Author Topic: Handbook of the Exotic Practice of Feat Binding  (Read 32789 times)

Offline nijineko

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Handbook of the Exotic Practice of Feat Binding
« on: March 21, 2012, 03:17:38 AM »
Handbook of the Exotic Practice of Feat Binding
...or, the Handbook of Feat-granting Items and Effects


Discussion and Suggestion Thread

Feats. Let's face it, feats are at a premium. Many characters never receive more than 7 feats in their career. Wizards get a few more. Fighters get even more, but they usually are hard pressed to do everything they want to, unless the follow one of the "optimized paths". Flaws might net you another one or two, but depend on a generous DM.

And there are so many feats to choose from. In the consolidated list of feats alone, there are 3279 feats listed. And that is not all of the official feats, either. Kingdoms of Kalamar, Ravenloft, Athas.org's DarkSun, and more, also offer additional lists of official feats beyond the consolidated list.

There are quite a few items that grant feats or feat-like abilities. These can potentially save precious feat slots for other needed feats. Be forewarned that if the item becomes lost, broken, suppressed, or disjoined, the feat will no longer be available to you, nor will anything that requires that feat as a prerequisite, be it a prestige class, or another feat in a chain.

The list will be in four parts:

  • Items that grant actual feats
  • Items that grant the benefit of a feat
  • Items that grant abilities that duplicate a feat
  • Spells and powers that fall into one of these three categories which can be made into items

There is some debate about if an ability duplicates a feat-whether it can count as the feat or not, as well as items that 'grant the benefit of a feat' being the same as granting a feat or not. This becomes an important consideration, as in many cases the purpose of taking a feat is to meet the prerequisite for another feat or class. Verify with your DM before proceeding to spend your cold, hard cash.

Note: the items listed here are pre-crafted items listed in an official source.
« Last Edit: November 22, 2017, 01:53:32 PM by nijineko »

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Re: Handbook of the Exotic Practice of Feat Binding
« Reply #1 on: March 21, 2012, 11:57:45 PM »
Items that Grant Feats


Alertness
  • Ioun Stone - Dark Blue Rhomboid: grants Alertness, as the feat, 10,000 gp cost. (DMG)

Ambidexterity (3.0)
  • Rod of Seven Parts (artifact, AEG-154) only when wielding 6 or 7 parts of the rod.

Aquatic Shot
  • Pearl Trident: +3 returning pearlsteel trident; wielder gains Aquatic Shot feat with the trident (or increases the effect if already has Aquatic Shot or Far Shot), 36,815 gp. (Stormwrack)

Any
  • "Magic Items that Grant Feats" sidebar (A&EG p128) (Except feats that are purely mechanical or metamagic, see sidebar or quote below for costs of those types) 10k base, +5-10k per prerequisite.

Blind-Fight
  • Singing Sword: +2 dancing longsword, intelligent, +6 to Perform (singing), detect law; grants Blind-Fight feat, haste 1/day, 127,855 gp. (Song and Silence)
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers) 10k.
  • Domain Draught: Darkness Domain (SpC), 3,300 gp cost, (MIC)

Cleave
  • Rankbreaker Glaive: +2 glaive, +1D6 damage on charge; gain Cleave feat, 32,308 gp. (Arms and Equipment Guide)
  • Sylvan Scimitar: +3 scimitar; +1D6 damage and Cleave feat outdoors in temperate environment, 23,657 gp. (DMG)

Combat Reflexes
  • Serpent Armor: +3 leather, +2 Ref saves; wearer gains Combat Reflexes feat, 21,660 gp. (Savage Species)
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers) 10k.

Craft Construct
  • Golem manual grants user the equivalent of the Craft Construct feat specifically for the purpose of creating a golem (clay, flesh, iron, stone, or greater stone). Various costs (DMG)

Craft Magic Arms and Armor
  • Forge of Thautam: only usable by dwarves, or with Use Magic Device DC 25 check to Emulate a Race; grants user Craft Magic Arms and Armor feat, 15,000 gp. (Races of Stone)

Deflect Arrows
  • Arrowdeath Flail: +2/+1 dire flail; wielder gains Deflect Arrows feat, additional +2 to AC using full defense vs. ranged weapons 33,690 (Arms and Equipment Guide)
  • Quarterstaff of Alacrity [Epic]: +5 quarterstaff of speed on both ends, +5 to Ref saves; gain Deflect Arrows and Infinite Deflection [Epic] feats 462,600 (Epic Level Handbook)

Dodge

Empower Turning
  • Holy Symbol, Greater: Gain Empower Turning feat 5,040 (Defenders of the Faith)
  • Mark of Apostasy: Gain Empower Turning feat to rebuke undead, fear 3/day, 38,880 gp. (Defenders of the Faith)

Expertise
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers), 10k.

Extend Spell
  • Domain Draught: Planning Domain, 3,300 gp cost, (MIC) (SpC)

Extra Turning
  • Sword of the Glorious Pearl +3 aquatic holy pearlsteel bastard sword; gain Extra Turning feat 75,335 (Stormwrack)
  • Domain Draught: Undeath Domain (SpC), 3,300 gp cost, (MIC)

Far Shot
  • Horizon Goggles: Wearer gains Far Shot feat, 8,000 gp. (Complete Mage)

Great Fortitude
  • Belt of Endurance: +2 Con and Great Fortitude feat 10,000 (Arms and Equipment Guide)
  • Domain Draught: Dwarf Domain (SpC), 3,300 gp cost, (MIC)

Great Sunder [3.0]
  • Necklace of the Marauding Beast - Rampaging Boar: Gain Improved Sunder feat or Great Sunder (a 3.0-only feat), +1 Con, +1 round of rage, 12,440 gp.(Arms and Equipment Guide)

Improved Bull Rush
  • Battleaxe of the Bull: +2 battleaxe; grants Improved Bull Rush feat, knock back foes when wielded 2H, 32,310 gp. (Arms and Equipment Guide)

Improved Combat Reflexes [Epic]
  • Everwhirling Chain [Epic]: +4 defending everdancing spiked chain of speed; gain Improved Combat Reflexes [Epic] feat, 5,220,325 gp. (Epic Level Handbook)

Improved Counterspell
  • Rod of Reversal: Spell turning; grants wielder Improved Counterspell feat, 132,000 gp; also turn next nine levels of spells like Spell Turning; requires True Believer feat or sacrifice 8th-level divine spell slot.(Complete Divine)

Improved Disarm
  • Disarming Flail: +2 heavy flail; +2 to disarm attempts and gain Improved Disarm feat, 18,395 gp. (Arms and Equipment Guide)

Improved Initiative
  • Bracers of the Blinding Strike: Bracers of armor +6; gain Improved Initiative feat, extra attack as if using a speed weapon 102,000 (Magic of Faerûn)
  • Domain Draught: Time Domain (SpC), 3,300 gp cost. (MIC)
  • Dragonfly Medallion: Grants Improved Initiative feat (or +1 to Initiative), transforms into monstrous dragonfly 1/day 29,760 (Arms and Equipment Guide)
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers), 10k.

Improved Natural Attack
  • Fanged Ring: Grants Improved Unarmed Strike & Improved Natural Attack (unarmed strike); deal 1 point of CON damage on critical, 10,000 gp. (Dragon Magic)

Improved Sunder
  • Necklace of the Marauding Beast - Rampaging Boar: Gain Improved Sunder feat or Great Sunder (a 3.0-only feat), +1 Con, +1 round of rage 12,440 (Arms and Equipment Guide)
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers), 10k.
  • Sundering special weapon ability: Attack as if you have Improved Sunder feat (Magic Item Compendium) +1 bonus cost to weapon
  • Breaking Blade (18,310gp, AEG-103) +2 halberd; does double damage against simple and martial reach weapons.

Improved Trip
  • Staff of Mighty Sweeping: +2 sweeping quarterstaff; wielder gains Improved Trip feat, 28,600 gp. (Magic of Faerûn)
    Quote from: ~ftm3/JHtB
    [This one is problematic on a couple of levels. Firstly, while in real life a quarterstaff is an excellent tripping weapon, D&D 3.5 no longer recognizes that. (The official 3.5 PH list of tripping weapons is confined to: bolas, spiked chain, flail, dire flail, heavy flail, guisarme, halberd, gnome hooked hammer, kama, scythe, sickle, and whip.) Secondly, when I computed the cost of this item I realized they only priced the MW quarterstaff as a double weapon. The rest of the enhancement (+3 bonus total) is applied only to one end.]

Improved Two-Weapon Fighting
  • Gloves of the Balanced Hand: Gain Two-Weapon Fighting feat (or Improved Two-Weapon Fighting feat if you already have TWF), 8,000 gp. (Magic Item Compendium)

Improved Unarmed Strike
  • Fanged Ring: Grants Improved Unarmed Strike & Improved Natural Attack (unarmed strike), deal 1 point of CON damage on critical, 10,000 gp. (Dragon Magic)

Incite Rage [Epic]
  • Chaosbringer [Epic] +6 greataxe of chaotic power, rage 1/day; grants Incite Rage [Epic] feat if wielder has greater rage, 4,025,350 gp. (Epic Level Handbook)

Infinite Deflection [Epic]
  • Quarterstaff of Alacrity [Epic]: +5 quarterstaff of speed on both ends, +5 to Ref saves; gain Deflect Arrows and Infinite Deflection [Epic] feats, 462,600 gp. (Epic Level Handbook)

Lightning Reflexes (MIC)
  • Domain Draught: Drow Domain (SpC), 3,300 gp cost. (MIC)

Martial Weapon Proficiency
  • Bracers of Archery (Lesser, Greater): Martial Weapon Proficiency (Bow) when both bracers are worn (DMG)
  • Domain Draught: Martial Weapon Proficiency & Weapon Focus with light hammer or warhammer - Metal Domain (SpC), 3,300 gp cost, (MIC)

Mobility
  • Mobility armor special ability: grants Mobility feat, +1 bonus cost (to light armor only) (Magic Item Compendium)
  • Intelligent Items (A&EG p139) Table 6–2: Primary Abilities and Market Price Modifiers) 10k.
  • Quote from: Matt Mons
    Manual of the winding way (Dungeon 117, p78) can permanently give dodge, mobility, or spring attack to the reader, but it's an artifact.

Mounted Combat
  • Battle Bridle: +10 to Ride checks; gain Mounted Combat feat or Ride-By Attack, 9,000 gp. (Magic Item Compendium)

Point Blank Shot
  • Domain Draught: Elf Domain (SpC), 3,300 gp cost. (MIC)

Positive Energy Aura [Epic]
  • Finaldeath [Epic]: +5 undead dread ghost touch morningstar; immune to energy drain; gain Positive Energy Aura feat if capable of turning undead, 3,580,308 gp. (Epic Level Handbook)

Powerful Charge
  • Boots of Charging: Gain Powerful Charge feat, 5,000 gp. (Miniatures Handbook)

Ride-By Attack
  • Battle Bridle: +10 to Ride checks; gain Mounted Combat feat or Ride-By Attack, 9,000 gp. (Magic Item Compendium)

Sand Camouflage
  • Cape of the Wastes: Endure elements effect; wearer gains Sand Camouflage feat, 30,000 gp. (Sandstorm)

Sandskimmer
  • Ring of Sandstriding: Wearer gains Sandskimmer feat, 5,000 gp. (Sandstorm)

Scorpion's Resolve and Scorpion's Sense
  • Scorpion Carapace Armor: grants Scorpion's Resolve and Scorpion's Sense feats, +32,000 gp.  (Sandstorm)

Scribe Scroll
  • Domain Draught: Rune Domain (SpC), 3,300 gp. (MIC)

Skill Focus
  • Domain Draught: Any one craft skill of choice - Craft Domain (SpC), 3,300 gp. (MIC)
  • Domain Draught: Appraise (SpC) - Wealth Domain, 3,300 gp. (MIC)

Snatch Arrows
  • Gloves of Arrow Snaring: Snatch Arrows feat 2/day, 4,000 gp. (DMG)

Spell Focus
  • Domain Draught: Domination Domain (SpC), 3,300 gp. (MIC)

Spring Attack

Spirited Charge
  • Lance of Faerûn: +2 holy lance; wielder gains Spirited Charge feat, bane against evil outsiders when wielded by worshiper of Torm, 98,310 gp. (Magic of Faerûn) +2 bonus cost to weapon

Track
  • Spear of the Hunt: +1 animal bane shortspear; gain Track feat, 28,302 gp. (Arms and Equipment Guide)

Trample, Ride-By Attack, and Spirited Charge
  • Horseshoes of the Peerless Steed [Epic]: Rider gains +10 to Ride checks; grants rider and mount Trample, Ride-By Attack, and Spirited Charge feats, double mount's speed, mount gains SR 32 vs. enchantments, 217,000 gp. (Epic Level Handbook)

Two-Weapon Fighting
  • Gloves of the Balanced Hand: Gain Two-Weapon Fighting feat (or Improved Two-Weapon Fighting feat if you already have TWF), 8,000 gp. (Magic Item Compendium)
  • Rod of Seven Parts (artifact, AEG-154) only when wielding 6 or 7 parts of the rod.

Weapon Focus
  • Domain Draught (War): Gain Weapon Focus feat (DMGII), 3,300 gp cost. (MIC)
  • Domain Draught: Martial Weapon Proficiency & Weapon Focus with light hammer or warhammer - Metal Domain (SpC), 3,300 gp cost. (MIC)

« Last Edit: June 23, 2020, 02:52:11 PM by nijineko »

Offline nijineko

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Re: Handbook of the Exotic Practice of Feat Binding
« Reply #2 on: March 21, 2012, 11:58:06 PM »
Items that Grant Benefits of a Feat


Augment Summoning
  • Deep Hollow Circle (50,000gp, Races of Stone-168) dwarf or gnome only (or UMD DC25 to emulate race); also summons additional Earth sub-type creature

Blind Fight
  • Corsair's Eyepatch:  "grants you the benefit of the Blind-Fight feat for 1 min." Usable 3/day, Swift (also grants See Invisibility), 3k. (MIC).

Danger Sense
  • Ring of Anticipation (DotU, 8000gp); allows you to roll twice for Initiative and take the best result - unlike the feat (1/day), this functions continuously.

Deflect Arrows
  • Arrow Deflection: This shield protects the wielder as if he had the Deflect Arrows feat. Shield Special Abilities table (DMG), +2 bonus cost to armor/shield.
  • Arrowdeath Flail (33,690gp, AEG-99) +2/+1 dire flail; weilder can deflect projectiles and thrown weapons as if she had the Deflect Arrows feat; when taking total defense action, grants an additional +2 deflection AC to ranged weapon attacks only

Extra Music
  • Songblade: Only when wielded and only 1 extra bardic music/day (benefit, not feat), 6,400gp. (CAdv-130)


Extra Spell
  • Knowstones (Dragon #333, spell level squared * 1000gp) add an additional spell known to spontaneous casters with a limited Spells Known list (Sorcerer, Bard, Favored Soul etc.)


Far Shot
  • Helm of the Hunter (Array of the Manticore), "grants you... the benefits of the Far Shot feat", 9k. (MIC)
  • Bow of Elvenkind (14,700gp, CC-137); +1 composite longbow, automatically adjusts to Str of any elf who uses it; more for clerics of Corellon Larethian); if used with arrows from a Quiver of Elvenkind (DMG), gain the benefit of the Far Shot Feat.

Improved Unarmed Strike (3 options)
  • Bracers of Striking: Wearer armed even when unarmed, may be modified with special weapon abilities, 1,310 gp. (Magic of Faerûn)
  • Ring of Might: Wearer treated as armed, unarmed attack does 1D8 damage, 4,000 gp. (Magic of Faerûn)

Maximize Spell
  • Healing Circle (50,000gp, Races of Stone-169) Conjuration (healing) spells only

Quicken Spell
  • Dwarfheim Circle (50,000gp, Races of Stone-168) dwarf only (or UMD DC25 to emulate race); works on spontaneous spells as well; also works on spell-like abilities

Ride-By Attack
  • Riding Boots: Wearer gains benefit of Ride-By Attack feat, even without the prerequisites, 12,000 gp. (Magic Item Compendium)

Run
  • Panther Mask (Gharyn's Monastic Array),  "provides you the benefits of the Run feat" - also gain +5' land speed in light or no armor. 2,700 gp. (MIC-201)

Track
  • Mask of the Tiger (Garb of the Hunting Cat), "grants you the benefits of the Track feat".  Also gain low-light vision. 4000 gp. (MIC-200)
  • Headband of Pursuit, also gain Scent ability. 15k gp. (Secrets of Sarlona)

Two Weapon Fighting
  • Rod of Flailing (50,000gp, DMG-235) +3 dire flail; 1/day get +4 deflection AC and +4 resistance saves for 10 minutes
« Last Edit: June 25, 2020, 03:44:21 PM by nijineko »

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Re: Handbook of the Exotic Practice of Feat Binding
« Reply #3 on: November 22, 2017, 08:27:42 AM »
Items that Otherwise Duplicate Effect of a Feat



Chaining Spell
  • Rod (MIC-165); 3 uses/day, cost 14,000 / 54,000 / 121,500

Cooperation Spell
  • Rod (CAr-146); 3 uses/day, cost 2,700 / 10,500 / 24,300

Dash
  • Quickness armor special ability: +5' enhancement to land speed, 5,000 gp. (Magic Item Compendium)
  • Panther Mask (Gharyn's Monastic Array), "provides you the benefits of the Run feat" - also gain +5' land speed in light or no armor (Dash feat?), 2,700 gp. (MIC-201)

Deflect Arrow
  • Deflect Arrow (Buckler, Beetle, AEG-14) Beetle blocks ranged attacks as the Deflect Arrows feat, but uses the beetle's reflex save(+6) not your own; must be worn for a day before it works.


Empower Spell
  • Rod (DMG-236); 3 uses/day, cost 9,000 / 32,500 / 73,000
  • Rod of Fury (CAr-145) 1/day, spell of 6th level or lower; also gives deflection bonus to AC; price varies based on AC bonus: 26,800 gp (+1), 38,800 gp (+2), 58,800 gp (+3), 77,600 gp (+4), 95,600 gp (+5).
  • Empowered Spellshard (MIC-96); acts like Empower Spell on a specific spell; 3x/day; cost: 1500gp (1st level spell), 3000gp (2nd level spell), 6000gp (3rd level spell)

Enlarge Spell
  • Rod (DMG-236); 3 uses/day, cost 3,000 / 11,000 / 24,500
  • Singing Shell (CM-136), spells with sonic descriptor that don't affect an area only, used as additional material component. Cannot be used with other metamagic effects. 200 gp * spell level cost.

Extend Spell
  • Rod (DMG-236); 3 uses/day, cost 3,000 / 11,000 / 24,500
  • Angel Down (CM-135), abjuration spell only, used as additional material component. Cannot be used with other metamagic effects. 100 gp * spell level cost.
  • Fairy Dust (CM-136), transmutation spell only, used as additional material component. Cannot be used with other metamagic effects. 100 gp * spell level cost.
  • Possibility Dust (CM-136), creation spell only, used as additional material component. Cannot be used with other metamagic effects. 100 gp * spell level cost.
  • Serpents' Tongue (CM-136), enchantment spell only, used as additional material component. Cannot be used with other metamagic effects. 120 gp * spell level cost.

Extra Slot
  • Memento Magicka: benefit, not feat. Lvl*Lvl*1,500 gp. (MIC-164)

Extra Turning
  • Nightstick, 7,500, Libris Mortis-78 - lets you turn/rebuke 4 more times per day (benefit, not feat)
  • Reliquary Holy Symbol, number of extra turn attempts given varies. 1000 gp. (MIC-120)

Heighten Spell
  • Devil's eye (CM-135), heightens only 1 level, divination spell only, used as additional material component. Cannot be used with other metamagic effects. 150 gp * spell level cost.
  • Dragon's Tear (CM-136), heightens only 1 level, fire or mind-affecting spell only, used as additional material component. Cannot be used with other metamagic effects. 200 gp * spell level cost.

Improved Critical
  • Keen weapon special ability: weapon's threat range doubles (slashing or piercing weapon only) (DMG) +1 bonus cost to weapon
  • Impact weapon special ability (MIC-37) +1 weapon bonus, doubles threat range on bludgeoning weapon (ie Keen for bludgeon)

Improved Disarm
  • Disarmor Armor (10,875gp, AEG-94) 3/day, when opponent scores a melee hit, wearer can attempt a disarm with a +5 bonus; +2 scale mail (subtract cost of +2 scale mail (4,200gp), and 3/dy improved disarm costs 6,675gp)

Improved Sunder
  • Dragonfang Gauntlets, 8,610gp, MIC-95, 3 attacks/day

Maximize Spell
  • Rod (DMG-236); 3 uses/day, cost 14,000 / 54,000 / 121,500
  • Incense of Meditation Limited to prepared divine spells, for one day only 4,900 (DMG)
  • Armband of Maximized Healing, 3/dy, 7200gp, MIC-72, on healing spells of 6th level or lower
  • Gauntlets of the Blood-Lord (CDiv-97); touch spells only; also grant +4 luck bonus to-hit on touch attacks; requires True Believer Feat or 6th-level divine spell slot. 33,600gp cost.

Metamagic Spell Trigger
  • Metamagic Wandgrip: Allows effects of any one metamagic feat to be applied to a wand at a cost in charges. 6000 gp. (CM)

Piercing Cold
  • Rod of Piercing Cold: +2 frost dagger (Frostburn-111); 3 uses/day, cost 21,430 / 29,300 / 42,800. 
    Quote
    If you subtract the cost of a +2 frost dagger (18,302), the remaining cost is 3,128 / 10,998 / 24, 498 which looking at other metamagic rods should be 3,000 / 11,000 / 24,500 for the Piercing Cold feat.

Precise Shot
  • Rod of Magical Precision: only works with spells and spell-like abilities; negates -4 penalty for shooting into melee, 12,000 gp. (Complete Mage)
  • Precise weapon special ability: wielder gains the same bonus as having the Precise Shot feat, but does not actually gain the feat. (Magic Item Compendium) +1 bonus cost to weapon.

Quickdraw
  • Eager weapon enhancement, +1 bonus, MIC-34
  • Crystal of Return (least), 300gp, MIC-65

Quicken Spell
  • Rod (DMG-236); 3 uses/day, cost 35,000 / 75,500 / 170,000
  • Aurial Sapphire (CC-131); 215 gp; air domain or spell with air descriptor only; used as optional material component
  • Pearl of the Waves (CC-132); 225 gp; water domain or spell with water water descriptor only; used as optional material component

Rapid Spell
  • Golden Desert Honey (CM-136), summoning spells with a casting time of 1 round only, used as additional material component. Cannot be used with other metamagic effects. 300 gp * spell level cost.

Reach Spell
  • Rod (MIC-165); 3 uses/day, cost 9,000 / 32,500 / 73,000

Sculpting Spell
  • Rod (MIC-165); 3 uses/day, cost 3,000 / 11,000 / 24,500

Silent Spell
  • Rod (DMG-236); 3 uses/day, cost 3,000 / 11,000 / 24,500

Spell Penetration
  • Third Eye Penetrate: +2 CL to overcome SR; stacks with Spell Penetration, 8,000 gp. (Magic Item Compendium)

Substitution Spell
  • Rod (MIC-165); 3 uses/day, cost 2,700 / 10,500 / 24, 300

Weapon Finesse
  • Weapon special property A feycraft light weapon lets you use DEX instead of STR. (DMG2, pg275)

Widen Spell
  • Fairy Button (CM-136), illusion spell only, used as additional material component . Cannot be used with other metamagic effects. 200 gp * spell level cost.
  • Singing Shell (CM-136), spells with sonic descriptor only, used as additional material component. Cannot be used with other metamagic effects. 200 gp * spell level cost.

Whirlwind Attack
  • Whirling weapon enhancement: +1, (MIC-46) 3/day


« Last Edit: June 23, 2020, 09:28:53 PM by nijineko »

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Re: Handbook of the Exotic Practice of Feat Binding
« Reply #4 on: November 22, 2017, 09:02:23 AM »
Feat Related Powers & Spells


Any
  • Heroics (Spell Compendium, p113) grants any one fighter feat for which the target can meet the prerequisites.
  • Mirror Move (WOTC website archive, Retired section, Spellbook articles) limited to "general feats with obvious physical effects" within a limited time.
    Quote
    Ambidexterity (3.0 only), Combat Casting, Combat Reflexes, Dodge, Mobility, Spring Attack, Exotic Weapon Proficiency, Expertise, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Fist, Lightning Reflexes, Martial Weapon Proficiency, Mounted Combat, Mounted Archery, Trample, Ride-By Attack, Spirited Charge, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Shot on the Run, Power Attack, Cleave, Improved Bull Rush, Sunder, Great Cleave, Quick Draw, Run, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Improved Two-Weapon Fighting, Weapon Finesse, Weapon Focus.

    The DM may allow mirroring of feats from sources other than the Player's Handbook, as long as they are feats with observable physical effects.
  • Polymorph and Alter Self (various locations) can allow one to duplicate certain racial feats.
  • Psychic Reformation (Expanded Psionics Handbook, p127) change any or all feats for small expenditure of xp per previous level altered. XP cost can be shared 50/50 between manifester and target. Must make valid choices considering prerequisites. May also change spells/powers known and skill point allocation on a level by level basis.

Blind Fight
  • Bite of Werebear (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.
  • Bite of the Werebear (SpC-28) - gain benefits of the Blind-Fight and Power Attack Feats, Dur 1r/lvl
  • Bite of Wereboar (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight.
  • Bite of the Wereboar (SpC-28) - gain benefit of the Blind-Fight feat, Dur 1r/lvl
  • Bite of Weretiger (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.
  • Bite of the Weretiger (SpC-28) - gain benefits of the Blind-Fight and Power Attack feats, Dur 1r/lvl
  • Bite of Werewolf (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight.
  • Bite of the Werewolf (SpC-29) - gain benefit of the Blind-Fight feat, Dur 1r/lvl

Catfolk Pounce
  • Lion's Charge (however, the effects of the spell are better than the feat.)

Diehard
  • Beastland Ferocity

Empower Spell
  • Towering Thunderhead: 7th level or lower sonic/electricity descriptor spells within area of effect are automatically empowered. (CM-120)

Endurance
  • Favor of the Martyr (SpC-89) - gain benefits of Endurance feat; Dur 1min/lvl.

Extra Rage
  • Blood Frenzy

Improved Critical
  • Dolorous Blow (SpC-70) - doubles crit range (like the Improved Critical feat); also auto-confirms crits; Dur 1 min/lvl
  • Spikes (SpC-202) - doubles threat range (like Improved Crit)
  • Weapon of Impact (SpC-237) - double threat range (like Improved Crit), bludgeoning weapon only; Dur 10min/lvl (basically Keen for bludgeoning weapons)

Mobility
  • Strategic Charge (SpC-210) - gain benefit of Mobility feat; Dur 1r/lvl.

Multi-Attack
  • Bite of Werebear (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.
  • Bite of Weretiger (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.

Power Attack
  • Bite of Werebear (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.
  • Bite of the Werebear (SpC-28) - gain benefits of the Blind-Fight and Power Attack Feats, Dur 1r/lvl
  • Bite of Weretiger (WOTC website archive, Retired section, Spellbook articles) gain benefits of blind-fight, multiattack, and power attack.
  • Bite of the Weretiger (SpC-28) - gain benefits of the Blind-Fight and Power Attack feats, Dur 1r/lvl

Spring Attack
  • Divine Agility (CDiv-162); dur 1r/lvl.

Weapon Finesse
  • Bite of Wererat (WOTC website archive, Retired section, Spellbook articles) gain benefit of Weapon finesse with bite.
  • Bite of the Wererat (SpC-28) - gain benefit of the Weapon Finesse feat, Dur 1r/lvl
  • Nightstalker's Transformation (SpC-148) - Weapon Finesse; Dur 1r/lvl

Whirlwind Attack
  • Bladestorm
  • Arrowstorm (ranged version)
« Last Edit: June 25, 2020, 03:44:55 PM by nijineko »

Offline nijineko

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Re: Handbook of the Exotic Practice of Feat Binding
« Reply #5 on: November 22, 2017, 09:04:09 AM »
Comments


Quote from: ~ftm3/JHtB
Most of the deconstruction of item costs to extract the price for feats is straightforward by following the cost tables. By looking at several items I determined (with reasonable confidence, I think) that WotC figures the cost for a single save bonus (such as Reflex) is 1/3 the cost of a resistance bonus to all three saves. (When added to an item with other features, such as a granted feat, remember the 1.5x cost multiplier for an additional property.)

Quote from: A&EG, partial quote.
Magic Items that Grant Feats
Pricing feats for magic items is a very fuzzy area. If a feat is purely mechanical... default to the rules in the Dungeon Master's Guide with an adjustment for the fact that the bonus has no type.... Metamagic feats should adjust the level of the spells to which they apply, and thus change the price... consider increasing all the spell levels by +1 if the item affects spells of 0–3rd level, by +2 if the item affects spells of 0–6th level, and by +4 if the item affects spells of any level. A general guideline for other kinds of feats is that they cost 10,000 gp, plus another 5,000 gp to 10,000 gp per prerequisite.




Sources and Credits


~ftm3/JHtB

BrilliantGameologists

WizCom Boards

Discussion and Suggestion Thread

Thanks to authors and contributors of these excellent sources, from whom I have copied much verbatim with minimal editing. I have also added suggestions from the Discussion Thread, up to post #23.
« Last Edit: November 22, 2017, 02:31:51 PM by nijineko »