d4 HD
2+Int skill points: Concentration, Craft, Decipher Script, Hide, Intimidate, Knowledge (all), Profession, Sense Motive, Spellcraft
Class FeaturesThe following are the class features of the spellsage.
Weapon and Armor Proficiency: As a spellsage, you are proficient with simple weapons, but not with armor or shields. Like arcane spellcasters, a spellsage wearing armor or using a shield incurs a chance of arcane spell failure (all arcane formulae have somatic components).
Formulae: You begin your career with knowledge of six arcane formulae. You have access to seven circles of your choice, which you select at 1st level.
Once you know a formula, you must prepare it before you can use it (see Formulae Prepared, below). A formula usable by a spellsage is considered a spell-like ability unless otherwise noted in its description. Unlike most other spell-like abilities, arcane formulae are subject to arcane spell failure chance, as described in Weapon and Armor Proficiency above. The save DC for a formula that allows a save is 10 + formula level + your Intelligence modifier.
You learn additional formulae at higher levels, as shown on Table 1–3. To learn or shape a formula, you must have an Intelligence score equal to at least 10 + the formula level, as well as meeting the formula’s prerequisite. See Table 3–1, page 39, to determine the highest-level formulae you can learn.
Upon reaching 4th level, and at every even-numbered spellsage level after that (6th, 8th, 10th, and so on), you can choose to learn a new formula in place of one you already know. In effect, you lose the old formula in exchange for the new one. You can choose a new formula of any level you like, as long as you observe your restriction on the highest-level formulae you know; you need not replace the old formula with a formula of the same level.
Formulae Prepared: You can prepare only four of your known formulae at 1st level, so you will have to choose which formulae to prepare. You prepare your formulae by studying for 5 minutes. The formulae you choose remain prepared until you decide to study again and change them. You need not sleep or rest for any long period of time to prepare your formulae; any time you spend 5 minutes in study, you can change your prepared formulae.
You begin an encounter with all your prepared formulae unexpended, regardless of how many times you might have already used them since you chose them. When you shape a formula, you expend it for the current encounter, so each of your prepared formulae can be used once per encounter (unless you recover them, as described below).
Spellsages possess a unique capacity for drawing upon their vast reserves of knowledge in order to adapt to different situations in combat. You can change your prepared formulae during combat by taking a full-round action to quickly review the formulae you know. Doing this does not provoke any attacks of opportunity. When you change your prepared formulae, all of your newly selected formulae are prepared and unexpended, ready for use. Preparing formulae in this way requires near-perfect memorization of the formulae you know, so you still must study for 5 minutes when preparing formulae outside of the battlefield.
Spellshape Attacks (Sp): The first abilities you learn as a spellsage are your spellshape attacks. You learn the seven spellshape attacks associated with the circles to which you have access.
Arcane Knack (Sp): As a spellsage, you have a finely-tuned understanding of magic. You know the reason and purpose behind somatic and verbal components, and this knowledge grants you a limited ability with spells. This ability allows you to mimic a spell as a spell-like ability.
At the start of each day, choose a number of spells from the sorcerer/wizard spell list based on your spellsage level. You can choose one spell at 1st level, and you gain additional spells as shown on Table 1-3. The maximum level of spell you can use is determined by your class level, as shown on the table below. You can select any sorcerer/wizard spell up to that level, but you can prepare only one spell of your maximum level. Your caster level with these spells is equal to your shaper level. The Difficulty Class for a saving throw against one of your spells is 10 + the spell level + your Intelligence modifier.
Spellsage Level | | Maximum Spell Level |
1st | | 0 |
2nd-4th | | 1 |
5th-7th | | 2 |
8th-10th | | 3 |
11th-13th | | 4 |
14th-16th | | 5 |
17th-19th | | 6 |
20th | | 7 |
Once you have used a spell, you cannot use it again until you have rested for 8 hours. After resting for this time, you choose new spells and lose any unused spells from the previous day, though you can select the same spell on consecutive days. You cannot prepare the same spell multiple times to use it more than once during the same day.
You cannot use spells that require an XP cost. You must otherwise provide the necessary material components as normal.
If you wish to enhance a spell with a metamagic feat, you must apply the feat when you prepare the spell. In addition, you must be capable of using a spell of the modified spell's level.
Detect Magic (Sp): At 2nd level, you gain the ability to detect nearby magic and magical effects. You can use
detect magic a number of times per day equal to your Intelligence modifier (minimum 1). Your caster level with this ability is equal to your shaper level.
Honed Mined (Ex): Beginning at 3rd level, your study of magic grants you the ability to draw upon your soaring intellect to shrug off attacks that target your willpower. You add your Intelligence modifier (if any) as a bonus on Will saves.
Battle SageMost spellsages are quiet, scholarly types who view physical combat as unimportant and beneath them. They believe that defenses against magic are of greatest import, and focus themselves on improving their resistance to magical effects. However, some spellsages possess a more martial mindset and are of the opinion that defending against physical blows is more important, rather than less--for the blow of an axe can disrupt even the most carefully practiced ritual.
Class: Spellsage
Level: 1st
Cost: You do not gain the honed mind, tactical study, and mind over matter class features.
Benefit: You gain proficiency with light armor and can shape formulae while wearing light armor without incurring the normal arcane spell failure chance. You also gain d6 hit dice from your spellsage levels, rather than d4. In addition, you gain the following class features at the listed class levels.
AC Bonus: At 3rd level, you learn to adapt quickly to the field of battle. You gain a bonus to AC equal to your Intelligence modifier as long as you wear light or no armor. This bonus does not stack with AC bonuses from similar abilities. You also gain a bonus equal to your Intelligence modifier on Concentration checks made to shape formulae defensively.
Sage's Edge (Ex): Starting at 9th level, you can shape attacks with devastating power. You add your Intelligence modifier as a bonus on damage rolls with spellshape attacks.
Mental Bastion (Ex): At 15th level, your body becomes strengthened by the might of your dizzying intellect. You gain bonus hit points equal to your class level x your Intelligence modifier.
Project NumenYour attunement to the powers of one of the arcane circles allows you to project the numen associated with it.
Prerequisite: One level in a spellshaper class
Benefit: When you take this feat, choose a circle of formulae to which you have access. You gain the ability to project the numen associated with that circle.
You can project a numen you know or change your projected numen by taking a full-round action to meditate. When you project a numen, its benefits take effect in a 30-foot radius around you. For every five shaper levels you possess, this radius increases by 5 feet. A numen that you project remains in effect until you dismiss it (a free action), you are rendered unconscious or dead, or you activate another numen in its place.
Special: You can select this feat more than once. Each time you select it, you gain the ability to project the numen associated with a different circle of formulae to which you have access. However, you can still project only one numen at a time.
Sculpt Spellshape [Metashaping]You can alter your spellshape attacks so that they cover an area.
Benefit: You can modify a formula that modifies a spellshape attack by shaping your spellshape attack in such a way that it affects an area, rather than a single target. You can sculpt your spellshape attack into either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10-foot cubes, a ball (20-foot-radius spread), or a 120-foot line. When shaping a spellshape attack as a cylinder, set of four cubes, or ball, the attack has a range of Medium (100 ft. + 10 ft./level).
Creatures within the area of a sculpted formula take the same amount of damage that would normally be dealt by the relevant spellshape attack, including extra damage from formulae, with a Reflex save (DC 10 + 1/2 your shaper level + your spellshaping ability modifier) for half damage. Creatures that fail this save are treated as having been hit by your spellshape attack for the purpose of being affected by any major or minor formulae associated with it.
For example, a 5th-level impulse mage that applied this feat to the Blistering Flames formula could shape his fireblast as a 40-foot cone, dealing 3d6 points of fire damage to creatures within the area (2d6 damage from the base fireblast attack, plus 1d6 extra damage from the formula). Creatures in this area that succeeded on their Reflex saves for half damage would suffer no additional effects, while creatures that failed their saves would then be affected by the formula's normal effect.
Sculpt Spellshape is a 1st-degree metashaping feat.
Special: You cannot apply Sculpt Spellshape to a formula that has been modified with the Chain Spellshape feat. In addition, you can only apply Sculpt Spellshape to a spellshape attack that you would normally make as a ranged attack.
Sculpt Spellshape allows you to have multiple instances of the same major formula in effect at once, as it can cause your attack to affect multiple creatures at once. However, each individual target can be affected by the formula only once, and any subsequent shaping of that formula will replace any instances of that formula that you have active, as usual.
If you possess the Spellshape Focus feat, the DC of the Reflex save associated with a sculpted spellshape increases by 1. If you possess the Greater Spellshape Focus feat, the DC instead increases by 2.
Spellshape FocusBy mastering the basics of spellshaping, you gain increased abilities with your spellshape attacks.
Prerequisite: One spellshape attack, shaper level 3rd
Benefit: You gain a +1 bonus on all attack rolls you make with spellshape attacks. In addition, your spellshape attacks deal an extra die of damage.