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Messages - perovskite

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81
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 31, 2021, 01:02:28 AM »
Interlude XXXVII

Day 213. Approaching the End

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82
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 24, 2021, 01:44:38 AM »
Interlude XXXVI

Day 213.

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83
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 17, 2021, 01:18:24 AM »
Interlude XXXV

And this sessions happened two weeks ago. We should be all organized now.

Day 213

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84
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 10, 2021, 01:10:50 AM »
Interlude XXXIV

Day 213. More Drama. Also significantly edited, cause I forgot that we did a bunch of one-hour sessions the week between Christmas and New Years, so there is a two-session buffer between what just happened and what I'm supposed to be posting. So please reread this one, it's now totally different.

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85
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 03, 2021, 02:44:20 AM »
Interlude XXXIII

Day 212- Drama

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86
Garryl- More or less, yes.

Really the purpose of the level cap would be to keep people from saying things like, "The only metacreativity power I want is True Creation, so I'll just select access to metacreativity at 18th level and not bother with any other metacreativity powers." That is, someone with no experience with a given discipline picks the most powerful powers that discipline has to offer. But thinking about it, yeah, that's unnecessary. No one would bat an eye at a wizard who took no necromancy spells until 17th level, when he picked up Energy Drain.

If I get around to implementing this in the home game I shall nix that restriction. Thanks for the feedback.


87
Access to psionic powers more like what it was in 2e:

A psion starts out at 1st level with access only to powers of their chosen discipline, and gains access to additional disciplines as he or she advances. Access to a second discipline is at 2nd level, third at 6th, fourth at 10th, fifth at 14th, and sixth at 18th level. The powers list for each subtype of psion expands to include all powers falling into that discipline, from every psionic class.

A psion still has a maximum number of powers known and maximum level of power known as per the current table in XPH, and can't have more powers from a secondary discipline than the primary discipline. Probably even max out the level for the second, third, etc disciplines as max level of primary discipline minus one for the second discipline, minus two for the third, etc. Leading to, for example:

Nomad 20:
Psychoportation- maximum 9th level powers; access to the discipline gained at 1st class level
Clairsentience- max 8th level powers, access to the discipline gained at 2nd class level
Metacreativity- max 7th level powers, access to the discipline gained at 6th class level
etc


Or just expand the psion subtype power lists to include all powers not given in the general psion/wilder list.

88
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: December 27, 2020, 09:26:10 PM »
Interlude XXXII

Let nothing stop your games, not even Christmas...but low batteries can't be overcome, apparently.

Day 212

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89
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: December 20, 2020, 02:55:04 AM »
Interlude XXXI

Something that didn't show up in the log is that the baatezu and tanar'ri were ignoring each other for Reasons...to be revealed.

Also, I'm probably dating myself pretty severely by referring to the various fiends as baatezu and tanar'ri. But that's more interesting to me than devils and demons. (Steps off soapbox.)

Day 212,  The fight Continues.

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90
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: December 13, 2020, 02:26:44 AM »
Interlude XXX

Soooo the party is between a bunch of baatezu on one side and tanar'ri on the other, which is not the direction I expected this to take, frankly.

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91
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: December 06, 2020, 01:04:35 AM »
Interlude XXIX, Fun With Decks of Many Things

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92
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: November 29, 2020, 01:06:22 AM »
Finally! Actually got to play.

Interlude XXVIII, Still somewhere in Ravenloft, Day 212

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93
Since my D&D campaign has been on hiatus for the last 5+ weeks, I've been getting my fix with tinkering with other stuff. Therefore, for your consideration, here is an adaption of the prestige class Abolisher, from Lords of Madness, designed to fight giants instead of aberrations. It doesn't have quite as much style or any strange abilities like the original abolisher, as giants are not as strange as aberrations. It's more about brute force.

Abolisher of Giants, aka the Giant Killer

Prerequisites
Type- Cannot be a giant
Alignment- Any, but normally non-evil
Skills- Knowledge- Nature 9 ranks, Survival 4 ranks
Feats- Track
Class Features- Wild Empathy


HD- d8
BAB- medium**
Saves- fort- poor***; reflex poor; will good
Class Skills- lose Knowledge: the planes; gain Knowledge: religion


1st- Favored Enemy Giant +2; wild shape +1/day; animal companion; spellcasting

2nd- +4 dodge bonus vs giants

3rd- Giant-Fighting Skill +1

4th- Favored Enemy- Giant +4; Wild shape +2/day

5th- Damage Reduction 2/-

6th- Giant-Fighting Skill +2

7th- DR 4/-

8th- Favored Enemy- Giant +6; Wild shape +3/day

9th- Giant-Fighting Skill +3; DR 6/-^

10th- Giant-Bane^^; DR 10/-


Spellcasting: As per the existing Abolisher class description.

Favored Enemy (Ex): At 1st level, you gain Giants as a favored enemy, as per the ranger class ability. Your bonus vs giants increases to +4 at 4th level and +6 at 8th level. These bonuses stack with Favored Enemy bonuses granted from other classes.

Wild Shape (Su): As per the existing Abolisher class description.

Animal Companion: As per the existing Abolisher class description.

Giant-Fighting Skill (Ex): At 3rd level, the giant-killer gains a +1 bonus to all attack rolls and all opposed rolls against giants. This bonus increases to +2 at 6th level and +3 at 9th level.

Damage Reduction (Ex): At 5th level, the Giant-Killer gains Damage Reduction 2/-. This DR increases to DR 4/- at 7th level, DR 6/- at 9th level, and DR 10/- at 10th level. This DR stacks with DR granted by other classes and feats.

Giant-Bane (Ex)- At 10th level, all weapons you wield (ranged or melee; manufactured or natural; magical, masterwork, or mundane) gain the giant bane property, just as if the weapon was enchanted with that property, while you wield that weapon. The weapon’s enhancement bonus increases by +2 and the weapon does an additional 2d6 damage vs giants, for a total of +2 attack, +2d6+2 damage vs giants. This ability stacks with that of weapons already possessing the giant-bane enchantment. For example, a +1 giant-bane great sword wielded by a ranger 6/abolisher 10 would, when used against a giant, become a +5 double giant bane greatsword, and inflict 2d6+5+4d6 damage vs giants (plus bonuses derived from other class features). This is a continuous effect and does not require activation.


*- Yeah, I know there’s a class with an identical name in Silver Marches. It’s 3.0 Forgotten Realms, I play in a 3.5 home-brew setting, and that class is pretty underwhelming. (Dodge, mobility AND toughness as prerquisites? Ha.)
**- This is mostly because I would feel the need to cut spell casting progression to 5/10 if this class was full BAB.
***- The only reason I can think of to include good fort progression would be because of death from massive damage, which is a possibility once you get to a level where the giants are power attacking you. However, the intended entry for this class remains ranger 6, druid 6, or something similar.
****- should this be competence, or untyped? You tell me.
^ - The DR is designed to replace the defensive part of the Fires of Nature’s Rage ability, but I figured the DR should be scaled in, rather than go from nothing to DR 10/- at 10th level, which was my original idea.
^^ - Should this stack with an enchanted weapons existing giant-bane property? I mean, it really wouldn’t be that big a deal vs the kind of stuff wizards and clerics will be doing at 16th level. Second, should this ability have a duration, like 3/day for 5 rounds, or 3/day for 5 rounds plus Wis modifier? This honestly strikes me as too weak an ability if it is limited to 3/day for a few rounds. Are there any obvious abuses to this I'm not seeing?

94
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: October 18, 2020, 12:56:53 AM »
Interlude XXVII- Yet Still the House of Horrors

Day 209

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95
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: October 11, 2020, 01:48:54 AM »
Interlude XXVI- Still the House of Horrors

Day 209.

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96
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: October 04, 2020, 01:56:36 AM »
Interlude XXV- More House of Horrors

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97
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: September 13, 2020, 01:47:38 AM »
Interlude XXIV- More House of Horrors Exploration

Next week we'll have an interlude to the interlude.

Day 209 Continued.

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98
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: September 06, 2020, 01:43:27 AM »
Interlude XXIII- Exploration of a House

Day 209 Continued.

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99
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: August 30, 2020, 01:12:57 AM »
Interlude XXII

Still Day 208. There was much discussion toward the end of the session about doing things like nailing all the doors open...but what could possibly go wrong if we don't?

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100
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: August 23, 2020, 01:03:24 AM »
Interlude XXI

Still Day 208

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