Author Topic: Thresholder [Base]  (Read 1520 times)

Offline Stratovarius

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Thresholder [Base]
« on: October 15, 2015, 07:07:09 AM »
Thresholder

"I once collapsed a tower on a sandcastle. Far away, in a land I had once known, a fortress fell."
- Quater Lochlan, Human Thresholder


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Making a Thresholder
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Abilities: Intelligence is the ability that the Thresholder uses for his threshold abilities.

Races: Text

Alignment: Text

Starting Gold: As Wizard.

Starting Age: As Wizard.


Table 1: The Thresholder
Hit Die: d6

Code: [Select]
Level  BAB   Ref   Fort  Will  Abilities                                        Thresholds Known   Maximum Threshold Level   Threshold Capacity
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1      +0    +0    +2    +2    Never Quite There                                2                  1                         3
2      +1    +0    +3    +3    Across the Threshold                             4                  1                         6
3      +1    +1    +3    +3    Of Two Minds                                     6                  2                         9
4      +2    +1    +4    +4    Across the Threshold                             8                  2                         12
5      +2    +1    +4    +4    Thickened Reality                                10                 3                         15
6      +3    +2    +5    +5    Forked Life                                      12                 3                         18
7      +3    +2    +5    +5                                                     14                 4                         21
8      +4    +2    +6    +6    Existence Warp                                   16                 4                         24
9      +4    +3    +6    +6    Thoughts Asunder                                 18                 5                         27
10     +5    +3    +7    +7    Improved Thickened Reality                       20                 5                         30
11     +5    +3    +7    +7                                                     22                 6                         33
12     +6    +4    +8    +8    Betwixt the Spells                               24                 6                         36
13     +6    +4    +8    +8                                                     26                 7                         39
14     +7    +4    +9    +9                                                     28                 7                         42
15     +7    +5    +9    +9    Greater Thickened Reality, Upon a Crowned Head   30                 8                         45
16     +8    +5    +10   +10   Greater Existence Warp                           32                 8                         48
17     +8    +5    +10   +10                                                    34                 9                         51
18     +9    +6    +11   +11                                                    36                 9                         54
19     +9    +6    +11   +11                                                    38                 9                         57
20     +10   +6    +12   +12                                                    40                 9                         60


Class skills (4 + Int modifier per level, x4 at first level):
             
Class Features
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  • Weapon and Armor Proficiency: Thresholders are proficient with all simple weapons and light armour, as well as all shields (except tower). Thresholders suffer spell failure in armour above light.
  • Never Quite There (Su): The thresholder is never quite where one would expect him. Attacks against the thresholder, including spells that require an attack roll, have a 5% chance of missing. This increases by 5% at 6th, 12th, and 18th level to a maximum of 20%.
  • Across the Threshold (Su): Moving between one place and another is just a matter of crossing the threshold. One per round, as a swift action, the thresholder can instantly transfer himself from his current location to any other spot within a distance of 5 feet per two class levels. At 4th level, the thresholder can do this as an immediate action. If he uses this in response to an attack against him, the strike has a 50% miss chance if he would no longer be a valid target for it.
  • Beyond and Between (Su): A thresholder knows not only how to create magic from the interstices of the world, but also how to force himself into those cracks. Any of the following abilities can be activated as a move action, and cancelled as a move action. Duration is permanent until cancelled.
    • Of Two Minds: The thresholder splits himself into two parts, neither quite as capable as the whole. When entering combat, you roll initiative twice. Once you know the results of your initiative roll, you designate one roll for your standard action, and one for your move action. You take your standard action on the init designated for it, and your move action on the init designated for it. You may not take full round actions. When you enter this ability, you must designate whether your swift action is paired with your move or your standard action. You may only use it on that initiative. If you enter this ability during combat, roll a second initiative and follow the procedure above. If you end this ability during combat, you take your whole turn on the lower of your two initiatives. 
    • Forked Life: Shifting some of his physical reality into a separate realm, the thresholder ignores much of the material world. He takes only 50% damage from any attacks, but can only use either a standard or a move action each turn.
    • Thoughts Asunder: By splitting his mind, he shrugs off much of attacks that would otherwise plague him. All spells, abilities, and effects that target the Thresholder and require Will saves have a 50% chance of failure (before the save or spell resistance). However, all of his mental ability modifiers are reduced by 50%, and he loses all access to the highest level of thresholds he knows.
    • Betwixt the Spells: Magic, too, can be put through the whims of the thresholder. All spells and spell-likes (and similar abilities like powers, necros, spellsong, etc.) have a 50% chance of not affecting the thresholder. However, all of his thresholds increase their casting action by one step (swift -> move, move -> standard, standard -> full round, etc.).
    • Upon a Crowned Head: A threshold can, of course, twist reality in another direction. All thresholds decrease their casting action by one step (full round -> standard, standard -> move, move -> swift, etc.). However, the thresholder takes double damage from all attacks.
  • Thickened Reality (Ex): Choose shadows, gaps, or phantasms. When bringing into being, you may increase (or decrease, as desired) the reality of that type of threshold by 10%. This stacks with other benefits.
  • Existence Warp (Ex): You may apply a single +1 action increase threshold without paying the extra action cost.
  • Improved Thickened Reality (Ex): Choose shadows, gaps, or phantasms. When bringing into being, you may increase (or decrease, as desired) the reality of that type of threshold by 10%. This stacks with other benefits.
  • Greater Thickened Reality (Ex): Choose shadows, gaps, or phantasms. When bringing into being, you may increase (or decrease, as desired) the reality of that type of threshold by 10%. This stacks with other benefits.
  • Greater Existence Warp (Ex): You may apply a total of +2 action increases to a threshold without paying the extra action cost.
« Last Edit: December 21, 2020, 10:07:53 AM by Stratovarius »