It still works wonky with other homebrew of mine like Paragon dual wielding.I see no issue. It still counts as having the Two-Weapon fighting feat and the extra attack stacks well with it. I actually think that design works perfectly with it.
Tower Watching Blade's Bullet-Cutting Third EyeD&D doesn't have that kind of detail. The separated soul is in your square, thus the total movement you can make in its direction is 0 feet. You're already as close as you can get by the rules.
I'm sure that's what you meant. It just isn't quite what you wrote.
You can move up to twice your speed "in their direction". 'Their' being the ally and the attacker.
Since the maneuver doesn't care for the distance between the armed ally and the attacker (especially true with ranged attacks), you can move toward the attacker no matter where the ally is located.
Delusion of EnlightenmentCan you think of any situation at level 11-12 where there's a girl with this stance and everybody else is going "oh gods we can't beat her just because she has amazing reach! Nobody can tumble or cast defensively or get cover/concealment! "
Yes, plenty. Not sure I should share strategies with you considering they can all be used against me.
Far from being just good for AoO and lockdown builds, not to say that there aren't tricks against tumbles, defensive castings and cover/concealment.
This is, just compare with Dream Battle's Border World-Maiden's Fighting Bounded Field, the 6th level stance you had already reviewed. It boosts your mobility, laughs at aoos and a bunch of area effects and actually boosts your combat numbers
Good idea.
You get the equivalent of a high tumble roll. Something martial fighters usually tries to acquire. Unless the character is built to begin at level 11+, it probably already has a good tumble modifier or other mean to avoid AoOs (or at least should).
Flight is always nice, though there are no lack of ways to acquire it. Partial freedom of movement is also nice, especially since it isn't called Freedom of Movement for when it meets effects that mention bypassing it. Deflection bonus is good too, even though it doesn't stack with all the other stuff granting deflection bonuses.
Good all around.
Still doesn't beat that much reach. No contest. Core offers plenty of means to get effects similar to what World-Maiden's Fighting Bounded Field offers. Getting better reach in core is very tough. Which is why I suggested making it less ginormous.
Slash of The EternityThing is, you can only have one readied Slash of Eternity, but the caster can chain time stop, celerity, and friends all togheter at once. So it's nice to be able to at least stop one of the parts.
You can stop at least one of the parts with an immediate action. Like, cancel the time stop.
Doing so kills the standard action used to cast it and a level 9 spell slot that is probably lost for that fight. Already one good spell out of the opponent's arsenal.
Using Celerity after gets it its lost standard action back, so he is back to where he started minus a level 9 and 4 spell slot and his swift action of the round, plus getting dazed for one round.
Not bad for an immediate action and the temporary loss of a recoverable readied Strike maneuver.
Secret of Life and DeathDone
Not one round per rank. One round, as in; one round.
Six Realms Ageless ObsessionThe false destination is suposed to be similar to the area where you used the stance of course.
Of course. But you should mention it.
So yes, Six Realms Ageless Obsession is quite far away from standalone. If all you know from Ancient temple is the 9th level stance, then it's basically worthless.
Obviously.
What I mean by 'stand alone' that it is a single effect. Spellcasting requires classes progressing that ability as well, but the combo she mentions involves a large string of feats and a specific build made for the purpose of pulling that strategy off. Whereas this is but a stance giving benefits that are being compared to an entire build.
Don't mention its prerequisites as if all they granted was the ability to get that stance.
And even then, that was only discussing the fact it grants a lot of maneuvers per round, which I had no objections against.
I wasn't objecting to the free boost/counter. I'm saying it shouldn't allow them to use expended maneuvers. You can still spam a bunch of them, but when they are expended, they are expended until recovered as normal. You just burn through your resources faster.