Level 5 Techniques Name: Zhi Ning’s Mystic Surge (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: You deal 6d6 force damage to any creature in your line of sight, reflex save half, to a maximum of 4x(ki level) HD worth creatures. Creatures affected may be no more than 200*(ki level) ft. away.
Mastery: +3*: Increase damage by 2d6
+1*: Increase the number of HD you may affect by 1
Name: Min Li’s Black of Night (Su)
Ki Point Cost: 3
Action: 1 Standard Action
Effect: You create a sphere of radius 5*(ki level) ft. of pure darkness. This darkness cannot be overcome by any sort of vision: normal sight, low-light, or darkvision. The sphere is stationary once you use this technique, and lasts for (ki level) rounds. You may see normally within the sphere. Enemies within the sphere must succeed on a will save or be shaken until the sphere disappears.
Mastery: +1*: Increase the radius by 5 ft.
+1*: Increase the duration by 1 round
Name: Zhi Ning’s Ki Lock (Su)†
Ki Point Cost: 5
Action: 1 Full Round Action
Effect: Make a number of attack rolls against a single target as if you were using flurry of blows. For each attack that hits, the target loses a spell of their highest spell slot for the day.
Name: Min Li’s Banishment (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: All summoned creatures within 25*(ki level) ft. must succeed on a Will save or wink out of existence, as though the duration of the summoning spell had expired. Furthermore, any non-native outsider in this radius must succeed on a will save or be plane shifted back to their home plane. On a successful save, the outsider is still pushed to the edge of this radius. If unable to be pushed that far, due to walls, natural terrain, etc…, the outsider is pinned against whatever is keeping them from being pushed, and is unable to move for one round.
Name: Min Li’s Changing Tides (Su)
Ki Point Cost: 7
Action: 1 Full Round Action
Effect: You may change the weather to one of the following conditions:
• A tornado. See page 95 of the Dungeon Masters Guide for details of the effects of tornados. Lasts for 1 round, then the weather returns to its previous condition. The funnel covers a 5*(ki level) ft. radius area centered on you, while the outer winds extend to a 25*(ki level) ft. radius. This effect moves with you, and you are immune to its harmful effects.
• Hurricane force winds. See page 95 of the Dungeon Masters Guide for details of the effects of hurricane winds. Lasts for (ki level) rounds, then the weather returns to its previous condition. Covers a 25*(ki level) ft. radius area centered on you. This effect moves with you, and you are immune to its harmful effects.
• A thunderstorm. On its turn, each creature without non-metallic cover rolls 1d10. On a roll of 10 (or 9, if the creature is wearing metal armor or using a metal weapon), the creature is struck by a bolt of lightning, dealing 4d8 electricity damage. Lasts for (ki level) rounds, then the weather returns to its previous condition. Covers a 25*(ki level) ft. radius area centered on you. This effect moves with you, and you are immune to its harmful effects.
• A snowstorm. Temperatures plummet to between -20 and -40 F. All terrain is treated as difficult terrain. Creatures without protective clothing take 1 cold damage every minute, and creatures with vulnerability to cold take 1 cold damage per round. Lasts for (ki level) minutes, then the weather returns to its previous condition. Covers a 25*(ki level) ft. radius area centered on you. This effect moves with you, and you are immune to its harmful effects.
• A duststorm. Temperatures soar to between 120 and 140 F. Creatures without cover or some sort of face covering must hold their breath or begin suffocating. Creatures without protective clothing take 1 fire damage every minute, and creatures with vulnerability to fire take 1 fire damage per round. Lasts for (ki level) minutes, then the weather returns to its previous condition. Covers a 25*(ki level) ft. radius area centered on you. This effect moves with you, and you are immune to its harmful effects.
• Fog. Creatures more than 5 ft. away have concealment. Lasts for (ki level) minutes, then the weather returns to its previous condition. Covers a 1 mile radius area.
• Temperate weather. Temperatures fall between 60 and 80 F. Lasts for (ki level) hours, then the weather returns to its previous condition. Covers a 100*(ki level) ft. radius area.
Name: Gang Wu’s Omnidirectional Strike (Ex)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: You may make one attack with your unarmed strike against all enemies within 5*(ki level) ft., to a maximum of (Monk level) attacks.
Mastery: +1*: Increase the radius by 5 ft.
+1*: Increase the number of attacks you may make by 1
Name: Gang Wu’s Fly Trap (Su)
Ki Point Cost: 5
Action: 1 Swift Action
Effect: You create a 5*(ki level) ft. radius sphere of force that traps enemies inside. The sphere is invisible outside the radius, but once inside, creatures can see the sphere. Creatures may freely enter the sphere, but creatures attempting to exit the sphere must succeed on a will save or take 2*(ki level) force damage and be unable to exit the sphere. The sphere lasts for (ki level) rounds.
Mastery: +1*: Increase the radius by 5 ft.
+1*: Increase the duration by 1 round
Name: Gang Wu’s Tainted Blow (Ex)†
Ki Point Cost: 3
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal. All damage caused by this attack is considered vile damage, and may not be healed except by healing magic performed within a Consecrate or Hallow spell.
Name: Zhi Ning’s Denying Hand (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: You create an impenetrable wall with height and width equal to 5*(ki level) ft. Neither creatures nor spells may not pass through the wall, and the wall blocks all line of effect. The wall acts much like a Wall of Force spell with a caster level equal to your Monk level, including the effects that can dispel it. The wall lasts for (ki level) rounds.
Mastery: +1*: Increase the radius by 5 ft.
+1*: Increase the duration by 1 round
Name: Zhi Ning’s Centering (Ex)
Ki Point Cost: 5
Action: 1 Full Round Action
Effect: On the round that this technique is used, the Monk may take no additional actions, including free actions, swift actions, or 5 ft. steps. The following round however, the Monk is granted an extra full round action to use on his turn.
Name: Gang Wu’s Paper Forest (Ex)
Ki Point Cost: 5
Action: 1 Standard Action
Effect: You may make a sunder attempt with a bonus to the attack and damage rolls equal to your (ki level). This attempt ignores hardness, and does not incur attacks of opportunity.
Name: Min Li’s Contagion (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: As part of this technique, make an unarmed attack against two creatures. If the attacks hit and do damage to both creatures, then both creatures are affected by the secondary effect of this technique: whenever one affected creature fails to save against a negative status effect like poison, dazed, etc., you may choose to have that effect affect the other creature. This effect lasts for 1 day, or until you voluntarily end the technique.
Level 5 Stances Name: Zhi Ning’s Empty Body (Su)
Stance
Effect: All attacks directed toward you have a 5*(ki level)% miss chance
Mastery: +3: You assume an ethereal state, as per the spell Etherealness, with a caster level equal to your Monk level, for (ki level) rounds.
Name: Gang Wu’s Unmovable Mountain (Ex)
Stance
Effect: You gain a bonus to defending against bull rush, overrun, and grapple attempts equal to 2*(ki level).
Mastery: +5: You root yourself to the ground and become unmovable by any means, magical or otherwise, for (ki level) rounds. While this ability is active you gain DR 20/-. This ability immediately ends if you choose to move or take a hostile action.
Name: Min Li’s Shadow Walk (Su)
Stance
Effect: You gain concealment.
Mastery: +3: You gain the benefit of Greater Invisibility, as per the spell, with a caster level equal to your Monk level, for (ki level) rounds.
+3: You gain the benefits of Invisibility, as per the spell, with a caster level equal to your Monk level, for (ki level) minutes.
Name: Min Li's Elastic Form (Su)
Stance
Effect: Choose one of the following upon entering this stance:
• You count as one size category larger for the purposes of grappling, bull rush, overrun, and trip attempts.
• You count as one size smaller for the purposes of determining AC and hide checks.
Mastery: +3: You may grow or shrink one size category, as per the Enlarge or Reduce Person spell with a caster level equal to your Monk level, for (ki level) minutes.
Name: Gang Wu’s Invincible Dragon (Ex)
Stance
Effect: You gain temporary hit points equal to 3*(ki level). These temporary hit points last as long as you maintain this stance.
Mastery: +9: You become immune to all hit point damage for (ki level) rounds. While this does render you immune to the hit point damage from spells, magical weapons, etc., it does not render you immune to spell effects, effects from being hit with a magical weapon, or death effects.
Name: Zhi Ning’s Bend Time (Su)
Stance
Effect: You generate 1 charge every round as long as you maintain this stance, to a maximum of 9 charges. You may expend charges at any time to achieve the following:
• 1 charge – You may reroll 1 of your damage rolls this round
• 2 charges – One willing creature may reroll 1 damage roll on its round
• 3 charges – One unwilling creature is forced to reroll 1 damage roll of your choice on its round
• 4 charges – You may reroll 1 of your attack rolls this round
• 5 charges – One willing creature may reroll 1 attack roll on its round
• 6 charges – One unwilling creature is forced to reroll 1 attack roll of your choice on its round
• 7 charges – You may reroll 1 of your saving throws
• 8 charges – One willing creature may reroll 1 saving throw
• 9 charges – One unwilling creature is forced to reroll 1 saving throw
Mastery: +1*: You immediately gain 1 charge.
Name: Gang Wu’s Blood Sight (Ex)
Stance
Effect: While in this stance, you gain a bonus on attack rolls equal to your ½(ki level), and a bonus to your damage rolls equal to your (ki level) against all enemies with a hit point total of less than 50%. This effect stacks with similar effects.
Mastery: +3: For (ki level) rounds, you can determine which creatures in your visual range are at less than 50% of their hit point total.
Name: Min Li’s Eye of the Hurricane (Ex)
Stance
Effect: While in this stance, once every 10-(ki level) rounds, minimum 1, you may treat one roll of a d20 as an 11. This must be declared before the roll is made.
Mastery: +3: For one round you may treat any number of rolls of a d20 as 11’s.
Name: Zhi Ning’s Ki Cycle (Su)
Stance
Effect: While in this stance, every round that an enemy takes a hostile action towards you, you may choose to recover a number of hit points equal to your (ki level).
Mastery: +0: For (ki level) rounds, every round that an enemy takes a hostile action towards you, you may choose to recover 1 ki point. This Mastery ability is only usable once per day.
Name: Gang Wu’s Binding Grip (Ex)
Stance
Effect: While in this stance, you may effectively grapple two opponents at once with no penalty.
Mastery: +5: You may only use this mastery ability on a round where you have pinned an opponent in a grapple. The following round, you may take a full round action and succeed on one final grapple check to place your opponent in a special joint lock. Enemies in this lock require no additional action from you to hold them; you may simply walk away and they will remain in the lock. Locked enemies are immobilized, just as though they were still pinned. The lock lasts for (ki level) minutes, however on any round where the creature is attacked, it may attempt a Fortitude save to end the lock.
Name: Min Li’s Transposition (Su)
Stance
Effect: Once per round at the beginning of your turn you may switch positions with one willing ally within 5*(ki level) ft.
Mastery: +3: At the beginning of your turn you may switch positions with one creature, willing or not, within 5*(ki level) ft., Will negates.
Name: Zhi Ning’s Suppression (Su)
Stance
Effect: While in this stance, you do not register on any Detect spells, nor does your presence trigger magical alarms, unless the caster of the spell succeeds on a Will save. The caster remains unaware of this check, regardless of outcome.
Mastery: +5: You gain immunity to spells from the Divination school of magic for (ki level) minutes.
Level 6 Techniques Name: Min Li’s Quivering Palm (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: You may make a single attack at your highest base attack bonus. If this attack hits and damages the target, then the target is affected by quivering palm. Once affected, at any time up to a number of days equal to your monk level, you may will the target to die, will save to negate. The maximum number of creatures you may have affected by this technique at any one time is equal to your (ki level).
Name: Min Li’s Mental Haze (Ex)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal, and for the next (ki level) minutes, the target creature must succeed on a will save anytime they would cast a spell, use a supernatural ability, or use a spell-like ability. If they do not succeed on the save, the ability is used but has no effect.
Mastery: +1*: Increase the duration by 1 minute
Name: Zhi Ning’s Stolen Years (Su)†
Ki Point Cost: 7
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. In addition to dealing damage, the creature must succeed on a will save or gain one negative level. Additionally, for the next (ki level) hours, you have one “temporary level”. Having a temporary level grants you a +1 bonus to attack, saves, skill checks, and one ability score of your choice. You also gain +4 ki points, +10 temporary hit points, +10 ft. to your base land speed, +1 to your Monk AC bonus, and the damage dice of your unarmed strike increases by one step. These bonuses are untyped and last as long as the temporary level. Negative levels bestowed by this technique may stack, but you may only have one temporary level at a time.
Name: Min Li’s Redirection (Su)
Ki Point Cost: 5
Action: Free Action
Effect: You may use this technique when you are the sole target of a spell. Choose one of the following:
• You may redirect a spell to any creature or area within 25*(ki level) ft. When you redirect a spell, you essentially change the target of the spell from you to the new creature or area. Note that the creature or area must be a valid target for the spell in order for them to be affected by it.
• You may redirect the magical energy of the spell back at the caster. The caster must succeed on a Will save or take 1d6*(spell level) damage.
Name: Gang Wu’s Versatility (Ex)
Ki Point Cost: 5
Action: Free Action
Effect: For the next (ki level) rounds, you may benefit from one extra stance beyond your normal maximum. You automatically enter this bonus stance upon using this technique.
Name: Gang Wu’s Dark Infection (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal. Additionally, the target must make a will save. If the target fails its save, it looks for the quickest way to end its own life, as though affected by the Death Urge psionic power. If unarmed, the creature ceases breathing and immediately begins suffocating. This effect lasts for (ki level) rounds.
Name: Gang Wu’s Mind Break (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal. Additionally, the target must make a will save. If the target fails its save, it is affected by Insanity, as per the spell, with a caster level equal to your Monk level.
Name: Zhi Ning’s Ki Stigma (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal. Additionally, every enemy within 25*(ki level) ft. of the target must succeed on a will save or spend their next round dealing the most physical damage they possibly can with a melee or ranged standard attack to the target. This technique is a mind-affecting ability.
Name: Zhi Ning’s Soul Link (Su)
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Choose two targets within 25*(ki level) ft. The targets must succeed on a will save or be affected by the link. While linked, you may choose to let spells that affect one creature affect the other linked creature. The link lasts for (ki level) rounds.
Mastery: +1*: Increase the duration by 1 round
Name: Min Li’s Stasis (Su)†
Ki Point Cost: 5
Action: 1 Standard Action
Effect: Make a single unarmed strike against a creature. If the attack hits, in addition to dealing damage as normal, the creature must succeed on a Will save or be placed into stasis. While in stasis, the creature exists outside of time. The creature may not take actions of any kind, nor may it be the target of any spells, attacks, etc. Stasis lasts for (ki level) rounds, however, the creature receives a new saving throw at the beginning of its turn for every round it is in stasis.
Mastery: +1: This technique deals no damage, allowing it to be used on allies
+3*: Increase the duration of this technique by one step. To use this mastery ability, the target must be willing to be placed into stasis. (rounds go to minutes, minutes to hours, hours to days, days to months, months to years, years to decades, and decades to centuries)
Name: Zhi Ning’s Gravity Wave (Su)
Ki Point Cost: 5
Action: 1 Standard Action
Effect: All enemies within 5*(ki level) ft. must succeed on a Reflex save or take 1d6*(ki level) force damage. Any enemy damaged in this manner begins to levitate 5 ft. above the ground. Enemies without a fly speed are thus unable to take move actions of any kind, and lose their dexterity and dodge bonuses to AC. This effect lasts for (ki level) rounds. Enemies who succeed on the reflex save take half damage, but do not levitate.
Mastery: +1*: Increase the range by 5 ft.
+1*: Increase damage by 1d6
+1*: Increase the duration by 1 round
Name: Gang Wu’s Vital Corruption (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: One creature within 25*(ki level) ft. must succeed on a Fortitude save or be reduced to half of its current hit point total.
Mastery: +3: Enemies affected by this technique also have their hit point maximum reduced by 2*(ki level) before they take the damage. This effect lasts until the creature takes an extended rest.
Level 6 Stances Name: Min Li’s No Sight (Su)
Stance
Effect: You gain blindsense out to a distance of 25*(ki level) ft.
Mastery: +3*: Gain Blindsight out to a distance of 5*(ki level) ft. for (ki level) hours.
Name: Gang Wu’s Ki Burn (Ex)
Stance
Effect: Whenever you hit an enemy with an unarmed strike they take 1 force damage every round for (ki level) rounds. Successive hits stack and reset the duration, to a maximum of (ki level) damage per round
Mastery: +3: Increase damage taken per unarmed strike by 1 for (ki level) rounds.
+3: Increase the maximum damage per round to 2*(ki level) for (ki level) rounds
+1*: Increase the duration of all ongoing damage caused by this stance by 1 round for the next (ki level) rounds.
Name: Min Li’s No Mind (Su)
Stance
Effect: You gain spell resistance equal to 10+3*(ki level). You may activate or deactivate this effect at will.
Mastery: +5: You create an anti-magic field centered on yourself, as per the spell, with a caster level equal to your Monk level, out to a distance of 5*(ki level) ft. for (ki level) rounds.
Name: Gang Wu’s Viper Stance (Ex)
Stance
Effect: Whenever an enemy enters a square you threaten, you may make a single unarmed attack at your highest base attack bonus. If this attack hits, the enemy takes damage equal to (ki level). This attack does not count against your attacks of opportunity. Each enemy may be attacked only once per round using this stance.
Mastery: +3: Increase the damage to 2*(ki level) for (ki level) rounds.
+3: For (ki level) rounds, you may make attacks of opportunity whenever an opponent in range of your unarmed strike takes a 5 ft. step.
Name: Gang Wu’s No Body (Su)
Stance
Effect: You gain resistance to all forms of energy equal to 2*(ki level).
Mastery: +5: Immunity to one type of energy: fire, cold, acid, sonic, or electricity damage for (ki level) rounds.
+5: Immunity to one type of damage: piercing, bludgeoning, or slashing damage for (ki level) rounds.
Name: Zhi Ning’s No Spirit (Su)
Stance
Effect: Every 10-(ki level) minutes, minimum 1, you may make a saving throw against an ongoing effect that required a saving throw, such as poison. The saving throw is the same DC as the original save.
Mastery: +5: You may temporarily ignore all ability damage and level drain for (ki level) rounds.
Name: Min Li’s Unmatchable Speed (Su)
Stance
Effect: You may teleport up to ¼ of your base land speed as your move action.
Mastery: +5: You gain the benefit of Time Stop, as per the spell, with a caster level equal to your Monk level, for (ki level) rounds.
Name: Zhi Ning’s Illumination (Ex)
Stance
Effect: You gain a bonus to in-class knowledge checks equal to (ki level).
Mastery: +3: You may make a Monk Lore knowledge check. This check can give you information similar to a Bardic knowledge check, but tends to only give information about martial matters and religion.
Name: Zhi Ning’s Vital Suppression (Ex)
Stance
Effect: Enemies within 5*(ki level) ft. must succeed on a Will save or be unable to take a full attack action.
Mastery: +3: For one round, enemies within 5*(ki level) ft. must succeed on a will save or only be able to take a move action or standard action on their turn.
Name: Min Li’s Path of Thorns (Su)
Stance
Effect: Enemies take force damage equal to your Wisdom modifier if any part of their move action takes place within 5*(ki level) ft. of your current position.
Mastery: +5: Enemies take force damage equal to your Wisdom modifier for every 5 ft. that they move while within a 5*(ki level) ft. radius of you.
Name: Gang Wu’s Supreme Adaptation (Ex)
Stance
Effect: You gain the use of one fighter feat for which you currently qualify. You may treat your Monk levels as Fighter levels for the purposes of prerequisites.
Mastery: +5: You may ignore the prerequisites of the feat you select.
Name: Zhi Ning’s Unbreakable Threads of Fate (Ex)
Stance
Effect: While in this stance, you may use worn magic items, and use supernatural techniques, stances, and class features from the Monk class while within an Antimagic Field.
Mastery: +9: Allies within a 5*(ki level) ft. radius may use magic items, supernatural abilities, and spell-like abilities while within an Antimagic Field for (ki level) rounds.
Level 7 Techniques Name: Gang Wu’s Field of Shadows (Su)
Ki Point Cost: 7
Action: 1 Full Round Action
Effect: All enemies within a 5*(ki level) ft. radius must succeed on a fortitude save or die.
Mastery: +1*: Increase the radius by 5 ft.
Name: Min Li’s Universal Truth (Ex)
Ki Point Cost: 7
Action: 1 Hour
Effect: By talking to a properly sized crowd, at least 100 people, you may attract followers as though you had the leadership feat, with a leadership score equal to (½ Monk level)+(ki level), though you do not gain a cohort. The majority of the crowd must be the same moral alignment as you along at least one axis. These followers are temporary and will eventually return to their normal lives. You lose 5*(2d4) followers per day until the last one leaves. The followers are devoted, but not fanatical, and will not follow suicidal orders, or those against their moral or lawful alignment. Once you use this technique, you may not use it again until the last follower leaves. If you already have leadership feat, the followers you attract temporarily join your existing group of followers.
Name: Min Li’s Merge (Su)†
Ki Point Cost: 7
Action: 1 Standard Action
Effect: Your physical form combines with one corporeal creature within one size category of you that you touch with a melee touch attack. The creature may attempt a will save to resist. Once merged, the creature you inhabit is under the continual influence of Dominate Monster, as per the spell, with a caster level equal to your Monk level, except the merged creature does not get a new save for each command. The merged creature may still refuse self-destructive commands. You may not use techniques or stances while merged. It takes a full round action to control the merged creature, and the merged creature carries out your commands on its turn. You may not be targeted by any spell, attack, ability, etc… while merged, but the target creature can. Existing conditions affecting you, like poison, continue while you are merged. The merge lasts for (ki level) hours, until you willingly end it, or until the merged creature dies. When you leave a merged creature, you appear in an open square adjacent to the creature. If the merged creature dies while you inhabit it, you take 2 points of temporary constitution damage. If you leave the merged creature while it is still alive, you can choose to do so peacefully, or explosively, dealing 10d6 damage to the merged creature, fortitude half.
Mastery: +1*: Increase the duration by 1 hour
Name: Zhi Ning’s Soul Trap (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: To use this technique, you must touch the body of a newly dead creature. The creature must have been dead no more than (ki level) minutes. Once you touch the creature, the creature must succeed on a will save or have its soul trapped in your Prayer Beads. A creature whose soul is trapped in your prayer beads poses a danger to you. At the beginning of every day, it may attempt to possess your body. You must succeed on a DC=(5)+(the creature’s HD) will save or have your body taken over by the creature’s soul. You are allowed a new save at the beginning of every day. You may transfer the creature’s soul to any gem worth at least 1,000 GP, after which it may no longer attempt to possess you. Once the creature’s soul trapped, the creature cannot be revived by any means until its soul is released. While in your prayer beads, a soul can only be released if you willingly release it or if you are killed. While in a gem, a soul can be released by destroying or dispelling the gem. A monk may only have 1 soul trapped in his prayer beads at a time.
Mastery: +5: At the beginning of the day, you may suppress the creature trapped within your Prayer Beads. The trapped creature may not attempt to possess you that day. Ki points spent this way may not be regained in any way except through a full night’s rest.
+5: You may utilize the trapped creature for your own purposes. For (ki level) rounds, the creature appears and acts like a summoned monster. At the end of the duration, or upon the creature reaching 0 hp, the creature is reabsorbed back into your Prayer Beads. Using this ability poses risks: on the first round of being summoned, the creature may immediately attempt a possession roll. If successful, the creature may choose to either break free, returning to its body and dying (if the body has not been otherwise animated), or possess you until you successfully resist.
Name: Gang Wu’s Soul Fracture (Su)†
Ki Point Cost: 7
Action: 1 Standard Action
Effect: Make a single unarmed attack against one creature. If it hits, it deals damage as normal. Additionally, the target must make a will save. If the target fails its save, a saving throw of your choice is “broken” for 1 round. The target automatically fails any saving throws that require that particular save.
Name: Zhi Ning’s Private Sanctum (Su)
Ki Point Cost: 5
Action: 1 Full Round Action
Effect: You retreat to a pocket dimension that serves as a place of quiet meditation and training. The dimension usually appears as a copy of the temple in which the Monk grew up, although some Monks prefer a natural setting. Time is variable within your sanctum, up to ½ or double that of the material plane. Spending a full night’s rest within the sanctum recovers all of your ki points and hit points, heals any ability damage you might have sustained, and removes all poison and disease. The sanctum also serves as the perfect training ground, halving the time it takes to learn and train new techniques. While within your sanctum, you may not be located in any way. Scrying attempts directed at you fail, as do attempts to plane shift to your location. You may bring up to 2*(ki level) willing medium creatures with you into your sanctum upon using this technique.
Name: Zhi Ning’s Breath of Life (Su)
Ki Point Cost: 9
Action: 1 Full Round Action
Effect: You may revive a newly dead creature to life, as per the True Resurrection spell, with a caster level equal to your Monk level. The creature may be dead for no longer than (ki level) minutes, and their soul must be willing and able to return. The body of the creature must be mostly intact, as this technique will not regrow missing parts. Creatures brought back in this manner incur no loss of level, and they return at 0 HP, however, you may sacrifice up to 2*(ki level) of your own hit points to restore theirs. For each 4 hit points you sacrifice in this manner, the affected creature gains 1 hit point. This technique may not be used to revive constructs or undead.
Name: Gang Wu’s Ki Detonation (Su)
Ki Point Cost: 9
Action: Variable
Effect: You may spend up to (ki level) rounds charging this technique. For each round you charge this technique, you deal 6d6+2d6*(rounds charged) force damage to all creatures in a (rounds charged)*(ki level) ft. radius. Reflex half.
Name: Min Li’s Being of Light (Su)
Ki Point Cost: 7
Action: 1 Standard Action
Effect: You summon a being made of pure ki energy. This techniques acts as Summon Monster IX, with a caster level equal to your Monk level.
Mastery: +3: Your summoned being receives +2 LA template of your choice
Level 7 Stances Name: Min Li’s Flowing Water Step (Ex)
Stance
Effect: You gain the use of an extra swift action per round.
Mastery: +5: Gain an extra move action this round. On the following round, the Monk is dazzled.
+7: Gain an extra standard action this round. On the following round, the Monk is staggered.
+9: Gain an extra full round action this round. On the following round, the Monk is stunned.
Name: Zhi Ning’s Ki Supremacy (Ex)
Stance
Effect: While in this stance, you effective ki level for all techniques and stances is 1 higher than normal.
Mastery: +7: You effective ki level is doubled for one technique.
Name: Gang Wu’s True Harmony (Su)
Stance
Effect: While this stance is active, you only die when you reach your negative hit point total. You still fall unconscious at negative hit points.
Mastery: +5: For the next 24 hours, any time when you would die for any reason, your body explodes in a burst of light, dealing 6d6 damage to all creatures within 5*(ki level) ft. You return 10-(ki level) rounds later, minimum 1, at full hit points and at your previous ki point total. This Mastery ability may be only be used once per month. The ki points used for this Mastery ability may not be regained through meditation, only through a full night’s rest.
Name: Zhi Ning’s Ki Mastery (Ex)
Stance
Effect: This stance reduces the ki point cost of techniques and stances by 1. This technique may not reduce the ki point cost of a technique or stance below 1. Note that if you use this technique with a technique or stance with a Mastery ability, the reduction in cost occurs after the ki point cost is summed.
Mastery: +0: For (ki level) rounds, every round you do not use any ki points, you instead gain 1 ki point. While this Mastery ability is active, you may not use the stances base effect. This Mastery ability may only be used once per day.
Name: Gang Wu’s Withering Palm (Ex)
Stance
Effect: While in this stance, each time you hit an enemy with an unarmed strike, they must succeed on a fortitude save or take 1 strength, constitution, and dexterity damage.
Mastery: +7: For one round, enemies struck by your unarmed strike must make a fortitude save or have all their ability scores set to their lowest score for (ki level) rounds. Ability scores that are non-existent (Like an undead’s constitution score) do not count for this ability.
Name: Min Li’s No Time (Ex)
Stance
Effect: While in this stance, you may automatically use 1 technique with a swift action use time at any time during the 1st round of combat, even during a surprise round. You must still pay the ki point cost for using that technique. This technique does not count against your actions for the round.
Mastery: +5: For (ki level) minutes, you may automatically use 1 technique with a standard action use time at any time during the 1st round of combat, even during a surprise round. You must still pay the ki point cost for using that technique. This technique does not count against your actions for the round.
Name: Zhi Ning’s Extending Grasp (Su)
Stance
Effect: You may add 5*(ki level) ft. to the range of any ranged technique.
Mastery: +3: You may double the range of one technique, or double the range of a stance for (ki level) minutes
Name: Min Li’s Halt the Pendulum (Su)
Stance
Effect: While in this stance. You may increase the duration of all effects from techniques and stance masteries by 1. For instance, a technique whose effects would normally last for (ki level) rounds now lasts (ki level)+1 rounds.
Mastery: +7: Increase the duration of one technique or stance by one step. (rounds go to minutes, minutes to hours, hours to days, and days to months)
Name: Gang Wu’s Unseen Hand (Ex)
Stance
Effect: While in this stance, you gain the use of a secondary unarmed strike attack. You are proficient with this attack, and since there is no such thing as an off-hand attack for unarmed strikes, you take no penalties for attacking with both your primary and secondary unarmed strikes. You are allowed one extra attack per round with this secondary unarmed strike, unless you have the appropriate two-weapon fighting or multiattack feats.
Mastery: +3: You gain the benefits of the Improved Multiattack feat, regardless of whether you meet the prerequisites, for (ki level) minutes.
Level 8 (epic) Techniques Name: Enlightenment of the Three Immortals (Su)
Ki Point Cost: 20
Action: 1 Full Round Action
Effect: You may achieve any non-permanent effect of the spell Wish, without any XP cost, and with a caster level equal to your Monk level. You may only learn and practice this technique if you possess the feat True Inner Peace. This technique takes a full year to learn. Most monks take this year to settle their rivalries, animosity, etc... You may travel while practicing and learning this technique, but you must devote a significant portion (DM’s discretion) of the day to the study of this technique. Permanent effects may be achieved by paying the appropriate XP cost.
Name: Discord of the Heavens (Su)†
Ki Point Cost: 20
Action: 3 Rounds
Effect: Your touch has the ability to push a creature out of existence. To successfully perform this technique, you must succeed on three unarmed strike touch attacks, one per round. For each touch attack, the target must fail a saving throw in order to be affected: first Fortitude, then Reflex, then finally Will. Any successful save immediately ends the technique and the technique fails. In between each attack, you may take your normal move action. Upon failing the third save, the target is completely pushed out of existence. Other creatures lose their knowledge of the target, and history alters itself to exclude the target. No one will ever know of the existence of that creature except you. The more involved the target was in the course of history, the more difficult it is to erase them from it. The target gets a +5 bonus to its saves against this technique for every step above Extremely Uncommon that they are on the Bardic Knowledge table in the Player’s Handbook. Note that due to the belief that this technique breaks the Karmic cycle, this technique is one of the most offensive ever developed by the Monks. Using this technique generally comes with extreme consequences, even in the most justified cases. The few times it has been used have resulted in exile, repentance journeys, and even execution. You may only learn and practice this technique if you possess the feat Karmic Witness. This technique takes a full year to learn. Due to the nature of this technique, most Monks spend this year in hiding from agents of the monastery who would stop them from learning it.
Name: Beyond the Gates of Paradise (Ex)
Stance
Effect: Your path to Enlightenment has placed you outside the existence of the normal universe, and partially into the cosmic realm. This grants you limited protection against Divine Salient Abilities. Whenever you are the target of a Divine Salient Ability, you may attempt a DC=30+(divine rank)*5 Will save. If successful, you are immune to that deity’s Divine Salient Abilities for the next 24 hours. You may only learn and practice this technique if you possess the feat Touch of Divinity. This technique takes a full year to learn, during which you must receive regular instruction from a deity of rank 1 or greater. The deity need not actively instruct you the entire time, but merely offer brief words of guidance every week or so. Most Monks spend this year in the deity’s realm, to allow regular access to the deity. Due to the nature of this stance, other deities may try and prevent the Monk from learning it if they find out.
New Monk FeatsName: Signature Technique
Prerequisites: Ki level 2
Effect: Choose one technique you have learned. The ki point cost for that technique is 1 less than normal. This feat cannot reduce the ki point cost below 1. Note that if you use this technique with a multiple technique the reduction in cost occurs after the ki point cost is multiplied. Your effective ki level for this technique is 1 higher than normal. You may take this feat multiple times, choosing a new technique each time.
Name: Improved Ki Pool
Prerequisites: Wisdom 15
Effect: You now gain bonus ki points equal to 1.5x(Wisdom Modifier) instead of Wisdom Modifier.
Name: Greater Ki Pool
Prerequisites: Wisdom 19, Improved Ki Pool
Effect: You now gain bonus ki points equal to 2x(Wisdom Modifier) instead of 2x(Wisdom Modifier).
Name: Monastic Arcane Training
Prerequisites: Knowledge: Arcana – 10 Ranks, Spellcraft – 4 Ranks
Effect: You may choose 5 spells from the sorcerer/wizard spell list and emulate them as supernatural techniques. The spells you choose may have a casting time of no more than 1 round, and the spell must have no XP cost. The maximum level spell you may choose is equal to the maximum level spell a sorcerer of your monk level may know. The maximum number of spells of a certain level is equal to the spells known for a sorcerer of your monk level. Using these techniques takes a standard action, and has a ki point cost equal to the spell’s level, (0th level spells cost 1 ki point). Your caster level for these spells is equal to your monk level. Once chosen, these spells cannot be changed. Note that this feat does not grant any additional techniques practiced. Learning these techniques takes a number of days equal to the spell’s level.
Name: Monastic Divine Training
Prerequisites: Knowledge: Religion – 10 Ranks, Spellcraft – 4 Ranks
Effect: You may choose 5 spells from the cleric spell list and emulate them as supernatural techniques. The spells you choose may have a casting time of no more than 1 round, and the spell must have no XP cost. The maximum level spell you may choose is equal to the maximum level a cleric of your monk level may know. The maximum number of spells of a certain level is equal to the spells per day (not including domain) for a cleric of your monk level. Using these techniques takes a standard action, and has a ki point cost equal to the spell’s level, (0th level spells cost 1 ki point). Your caster level for these spells is equal to your monk level. Once chosen, these spells cannot be changed. Note that this feat does not grant any additional techniques practiced. Learning these techniques takes a number of days equal to the spell’s level.
Name: Soul Fire
Prerequisites: Constitution 15
Effect: Once per day for a number of rounds equal to your constitution modifier, you may use your hit points instead of your ki points to fuel your techniques, at a rate of 4 HP = 1 ki point.
Name: Art Practitioner
Prerequisites: Ki level 2
Effect: You may have 2 additional arts practiced. You may take this feat multiple times.
Name: Wandering Monk
Prerequisites: -
Effect: You may meditate while traveling up to your base speed. You may not meditate if the terrain becomes difficult, the weather becomes too severe, or if distracted by others. This also allows you to meditate while riding a mount, boat, airship, etc. so long as the motion is not too jarring.
Name: Calm Before the Storm
Prerequisites: Wisdom 13, Concentration – 9 ranks
Effect: You gain Skill Focus: Concentration (a +3 bonus to Concentration skill checks), and may always take 10 on Concentration checks, even during stressful situations.
Name: True Inner Peace
Prerequisites: Monk level 22, Wisdom 25, The character must genuinely attempt to settle any and all outstanding feuds, rivalries, animosity, etc.
Effect: You may learn and practice the level 8 technique, Enlightenment of the Three Immortals.
Name: Karmic Witness
Prerequisites: Monk level 22, Wisdom 25, The character must have died at some point and been resurrected.
Effect: You may learn and practice the level 8 technique, Discord of the Heavens.
Name: Touch of Divinity
Prerequisites: Monk level 22, Wisdom 25, The character must spend at least a year training with a deity of rank 1 or greater.
Effect: You may learn and practice the level 8 stance, Beyond the Gates of Paradise.
Name: Twin Unarmed Strike
Prerequisites: Ki level 3
Effect: You gain the use of an additional unarmed strike, for a total of two unarmed strikes. Since there is no such thing as an off-hand unarmed strike, there is no penalty for attacking with both your primary and secondary unarmed strike, and you apply your full strength modifier to both attacks.
Name: Spiritual Guidance
Prerequisites: Wisdom 13
Effect: You may replace your strength modifier with your wisdom modifier for attack rolls with unarmed strike. Your damage roll is now determined by ½ of your strength modifier and ½ of your wisdom modifier.
Name: Spiritual Body
Prerequisites: Wisdom 13
Effect: You may replace your constitution modifier with your wisdom modifier for determining hit points. If taken after 1st level, this effect applies retroactively.
Name: Disciple of Gang Wu
Prerequisites: Ki Strike class feature, learned all ki level 1 and 2 Gang Wu techniques
Effect: Techniques named for the Immortal Gang Wu that allow targets to make saving throws have their DC increased by +2.
Name: Disciple of Min Li
Prerequisites: Ki Strike class feature, learned all ki level 1 and 2 Min Li techniques
Effect: Techniques named for the Immortal Min Li that allow targets to make saving throws have their DC increased by +2.
Name: Disciple of Zhi Ning
Prerequisites: Ki Strike class feature, learned all ki level 1 and 2 Zhi Ning techniques
Effect: Techniques named for the Immortal Zhi Ning that allow targets to make saving throws have their DC increased by +2.
Name: True Disciple
Prerequisites: Disciple of Gang Wu, Disciple of Min Li, Disciple of Zhi Ning
Effect: Techniques that require an unarmed strike to deliver an effect do not use ki points if the initial unarmed strike misses.
New Monk ItemsName: Tattered Belt
Price (Item Level): 3,500 gp (8th)
Body Slot: Belt
Caster Level: 8th
Aura: Weak Transmutation
Activation: -
Weight: 1 lb.
Effect: At the beginning of each day, the user may choose to invest 3 ki points into the Tattered Belt. These ki points may not be regained in any way until the beginning of the next day. As long as the user has 3 ki points invested in the Tattered Belt, he may have up to 2 additional techniques practiced at a time.
Prerequisites: Craft Wondrous Item, Fox’s Cunning
Name: Gang Wu’s/Min Li’s/Zhi Ning’s Thesis
Price (Item Level): -
Body Slot: -
Caster Level: -
Aura: -
Activation: -
Weight: 1 lb.
Effect: This Thesis is the final work of Gang Wu/Min Li/Zhi Ning, one of the Three Immortals. Reading this thesis takes only a day, but understanding it takes a lifetime. By studying this Thesis for at least a month, a Monk of the Three Immortals may gain certain bonuses based on how many works by the Three Immortals he has read. These bonuses are permanent, and they do not stack with themselves, or any other item that grants inherent wisdom bonuses, like the tome of understanding. The reader must have the ability to use techniques to gain the benefit of these works:
• Reading one Thesis grants the following bonuses: a +1 inherent bonus to Wisdom and 5 bonus ki points.
• Reading two Thesis grants the following bonuses: a +3 inherent bonus to Wisdom, 10 bonus ki points, and +1 effective ki level on extraordinary techniques.
• Reading three Thesis grants the following bonuses: a +5 inherent bonus to Wisdom, 15 bonus ki points, +1 effective ki level on all techniques, and all supernatural class features become extraordinary abilities
Prerequisites: -
Name: Ancient Pearl
Price (Item Level): 150 gp (2nd)
Body Slot: -
Caster Level: 5th
Aura: Weak Transmutation
Activation: Free
Weight: 0 lbs.
Effect: By crushing this pearl in your hand, a Monk of the Three Immortals may multiply a multiple technique once for free. For example, if a Monk used Zhi Ning’s Focus and multiplied it three times, using this pearl would allow him to multiply it four times, but still pay only 3 extra ki points for it. You may not use this item to multiply a technique above your normal maximum, and you may not use more than one pearl per technique.
Prerequisites: Craft Wondrous Item, Haste
Name: Immortal Figurine
Price (Item Level): 2,000 gp (7th)
Body Slot: -
Caster Level: 7th
Aura: Weak Conjuration
Activation: Free
Weight: 2 lbs.
Effect: Once per day as a swift action, a Monk of the Three Immortals may concentrate briefly on this figurine and regain 5 ki points. A Monk may only benefit from one figurine per day.
Prerequisites: Craft Wondrous Item, Lesser Restoration
Name: Quick Release Pack
Price: 5 gp
Weight: 0.5 lbs.
Effect: This cloth bag holds up to 2 cu.ft. or 80 lbs. worth of material, and is attached to the body by cords tied in an intricate series of knots. Pulling at the end of the knots is a free action, and releases the entire pack. This pack is commonly used by Monks who need to quickly rid themselves of excess weight in the event of a combat situation.
Name: Claw Pack
Price: 400 gp (500 gp Masterwork)
Weight: 3 lbs.
Effect: This pack is similar to the quick release pack, but attached to the bottom of the pack are spring-loaded claws that deploy upon hitting the ground. The claws clamp down onto the surface, making it nearly impossible for to move the pack, unless the claws are released with the key. The bag can be uprooted from the ground with a DC 25 strength check (DC 30 masterwork). Unlike the quick release pack, the claw pack is rigid, allowing it to be fitted with a separate lock.
Name: Fleeting Pack
Price (Item Level): 4000 gp (8th)
Body Slot: -
Caster Level: 1st
Aura: Weak Transmutation
Activation: Free
Weight: 1 lbs.
Effect: This pack is similar to the quick release pack, but upon release the cords holding the pack animate and act like feet for the bag. The bag will flee from any creature that is not its owner. If caught, the bag will attempt to escape using its natural ability as an escape artist. While animated, it counts as a tiny construct, with the following abilities:
Type: Tiny Construct
Hit Dice: 4d8 (18 hp)
Speed: 90 ft.
Armor Class: 22 (+2 size, +10 dex), touch 22, flat-footed 12
Base Attack: -
Special Qualities: Construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +10, Will -5
Abilities: Str 8, Dex 30, Con -, Int -, Wis 1, Cha 1
Skills: Balance +7, Climb +7, Escape Artist +17, Jump +7, Swim +7
Prerequisites: Craft Wondrous Item, Expeditious Retreat