"Limb Chopper" stuff
i must be stupid. I dont get this.
Ok, I can try explaining it again.
As you know the game has a gore twist that you can blow off limbs. A "Rated R" take on mini-explosions in a "Rated TV-7" show. Called Shot systems are typically ++AC for ++damage and thus any optimizer pumps their hit chances sky high for the auto-win. To avoid that "kill" shots like to the head, heart, etc. are simply critical hits. Limbs are the only things that have any special impact.
Guns have the option of spending a move action to "aim" and the sword has a passive trait that kicks in when the attack die shows 15 or higher. Removing limbs has a tactical advantage but let's say you're in it for the damage. When your BAB grants a single attack it's better to "full-round" it by using a move to aim & standard to attack for double damage. When your BAB grants two attacks it depends on which weapon you use, like the shotgunaxe is x3 so aiming is better but the handguns are x2 and capable of TWF'ing so a normal Full-Attack could deal up to four increments of damage. How you build and how you choose to take advantage of this is up to you.
Limb Chopper specifically randomizes which limb is loss and there are five possible outcomes on a humanoid. The catch all critical hit, two legs, and two arms. To make it a nice even number for a d6 an additional critical hit was added. Now just like the guns which can score a limb hit using a move action to aim and then threaten a critical hit off the attack roll, limb chopper's
limb hits stack with a normal critical hit off the attack roll. But two criticals from your attack roll and limb chopper doesn't because either an attack is critical or isn't, and thy would deal ridiculous amounts of damage (x7) if they did anyway.
Monsters use both of those and more as I make up other things often unique to the monster chosen. And if you still don't get this I try to monitor the dice rolls anyway, after all you make me by not posting the results in the IC thread for easy interference like I do
The rules for creatures engaged into melee states ... So they dont bleed out from the limb loss?? I sure did when I lost an arm.
Some days I can rattle off the exact damage a build could do off the top of me head, even calculate BAB/Saves from known classes in seconds. Other days I break out a caliper to count tiny boxes because I'm retarded. This is why I'm not all uptight like you seem to be over damage, yes they bleed and either I would have caught it when it became relevant or when someone else mentions it.
The crowd as I mentioned was a patch of house rules, they were being created as X and that's kind of all there is to it. If it seems a little plausible to swing things in your favor there is an OOC thread to bring it up before you post in the IC. I would have accepted standing on a table. Consider various tweaks my love for tactical alterations and cinematic opportunities. Like doing cart wheels and flips from table to table shooting hippos so they had reductions in movement rates and you didn't was a very real possibly and you would have looked freaking awesome while doing it. But don't feel bad if you don't, depending on the dice you guys could kill the monsters anyway.
Well, not if the dice hate you. And they really seem to, remember that one time BigFoot was on death's door and he turned things around with a critical hit? Fun times.
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IC post unfairly doctored. Consider it a Christmas gift Kuro, the rest of this should be easy clean up that'll probably seem a tad boring.