Min/Max Boards

Creative Corner => Arhosa => Campaign Settings and World-Building => Homebrew and House Rules (D&D) => The Scrolls of Lost Magic => Topic started by: Stratovarius on May 24, 2014, 04:27:24 PM

Title: Magic Systems & To-Do List
Post by: Stratovarius on May 24, 2014, 04:27:24 PM
To-Do List (ranked by rough priority order):
Vein of Poison - Now underway
Necromantic Feats - partial
Necromancer class abilities - Only Poison to go, plus templates
Undead Grafts - Partial
Vivisector class abilities
Spellsong Prestige Classes/rest of system
Runecarver class features - partial
Runcarving Runes - partial
Activate Gateway skill
Gatehunter prestige class

Everything else.
Title: Re: Magic Systems & To-Do List
Post by: Stratovarius on May 26, 2014, 08:55:52 AM
Dropping this here partially as a note to myself and partially as a note to all the others who have been kind enough to work with me on these projects. I tend to work with two sizes of magic systems, full, and small. I'll eventually add the counts for everything.

Full:
3 Base Classes
10 Prestige Classes
100 "Spells"
50 Feats
4 Races
1 Skill
20 Magic Items
10 Monsters

Small:
1 Base Class
5 Prestige Classes
50 "Spells"
20 Feats
10 Magic Items
5 Monsters

Existing Systems:
Rituals - Complete
PPF - Needs Monsters, Races, Magic Items (does have a large number of new weapons). Probably needs more Feats and Prestige classes for Chronomancer & Echocaller
Runecarving - Everything
Necromantic - Everything
Osteomancy - Feats, Magic Items, Monsters
Arx - Feats, Magic Items, Monsters
Astral - Everything
Spellsong - Everything
Title: Re: Magic Systems & To-Do List
Post by: Stratovarius on June 19, 2014, 07:27:43 PM
To-do list updated. Focusing exclusively on Necromantic classes for the next while, aside from bugfixing and assorted minor projects.