Author Topic: Fun Pathfinds  (Read 103336 times)

Offline Nanashi

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Re: Fun Pathfinds
« Reply #160 on: July 21, 2019, 03:48:49 PM »
Pox of Rumors removes the "scry" from "scry and die" for anyone with intelligent underlings. You can, from your house, curse the big bad (or a king) and make his men drop one step in relations immediately and risk dropping further each day. Note that nothing says this returns to normal when the curse is broken. This isn't even from some companion/campaign setting the editor wasn't paying attention on, it's from a hardcover! If you have a hair you can even tank their willsave to this.

Cherry Blossom Spell adds ability damage to a spell that does damage but gives a fortitude save to negate it if the spell doesn't have a save already. This means you can apply it to a spell that has a save, still does damage on a save (which includes most AoE blasts and some blasts that deal damage and have a save or rider) and can hit multiple times for repeated ability damage. Looking for a spell to abuse this with, I realized Magic Weapon has a save to negate it, but the save is for the object it's cast on and won't stop its from doing damage. Even if the GM houserules it can't be cast on a magic weapon, you can still apply it to mundane arrows shot by a magic bow. Given a good bow user has fires two extra arrows (from manyshot and rapid shot). When you first get the ability to pull this off that's 4 arrows for 8 (5 for 10 with haste, which you can also cast by that point) unresistable ability damage a turn, and you could theoretically apply it to both the bow and arrows. Average mental ability scores on monsters tends to be sub 20, so you're KOing anyone this is used against very quickly.

edit: Nameless One feat gives us a way to die in character creation. Take the feat, affirm your identity and eat negative levels greater than your level.

edit: Final (penultimate if counting the module that's a kickstarter/Royal Ascension bonus for the Kingmaker VG) 1E book is out. Soulbound Summoner trades their Summon SLA for extra evolution points and ability to summon their Eidolon the same day it "dies" if they heal it enough. You also get an Oracle curse and this action economy breaker
Quote
At 13th level, the eidolon can draw from its summoner’s power to cast spells. The spell must be a spell that the summoner knows, and the summoner must expend two spell slots of the same spell level or higher to allow the eidolon to cast the spell. Expending spell slots in this way does not take an action. The eidolon uses the summoner’s caster level, feats, and casting statistics for all spellcasting purposes. The eidolon must be able to meet all other requirements for casting the spell, such as being able to speak for spells requiring verbal components and providing any material components or focuses for spells that require them. The eidolon must be able to move its body to cast spells with somatic components, but it does not need to have the limbs (arms) evolution.

edit: Gunpowder Ooze is a CR14 monster that can be killed by a pair of thrown lamps. When hit by fire damage it does AoE fire damage and splits. Hit it with fire damage once and you've got two of them. Hit it with fire damage again and it explodes, dealing fire damage to its spawn which causes it to explode and split in turn in a loop that only ends when the oozes have killed each other. Could very well be intentional given it's an ooze, and oozes are typically intended as part of traps. As a trap they can do serious damage to anyone not immune to fire. Assuming artificial stone walls, it only needs 5 iterations at average damage to destroy a segment of the dungeon.

edit: Secret of Magical Discipline from Chronicle of Legend lets you expend a slot to cast ANY spell of that level once per day (take it multiple times for multiple uses) as a full round action. No class list restrictions. Requires a level in Loremaster, but that's not a bad prestige class at all (full casting, easy qualification, no heavy fluff).
« Last Edit: August 06, 2019, 12:14:54 AM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #161 on: August 06, 2019, 12:05:09 PM »
Craziest boon?
Quote
Andirifkhu
3 Killing Machine (Su): Once per day as a full-round action, you can transform yourself into a trap. The trap must have a CR equal to or less than your total Hit Dice (maximum CR 20), and the environment must be able to support your new form. When your trap form is triggered, or when a creature attempts to disable your trap form, you can instantaneously return to your normal form (appearing in the square or squares targeted by your trap form). This occurs after the trap has finished triggering and its effects are resolved (if appropriate), and it causes a surprise round in which only you and those who were aware of your true nature may act. This transformation otherwise lasts for 24 hours or until you dismiss it as a full-round action. This is a polymorph effect.


Great way for a lich to guard their phylactery. also, toss in some mundane and spell protection on a personal demiplane. it's only a 2 feat commitment (either of you or a high level minion)
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #162 on: August 06, 2019, 11:04:09 PM »
Caller's Feather lets you summon 2 extra HD of outsider with Planar Ally spells. This is great for a Sacred Servant Paladin or anyone else with free planar ally (are there any other sources?). Now what 8 HD outsiders are worth grabbing? Stacks with Augment Calling for HD10, but you can't get that till 9th level on a Sacred Servant.
« Last Edit: August 07, 2019, 01:17:45 AM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #163 on: August 07, 2019, 03:37:34 AM »
Despite a good amount of crunch Midwives to Death didn't seem to have any standout stuff.
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #164 on: August 07, 2019, 02:30:56 PM »
As mentioned above, Soulbound Summoner is worth a look if you aren't going to be using the Summon Monster SLAs, as that's the only thing it really gives up (aside from getting an Oracle curse, but those are supposed to be net positives). Just noticed that it frees you of subtype requirements for evolutions.

Quote
At 7th level the eidolon can select evolutions even if it does not meet the subtype requirements for that evolution

Biggest use I see is Tentacle Mass, a one point primary attack that does d8 damage and doesn't require any limbs but is normally restricted to a single lame subtype.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #165 on: August 07, 2019, 08:42:34 PM »
if you are going to focus solely on your eidolon, then the class is great. your eidolon gets a ton more evolution points (12 extra through 20th level), and you mentioned that they aren't limited by type anymore.

pounce also stands out, and all those evolution points can be put towards various natural attacks for giant pouncy beast
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #166 on: August 13, 2019, 01:16:32 AM »
Fey Caller Unchained Summoner Archetype is OK, but it does something interesting to normal Unchained Summoners

Quote
Fey eidolons don’t have alignment subtypes.
This implies no-archetype UC Eidolons normally have alignment subtypes. This doesn't normally do much except make them vulnerable to Favored Enemy (Meh, when's the last time you fought an enemy ranger with FE: Good Outsider?) but Book of the Damned has several feats that requires at being an Outsider with the Evil subtype, normally off limits to PCs. Less ambiguously the Nightmare Chain feat is legal for Eidolon of the Kyton subtype (I'm sure it's a different Kyton subtype than they intended, but it is a kyton subtype). This is a pretty good option for natural attacks,  giving two chain attacks that do 2d4 damage (really good when size increases are involved) with 20 foot inclusive reach)

Also on the topic of Eidolon feats, the Damnation feats are pretty decent, but have the huge drawback of damning your soul. Not an issue with an Eidolon. With the Ancestor subtype the fluff could even be the Eidolon is normally in Hell.

edit: Just realized Evolve Companion doesn't have the maximum number of attacks restrictions an actual Eidolon does, nor does it have subtype restrictions.

edit: Rod of Absorption: Holy ****! Lets you use 50 levels of spells without expending a slot. Needs charging, but the charges never appear to vanish and only counts total levels and explicitly allows SLAs, so any cheap magic item with an at-will SLA can fill it in at most 5 minutes. 9th level pearls of power are reusable, but this doesn't take an action to recharge your slots. If you want to nova as a high level caster, here you go.

edit: Burdened Thoughts completely disables flying with just a will save. If that wasn't good enough it encumbers the enemy and might stagger it.

edit: Just started looking at the Mesmerist more in depth. Found Devilbane Impediment. Forces all enemies hit by your stare to make a concentraction check (15+spell level) and if the enemy is an outsider, "double the hypnotic stare penalty applied by the devilbane gaze improvement (but not the Will save penalty the original hypnotic stare imposes).". How this is doubled is unclear (multiply the check DC by 2? make two checks and fail if either fails? 15+double spell level?) but this is great hoser design: Useful against something pretty common (monsters with SLAs) and really good against one uncommon but hardly rare thing (and it could be common in some campaigns.) Note that SLA users, unlike real casters, often don't have that high an ability score and outsiders tend to be the ones that do have decent scores.


Edit: New officially licensed PF1E book Niobe. Not third party under the compatibility license, but actually licensed with the PF name. Best comparison is, ironically, Dragon Compendium.

There's a new class Omdura. Mid BAB caster with charisma based spontaneous 6th level spells from Cleric+inquisitor list and some battle priest abilities. Nothing great, but if Inquisitor with its limited spell list is tier 3, so is this with its strictly better one.  Frankly a warpriest archetype swaping the spellcasting from wisdom based prepared to charisma based spontaneous with the inquisitor's list would have done everything this does better.
The real gem is Blessed by a god or Dragon, which lets you cast a spell from the cleric list, as though you were a cleric of your level, once per day or as a swift action with a one month cooldown. Very easy to qualify for: 7th level and a feat with no requirements but 5th level. At worst this is a way to grab condition removal.

Edit: Sleeping on it, uses I thought up for the feat:
Using it on a Wizard gives all cleric spells for crafting.
There's at least one prestige class (Dawnflower Dissident) that requires divine casting to enter but can advance any casting. That one class is hardly amazing, but there may be more content like that.
The wording isn't clear (the crunch of this book is terribly edited from what I've read), but this may make the casting time exactly ten minutes. There's a handful of spells with longer casting times. Of Cleric spells, Ritual (made an NPC spell by its 8 hour casting time) and Scrying are the only ones I can find that this would be all that useful for (doesn't need an expensive component, isn't super niche)

Overall this feat is good, but not broken. You may need to meet the minimum wisdom to actually cast spells with this, which greatly diminishes it.
« Last Edit: September 06, 2019, 02:29:17 PM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #167 on: September 24, 2019, 03:21:29 AM »
found a way to get a +18 enhancement bonus to either Con or Int, using 4 items.

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« Last Edit: September 24, 2019, 04:16:04 AM by zook1shoe »
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Offline TC X0 Lt 0X

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Re: Fun Pathfinds
« Reply #168 on: September 24, 2019, 12:55:56 PM »
My only qualm with that is if the resonance effect would stack with bonuses from other ioun stones, and for that matter multiple applications of itself. It does explicitly stack with the ioun stone it is tied to, but not necessarily others stones or resonant Power applications.
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Offline zook1shoe

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Re: Fun Pathfinds
« Reply #169 on: September 24, 2019, 03:58:37 PM »
Quote
* If the stone’s normal power gives the same kind of
bonus, these effects stack.

it doesn't specify that the resonant bonuses only stacks with the stones, but that the resonant bonuses stack.

the example is just that, an example. they didn't foresee that there will be wayfinders that can hold multiple stones.

also, the stones also specify that they stack with each other (max 3).
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Offline Keldar

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Re: Fun Pathfinds
« Reply #170 on: September 25, 2019, 06:58:43 AM »
In the text you posted, the stones aren't stacking to a max of three, they're stacking to a max of +6.  A bigly difference for determining if you can go past +6 Enhancement by any means.

Offline Nanashi

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Re: Fun Pathfinds
« Reply #171 on: September 26, 2019, 03:25:46 AM »
Sapphire Ooze is a weird monster.

Quote
As a full-round action, a sapphire ooze can transform into wearable armor. This armor can be sized for creatures of the ooze’s size or one size category smaller, and the subject must be willing to wear the ooze as armor. While in its armor form, the ooze cannot take actions other than to use its hero’s infusion ability or to return to its true form as a full-round action. While the shape of the armor created can vary, it always appears to be made of glittering sapphire crystals and provides protection as if it were a mithral breastplate.

While a sapphire ooze is worn, it takes 1d6 points of damage each time its host takes more than 5 points of damage from a single attack; this damage bypasses the sapphire ooze’s damage reduction and immunities. If this damage reduces the ooze to 0 hit points, it immediately reverts to its true form and falls to the ground.

There's got to be a way to abuse this. It's a valid target for spells/class abilities that target armor, though none of them produce that interesting an effect except maybe Revenant Armor which turns the ooze into an animated object for a bit.

Advancing one might have potential. At the very least the increased HP renders the second paragraph much less of an issue. Giving it a level of Scaled Fist (un)Monk means it "adds his Wisdom Charisma bonus (if any) to his AC" and the system uses an armor's AC and the bonus to AC interchargably. That's  a +5 bonus (15 natural charisma, +4 from giving it a class level under the monster advancement rules, +1 from 4 HD) equivalent. Might also make use of Deflect Arrows. Anything else that gives it interesting abilities?

Offline TC X0 Lt 0X

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Re: Fun Pathfinds
« Reply #172 on: September 26, 2019, 03:39:14 AM »
Sapphire Ooze is a weird monster.

Quote
As a full-round action, a sapphire ooze can transform into wearable armor. This armor can be sized for creatures of the ooze’s size or one size category smaller, and the subject must be willing to wear the ooze as armor. While in its armor form, the ooze cannot take actions other than to use its hero’s infusion ability or to return to its true form as a full-round action. While the shape of the armor created can vary, it always appears to be made of glittering sapphire crystals and provides protection as if it were a mithral breastplate.

While a sapphire ooze is worn, it takes 1d6 points of damage each time its host takes more than 5 points of damage from a single attack; this damage bypasses the sapphire ooze’s damage reduction and immunities. If this damage reduces the ooze to 0 hit points, it immediately reverts to its true form and falls to the ground.

There's got to be a way to abuse this. It's a valid target for spells/class abilities that target armor, though none of them produce that interesting an effect except maybe Revenant Armor which turns the ooze into an animated object for a bit.

Advancing one might have potential. At the very least the increased HP renders the second paragraph much less of an issue. Giving it a level of Scaled Fist (un)Monk means it "adds his Wisdom Charisma bonus (if any) to his AC" and the system uses an armor's AC and the bonus to AC interchargably. That's  a +5 bonus (15 natural charisma, +4 from giving it a class level under the monster advancement rules, +1 from 4 HD) equivalent. Might also make use of Deflect Arrows. Anything else that gives it interesting abilities?

That can actually be a pretty fun reward to hand out, but yeah really weird. That lore for them is very amusing.

Off the top of my head, the damage it takes does not bypass Hardness. I assume it does not count the Hardness Mithral Armor would normally have against that damage, but if you can get Hardness onto the Ooze itself then it can get pretty easy to make it effectively Immune to the damage.

Any passive aura effects could be quite strong on the Sapphire Ooze (can't think of any off the top of my head for PF except for Anti/Paladin Auras though)

It does not seem they can be enchanted though, which is a shame.
« Last Edit: September 26, 2019, 03:43:35 AM by TC X0 Lt 0X »
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Offline zook1shoe

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Re: Fun Pathfinds
« Reply #173 on: October 09, 2019, 04:30:30 AM »
Secret of Magical Discipline from Chronicle of Legend lets you expend a slot to cast ANY spell of that level once per day (take it multiple times for multiple uses) as a full round action. No class list restrictions. Requires a level in Loremaster, but that's not a bad prestige class at all (full casting, easy qualification, no heavy fluff).

A great way to get rituals w/o needing to research them.

get the sapphire ooze fast healing, and that works as well as hardness.

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« Last Edit: October 26, 2019, 02:28:20 AM by zook1shoe »
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #174 on: October 25, 2019, 10:07:24 PM »
Godclaw Mystery's Boon of Terror, already a decent revelation, could be argued to stack with itself.
Quote
Whenever a creature fails a saving throw and takes damage from one of your spells, it is shaken for a number of rounds equal to the spell’s level. Spells that do not allow saves do not cause creatures to become shaken. This does not stack with other fear effects.

Any spell that deals damage with multiple hits, gives a save per hit, and is on the cleric list? All I can find is Fleshworm Infestation.

Edit:
Screaming Flames might cause things to become Frightened in one standard action. Foes that fail their reflex save and take (HP) damage become Shaken, then those that fail their will save and take (Wisdom) damage become Shakened again and are Frightened.
« Last Edit: October 25, 2019, 10:19:24 PM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #175 on: October 26, 2019, 02:31:16 AM »
this one...

Quote
Asmodeus’s Boon (Sp): Whenever a creature fails a saving throw and takes damage from one of your spells, it is shaken for a number of rounds equal to the spell’s level. Spells that do not allow saves do not cause creatures to become shaken. This does not stack with other fear effects.

yeah, i guess it could escalate itself
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Offline Power

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Re: Fun Pathfinds
« Reply #176 on: October 26, 2019, 01:20:04 PM »
Chosen One is a bit curious. It's a feat that only requires 5th level and gives you a +1 sacred bonus to AC and damage vs enemies of your patron deity. Bit odd for evil creatures to be able to gain sacred bonuses. Aside from that, if you worship Iomedae, does that mean you get +1 sacred AC and damage vs all evil creatures? That still wouldn't be broken, but it would make the feat worth taking.
« Last Edit: October 26, 2019, 01:38:48 PM by Power »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #177 on: October 26, 2019, 02:05:50 PM »
Would followers of dahak get bonuses vs most creatures?
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #178 on: October 27, 2019, 01:58:57 AM »
Yeah, its proper name is "Asmodeus Boon". It's one of many things with product identity removed by D20PFSRD.

I found a nice spell to use with it early: Burning Disarm. It allows a reflex save, but many if not most creatures will voluntarily fail it since dropping your weapon is worse than a couple d4s of damage. Damned if they do (lose weapon, forced to spend action to retrieve it or swap to a sub optimal one), damned if they don't (take damage and be shaken).

Edit: There's some metamagic feats that give saving throws to spells without them. Cherry Blossom Spell (May hit twice from Screaming Flames), Sickening Spell, Fearsome Spell (useless), Shadow Grasp (two required feats to use it)
« Last Edit: October 27, 2019, 02:15:04 AM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #179 on: October 27, 2019, 02:40:32 AM »
That's why I avoid d20pfsrd for the most part.

A fellow gamer and I noticed Cherry Blossom would work great with Spiked Pit. It allows a save to avoid falling in, but every time you move around in it, theres no save, which then deals ability damage w no save.

here's a pretty good archetype, the Priest of the Fallen, giving you mythic fluffed ghost buddies (even a sneak attacking ghost friend). it mentions once that the emotional focus is limited, but they forgot to put the actual rules about those limitations. so you get both the abilities of the archetype and any emotion you want.

you also get 2 cleric domains at 17th level, which is pretty powerful.
« Last Edit: October 28, 2019, 07:00:04 PM by zook1shoe »
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