Sublime Tapestry Maneuvers by Level1st-Level Sublime Tapestry Maneuvers- Efficient Recovery: Stance - When you miss with a strike, recover a boost you initiated in the same round.
- Opening Strike: Strike - Attack deals +1d4 damage, may cause next strike to deal maximum bonus damage.
- Redoubled Focus: Boost - Enter a second stance until the beginning of your next turn.
2nd-Level Sublime Tapestry Maneuvers- Reactive Focus: Counter - Change stances as an immediate action.
- Surging Blow: Strike - Expend another readied maneuver to attack with a bonus on the attack and damage rolls based on the maneuver sacrificed.
3rd-Level Sublime Tapestry Maneuvers- Focused Recovery: Recover a single expended maneuver as a swift action. You cannot recover this maneuver for 1 minute or until the recovered maneuver has been expended.
- Followup Strike: Strike - Attack deals bonus damage based on the level of the last strike used against the target.
- Martial Reflexes: Stance - Use standard action strikes in place of attacks of opportunity.
4th-Level Sublime Tapestry Maneuvers- Multi-Counter: Counter - Use up to two other counters before your next turn without spending more immediate actions.
- Probing Strike: Strike - Attack deals +4d4 damage, may cause next strike to deal maximum bonus damage and have a bonus on attack rolls.
- Replicate Attack: Boost - Next attack uses the same attack roll and critical confirmation roll of your last attack.
5th-Level Sublime Tapestry Maneuvers- Resurgent Reaction: Stance - Use boosts even if you used an immediate action since your last turn.
- Mirror Strike: Strike - Duplicate the last strike you observed or used.
- Twinned Style: Boost - Initiate two other boosts as part of a single swift action.
6th-Level Sublime Tapestry Maneuvers- Double Strike: Strike - Initiate two strikes in a single action equal to the longer initiation action of the two. All attack rolls for the second strike suffer a -5 penalty.
- Rapid Attack: Boost - Initiate next standard action strike as a move action.
- Skilled Recovery: Recover up to two expended maneuvers as a swift action. You cannot recover this maneuver for 1 minute or until the recovered maneuvers have been expended.
7th-Level Sublime Tapestry Maneuvers- Combination Strike: Strike - Attack deals +10d4 damage, may cause next strike to deal maximum bonus damage and have a bonus on attack rolls and save DC.
- Split Attack: Boost - Next strike affects two creatures within reach.
8th-Level Sublime Tapestry Maneuvers- Closing Strike: Strike - Attack deals bonus damage based on the level of the last strike used against the target, and causes secondary effects based on the discipline of the last strike used against the target.
- Stylized Mirror of Form: Stance - Enter any stance you qualify for from a martial discipline you observe or use. (Details need tweaking).
- Sublime Recovery: Recover all expended maneuvers as a swift action. You cannot recover this maneuver for 1 minute or until all of your other maneuvers have been expended.
9th-Level Sublime Tapestry Maneuvers- Triumvirate Strike: Strike - Initiate three strikes in a single action equal to the longer initiation action of the three. All attack rolls for the second strike suffer a -5 penalty. All attack rolls for the third strike suffer a -10 penalty.
Closing StrikeSublime Tapestry (Strike)
Level: Any martial adept 8
Prerequisite: Three Sublime Tapestry maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: See text
Saving Throw: See text
As part of this maneuver, make a single melee attack. If it hits and you have also initiated a strike against the same creature since the beginning of your last turn, your attack deals an extra +2d6 damage, plus another 2d6 points of damage for each level of the highest level strike you initiated against that creature since the beginning of your last turn. In addition, this strike causes an additional effect based on the discipline of the highest level strike you initiated against that creature since the beginning of your last turn.
Desert Wind: You are shielded by mystical flames until the end of your next turn. During this time, half of the fire damage that you deal ignores fire resistance and immunity, and any enemy that attacks you, even with ranged weapons, suffers 10 points of fire damage. This effect is supernatural.
Devoted Spirit: You and all allies within 30 feet of you heal 10d6 points of damage + 1 point per initiator level (maximum +20). This effect only occurs if the creature is an enemy whose alignment has at least one component different from yours and who poses a threat to you or your allies in some direct, immediate way.
Diamond Mind: You gain an additional action that can be spent as either a move, swift, or immediate action, chosen when you spend it. You can spend this additional action at any time before the end of your next turn, even when it is not your turn. If you do not, it is lost.
Iron Heart: At any point before the end of your next turn, you may spend an immediate action to treat a single attack roll you just made as though you had instead rolled a natural 20. You may decide to use this effect after rolling the attack roll and determining the results.
Setting Sun: The creature is knocked prone and must make a Reflex save (DC 18 + your Strength modifier). On a failed saving throw, the creature is also rendered flat-footed and staggered until the end of your next turn.
Shadow Hand: You gain total concealment until the end of your next turn. This effect is supernatural.
Stone Dragon: The creature loses any armor bonus to Armor Class, natural armor bonus to Armor Class, damage reduction, hardness, immunity to critical hits, or resistance to critical hits it may have until the end of your next turn.
Tiger Claw: The critical threat range of any attack you make increases by 2 until the end of your next turn. This effect stacks with, and may be altered by, the benefits of the Improved Critical feat, the
keen edge spell, and similar effects that modify the critical threat range of a weapon or attack.
White Raven: You and all allies within 30 feet of you gain a +5 morale bonus on all skill checks, ability checks, opposed checks, and weapon damage rolls until the end of your next turn.
Sublime Tapestry: No additional effect.
Despite the fact that some parts of this maneuver are considered supernatural abilities, and thus are ineffective within an
anti-magic field, this maneuver is still an extraordinary ability.
For the purpose of this ability, initiating a strike against a creature means initiating a strike that involves making an attack, attack roll, or opposed check against that creature, requires that creature to make a saving throw, deals damage to that creature, includes that creature within its area, or includes that creature as one of its targets. A single strike may be considered to have been initiated against multiple creatures.
Combination StrikeSublime Tapestry (Strike)
Level: Any martial adept 7
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round
Saving Throw: Fortitude partial
As part of this maneuver, make a single melee attack. If this attack hits, it deals +10d4 damage and the subject must make a Fortitude save (DC 17 + your Wisdom modifier). On a failed saving throw, your next strike against that creature before the end of your next turn is improved. You gain a +4 bonus on all attack rolls and skill checks involved in that strike, a +2 bonus to the save DCs involved in that strike, and any bonus damage dice granted by the strike are treated as having rolled the highest possible value on the die roll. Bonus damage dice from other sources, rerolled dice, base weapon damage, and other sources of bonus damage are not maximized.
For the purpose of this ability, initiating a strike against a creature means initiating a strike that involves making an attack, attack roll, or opposed check against that creature, requires that creature to make a saving throw, deals damage to that creature, includes that creature within its area, or includes that creature as one of its targets. A single strike may be considered to have been initiated against multiple creatures.
Double StrikeSublime Tapestry (Strike)
Level: Any martial adept 6
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: See text
Range: See text
Area: See text
Target: See text
Duration: See text
Saving Throw: See text
As part of initiating this strike, you may initiate up to two additional strikes. The action required to initiate this strike is equal to the longer of the two additional strikes' initiation actions. The effects of the two additional strikes are resolved as normal, except that you suffer a -5 penalty to all attack rolls made for the second strike. You must follow all normal limitations of initiating these strikes, other than expending their initiation actions. These strikes are expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline during the same turn, or if you have already initiated a maneuver from the same discipline. You cannot initiate more than one maneuver from any given martial discipline during a turn that you initiate this maneuver. Stances do not count against this restriction.
Efficient RecoverySublime Tapestry (Stance)
Level: Any martial adept 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you can efficiently recover from your mistakes. Once per round when you miss with an attack roll made as part of a strike, you may recover a single boost you initiated since the beginning of your turn (or since the beginning of your last turn if it is not currently your turn). If you use granted maneuvers for that boost, it is also granted.
Focused RecoverySublime Tapestry
Level: Any martial adept 3
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
When you initiate this maneuver, you may choose one expended maneuver that you have readied. That maneuver is no longer considered expended. If you use granted maneuvers for that maneuver, it is also granted.
Once you initiate Focused Recovery, you cannot recover it by any means for 1 minute or until the recovered maneuver is expended, whichever comes first. If you decline to recover any maneuvers with Focused Recovery, this limitation does not apply.
Followup StrikeSublime Tapestry (Strike)
Level: Any martial adept 3
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
As part of this maneuver, make a single melee attack. If it hits and you have also initiated a strike against the same creature since the beginning of your last turn, your attack deals an extra +3d6 damage, plus another 1d6 points of damage for each level of the highest level strike you initiated against that creature since the beginning of your last turn.
For the purpose of this ability, initiating a strike against a creature means initiating a strike that involves making an attack, attack roll, or opposed check against that creature, requires that creature to make a saving throw, deals damage to that creature, includes that creature within its area, or includes that creature as one of its targets. A single strike may be considered to have been initiated against multiple creatures.
Martial ReflexesSublime Tapestry (Stance)
Level: Any martial adept 3
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you may choose to initiate a strike instead of making the attacks that you would normally be allowed for any given attack of opportunity. You can only initiate a strike this way if you use it to attack the creature that provoked the attack of opportunity. You can only initiate a strike this way with an initiation action of one standard action or less. This strike still counts as an attack of opportunity in all ways, including counting against your normal limit of attacks of opportunity per round. You must follow all other normal limitations of initiating these strikes, other than expending their initiation actions. Strikes initiated this way are expended as normal.
Mirror StrikeSublime Tapestry (Strike)
Level: Any martial adept 5
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: See text
Range: See text
Area: See text
Target: See text
Duration: See text
Saving Throw: See text
When you initiate this strike, treat it as the last strike you have observed, except as follows. This strike is still considered to be of the Sublime Tapestry discipline, rather than the mimicked strike's discipline. All other parameters and effects, including the initiation action of this strike, are as the mimicked strike. You need not know or even qualify for the mimicked strike. For the purposes of this strike, the last strike you have observed is either the most recent strike that you observed well enough to have made a Martial Lore check to identify, or the last strike that you initiated, whichever is most recent.
Multi-CounterSublime Tapestry (Counter)
Level: Any martial adept 4
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: 1 round
Until the beginning of your next turn, you may initiate up to two additional counters without spending an immediate action. You must follow all normal limitations of initiating these counters, other than expending immediate actions. These counters are expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline since the end of your last turn, or if you have already initiated a maneuver from the same discipline. Once you initiate this maneuver, you cannot initiate more than one maneuver from any given martial discipline until the beginning of your next turn, including any maneuvers that you have already initiated since the end of your next turn. Stances do not count against this restriction.
Opening StrikeSublime Tapestry (Strike)
Level: Any martial adept 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round
Saving Throw: Fortitude partial
As part of this maneuver, make a single melee attack. If this attack hits, it deals +1d4 damage and the subject must make a Fortitude save (DC 11 + your Wisdom modifier). On a failed saving throw, your next strike against that creature before the end of your next turn deals maximum bonus damage, as though any bonus damage dice granted by the strike rolled the highest possible value on the die roll. Bonus damage dice from other sources, rerolled dice, base weapon damage, and other sources of bonus damage are not maximized.
For the purpose of this ability, initiating a strike against a creature means initiating a strike that involves making an attack, attack roll, or opposed check against that creature, requires that creature to make a saving throw, deals damage to that creature, includes that creature within its area, or includes that creature as one of its targets. A single strike may be considered to have been initiated against multiple creatures.
Probing StrikeSublime Tapestry (Strike)
Level: Any martial adept 4
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round
Saving Throw: Fortitude partial
As part of this maneuver, make a single melee attack. If this attack hits, it deals +4d4 damage and the subject must make a Fortitude save (DC 14 + your Wisdom modifier). On a failed saving throw, you gain a +2 bonus on all attack rolls in your next strike against that creature before the end of your next turn and any bonus damage dice granted by the strike are treated as having rolled the highest possible value on the die roll. Bonus damage dice from other sources, rerolled dice, base weapon damage, and other sources of bonus damage are not maximized.
For the purpose of this ability, initiating a strike against a creature means initiating a strike that involves making an attack, attack roll, or opposed check against that creature, requires that creature to make a saving throw, deals damage to that creature, includes that creature within its area, or includes that creature as one of its targets. A single strike may be considered to have been initiated against multiple creatures.
Rapid AttackSublime Tapestry (Boost)
Level: Any martial adept 6
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Until the end of your turn, you may initiate a single strike as a move action instead of a standard action. This benefit does not apply to strikes with initiation actions other than one standard action. You must follow all normal limitations of initiating this strike, other than the initiation action. This strike is expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline during the same turn, or if you have already initiated a maneuver from the same discipline. You cannot initiate more than one maneuver from any given martial discipline during a turn that you initiate this maneuver. Stances do not count against this restriction.
Reactive FocusSublime Tapestry (Counter)
Level: Any martial adept 2
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous
As part of this maneuver, you may enter a single stance you know, as though you had initiated it normally. You must follow all normal limitations of initiating and maintaining that stance, other than expending a swift action.
Redoubled FocusSublime Tapestry (Boost)
Level: Any martial adept 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
As part of this maneuver, you enter a single additional stance that you know. This cannot be a stance that you are already in. Until the beginning of your next turn, you can remain in one more stance than normal. At that time, if you are in more stances than your normal limit, you must choose a number of stances equal to or less than your normal limit of stances. All other stances that you are in immediately end. You must follow all other normal limitations of initiating and maintaining the stance, other than expending a swift action.
Replicate AttackSublime Tapestry (Boost)
Level: Any martial adept 4
Prerequisite: One Sublime Tapestry maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Your next attack roll after initiating this boost but before the end of your turn is treated as though it was a duplicate of your last attack roll. Treat the attack roll as though you received the same result on the die and had the same bonuses and penalties. Whether this results in a hit or a miss depends on the Armor Class of your current target, not your previous target. In addition, you roll for damage and other effects normally, independent of your previous attack's damage or lack thereof.
If the previous attack risked a miss chance due to concealment, incorporeality, or other factors, use the same miss chance and miss chance roll. If there was no miss chance for your previous attack, you ignore any miss chance that there may be now.
If your previous attack was a critical threat, so is this one, even if your critical threat range has changed. Use the same critical threat roll as the previous attack. This may allow you to score a critical hit against creatures that are normally immune to critical hits, although most such creatures are still immune to any bonus damage that such a critical hit may deal. If you neglected to roll a critical confirmation roll on your previous attack because your previous target was immune to critical hits, or if your previous attack roll would have threatened a critical hit had it not missed, you roll the critical confirmation roll for this attack with the bonuses and penalties that your previous attack's roll would have had. If your previous attack was not a critical threat, then neither is this attack, even if your critical threat range has changed.
Resurgent ReactionSublime Tapestry (Stance)
Level: Any martial adept 5
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, the first immediate action that you spend each round to initiate a counter does not count against your swift actions during your next turn for the purpose of initiating boosts.
Skilled RecoverySublime Tapestry
Level: Any martial adept 6
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
When you initiate this maneuver, you may choose up to two expended maneuvers that you have readied. Those maneuvers are no longer considered expended. If you use granted maneuvers for either of those maneuvers, they are also granted.
Once you initiate Skilled Recovery, you cannot recover it by any means for 1 minute or until the recovered maneuvers are expended, whichever comes first. If you decline to recover any maneuvers with Skilled Recovery, this limitation does not apply.
Split AttackSublime Tapestry (Boost)
Level: Any martial adept 7
Prerequisite: Three Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
You may attack one more creature than normal with a single strike that you initiate before the end of your turn. This benefit does not apply to strikes that do not allow you to make an attack as part of initiating the strike, nor to those that have no target or that target more than one creature or object. The attack against the additional creature is as though you had initiated the strike again with the additional creature as the only target. You must follow all other normal limitations of the strike. The strike is expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline during the same turn, or if you have already initiated a maneuver from the same discipline. You cannot initiate more than one maneuver from any given martial discipline during a turn that you initiate this maneuver. Stances do not count against this restriction.
Stylized Mirror of FormSublime Tapestry (Stance)
Level: Any martial adept 8
Prerequisite: Three Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you may leave this stance to initiate a single stance that you qualify for but do not know. This must either be a stance that you have observed another initiator entering or using, a stance from the discipline of a maneuver that you have observed another initiator initiate, or a stance from a school that you have readied at least four maneuvers. You cannot use this effect to initiate a stance of higher level than the highest level maneuver you know from its discipline. Once you have initiated an unknown stance in this way, you may remain in it for up to 5 minutes, or until the end of the current encounter, whichever comes first. You can only initiate a given unknown stance once per day this way.
Sublime RecoverySublime Tapestry
Level: Any martial adept 8
Prerequisite: Three Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
When you initiate this maneuver, you may choose any number of expended maneuvers that you have readied. Those maneuvers are no longer considered expended. If you use granted maneuvers for any of those maneuvers, they are also granted.
Once you initiate Sublime Recovery, you cannot recover it by any means for 1 minute or until the recovered maneuvers are expended, whichever comes first. If you decline to recover any maneuvers with Sublime Recovery, this limitation does not apply.
Surging BlowSublime Tapestry (Strike)
Level: Any martial adept 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
As part of this maneuver, choose one unexpended, readied maneuver that you possess, other than this maneuver. If you use granted maneuvers for that maneuver, it must also be granted. That maneuver is immediately expended, as though you had initiated it. Make a single melee attack with a +1 bonus on the attack roll, plus the level of the expended maneuver. If the attack hits, it deals an extra +2d8 points of damage for each level of the expended maneuver.
Triumvirate StrikeSublime Tapestry (Strike)
Level: Any martial adept 9
Prerequisite: Four Sublime Tapestry maneuvers
Initiation Action: See text
Range: See text
Area: See text
Target: See text
Duration: See text
Saving Throw: See text
As part of initiating this strike, you may initiate up to three additional strikes. The action required to initiate this strike is equal to the longer of the three additional strikes' initiation actions. The effects of the three additional strikes are resolved as normal, except that you suffer a -5 penalty to all attack rolls made for the second strike and a -10 penalty to all attack rolls made for the third strike. You must follow all normal limitations of initiating these strikes, other than expending their initiation actions. These strikes are expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline during the same turn, or if you have already initiated a maneuver from the same discipline. You cannot initiate more than one maneuver from any given martial discipline during a turn that you initiate this maneuver. Stances do not count against this restriction.
Twinned StyleSublime Tapestry (Boost)
Level: Any martial adept 5
Prerequisite: Two Sublime Tapestry maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
As part of this maneuver, you may initiate up to two boosts. You must follow all normal limitations of initiating these boosts, other than expending swift actions. These boosts are expended as normal.
You cannot initiate this maneuver if you have already initiated more than one maneuver from any given martial discipline during the same turn, or if you have already initiated a maneuver from the same discipline. You cannot initiate more than one maneuver from any given martial discipline during a turn that you initiate this maneuver. Stances do not count against this restriction.
Change Log
2/6/2020: Clarified which parts of closing strike are supernatural.
20/6/2017: Reposted to
Min Max Forum storm shelter.
13/12/2015: Updated formatting.
18/11/2011: First posted.