Hello MinMaxers,
I'm looking for a player in a one-on-one epic Forgotten Realms adventure to kill Shar. This adventure will serve as a prelude to a group campaign (which the person can join later if s/he wants). Though this game will be in the FR, I will be using Pathfinder rules. However, no material specific to a campaign besides the FR is allowed. 3.0 and 3.5 material is allowed after it has been converted to 3.P.
The parameters for your character background are:
1. The PC must want to steal the elements of Shar's portfolio relating to shadows and annihilation by killing her. (Otherwise there won't be an adventure, lol. I don't care how this point is satisfied. You could want vengeance on Shar for some reason, and once you've killed her, you don't mind snatching said portfolio elements. Or your motivations might be to steal said portfolio elements, and killing Shar just happens to be the best way to go about it. This doesn't even have to be premeditated or particular to Shar, you could simply be a good-aligned character who sees the diminution of the power of evil, Shar's or otherwise, as a good thing. I suppose in theory you could build a character who would instead allow an NPC to take said elements of Shar's portfolio, but I'm guessing that won't be a popular option. You don't have to be evil to take these portfolio elements btw; they can be mysteriously transformed when you ascend.)
2. IF your character is motivated to kill Shar through premeditation... (Skip if otherwise)
A. The circumstances of the adventure necessitate that you begin to put your plan into motion before the time is ripe. (In the narrative you will be asked, probably by Elminster, to kill Shar earlier than you would've liked, Tarsakh 1385 DR, and you can see that you must act now or the consequences could be disastrous...)
B. Your character must have confined him/herself to the city of Sigil from roughly the time premeditation began to the present. (This is necessary to explain how Shar, the goddess of secrets, did not see your plan to kill her and kill you first while you were still weak).
3. The PC must not want to kill Mystra. (Nuff said.)
It should be noted that there are two different directions I can see character builds going for this adventure: nonspellcasters and spellcasters (specifically the sort that could cast epic spells). If you're a nonspellcaster, then some god (probably Mystra) will be your divine patron, enabling you to kill a god and steal elements of their portfolio (normally only possible for a deity). This patron will also mysteriously grant you immunity to Shar's annihilating strike (without which she would be too challenging).
If you are an epic spellcaster, you have a different option (though you don't have to take it). In game, your character (OOC me) can craft the Deicide spell that accomplishes the above. In fact, the Deicide spell, as the name suggests, even kills the deity. But it takes 10 rounds to do so, during which the deity knows exactly where you are and how to get to you, so it really is just a game of survival. I'm providing this second option because it allows the PC to shine a bit more, but I'm allowing the first option because not everyone wants to play spellcasters.
Concerning builds, the characters are ECL 60, 32-point buy, 2 flaws and traits allowed. MinMaxing is encouraged, however, I still don't like shoddy rules interpretation. And I really don't care for lack of creativity, either in the build or background. No homebrew or third party. All your characters will have or be given the particulars of Shar's character sheet, in game terms, as seen in FP, but will also know that is only an educated guess about her actual powers.
I would like initial character concepts which we can discuss. As we go along, I'll thin the herd. If we have a number of really good contenders left, then I may ask everyone to come up with builds I can choose from.