Summon Desert Ally IDoes not currently include bonuses from Augment Summoning or Ashbound. Will add later.
Edit: Updated
Serval only with Augment Summoning and Ashbound.
Dustform Baboon
Size/Type: Medium Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1
Speed: 40 ft. (8 squares), climb 30 ft.
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/+4
Attack: Bite +4 melee (1d6+6) or Slam +4 melee (1d6+6)
Full Attack: Bite +4 melee (1d6+6) or Slam +4 melee (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 7)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 19, Dex 12, Con -, Int -, Wis 12, Cha 4
Skills: Climb +12, Listen +5, Spot +5
Feats: Alertness
Environment: Deserts and wastelands
Organization: Solitary or troop (10-40)
Challenge Rating: 2
Advancement: 2-3 HD (Medium)
Level Adjustment: —
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Combat
Baboons usually attack in groups.
Skills
Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Badger
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +0/-3
Attack: Claw +3 melee (1d2+1) or Slam +3 melee (1d4+1)
Full Attack: 2 claws +3 melee (1d2+1) and bite -2 melee (1d3+1) or Slam +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 12, Dex 15, Con -, Int -, Wis 12, Cha 6
Skills: Balance +4, Escape Artist +8, Listen +3, Spot +3
Feats: Agile, Track, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary, pair, or cete (3-5)
Challenge Rating: 2
Advancement: 2 HD (Small)
Level Adjustment: —
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Combat
Badgers attack with their sharp claws and teeth.
Skills
A badger has a +4 racial bonus on Escape Artist checks. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Dire Rat
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +0/-2
Attack: Bite +3 melee (1d4+3) or Slam +3 melee (1d4+3)
Full Attack: Bite +3 melee (1d4+3) or Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 7)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 14, Dex 15, Con -, Int -, Wis 12, Cha 4
Skills: Climb +13, Hide +7, Listen +4, Move Silently +3, Spot +4, Swim +13
Feats: Alertness, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary or pack (11-20)
Challenge Rating: 2
Advancement: 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment: —
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
Combat
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Skills
Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Dog
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +0/-1
Attack: Bite +4 melee (1d4+4) or Slam +4 melee (1d4+4)
Full Attack: Bite +4 melee (1d4+4) or Slam +4 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 17, Dex 15, Con -, Int -, Wis 12, Cha 6
Skills: Jump +9, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
Environment: Deserts and wastelands
Organization: Solitary or pack (5-12)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
The statistics presented here describe a fairly small dog of about 20 to 50 pounds in weight. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.
Combat
Dogs generally hunt in packs, chasing and exhausting prey until they can drag it down.
Skills
Dogs have a +4 racial bonus on Jump checks. Dogs have a +4 racial bonus on Survival checks when tracking by scent. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Giant Fire Beetle
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 20 (+1 size, -1 Dex, +10 natural), touch 10, flat-footed 20
Base Attack/Grapple: +0/-2
Attack: Bite +3 melee (2d4+3) or Slam +4 melee (1d4+3)
Full Attack: Bite +3 melee (2d4+3) or Slam +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref -1, Will +0
Abilities: Str 14, Dex 9, Con —, Int —, Wis 10, Cha 7
Skills: —
Feats: —
Environment: Deserts and wastelands
Organization: Cluster (2-5) or colony (6-11)
Challenge Rating: 2
Advancement: 2-3 HD (Small)
Level Adjustment: —
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
Skills
Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Hawk
Size/Type: Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 21 (+2 size, +2 Dex, +7 natural), touch 14, flat-footed 19
Base Attack/Grapple: +0/-8
Attack: Talons +4 melee (1d4) or Slam +4 melee (1d3)
Full Attack: Talons +4 melee (1d4) or Slam +4 melee (1d3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con —, Int —, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary or pair
Challenge Rating: 2
Advancement: —
Level Adjustment: —
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Combat
Hawks combine both talons into a single attack.
Skills
Hawks have a +8 racial bonus on Spot checks. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Jackal
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +0/-1
Attack: Bite +4 melee (1d4+4) or Slam +4 melee (1d4+4)
Full Attack: Bite +4 melee (1d4+4) or Slam +4 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 17, Dex 15, Con -, Int -, Wis 12, Cha 6
Skills: Jump +9, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
Environment: Deserts and wastelands
Organization: Solitary or pack (5-12)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
A jackal is a common desert-dwelling animal that resembles a cross between a domestic dog and a wild fox. Some nomadic tribes domesticate a few of the creatures and use them as other cultures use guard dogs. Other tribes revere the jackal as a representation of natural cunning and wisdom.
Combat
Jackals generally hunt in packs, chasing and exhausting prey until they can drag it down.
Skills
Jackals have a +4 racial bonus on Jump checks. Jackals have a +4 racial bonus on Survival checks when tracking by scent. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Monstrous Centipede, Medium
Size/Type: Medium Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple: +0/+1
Attack: Bite +1 melee (1d6+1) or Slam +1 melee (1d6+1)
Full Attack: Bite +1 melee (1d6+1) or Slam +1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 6)
Special Qualities: Blindsight 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha 2
Skills: Climb +12, Hide +9, Spot +4
Feats: Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary or colony (2-5)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws.
Skills
Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Monstrous Scorpion, Small
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 size, -1 Dex, +8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +0/-2
Attack: Claw +2 melee (1d3+1) or Slam +2 melee (1d4+1)
Full Attack: 2 claws +2 melee (1d3+1) and sting -3 melee (1d3+1) or Slam +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 6)
Special Qualities: Blindsight 60 ft, tremorsense 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref -1, Will +0
Abilities: Str 13, Dex 8, Con —, Int —, Wis 10, Cha 2
Skills: Climb +5, Hide +7, Spot +4
Feats: Weapon Finesse
Environment: Deserts and wastelands
Organization: Cluster (2-5) or swarm (6-11)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Skills
A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Monstrous Spider, Small
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 18 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +0/-4
Attack: Bite +3 melee (1d4) or Slam +3 melee (1d4)
Full Attack: Bite +3 melee (1d4) or Slam +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 6)
Special Qualities: Blindsight 60 ft, tremorsense 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 11, Dex 15, Con —, Int —, Wis 10, Cha 2
Skills: Climb +13, Hide +10*, Jump +0*, Spot +4*
Feats: Weapon Finesse
Environment: Deserts and wastelands
Organization: Cluster (2-5) or swarm (6-11)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
All monstrous spiders are aggressive predators that use their bites to subdue or kill prey.
Skills
Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.
*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Owl
Size/Type: Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 21 (+2 size, +2 Dex, +7 natural), touch 14, flat-footed 19
Base Attack/Grapple: +0/-9
Attack: Talons +4 melee (1d4-1) or Slam +4 melee (1d3-1)
Full Attack: Talons +4 melee (1d4-1) or Slam +4 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Breath weapon (DC 7)
Special Qualities: Blindsight 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 8, Dex 15, Con —, Int —, Wis 14, Cha 4
Skills: Listen +4, Move Silently +16, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary
Challenge Rating: 2
Advancement: —
Level Adjustment: —
The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.
Combat
Owls swoop quietly down onto prey, attacking with their powerful talons.
Skills
Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. They have a +8 racial bonus on Spot checks in areas of shadowy illumination. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Raven
Size/Type: Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 19 (+2 size, +2 Dex, +5 natural), touch 14, flat-footed 17
Base Attack/Grapple: +0/-11
Attack: Talons +3 melee (1d2-3) or Slam +3 melee (1d3-3)
Full Attack: Talons +3 melee (1d2-3) or Slam +3 melee (1d3-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Breath weapon (DC 8)
Special Qualities: Blindsight 60 ft, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 5, Dex 13, Con —, Int —, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary
Challenge Rating: 2
Advancement: —
Level Adjustment: —
These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. The statistics presented here can describe most nonpredatory birds of similar size.
Skills
Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Snake, Small Viper
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +6
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple: +0/-4
Attack: Bite +3 melee (1d2) or Slam +3 melee (1d4)
Full Attack: Bite +3 melee (1d2) or Slam +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon (DC 6)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 10, Dex 15, Con -, Int -, Wis 12, Cha 2
Skills: Balance +10, Climb +13, Hide +10, Listen +7, Spot +7, Swim +8
Feats: Improved Initiative, Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary
Challenge Rating: 2
Advancement: —
Level Adjustment: —
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Combat
Viper snakes rely on their bite to kill prey and defend themselves.
Skills
Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.
Dustform Serval
Size/Type: Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17
Base Attack/Grapple: +0/+1
Attack: Claw +9 melee (1d3+5) or Slam +9 melee (1d4+7)
Full Attack: 2 claws +9 melee (1d3+5) and bite +4 melee (1d4+2) or Slam +9 melee (1d4+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon 1d6 (DC 8)
Special Qualities: Blindsight 60 ft, scent, construct traits, damage reduction 5/magic, dissolving
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 20, Dex 15, Con -, Int -, Wis 12, Cha 7
Skills: Balance +7, Climb +7, Hide +11*, Jump +17, Listen +9, Move Silently +7, Spot +3
Feats: Weapon Finesse
Environment: Deserts and wastelands
Organization: Solitary, pair, or family (3-5)
Challenge Rating: 3
Advancement: 2-3 HD (Small)
Level Adjustment: —
Servals are wildcats that hunt small animals in savannahs and desert regions. A typical serval is about 3 feet long and weighs around 40 pounds; males are somewhat heavier than females.
Combat
Servals are accomplished jumpers and can leap 10 feet into the air to snatch birds. They are also capable of great bursts of speed.
Skills
Servals have a +4 racial bonus on Balance, Climb, Hide, and Move Silently checks, and a +8 racial bonus on Jump and Listen checks. They use their Dexterity modifier instead of their Strength modifier for Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus increases to +8. Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment.
Breath Weapon (Su)
As a standard action every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based
Dissolving
Dustform creatures have one fatal weakness. A critical hit with a bludgeoning weapon forces the dustform creature to make a Will save to remain cohesive; otherwise it dissolves into lifeless dust again. The DC for the Will save is equal to 10 + damage dealt.