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Creative Corner => Play By Post => Topic started by: geniussavant on June 01, 2016, 10:18:47 PM

Title: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 01, 2016, 10:18:47 PM
I have some extra time on my hands for at least a few months. I've always loved this adventure and was wanting if anyone wanted to play. I'll dm.

Thinking basic rules
D&d 3.5 with 3.0 open, drag mag allowed, homebrew upon request.
32 pt buy
Must have a race that won't set turn the town's against you.

If there is any interest, I'll work out more in depth character generation.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 01, 2016, 10:42:58 PM
i'd give it a whirl
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 02, 2016, 12:10:08 AM
I would be rather interested. What kind of posting schedule would you be looking for?
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 02, 2016, 12:53:33 AM
Oh Hells yes.
Title: Re: Anyone want to run through the red hand of doom?
Post by: oslecamo on June 02, 2016, 01:07:54 AM
Heard plenty of good things about RHoD but never got a chance to try it.

Would like to play a Mythical Maid (http://www.minmaxboards.com/index.php?topic=16935.0), an Oni Brawler (http://www.minmaxboards.com/index.php?topic=16054.msg282342#msg282342) (with a "normal" base race) or Gate Guard (http://www.minmaxboards.com/index.php?topic=11877.0) with Sky Ruin (http://www.minmaxboards.com/index.php?topic=11654.0).
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 02, 2016, 02:13:58 AM
I'm tentatively interested. I've heard good things about Red Hand of Doom. It was the last module my tabletop group tried to run before we stopped (we didn't get far, only the second encounter or so).

My mind is all on homebrew lately. Mostly my own, though, since a) I'm most familiar with it, b) it's specifically designed for the character concepts and fantasies I'm thinking of, and c) I do want to test them out some time. I'd be interested in trying out a Marshal (http://www.minmaxboards.com/index.php?topic=13687.msg236210#msg236210) or a Paladin (http://www.minmaxboards.com/index.php?topic=13687.msg236211#msg236211).
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 02, 2016, 05:59:27 AM
I'd be interested   :D
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 02, 2016, 11:12:21 AM
All the homebrew looks good.

Hoping to get multiple posts per week. I'll probably post at least once a day if not more.

Start at level 5. Depending on the number of characters, I'll tweek the encounters to fit.
Would prefer no more than 5-6 players.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 02, 2016, 12:37:15 PM
Am I too late to join?

Interested anyway.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 02, 2016, 04:43:27 PM
Probably not, I could squeeze you in if needed, or we could run two parties at the same time. Depends on everyone else. I could likely run the adventure twice in parallel if enough people are ingested. A party of 7 is a bit much, but I could run two parties. One of 4 and one of 3. I've got a few npcs that could help out the smaller party if they need it. But that's probably the most I could run.

Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 02, 2016, 05:04:24 PM
I don't mind stepping aside if there wind up being more players than spaces. Better to run one good game than be overwhelmed by two.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 02, 2016, 06:22:47 PM
Since its already written, I can handle two games. More than that and things would begin to slip. If I was writing it as we went, it would be a different story.

Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 02, 2016, 08:14:06 PM
If you want someone to balance out the second team, I'd be interested in playing. Otherwise, I wouldn't want to bog you down.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 02, 2016, 08:43:12 PM
Sure, but you'd be the last allowed in.



I don't need builds just yet, but if I could get background, or at least out lines I can get started on bringing everyone together.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 02, 2016, 09:02:39 PM
Quick question, but what are the squads?
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 02, 2016, 09:45:36 PM
Not everyone has posted class ideas, but I was going to separate everyone into squads as balanced as possible.
Title: Re: Anyone want to run through the red hand of doom?
Post by: oslecamo on June 02, 2016, 10:24:33 PM
I plan to go with a Mythical Maid. Primary job will be throwing knifes at baddies until they stop moving, not tanky but also not exactly squishy, skillmonkey that can potentially fulfill different support roles. Can also do infiltration.

I would take Mook Maids to get a couple more skillmonkeys, one focused on trapfinding, the other focused on cooking for healing and minor buffs for the party.

Fluffwise they're a trio of maids that lost their previous home and mistress because dragon attack and are now looking for somebody else that can give them a job worthy enough to serve, which would hopefully be another party member.
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 03, 2016, 02:42:15 AM
I'm leaning towards some kind of tank.  Maybe a DSP Warder (http://www.d20pfsrd.com/path-of-war/classes/warder) (packported from PF), a Wyrm Warrior (http://www.minmaxboards.com/index.php?topic=6533.0), or one of Garryl's Paladins (http://www.minmaxboards.com/index.php?topic=13687.msg236211#msg236211) (assuming he chooses something else or we end up in different squads).  If none of those are acceptable, I have other ideas too.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 03, 2016, 10:15:55 AM
Linklord, I'll probably put you in different parties wideither way, because the homebrew marshal looks to be fairly melee focused outside of the party buffs, so as to help keep the parties balanced. I'll probably put you in the same party as oslecamo.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 03, 2016, 11:25:11 AM
Not everyone has posted class ideas, but I was going to separate everyone into squads as balanced as possible.

Vote #1 for me would be Walker in the Wastes (http://www.minmaxboards.com/index.php?topic=16817.0), #2 would be Chameleon (http://www.minmaxboards.com/index.php?topic=12823.msg285000#msg285000).
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 03, 2016, 03:53:42 PM
As much as I love Dark Sun and it's harsh reality feel for d&d, I fear the defiling aspect of its magic would likely not sit well with the people you are saving during the adventure. If you can come up with a way to prevent the pitch fork and torches, I'd love to let you play it. I just haven't come up with s good explanation to convince them you're not just as bad as the Red Hand.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 03, 2016, 04:10:21 PM
I was thinking either a Transmuter/War Weaver or a Scholar (http://www.minmaxboards.com/index.php?topic=149.0) using Riverside View (http://www.minmaxboards.com/index.php?topic=11176.0)/Corpse Voyage (http://www.minmaxboards.com/index.php?topic=14751.0).
So super buffer or other support style.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 03, 2016, 04:26:07 PM
I'm pretty familiar with war weaver. As such, I'd rather you played the transmuter into war weaver. If you really want to play the other build, we can work with that.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 03, 2016, 06:29:33 PM
I'm pretty familiar with war weaver. As such, I'd rather you played the transmuter into war weaver. If you really want to play the other build, we can work with that.

 :D War Weaver was the one I wanted to do the most anyways.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 03, 2016, 06:40:08 PM
im not 60% up to speed on the homebrew stuff floating around.. no idea what id draw from that pool.

if i dont have something soon, i'll bail... dont want to hold things up :D

Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 03, 2016, 06:44:02 PM
That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

Feel free to use a standard d&d class. It didn't have to be homebrew. I just allow it in my games. Considering my minimal knowledge of homebrew, I'm always surprised by it.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 03, 2016, 07:51:27 PM
That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

You mentioned starting at level 5, what level would we likely be going up to by the end?
Because that will affect whether or not I am interested in early entry.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 03, 2016, 08:04:04 PM
flaws ?

(click to show/hide)
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 03, 2016, 08:21:34 PM
Flaws x2 not required, but available. Granted I've never seen anyone not take then if offered.

And no, things that just don't makes sense will either be banned or used against the party if the party uses it.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 04, 2016, 09:48:36 AM
As much as I love Dark Sun and it's harsh reality feel for d&d, I fear the defiling aspect of its magic would likely not sit well with the people you are saving during the adventure. If you can come up with a way to prevent the pitch fork and torches, I'd love to let you play it. I just haven't come up with s good explanation to convince them you're not just as bad as the Red Hand.

So, the way I had the character concept in my head was something like this: Ǽlǽtan is a druid (more or less) who believes the world is out of balance - that there's too much verdant life, and not enough desert and ice for the way the natural world should be, and that somewhere along the line, magicians/druids have spent time changing the climate to one amenable to the humanoid races, rather than the natural world as it should be. As such, he's devoted to restoring the "balance", but prefers to do so in a way that doesn't harm the living - he believes they'll die off/balance themselves naturally as his work takes hold. And he knows most people won't support him, so he keeps his defiling/desiccation generally out of sight of the populace so that he can work on it in peace. And that taking down an "evil creature" horde gives him a great space in which to starting adjusting the land where good people won't notice.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 04, 2016, 10:55:21 AM
Go for it. :)
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 04, 2016, 11:04:27 AM
Go for it. :)

Yay :D

I'm not sure if you caught this the previous time glancing around, but I enjoyed creating the Walker in the Wastes so much there's a few other bits of Wasteland magic (http://www.minmaxboards.com/index.php?topic=16823.0) kicking around. I'm debating the Master of Dust class (probably won't and just keep it pure), but I would be grabbing a few of the Raze feats (Controlled Raze and Efficient Raze, among others), and the Blackened Orb magic item.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 04, 2016, 12:10:32 PM
Wasteland feats are a go. Is master of dust supposed to increase spell casting out just caster level?

That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

You mentioned starting at level 5, what level would we likely be going up to by the end?
Because that will affect whether or not I am interested in early entry.
The adventure is supposed to run up to level ten. Sorry I missed your post.

 Is anyone else having trouble with notification not working?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 04, 2016, 12:15:49 PM
Is anyone else having trouble with notification not working?

They don't work anymore. I never get notified for the campaigns I'm in.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 04, 2016, 12:18:15 PM
Ahh, thought maybe it was just me.

Love your wasteland stuff, makes me want to run a dark Sun campaign.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Kaelik on June 05, 2016, 01:13:31 AM
If you still are accepting more people to fill out one group or another, I would like to play assorted homebrew cold mages, in order of preference: Cold Dude (http://www.tgdmb.com/viewtopic.php?t=53474), Snowscaper (http://www.tgdmb.com/viewtopic.php?t=50012), Wintersmith (http://www.tgdmb.com/viewtopic.php?t=53451). If none of those, then a Druid.

I didn't see a specific thing saying recruiting was closed, but let me know if that's the case.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 09:49:25 AM
Ahh, thought maybe it was just me.

Love your wasteland stuff, makes me want to run a dark Sun campaign.

That's where I got the idea - I love Dark Sun, but the 3rd edition material (Athas.org) just doesn't really capture the old 2e feeling for me. Plus for whatever reason, I really like desert settings. Once ran a campaign that opened thusly:

(click to show/hide)


Wasteland feats are a go. Is master of dust supposed to increase spell casting out just caster level?

Spellcasting. Anything of mine that has a +1 whatever listed in the table is always spells known, caster level, slots, etc. It's just a kind of shorthand I use regularly.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 11:10:40 AM
I'd probably ask that it lose a level of spell casting at first level. It seems like a lot of bonus on top of full casting. Losing s a level would put it on par with malconvoker. I could be mistaken though not having seen the class in action.

I believe we are full with two parties. I'll post of something opens up.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 11:57:31 AM
I'd probably ask that it lose a level of spell casting at first level. It seems like a lot of bonus on top of full casting. Losing a level would put it on par with malconvoker. I could be mistaken though not having seen the class in action.

It does lose one at first level? :P
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 02:23:24 PM
Spot check fail. Guess I was about right on the balance aspect though.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 05, 2016, 03:13:04 PM
Once ran a campaign that opened thusly:

(click to show/hide)

I would absolutely jump all over it if you decided to run another game like that... I love Darksun, too, and am a huge Mad Max fan. :D
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 03:17:08 PM
I would too. Hell, if I want starting to run two campaigns now, I would consider it.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 05, 2016, 04:30:03 PM
where are we on LA and buy off?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 04:52:35 PM
I would absolutely jump all over it if you decided to run another game like that... I love Darksun, too, and am a huge Mad Max fan. :D

I would too. Hell, if I want starting to run two campaigns now, I would consider it.

I could probably be talked into it... but only if it's a premade DS campaign - I'm already running 2+ campaigns (one of them has currently forked in three), and I don't really have the bandwidth to invent a completely new one. Unfortunately, I only know of the 3 Athas.org DS campaigns for 3.5 and I'm not hugely impressed with them.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 04:58:46 PM
Usually I allow it for tier 3 and lower. Teirs one and two usually need to have a good justification for it. I tend to allow most la buy off if the template is used to promot good roleplaying as opposed to maximizing stats. Not to say that the template has to gimp tiers one and two though.

Basically tier 3 and lower, go for it as long as it makes sense for the character. Tiers one and two would be in a case by case basis.

As for a dark sun campaign, I'll take a look around and see what I can find. What about a non campaign specific adventure run in athas?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 05:03:40 PM
As for a dark sun campaign, I'll take a look around and see what I can find. What about a non campaign specific adventure run in athas?

The downside is they tend not to fit that well - the unique magic & setting combination means that the premise of them isn't all that applicable or the adventures end up feeling not very Athasian.

I could probably give a go reflavouring a shorter adventure if people had one of the WotC oneshot adventures they wanted to try though.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 05:40:54 PM
 This (https://www.google.com/url?sa=t&source=web&rct=j&url=http://dnd.rushland.eu/Telecharge/ScenarioA/DD35-6-Temple_of_the_gleaming_sands.pdf&ved=0ahUKEwjf1Mz36pHNAhVF0h4KHWH7ADoQFghVMA0&usg=AFQjCNFSs3vjrkb4x7a71z_7AUgrRp1r6w&sig2=dqOPgupOvA7lqt3JgG4Sxg) one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 05:58:20 PM
This (https://www.google.com/url?sa=t&source=web&rct=j&url=http://dnd.rushland.eu/Telecharge/ScenarioA/DD35-6-Temple_of_the_gleaming_sands.pdf&ved=0ahUKEwjf1Mz36pHNAhVF0h4KHWH7ADoQFghVMA0&usg=AFQjCNFSs3vjrkb4x7a71z_7AUgrRp1r6w&sig2=dqOPgupOvA7lqt3JgG4Sxg) one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Done. I'll run it :D

I assume you have what you need from me character wise? I'll do final speccing out once I know what the other members are.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 06:16:54 PM
Just need character gen rules, what's allowed and what not.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 05, 2016, 06:19:08 PM
Just need character gen rules, what's allowed and what not.

Oh, I meant with the Walker in the Wastes, etc for this game.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 05, 2016, 06:32:10 PM
In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Option 1: Paladin (http://www.minmaxboards.com/index.php?topic=13687.0;msg=236211)
- Melee combatant. Heavy armor, full BAB, etc. We all know this stuff.
- Bard-level spellcasting from a smoothed out Paladin spell list. Not gonna replace a Cleric, but plenty enough for basic downtime support and a few buff spells.
- Party support through auras. Options include unlimited out of combat healing up to 1/2 max hp, bonuses to attacks or saves, resistances, 5-ft. blindsense, and more. Auras are very short-ranged, though.
- Party face. Has Diplomacy, Sense Motive, 4+Int skill points, and a partial Charisma focus.
- Probably some dragonborn (http://archive.wizards.com/default.asp?x=dnd/iw/20060105b&page=1) race (Dragonborn Paladin in a campaign against evil dragons is like a perfect storm of Bahamut vs. Tiamat goodness). Dragonborn water orc if I'm feeling high optimizy. Edit: Turns out, that's actually worse with the 14 Wis and 14 Cha I would want.

Option 2: Marshal (http://www.minmaxboards.com/index.php?topic=13687.0;msg=236210)
- Party support through auras. Options include unlimited out of combat healing up to 1/2 max hp, bonuses to attacks or saves, resistances, 5-ft. blindsense, and more. More and stronger auras than the Paladin would give.
- Buffing and debuffing with minor, repeatable effects. Includes things like temporary hit points, a damage bonus, dazing or frightening enemies, and straight up unimpressive blasting with nonlethal damage.
- Party face and minor skill monkey. All of the social skills, Spot and Listen, 6+Int skill points, and a heavy Charisma focus.
- Moderate combat ability. Only 3/4 BAB, but heavy armor, martial weapons, and can take advantage of the auras buffing everyone else.

Option 3: I don't mind stepping aside for someone else. I think Kaelic was interested but was over the players limit. I'm playing another PbP on these boards already, and I'm not a huge RPer.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 06:36:19 PM
Up to you Garryl. You said you were interested first, so the spot is yours, but if you'd rather give it to someone else, I'll contact Kaelic.

Assuming you want to continue, I'm partial to paladin, but either way, both classes are allowed.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 05, 2016, 06:58:33 PM
I've been trying to figure out what would help the party best. My first thought was to test out the Ley Engineer, but it seems terribly limited in what it can actually accomplish, especially at low levels. Next thought was Medic (http://www.minmaxboards.com/index.php?topic=1061), but it seems there are enough buffers at play.

Ideally, I figured I'd try to play a support character of some sort, assuming most people would play tanky or smashy damage-dealers. However, the only concepts shared so far are Osle's Mythical Maid (a finesse knife-thrower), Garryl's Marshal or Paladin (aura-based tank/buff bot), Strat's Walker in the Waste (Druid-like defiler, divine casting a load of debuffs and area-control spells), and Vladeshi's transmuter->war weaver (Wizard with a boatload of shared buffs).

It looks like most bases are covered. Ideally, I'm thinking I should go with something capable of affecting an area, or something with a lot of skill coverage. Or I could easily go for something simple and smashy.

So right now the list I'm looking at is Garryl's Mage (http://www.minmaxboards.com/index.php?topic=5372) (point-based, recharging caster with a small list of known spells), bkdubs/Ziegander's Warmage (http://brilliantgameologists.com/boards/index.php?topic=6164) remake (bring the Kaboom), Battlelord (http://www.giantitp.com/forums/showthread.php?202371-3-5-The-Battlelord-(High-Powered-Melee-Base-Class)) (Fighter fix), or Sagitteer (http://brilliantgameologists.com/boards/index.php?topic=12158) (psionic archery, yo), or for variety's sake, I could easily fall back on one of the Spellshaping classes (http://www.minmaxboards.com/index.php?board=64.0) (magic/blasting by way of ToB).

As much as going with something non-homebrew is somewhat simpler, Homebrew classes provide the opportunity to try something different I wouldn't otherwise get to play at the table.

If none of those are approved, I've always got fallback plans.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 05, 2016, 07:40:33 PM
Remember, we're two different parties, so there's room for and should be some overlap so both are well balanced groups.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 05, 2016, 07:50:57 PM
This is true. As such, I would probably go with the Mage, Warmage (has lots of good buff spells), or Battlelord. Medic certainly wouldn't be bad, in a group that needs buffs or heals more. Still, healing is still best-suited to out-of-combat, at least until you can cast healing spells as a swift action. Of course, there's also using up spell slots, but I digress.

All perfectly interesting options.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 05, 2016, 07:56:44 PM
This (https://www.google.com/url?sa=t&source=web&rct=j&url=http://dnd.rushland.eu/Telecharge/ScenarioA/DD35-6-Temple_of_the_gleaming_sands.pdf&ved=0ahUKEwjf1Mz36pHNAhVF0h4KHWH7ADoQFghVMA0&usg=AFQjCNFSs3vjrkb4x7a71z_7AUgrRp1r6w&sig2=dqOPgupOvA7lqt3JgG4Sxg) one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Done. I'll run it :D
YAY!  :birthday :drunk
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 07:57:23 PM
I'm a sucker for point based casters. Mage is a go. I didn't look at the rest, if you want me to, I will.
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 05, 2016, 10:16:23 PM
Going to proceed under the impression that a backported Warder (http://www.d20pfsrd.com/path-of-war/classes/warder) is ok until someone tells me otherwise.  You said start at level 5?  How are we doing stats? 
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 05, 2016, 10:34:50 PM
Yes, and I thought I'd already said so, but I don't see it now. 32 point buy
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 05, 2016, 10:41:23 PM
Sorry for the silence lately. Dealing with some bad stuff at work...

What are the characters so far? I don't have a firm grasp on what I want to play. Will think about it and post something tomorrow.

Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 06, 2016, 12:50:27 AM
I'm a sucker for point based casters. Mage is a go. I didn't look at the rest, if you want me to, I will.

No problem, I'll go ahead and start putting together a compelling Mage. I never did get a chance to play the last one I put together, aside from some minor RPing. :)
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 06, 2016, 02:48:28 AM
I've got most of a build sketched out.  Rorik Firebeard, Zweihander Sentinal (http://www.d20pfsrd.com/path-of-war/classes/warder/warder-archetypes/zweihander-sentinel-warder-archetype) Warder (http://www.d20pfsrd.com/path-of-war/classes/warder) 5.  He takes the hits so you don't have to!  (But might need a friendly priest to help patch him back up afterwards.)

I'll be focusing on the Eternal Guardian (https://docs.google.com/document/d/1WdfoLifFCU3dkjiS1hYF7pJM-uFh1RosWShx5vRo9wM/edit) discipline from Paths of War Expanded, along with some Primal Fury (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/primal-fury-maneuvers) for damage and a splash of Veiled Moon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-maneuvers) and Golden Lion (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/golden-lion-maneuvers) for utility. 
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 06, 2016, 07:18:28 PM
More fleshed out character mechanics.
- Lesser Aasimar Dragonborn Paladin 5. Not sure which aspect. I'd go with wings normally, but they require a light load, and my armor and stuff is going to be too heavy for that most likely.
- Feats are Draconic Recovery, Project Draconic Aura, Power Attack, and one more from the second flaw. Maybe Aura Focus to improve the singular draconic aura I know I'll always be projecting?
- Lots of auras to pick and choose from, several of which will depend on the party composition. I can only project one aura of each type at a time, but that's still 3 auras.
- I get one draconic aura from the feat. Energy surge (+1d4 energy damage to attacks), grace (15% miss chance, 1/day +1 AC for 1 round), indomitability (+1 all saves, 1/day fear immune for 1 round), power (+1d4 damage to attacks), senses (darkvision, blindsense 5 ft., 1/day blindsight 5 ft. for 1 round), and toughness (DR 2/-, 1/day negate the next 10 damage across the party) look useful. List of draconic auras is here (http://www.minmaxboards.com/index.php?topic=13687.msg236209#msg236209), and I get 2 DV/level/day to use on aura boosts.
- Three divine auras with only a 10 ft. radius (instead of 60 ft.). The small radius means that these will matter more for the rest of the melee fighters in the party. Prayer (fast healing 2 under 1/2 max hp) is a gimme. List of divine auras is here (http://www.minmaxboards.com/index.php?topic=13687.msg236211#msg236211).
- Four minor auras (http://www.minmaxboards.com/index.php?topic=13687.msg236207#msg236207).

Edit: Can't take Aura Focus yet because I only get the draconic aura feat at 3rd level. Probably going to go for a divine or devotion feat instead to make use of my turning. Maybe Protection Devotion for the crazy buffing potential with another +3 AC for everyone for 1 minute, 3/day.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 06, 2016, 10:50:43 PM
I'm not sure if it's been mentioned already, but is this being dropped into an existing campaign setting, or is it being run with a generic setting? As an individual module, I'm sure it doesn't matter too much, but I still like to develop a character and it would help in setting up a character background.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 06, 2016, 11:47:27 PM
Mostly a generic setting. I hadn't planned on introducing much outside of the adventure honestly. I figure if we can make it 5 levels considering how pbp tend to be, I'll take things from there.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 07, 2016, 12:10:02 AM
No problem, just trying to get a sense of our surroundings.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 07, 2016, 12:13:29 AM
Must of the time I use character backgrounds to start the development of the world any way. If there is something that didn't fit, I'll either make it work, or work with the player to change it so it works.
Title: Re: Anyone want to run through the red hand of doom?
Post by: oslecamo on June 07, 2016, 11:06:27 AM
My PC's first sheet version, almost complete. Just have to spend some 1300 gold. And flesh background a bit more I guess.

(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 08, 2016, 07:28:58 PM
That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.
You mentioned starting at level 5, what level would we likely be going up to by the end?
Because that will affect whether or not I am interested in early entry.
The adventure is supposed to run up to level ten. Sorry I missed your post.
Then I would be interested in early entry.
Would using Sanctum Spell to enter after Transmuter 3 be alright?
Also, would I be allowed to use starting wealth to "purchase" the ability from a magical location?
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 08, 2016, 08:23:15 PM
Yes and yes.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 09, 2016, 03:52:06 PM
Here's tentative build. When and if geniussavant approves it, will work on background ASAP.

Human Wildshape Ranger 5
Stats Str 12 Dex 12 Con 16 +1 at 4th level Int12 Wis 16 Cha 8

ACFs: Spiritual Connection (Exchange Wild Empathy for speak with animals speak with plants 3/day)
Moon Warded Armor (Wis to AC with light armor or less; otherwise as monk) (Dragon mag 340, Crystal Keep base class index)
Champion of the Wild (exchange spellcasting ability for bonus feats at levels 4, 8, 11 and 14)

H: Improved Initiative
1: Alertness
R1: Track
R2: Moon Warded Armor
R3: Endurance
3: Power Attack
R4: Eyes in the Back of Your Head

This build is aiming to enter Master of Many Forms next level and all the way to 10.

Background (WIP)
(click to show/hide)

Full sheet will come soon...

Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 09, 2016, 04:13:03 PM
Looks good so far.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 09, 2016, 05:01:53 PM
Edited my last post (http://www.minmaxboards.com/index.php?topic=17329.msg307912#msg307912) with Haled's background (WIP)... If you need me to change anything, please say so, GS.

Also, starting gold is 9000 gp?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 09, 2016, 06:02:36 PM
Welcar Merthion is now finished! (http://www.myth-weavers.com/sheet.html#id=839203)
(click to show/hide)

Just let me know if there are any problems with it.
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 09, 2016, 08:02:35 PM
Rorik Firebeard
(click to show/hide)

Need to spend another 3773 gold and come up with 2 flaws that aren't horrific, and I'd like to avoid the usual Shaky + Murky-Eyed if possible.  Anyone know of any decent homebrew or 3rd party flaws?

I was planning on finishing up backstory once we determine groups.  I like to write in at least a few relationships to other characters.  It helps with the whole "why are we adventuring together" thing, and lets us skip that awkward party introductions bit, because we already know each other in character.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Kerrus on June 10, 2016, 03:40:47 AM
Need to spend another 3773 gold and come up with 2 flaws that aren't horrific, and I'd like to avoid the usual Shaky + Murky-Eyed if possible.  Anyone know of any decent homebrew or 3rd party flaws?

I've used the following in some of my games.

Shaky Under Pressure: Take a -2 to all skill checks and AC when one or more enemies threaten you in melee.

Unreliable: You may not act during the first round of combat, or during surprise rounds (although you are not flat footed if you otherwise would not be).

Easily Surprised: You take a -2 to reflex saves. You take a -2 to AC during surprise rounds and the first round of combat.

Hemophobia: Whenever deliver the killing blow to a creature with an anatomy, you are sickened for one round. If you killed it with a critical hit or massive damage, you are nauseated, then sickened for 1d2 rounds.

Afraid of the Dark: You are shaken in areas of dim illumination. Whenever you would enter an area of magical darkness, you must make a will save or become panicked.

Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 10, 2016, 04:29:41 AM
I'm considering Hot-Blooded from Dragon 324 (makes sense for an Azerblood), or seeing about adapting some of the Negative Qualities from Shadowrun.  Namely, Dependents (you have a family back home that you have to support - you have to send them money and they might turn up in the story), and Prejudice (you're a racist and take penalties on social interactions with members of the class you hate). 
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 10, 2016, 12:04:35 PM
I'm not a fan mechanically of prejudice. Either A you pick group you will never encounter and thus it never comes up, or B you pick something that did come up and it hurts the whole party. Dependants would work, I just would have to figure out how much of your wealth out would cost. Probably a percentage of 10-20%
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 05:11:22 PM
hers is where we are at as far as I can tell. Linklord Rorik Firebeard, Zweihander Sentinal Warder 5

Garryl - Lesser Aasimar Dragonborn Paladin 5.

Risada Human Wildshape Ranger 5

Vladeshi -focused transmuter 3+ war weaver 2

Oslecamo- human mythical maid 5

VennDygrem- Mage ?

Stratovarius- walker in the waste?

Phaedrusxy- ??

Edit:Altperson
Ideally, I'd like to get things started next weekend if possible.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 11, 2016, 06:09:00 PM
Ideally, I'd like to get things started next weekend if possible.

Will try to have a sheet up later today.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 11, 2016, 06:38:32 PM
I have a sheet ready, except for the aura choices and some other fiddly bits, some of which depend on what the rest of the group I'm with are bringing, some of which are just me being indecisive. Short version: Auras! Buffing! Smiting evil!

(click to show/hide)

By the way, is anyone else bringing the heals, or is it just me? The second group's going to need something for that, even if it's just a wand of lesser vigor with UMD.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 08:14:30 PM
Unless Phaedrusxy does, it doesn't look like it. But someone could probably umd a wand
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 11, 2016, 09:03:10 PM
Unless Phaedrusxy does, it doesn't look like it. But someone could probably umd a wand
Wait... what? I'm in this game? :P

I guess I could be... but I don't remember applying for it.

5th level? Homebrew allowed? Healer needed? Hmm... let me see what I can whip up. :p

Edit: How about a Shield Guardian (http://www.minmaxboards.com/index.php?topic=5451.0) 4/Crusader 1?
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 09:26:30 PM
I swear I saw you post an application for it...

Homebrew is allowed but not required.

Oh, and I missed altperson in my round up. Well edit to reflect.

Edit: Shield guardian is a go. And awesome by the way, I'm a huge fan of anything construct related.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 11, 2016, 09:31:25 PM
im still at a loss for character idea.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 09:35:04 PM
I'm not sure what you enjoy playing, but if I may suggest, a psionic, divine or skill focused character would fit the party well.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 11, 2016, 09:42:13 PM
Edit: Shield guardian is a go. And awesome by the way, I'm a huge fan of anything construct related.
Awesome. :D I have a level 6 version laying around (http://www.minmaxboards.com/index.php?topic=813.msg62290#msg62290). I can trim a level off pretty easily. Do we have a forum yet?

Edit: Oh yeah, and is it OK to use a homebrewed flaw? The idea is that he has a Command Word (https://dnd-wiki.org/wiki/Command_Word_(3.5e_Flaw)), which will allow anyone with it to give him commands... We'll have to work up who knows it, how someone else might find it out, etc. Once we work out mutual backgrounds, it's possible someone in the party might have it, and be his "owner"...
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 11:20:52 PM
I have an artificer focused on constructs that Ive  used a few times over the years as both a player character and an npc. If you're amicable, he could be its creator and a benefactor for the party. You'd then be sent with the party to help them out.

Edit: command word flaw works for me, with the understanding that you cannot become immune to its effects without losing the feat it grants you, and that at some point it will be used. I'll work with you on how and when.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 11, 2016, 11:44:01 PM
My character is actually capable of UMDing a wand as well, so that should help either team.

I have a WIP sheet (http://www.myth-weavers.com/sheet.html#id=840578) on MythWeavers. I can whip up a templated sheet to post here instead if you prefer, genius.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 11, 2016, 11:46:49 PM
I usually use myth weavers for my own sheets. Feel free to do so.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 11, 2016, 11:56:14 PM
Edit: Oh yeah, and is it OK to use a homebrewed flaw? The idea is that he has a Command Word (https://dnd-wiki.org/wiki/Command_Word_(3.5e_Flaw)), which will allow anyone with it to give him commands... We'll have to work up who knows it, how someone else might find it out, etc. Once we work out mutual backgrounds, it's possible someone in the party might have it, and be his "owner"...

Sudo make me a sandwich (https://xkcd.com/149/).
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 12, 2016, 02:05:24 AM
I'll just be pure Walker in the Wastes 5, with metamagic and raze feats. Just need to figure out which ones.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 12, 2016, 10:10:13 AM
I have an artificer focused on constructs that Ive  used a few times over the years as both a player character and an npc. If you're amicable, he could be its creator and a benefactor for the party. You'd then be sent with the party to help them out.

Edit: command word flaw works for me, with the understanding that you cannot become immune to its effects without losing the feat it grants you, and that at some point it will be used. I'll work with you on how and when.
That all sounds good. :D
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 12, 2016, 04:47:01 PM
I'll pm you his background and let you look it over. It's from another campaign, so we'll need to make some changes.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 13, 2016, 09:56:00 AM
Sheet is done! (http://www.myth-weavers.com/sheet.html#id=844674)... Missing magic items (damn, Wilding Clasps are too expensive...) Sheet at MW is done, just need to finish the one below...

(click to show/hide)
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 13, 2016, 10:16:44 AM
To make things smoother, could I get you to make sheets of your common forms as well?
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 13, 2016, 10:21:07 AM
Did anyone PM Prime32 or another moderator to create a forum for us yet? It's been 10 days since GS posted in the request thread...
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 13, 2016, 11:02:59 AM
I had planned on pming him tonight unless someone else wants to.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 13, 2016, 07:14:50 PM
im leaning toward a divine summoner.

hopefully throwing pokemon around wont get boring  :eh 

 :P
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 13, 2016, 07:38:35 PM
Sna or Sm focused? Or both?
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 13, 2016, 10:41:53 PM
so far it looks like sm.

my hold up at is the eternal spell level vs nifty thing debate.

Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 13, 2016, 10:52:52 PM
Losing one spell casting level can be acceptable, especially in summoning builds which tend to lose one got malconvoker which is well worth it.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 13, 2016, 11:35:51 PM
was trying to shy away from the necro :p

the spell level thing boils down to starting at 5th level, loose a level and drop back to 2nd level spells.

once i think Necro, im drooling over spell stitched necrop, and i start to loose focus in all the evil bits.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 14, 2016, 12:27:28 AM
im leaning toward a divine summoner.

hopefully throwing pokemon around wont get boring  :eh 

 :P
Ever tried an early-entry Master of Shrouds? At this level, it could be nasty. :P They're probably better as a BBEG/solo character, though. Doing ability damage doesn't synergize well with other people doing hit point damage.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 14, 2016, 08:50:37 AM
the dark side gets all the nice toys  :bigeyes

its my understanding that a Shadow is devastating at our starting level.

Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 14, 2016, 09:43:20 AM
Are we going to wind up with a team goof good and a team evulz evil?
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 14, 2016, 09:45:32 AM
the dark side gets all the nice toys  :bigeyes

its my understanding that a Shadow is devastating at our starting level.
Getting swarmed by them certainly is, and a huge number of NPCs and monsters have absolutely no defense against them...

I'm playing in another game with a spellthief/wizard and I'm really worried the DM is getting ready to do a spawnpocalypse on us... We saw some shadows early in the game (just over a week ago in game time), and let them get away and now there are reports of a whole bunch of attacks in the slums of the city... and my character has a strength of 7... :P
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 14, 2016, 09:49:41 AM
That wasn't the original plan, but if the parties want to be split up along those lines it's possible. I'd been planning on mixing everyone together to try and balance the parties out.

Altpersona: I've got no problem with you using necro, but the rest of your party would need to okay it, as that will significantly change the npc reactions to the group. Let me work out parties real quick.

Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 14, 2016, 09:54:54 AM
so heard what I'm thinking

Group 1:

Garryl - Lesser Aasimar Dragonborn Paladin 5.

Risada Human Wildshape Ranger 5

Vladeshi -focused transmuter 3+ war weaver 2

Oslecamo- human mythical maid 5

Group 2

 Linklord Rorik Firebeard, Zweihander Sentinal Warder 5

VennDygrem- Mage 5

Stratovarius- walker in the waste 5

Phaedrusxy- shield golem 4+crusader 1

Altperson- summoner
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 14, 2016, 10:15:22 AM
so far im stick w. clerical summoner.

not sure if im interested in Domain Focus Cleric for double domain effect (triple duration SM) or Summon and Summoning domains. (if thats even legal).

(every time i make progress my laptop gets rebooted :/ )
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 14, 2016, 01:39:41 PM
Where are the domains from? I can't seam ti to find both, just summoner from CD.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 14, 2016, 08:26:44 PM
http://alcyius.com/dndtools/spells/domains/summoning/index.html

Defenders of the Faith page 80

doing the diligence, it's not kosher as desired.

Summoning is a 'Prestige Domain', requires a type of prestige class that grants access to specialty domains.

so, it is not in line w/ the basic domains and over all it looks like it cant be easily picked up till late mid game.


bummer.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 14, 2016, 08:40:20 PM
Yeah, I just looked it over, earliest I can figure would be level 10, about the time we will be ending.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 14, 2016, 09:25:23 PM
yeah, lifes a bitch...

Title: Re: Anyone want to run through the red hand of doom?
Post by: Garryl on June 14, 2016, 10:09:44 PM
so heard what I'm thinking

Group 1:

Garryl - Lesser Aasimar Dragonborn Paladin 5.

Risada Human Wildshape Ranger 5

Vladeshi -focused transmuter 3+ war weaver 2

Oslecamo- human mythical maid 5

Group 2

 Linklord Rorik Firebeard, Zweihander Sentinal Warder 5

VennDygrem- Mage 5

Stratovarius- walker in the waste 5

Phaedrusxy- shield golem 4+crusader 1

Altperson- summoner

Are you sure about sticking the paladin and the assassin trio in the same party?
Title: Re: Anyone want to run through the red hand of doom?
Post by: oslecamo on June 14, 2016, 10:38:14 PM
Well, the dragonborn champion of justice could become Maria's new master, directing her to use her assassination cooking abilities for good. Some pretty good redemption roleplay potential.  :p
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 14, 2016, 10:49:46 PM
Haha I was actually looking at swapping altpersona and garryl... Just haven't made up my mind.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Vladeshi on June 14, 2016, 11:39:32 PM
Just my input. I would have better synergy with the paladin than with the summoner.
Title: Re: Anyone want to run through the red hand of doom?
Post by: linklord231 on June 14, 2016, 11:44:23 PM
Haha I was actually looking at swapping altpersona and garryl... Just haven't made up my mind.

That would put all 3 tanks in the same party :-P
Title: Re: Anyone want to run through the red hand of doom?
Post by: Stratovarius on June 15, 2016, 01:45:38 AM
Haha I was actually looking at swapping altpersona and garryl... Just haven't made up my mind.

That would put all 3 tanks in the same party :-P

We could cope  :P
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 15, 2016, 07:19:10 AM
I'm still considering it. I could leave the paladin and maid together and just let them role play it out.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 15, 2016, 01:40:56 PM
I am done with my sheet (http://www.minmaxboards.com/index.php?topic=17329.msg308174#msg308174). Took longer than expected....

geniussavant, how do you want me to deal with the forms I can take with Wild Shape and familiarity?
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 15, 2016, 03:18:40 PM
As long as things don't get out of control, assume you have familiarity with anything from a forest environment. Any other environments you will have to look for the creature. Research won't be enough, you'll have to see the creature.
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 15, 2016, 04:55:31 PM
As long as things don't get out of control, assume you have familiarity with anything from a forest environment. Any other environments you will have to look for the creature. Research won't be enough, you'll have to see the creature.

Alright then.

Edit: Added at the end of Haled's sheet the usual forms he can take with Wild Shape.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 15, 2016, 07:23:43 PM
So... I should mention that this coming Monday (June 20th), I am going on vacation, and I do not anticipate being able to post at all until I get back July 8th.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 15, 2016, 08:39:08 PM
Thanks for the heads up, have fun. I may just have you join the party when you get back, assuming we get started soon.

Anyone heard from Prime? I sent him a pm but haven't gotten a response.
Title: Re: Anyone want to run through the red hand of doom?
Post by: phaedrusxy on June 15, 2016, 09:24:41 PM
You might try Agita or RobbyPants... I still see them on occasionally. I haven't seen Prime post in forever.
Title: Re: Anyone want to run through the red hand of doom?
Post by: VennDygrem on June 15, 2016, 09:25:22 PM
Planning on fine tuning my sheet tonight. May not get it all done, but should be ready soon.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 15, 2016, 09:33:22 PM
You might try Agita or RobbyPants... I still see them on occasionally. I haven't seen Prime post in forever.

I'll try them and see what happens.

Edit: I sent a PM to forum staff. Hopefully that will get us somewhere.
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 16, 2016, 10:41:56 AM
We have a thread. http://www.minmaxboards.com/index.php?board=241.0 (http://www.minmaxboards.com/index.php?board=241.0)
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 16, 2016, 11:24:39 AM
gs,

did you get my pm?
Title: Re: Anyone want to run through the red hand of doom?
Post by: Risada on June 16, 2016, 04:12:05 PM
so heard what I'm thinking

Group 1:

Garryl - Lesser Aasimar Dragonborn Paladin 5.

Risada Human Wildshape Ranger 5

Vladeshi -focused transmuter 3+ war weaver 2

Oslecamo- human mythical maid 5

Group 2

 Linklord Rorik Firebeard, Zweihander Sentinal Warder 5

VennDygrem- Mage 5

Stratovarius- walker in the waste 5

Phaedrusxy- shield golem 4+crusader 1

Altperson- summoner

Is this how we are proceeding?
Title: Re: Anyone want to run through the red hand of doom?
Post by: geniussavant on June 16, 2016, 04:57:43 PM
Unless anyone has any objections, yes.
Title: Re: Anyone want to run through the red hand of doom?
Post by: altpersona on June 18, 2016, 09:53:34 PM
hows a LN Primordial Half Ogre (LA 1) Cloistered Cleric 2 / Paragnostic Apostle 2 (Invisibility Purge for PA prereq) Domains : Knowledge (Cloistered Bonus) , Summon, Glory.

still need to pick feats.

my working notes
 
(click to show/hide)
my alternate consideration is

Human / Cleric 1 / Paragon 2 / Master of shrouds 2/


*almost makes me fond of my simple little LabyrinthLord toon.