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Topics - Masakan

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1
D&D 3.5 and Pathfinder / Which build is better for a general party?
« on: January 17, 2018, 09:12:12 AM »
Hello. Been a while since i posted here

I'll get right to the point, I've been working on a bard build for the longest time now, and had so many ideas rushing through my head. That I had to divide it into 2 separate builds. I finally got both of them in a state that I'm satisfied with, but I'm not sure which one to go with.

One is a Brazen Deceiver build With a focus on Shadow magic, Dirge of Doom and is just an all around Debuffer/Shadowcaster variant.

The other is a Duettist/Sound Striker Build With an emphasis on Buffs and Sonic Magic

With both of them Utilizing Enchantment Magic and Rougish elements to varying degrees

Basically this character is an alluring thief, that only really steals and in some cases kills those who deserve it. Landing her more in the chaotic good area.

The Entrancing Shadow
(click to show/hide)

The Siren
(click to show/hide)

So which one of these would be better for a Standard party?
 

2
D&D 3.5 and Pathfinder / Enlightened Paladin vs Sacred Fist Warpriest
« on: August 23, 2017, 02:21:52 PM »
If you had to choose one for your party, which would you take and why?

3
Hey been a while, So i've been looking into pathfinder and the path of war as well as the martial training feats and these 3 combinations caught my eye so objectively which would make more sense for a sacred fist?

Silver Crane makes the most sense thematically but broken blade and steel serpent have their perks too.

4
D&D 3.5 and Pathfinder / Inspire Awe 60 foot range overkill?
« on: April 03, 2017, 02:14:37 PM »
As objective as this is, if a person wanted to prestige out of bard and for some reason wanted inspire awe over inspire courage. Would you say the 60 foot range increase is worth putting 8 levels into bard or could they get away with the standard 30 feet?

5
To make the most of Craft Alchemy. Or can you make good use of it without the feat?

6
I hate making multiple posts but this just came to mind.
How many caster levels can one afford to lose in a build before practiced spell caster becomes a required feat.
I know that if you lose 4 or more you pretty much have to take it, but is it still vital if you only lose like 1 or 2?

7
D&D 3.5 and Pathfinder / Would a feycraft whip be redundant?
« on: March 31, 2017, 08:42:58 AM »
I just wanted to ask this for clarity, adding the feycraft template to a whip or a rapier, does not allow you to use it without weapon finesse does it?

8
D&D 3.5 and Pathfinder / Good Flaws for a Noncombatant?
« on: March 30, 2017, 04:02:00 PM »
Among the list of official flaws from unearthed arcana, what flaws would be good for someone who is a noncombatant?
And by noncombatant, I mean someone who either prefers to outsmart their opponents, gets the jump on them or prefers to talk their way out, basically anything that doesn't involve a head on fight.

Personally I'm torn between Frail, Vulnerable, Shaky and Noncombatant(Obviously)

9
Basically what it says up top, if you wanna to ranged combat but it isn't your main thing is precise shot still needed or can you afford to wait until you can afford the enchant?

Heres an example
If you were the parties Skillmonkey/Spellcaster/face
Which feats would make more sense?
Force of Personality and Sociable Personality
or
Pointblank shot and precise shot?

Because on one hand if you're doing anything with archery you should make sure your as accurate as possible right?
on the other hand you can just not shoot people when they are in melee so...idk.

10
D&D 3.5 and Pathfinder / Thoughts on alter fortune.
« on: March 22, 2017, 11:52:58 AM »
This is one of those spells that kinda has a mixed reception as far as i can tell.
On one hand people hate that it costs 200 xp to use,
on the other hand how much is not dead worth? A LOT more then 200 xp.

So what do you guys think?

11
D&D 3.5 and Pathfinder / Glitterdust and Cloud of Bewilderment
« on: March 21, 2017, 01:25:08 AM »
Would having both of them be redundant?

12
This is probably me going on a wild goose chase, but is there any conceivable way to smuggle in a shortbow and about 20 arrows? or is this like what they made the hand crossbow for?

13
To anyone that isn't going for crossbow sniper? and if not then why?

14
Title.

15
D&D 3.5 and Pathfinder / Standard Rogue or Feat Rogue?
« on: March 06, 2017, 09:10:30 PM »
Assuming you plan to multiclass and the classes you go through won't progress sneak attack, which would be more beneficial in the long run?
a 1d6 sneak attack die fueled by the craven feat, or the bonus feats?

16
As stupid a question as this may sound....this is legal right?

17
All the guides i look into about this enchant say its good, however if you were gonna be a Dedicated archer you would have honestly gotten the feat, and if you weren't you probably have many other things you would want to do Plus by the time you do get it you probably already pelted your allies with arrows by this point. So does this enchant come off as redundant or is there something I'm missing?

18
Or is it not even worth it unless craven is on the table and you are multiclassing?

19
D&D 3.5 and Pathfinder / Is glibness overkill?
« on: January 14, 2017, 07:11:17 PM »
When i first looked at this spell like everyone i thought it was broken in what you could do with it...but i go back now and i think its not only OP its flat out overkill.
If you were a person who was interested in bluffing anyway you would probably have enough in the skill where this would be unneccesary. And the only time it would be useful is in doing something like convincing the BBEG that he's actually a paragon of good, and no dm in their right mind would allow that unless they just wanted to see how much you could screw with everything. So its OP if allowed to do crazy things and overkill if not.

Is this accurate?

20
D&D 3.5 and Pathfinder / Are tumbling bolts worth it?
« on: January 06, 2017, 07:27:50 PM »
Is the damage increase to crossbows worth the lower range you would have to deal with? especially on something like a hand crossbow?

For those who don't know tumbling bolts basically give you a +2 to damage on your attacks with crossbows, but your range increment is decreased by half. So using it with a light crossbow would lower your range increment from 80 ft to 40 ft

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