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Min/Max 3.x / Re: [3.P Eberron] Trying to piece up Melee Utility/Dps
« on: October 01, 2016, 11:16:47 AM »
The first try
So, first one, the initiator-iaido guy. It doesn't seem able to measure up unfortunately, and it's a shame as it was my favorite concept. Even combining manouvers and iaijutsu focus, even using maneuvers for damage (as opposed as making the opponent flat footed) it doesn't work well.
Lvl 5:
Considering a feycraft one handed sword (1d6) that counts as light for flick of the wrist, +5 to Cha and 10 ranks in Iaijitsu Focus, I'd be able to hit with Soaring Rapotr Strike (most damage for the level) and a 10 on the IF roll, it would do 1d6+6d6+3d6, so 10-60 damage with an average of 35, so it looks balanced with the rogue... but...
Lvl 11: (I'm going to consider level 11 here instead of 10 as there's a big damage boost there)
Same weapon, +6 Cha, +37 to Iaijitsu focus (base skill with item familiar, cha, +10 magic item) and using the same Soaring Raptor Strike as it didn't get any newer manouvers...
1d6+6d6+8d6+8x6 the damage would be 63-138, average of 100.5
The build in progress:
The problem with this:
This lags behind quite a bit already at level 10 and it's not really enough damage. Plus from here on, the damage doesn't increase all that much anymore.
But I don't seem to be able to improve the damage in any significant way. Battle Leap could be an option, but doesn't mesh all that well and it's a bit situational.
Barring any brilliant idea, I think I'll have to discard this build and starting to work on the Magus variant
So, first one, the initiator-iaido guy. It doesn't seem able to measure up unfortunately, and it's a shame as it was my favorite concept. Even combining manouvers and iaijutsu focus, even using maneuvers for damage (as opposed as making the opponent flat footed) it doesn't work well.
Lvl 5:
Considering a feycraft one handed sword (1d6) that counts as light for flick of the wrist, +5 to Cha and 10 ranks in Iaijitsu Focus, I'd be able to hit with Soaring Rapotr Strike (most damage for the level) and a 10 on the IF roll, it would do 1d6+6d6+3d6, so 10-60 damage with an average of 35, so it looks balanced with the rogue... but...
Lvl 11: (I'm going to consider level 11 here instead of 10 as there's a big damage boost there)
Same weapon, +6 Cha, +37 to Iaijitsu focus (base skill with item familiar, cha, +10 magic item) and using the same Soaring Raptor Strike as it didn't get any newer manouvers...
1d6+6d6+8d6+8x6 the damage would be 63-138, average of 100.5
The build in progress:
The problem with this:
This lags behind quite a bit already at level 10 and it's not really enough damage. Plus from here on, the damage doesn't increase all that much anymore.
But I don't seem to be able to improve the damage in any significant way. Battle Leap could be an option, but doesn't mesh all that well and it's a bit situational.
Barring any brilliant idea, I think I'll have to discard this build and starting to work on the Magus variant