Allegiance EternalThe Dead Walk (Stance)
Level: The Dead Walk 1
Prerequisite: One The Dead Walk maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
When you enter this stance, you increase the duration that each of your undead minions continues to serve you, and over time grant them small bonuses for their servitude. The boosts your undead gain is dependent upon the highest number of ranks you have in Knowledge (Religion), as indicated on the table below.
Highest Skill Rank | Additional Rounds | Damage and AC Boost |
0-3 | 0 | 1 |
4-5 | 1 | 1 |
6-7 | 1 | 2 |
8-9 | 2 | 2 |
10-11 | 2 | 3 |
12-13 | 3 | 3 |
14-15 | 3 | 4 |
16-17 | 4 | 4 |
18-19 | 4 | 5 |
20-21 | 5 | 5 |
22+ | 5 | 6 |
This maneuver is a supernatural ability.
Charge of BoneThe Dead Walk (Strike)
Level: The Dead Walk 1
Initiation Action: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: None
A human warrior skeleton with no equipment appears adjacent to you and charges the chosen target. At the beginning of your next turn, the skeleton crumbles to dust.
Elemental InfusionThe Dead Walk (Boost) [See below]
Level: The Dead Walk 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: None
When you initiate this maneuver, choose, Acid, Cold, Electricity, or Fire. For the duration of this maneuver, any undead you create gain this subtype, replacing any normal elemental immunity with immunity to the chose element, and dealing 1d6 damage of the appropriate type on each of their natural attacks.
Sacrificial MinionThe Dead Walk (Counter)
Level: The Dead Walk 1
Initiation Action: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One controlled undead
Duration: Instantaneous
Saving Throw: None
You swap positions with a single undead creature you control. If the undead is Large or larger, you can occupy any of the squares that make up its space. The undead must in turn occupy the square, or one of the squares, you previously occupied. You cannot use this maneuver if you or the undead would end up sharing the same space as another creature or an impassable terrain feature, such as a wall. If your undead occupies a larger space than you do, you choose his final position according to the guidelines given above. This can be used in response to an attack or spell, but must be used before you know the results of any rolls.