Question about the discipline pilot feats:
They say they require you to be in the right stance and that "You cannot start one while another is still active tough."
Now.
Is being in the stance necessary only for the activation or must the stance be kept to maintain any continuous effects?
Shooting Star, Cut Trough the Night: Making sure I got this right.
Ace Legend: I imagine that if a relationship feat is taken for this option, its requirements must be fulfilled as normal? Meaning, you can only use it on someone you actually love. That said I'm unsure why Love better fits real pilots and Rivalry better fits super pilots. Might make more sense to grant any relationship fit instead of a specific one.
Supply drop: Locks you out of using the other options from the moment you use it, including the 1d3 delay and until the drop is used/expires.
The feat also makes a distinction between using a drop (to prevent it from expiring after 5 rounds) and picking them up.
It does not mention the action needed to equip/use/activate them after picking them up. Wargear seems to add an additional 5 seconds of use on top of how long it took to use it. The drone doesn't say how long it lasts after being activated if left unattacked. It is unsure if the drone can be activate more than once to have it move again on successive rounds.
Natural Leader: It locks you out of using the other options for as long as the mook is around. The oddity of seeing every loyal henchmen you ever call get destroyed randomly aside, what is the level of that mecha mook, and is there a way to send him off early to be able to use your other options without waiting for him to explode?
I am Invincible!
Come to Me: You're saying it is at full energy twice. The second one can be taken out seeing how you already put it as a requirement for the option's use.
Over the Top: It seems you must have the pure metal thing to be used with this option. You don't temporarily spawn one out of nowhere like the real pilot discipline feat like, say, bigass pure metal mecha sunglasses. From the moment you start integrating the thing, you get locked out of using the other options, and that until after the 1d3 rounds to remove it are done.