester level check. Otherwise, they'd be screwed. I kind of like the idea, though... and I guess you are using up a feat + magic item slot for it. Other than that, I think that item looks OK for a start. I'm not sure how to price it, though. :p
So you'd have to incapacitate them somehow, and tie them up? That would be fine. Hell, it would be fine if they just can't manifest, period (or cast spells for that matter). If they got incapacitated, then you could (presumably) just as easily have killed them. So this effect basically becomes a plot device or something similar (capture but not kill the X).Legendary Wrangler 4 + Gossamer Spool 11 concerns me a bit. Although I doubt you guys will face many psionic enemies (you're basically on the psionic "team"), it would mean that you'd have a ranged touch attack that could incapacitate manifesters unless they succeed on a concentration check (to manifest while entangled) and a difficult manifester level check. Otherwise, they'd be screwed. I kind of like the idea, though... and I guess you are using up a feat + magic item slot for it. Other than that, I think that item looks OK for a start. I'm not sure how to price it, though. :p
I had actually intended for the lv 11 ability to function on people "bound" (as in "tied up") with the rope out of combat rather than people entangled in combat. Basically, I wanted to make tying up a manifester work the same way as tying up a spellcaster. However, in retrospect my wording would apply to entangled opponents.
What if I removed the "highest mental ability mod" part from the save and and made it "11+ owners HD" instead? That way it'd only cancel manifesting about 50% of the time instead of most of the time.
How about both? Entangled manifesters get a check against 11+ owners HD and tied up incapacitated manifesters are shut down entirely.Nah, I think that's fine.
Is that too much for one ability?
How does your multiclassing system interact with Martial adepts?I added this clause a while back to make it so that they'd be the same:
That is, does a Warblade 2, Something 8 differ from a Something 8, Warblade 2 and, if so, how?
Martial Adepts may retrain any and all of their maneuvers known at each level. Also, all prereqs are removed from maneuvers except initiator level (in a class which has access to that discipline).
copying over from here (http://www.minmaxboards.com/index.php?topic=729.0) but mostly the same as here (http://www.minmaxboards.com/index.php?topic=729.0)
Whoops. :blush I think the first link was supposed to be to the RoC forum...copying over from here (http://www.minmaxboards.com/index.php?topic=729.0) but mostly the same as here (http://www.minmaxboards.com/index.php?topic=729.0)
Those 2 links are the same.
Phae, are you cool with custom runestaves?Sure
It's hilarious, but too powerful for a trait, I think. It could work as a feat maybe, with reduced or dropped penalties.
Dragonwrought (Ex): A kobold scaleshaper gains Dragonwrought as a bonus feat, even if he does not meet the prerequisites. (This feat does not allow him to count as a true dragon.) In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses. For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.
Those things are all fine. I remember really liking the Nomad class, but I don't really remember how it works, now. :D I've always loved ranger/wanderer kinds of characters, though. Even when I played MMORPGs, I was more excited about exploring new areas than fighting. :P'Nomad' is probably kind of a misnomer - I wrote it as a pseudo-swordsage replacement, so the class abilities are very much about maneuver combos. One day I plan to run one with Garryl's Sublime Tapestry discipline and see what happens. Still, though, it can definitely be the wandering sword mystic pretty well.
FitS - what are your difficulties with the scaleshaper? Feat options? What bookkeeping is bothering you? I'm happy to help work things out... though if you want to play something else that's ok too.
Some Draconic feats? Maybe Entangling Exhalation. (Question about this one. If I'm a Dragonwrought Kobold, I no longer have the [Dragonblooded] subtype, which is a pre-req for Entangling Exhalation. So that means I couldn't take it? (:huh that don't make no sense...) Actually, I'm very confused on the interaction between being a Kobold, with [dragonblood] subtype, having the Dragonwrought feat which turns you into a dragon and removes the [dragonblood] subtype, how that interacts with the Draconic Heritage feat (you take that to get the [dragonblood] subtype back after already BEING a dragon???)Some general feat questions are in the rest of the quoted post, but one specific confusion is quoted directly.Dragonwrought (Ex): A kobold scaleshaper gains Dragonwrought as a bonus feat, even if he does not meet the prerequisites. (This feat does not allow him to count as a true dragon.) In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses. For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.
So, one thing that helps is the rule that having the Dragon type automatically satisfies the prereq of having the Dragonblood subtype. So, you count as dragonblooded when you're a dragon. Ta-da!
Re: bookkeeping, one thing you can do is ignore the whole "off-ideal" thing. Stick to the Ideals you have, and then if you need another Ideal, you can adjust things on the fly as necessary (especially easy given that this is a PbP with lots of player downtime). Alternatively, I can help you set up extra statblocks if you'd rather have them hanging around.
Another thing is: why would you ever want to hang out in normal form? At least for combat purposes. The only thing you have to keep track of when in your normal form is AC and Hide checks.
The expressed Ideal is a problem... but many/most of them don't affect your running stats... right? Or am I understating the problem?
I'm not trying to talk you into playing a character you won't enjoy -- I just want to make sure that my class isn't the problem :)
As for feat suggestions:
~Mystic probably isn't worth it for you. We'll have enough people who can handle Detect Magic.
~World Traveler's high-level ability is awesome, but the rest is meh. I wouldn't take it yet.
~Profound Presence is meh. Not worth it.
~Ghostly Visage is awesome.
~Seeing as how I told you about the Riven Hourglass stuff, I have to recommend them once again :D
~However, really you'll probably want Extra Ideal (or whatever the name of that feat is) which gives you more Ideal uses.
Phae, how would you feel about a double-lined bag with Quintessence in the middle, and the inner lining being a Bag of Holding? (Or think of it as a Bag of Holding covered in Quintessence, inside a normal bag). Would the contents of the Bag of Holding be held in stasis? The specific reason I'm asking is because of this (http://www.minmaxboards.com/index.php?topic=8863.0) item, which says it resets every 24 hours. If I were to have 6 of them that I had to recharge every day, I wouldn't have time for anything else. However, if I only had to recharge one once it was used, and the rest stayed in stasis, the lack of time would be solved. Also, are these Attuned items (not the bag obv., but the Treatises)? Assuming you're okay with the stasised bag, I'll have 6 of them regardless of whether or not they need Attuning, but that could affect my other items.Hmmm.... interesting. Yes, I'll allow that, although I wonder if I won't regret it when someone else uses this trick for something more abusive. :P
Hmmm.... interesting. Yes, I'll allow that, although I wonder if I won't regret it when someone else uses this trick for something more abusive. :P
As for whether it needs to be attuned... I'll have to think about that. It's kind of like a Knowstone for a sorcerer, which I think I would require to be attuned. So I'm leaning toward yes... Is having more ideals available so useful that you'd give up almost all of your attuned item slots for them?