Yeah, I'm fine with that.
Yeah, I'm fine with that.
Excellent :D
Which do you suppose would fit the game better, a priest of Moradin (god of Dwarves, creation, smithing of all sorts, craftsmanship, war, the dwarven race, protection, metalcraft, stonework (stonemasonry, tunneling, construction), engineering, dwarven engineers, and protection), or Dumathoin (god of metals and other buried wealth, the earth's riches, ores, gems, minerals, mining, exploration, the shield dwarf race, and guardian of the dead)?
I'm trying to decide whether to play a human (given the humanocentricity of the setting) or another race. Elf would give me -1 AC due to the Dex bump and +1 to hit with swords and bows, plus the other elf goodies like infravision and sleep/charm immunity. Any thoughts on the matter?
Whenever an elf was in or directly underneath a floating city,
they lost many of their innate abilities, including their sleep resistance and 50% of their charm resistance.
Like the elves, half-elves felt uncomfortable in Netheril cities. For
some odd reason, whenever they were in a floating city or directly under it, they lost their innate abilities, including charm and
sleep resistance and infravision.
If they
didn’t use magic, they were considered a lesser culture and treated accordingly. Thus, the Netherese had only a smattering of
respect for the elves and gnomes, viewing all others as barbaric
and uncivilized (sometimes even with a bit of haughty, mightierthan-thou pity). They even viewed the dwarves with sympathy,
but their abilities in stoneworking, mining, and ore refinement
was seen as a noble alternative to magic use.
Wealth: 150gp (http://invisiblecastle.com/roller/view/4491112/) Hit Points: 10 (http://invisiblecastle.com/roller/view/4491113/)
Edit: Whelp, I've officially exhausted all my luck. Won't roll better than a 12 for the entire campaign.
So I start with 2 Weapon Proficiencies, and get 1 every 4 levels. One of them must be the Warhammer, per the Moradin Specialty Priest rules. Where are the rules for weapon style specializations? I was thinking 1H and Shield Style, but can't find anything on that. That wasn't just something they created for Baldur's Gate, was it?
I get 6 Nonweapon Proficiency slots, and get Stonemasonry and Blacksmithing for free, but must purchase either Armorer or Weaponsmithing. I'm thinking Armorer. For my other 4, I can choose off the General, Warrior, or Priest lists. What should I get besides Religion? My initial thoughts were Gem Cutting and Appraisal, but those are on the one list I don't have access to :rolleyes. Astrology could be fun. Does Blind-Fighting do anything for people with Infravision?
Anyway, Garryl: as a native citizen of Netheril, you'd have learnt 3 cantras, based on your INT. More-or-less: things like heating food, stringing a harp. More flavour than anything else, but you get three minor tricks you can use seven times a day, with a little ritual. If you want, I could roll on the random table here, which lists a bunch of professions. Might help for working out what your parents did/do/any other background stuff. Or you can just make it up. :p
Please don't do that, you'd be a walking armory. :p
Sadly, you'd still have to make up the effects, the table just assigns professions. If you're going with fletching, I'd have one be something like straightening feathers out.
As for the profession? Try and find actual prices somewhere first? XD
Please don't do that, you'd be a walking armory. :p
No, I'd be a walking armorer. :P
Man, having the prices and AC values of armor in 2 different places is rather frustrating.
Starting HP is 10 (fighters get max HP on first die)*. Gold is 110 (http://invisiblecastle.com/roller/view/4493068/).
*EDIT: Before I get another DM to the head, I would like to note that this rule is in Complete Fighter's Handbook, I don't think it is in PHB.
1 HP difference isn't going to do any harm.
1 HP difference isn't going to do any harm.
Mnemosyne might have something to say about the value of 1 hit point... :)
1 HP difference isn't going to do any harm.
Mnemosyne might have something to say about the value of 1 hit point... :)
I meant the 1 HP difference between core stuff and the book referenced. ;p
1 HP difference isn't going to do any harm.
Mnemosyne might have something to say about the value of 1 hit point... :)
I meant the 1 HP difference between core stuff and the book referenced. ;p
Speaking of which, it would be 4 hp for me. Was your comment supposed to mean that the book's suggestion was or was not to be used?
Well, I thought there was more than two people planning on making characters, so I was waiting for a third sheet.
Also a damn appearance in the case of the two I've got. :p