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Creative Corner => Current Games => Play By Post => [D&D 3.5] Nintendo Universe => Topic started by: oslecamo on March 14, 2012, 05:42:58 PM

Title: Poke-Center (OOC Discussion)
Post by: oslecamo on March 14, 2012, 05:42:58 PM
Fluff and Crunch questions and fleshing out go here.

Character creation guidelines:

-32pb.
-Standard WBL.
-Up to two flaws and one trait, those must be from the srd only.
-6th level (seems to be the most popular option so far and is generally a good starting level)
-Max HP at first level, then either roll or average (if you roll, you can't pick average).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 14, 2012, 05:59:10 PM
Secondly, my concern with the armor forming seems to sound like you start forming your armor when you go to sleep at night, wake up fully armored, and then never take your armor off at all throughout the entire day, ever. Then you take it off right before you go to bed, start forming your next suit of armor, and curl up with your plush Mother Brain and wake up the next day, fully armored again. I know the standard image of a D&D party is 'All Armored, All the Time!', which would explain why adventurers hate going to balls and formal gatherings, since they'd have to shed their armor like a beetle shedding its exoskeleton.

I'd be fine with the restriction of "You cannot change your module loadout more then once in any 24 hour period, regardless of how many times you form your armor" if it meant that I can go from "mostly defenseless" to "as defended as any other character with the right equipment loadout" ;)
For the record, there is at least an official D&D armor that grows over you while you sleep and then withers off at the end of the day (consisting of special magic vines). But if you limit it so it the loadout can't be changed more than 1/day, and you decide said loadout at the start of the day, not when battle starts, I'm willing to allow the fast transformation.

I'll take the creator's word about the power suit. No fast-forming, can pay special materials and enanchments in advance like normal armor.

So I wrote all of the above and then you replied, so first off thank you for the reply. I'm not going to delete anything I wrote because damnit, I wrote it! Though, since the answer rendered some of the above no longer relevant, I'm leaving it there for Garryl to read at his leisure. I'll be building Rabbit now, since this was really all I needed clarified.

Would you object if I pulled items and equipment from d20 Modern or d20 Future?

EDIT: I ask because the Metroid as Incarnnum rules for equipment are incomplete as of this time. If you'd rather not, I can simply say that all of his higher tech gadgets and such were Destroyed Beyond Repair (tm) in the crash.
[/quote]

It depends. What exactly did you want from D&D modern?
The Metroid character is discussing stacking suits of armor...

I HAVE TO!
(click to show/hide)
Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.
Ok, now you're making me curious.

Now, Oslecamo... I just picked the flaws I wanted and I noticed that both of them said 'homebrew'. I want to bounce them off of you first before I go any further. That, and my work computer has a lot of firewall'ed sites that I'd normally use to make characters quickly, and so I'm slightly hamstrung.

The two flaws are:

Estranged- http://www.dandwiki.com/wiki/Estranged_%283.5e_Flaw%29 (http://www.dandwiki.com/wiki/Estranged_%283.5e_Flaw%29)
Isolationist- http://www.dandwiki.com/wiki/Isolationist_%283.5e_Flaw%29 (http://www.dandwiki.com/wiki/Isolationist_%283.5e_Flaw%29)

I saw these two and figured they worked great for a lone Space Pirate...

(click to show/hide)

... that betrayed High Command and now works under suspicion for the Galactic Federation on the fringe. He'll get shot at by his own people for the crime of Treason, and the last time he worked with a group of Federation officers, he had to keep ducking to avoid 'accidental' friendly fire.

Sorry but no homebrew flaws. I actualy had specified some pages ago that only the flaws at the srd would be allowed. Isolationist hardly slow you down if you follow the usual D&D tactic of "kill, loot, repeat", Estranged is irrelevant when your Home is in another planet.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 14, 2012, 06:03:28 PM
It depends. What exactly did you want from D&D modern?

Probably guns, but I can work with the "All your cool stuff broke in the crash" line too.

Quote
Sorry but no homebrew flaws. I actualy had specified some pages ago that only the flaws at the srd would be allowed. Isolationist hardly slow you down if you follow the usual D&D tactic of "kill, loot, repeat", Estranged is irrelevant when your Home is in another planet.

No problem. I really didn't like any of the SRD flaws so I may just avoid them. Not that the penalty is too limiting or too serious or whatever, they just don't flow with the character. Thank you for the clarification. Building continues.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 14, 2012, 06:05:38 PM
Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.
Ok, now you're making me curious.

Be curious no more.
 My homebrewed Kirby (http://www.minmaxboards.com/index.php?topic=3991.msg53834#msg53834) is up.

It needs a lot of cleaning up. The second post is for a few racial feats for it (all breath weapon Air Gun and Star Shot focused). The Third is for Items (Ditto).

So really, since what you seem to be worried about is the Copy, what you see is all I'm doing. Done. Nada. No more. PEACH it as is and worry no more. Cause I'ma thinking Dedede has a Ring of Freedom of Movement.

Hell, the main reason I didn't just do what you said and start taking Hecan isn't just because I wanted the Air Gun, but because the whole thing was just way too powerful. Especially its "copy ability".

EDIT: umm... for the record, the tag at the top is just for that thread. I, for obvious reason, do want you to comment. Just not there. Not yet.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 14, 2012, 06:21:41 PM
I'm having trouble coming up with feats, but that and gear is all I need to do (minus fluff and possibly naming my Pokemon).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 14, 2012, 06:31:47 PM
It depends. What exactly did you want from D&D modern?

Probably guns, but I can work with the "All your cool stuff broke in the crash" line too.

Guns are fine. I don't see anything in that list that seems like it could pose trouble.

Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.
Ok, now you're making me curious.

Be curious no more.
 My homebrewed Kirby (http://www.minmaxboards.com/index.php?topic=3991.msg53834#msg53834) is up.

It needs a lot of cleaning up. The second post is for a few racial feats for it (all breath weapon Air Gun and Star Shot focused). The Third is for Items (Ditto).

So really, since what you seem to be worried about is the Copy, what you see is all I'm doing. Done. Nada. No more. PEACH it as is and worry no more. Cause I'ma thinking Dedede has a Ring of Freedom of Movement.

Hmm, that actualy looks pretty good! Don't see anything wrong at first glance, I would just ask you to organize the levels/abilities in a table so I can have a better overview of the abilities distribution.

Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 14, 2012, 06:35:41 PM
In the process, will likely be up around 1100 central time tomorrow. Need sleep, then work.

I am VERY happy you like it.

huh, there is no :happydance emote. darn.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on March 14, 2012, 06:38:24 PM
Yes to HP and potions. Also you seem to have misread the AA, he gets two WHMD at first level and then two more WHMD at second level.
Well..... that actually makes my life a lot easier! But now I have to decide whether to go for the Fly ability, which is something I'm gonna need at some point anyway but doesn't suit the flavor as well, or the improvement to fast which will make me an inescapable godless killing machine while on the ground. It IS level 6, so this is the start of needing fly to deal with shit.

Choices choices.

Also Osle, am I reading the nature linked ability correctly in that, if I took a level of cleric next level, I'd have access to a lv 7 clerics spells, but the spell slots of a lv 1 cleric (plus whatever bonuses for wisdom)? The "she does not retroactively gain spell slots or new spells for caster levels she did not take" section is the bit tht throws me. I think overall it's a great way to put an ability aside  for one or two levels to get a good pay-off later, and I'd like to, but I just want to know exactly where I stand when I get there.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 14, 2012, 06:44:00 PM
For the first time in, well, ever... I'm at a loss for a background.  But don't worry, I'll make some shit up.  Osle, where in the LoZ timeline are we?  Should I even worry about that?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 14, 2012, 06:46:15 PM
So picking gear and building, question popped up concerning a point you made, oslecamo. Is this going to be a "Kill, Loot, Repeat" game, or will there be more substance to it then that?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 14, 2012, 06:54:04 PM
And a question about our 13K.
Do you enforce any kind of limit on how much of that can be spent on any one item, like 1/2, 1/4 or something like that?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 14, 2012, 07:21:16 PM
Also Osle, am I reading the nature linked ability correctly in that, if I took a level of cleric next level, I'd have access to a lv 7 clerics spells, but the spell slots of a lv 1 cleric (plus whatever bonuses for wisdom)? The "she does not retroactively gain spell slots or new spells for caster levels she did not take" section is the bit tht throws me. I think overall it's a great way to put an ability aside  for one or two levels to get a good pay-off later, and I'd like to, but I just want to know exactly where I stand when I get there.

Consult the table at the FAQ (http://www.minmaxboards.com/index.php?topic=269.0), spoiler inside spoiler. You would have two 4th level spell slot (normal and domain), plus one 1st level spell slot. Aka the new spell slots a cleric usually gains when going from 6th to 7th level.

For the first time in, well, ever... I'm at a loss for a background.  But don't worry, I'll make some shit up.  Osle, where in the LoZ timeline are we?  Should I even worry about that?

I would guess sometime advanced in the timeline, but before spirit tracks steampunk. Still working on the details. Warring kingdoms from Fire emblem, pirates, dragons will most definetely be involved right away.

So picking gear and building, question popped up concerning a point you made, oslecamo. Is this going to be a "Kill, Loot, Repeat" game, or will there be more substance to it then that?

I would rather prefer to be more substance, with a more or less equal split between killing stuf and political intrigue. a significant part of the "enemies" you'll meet will definetely be willing to talk. You'll be awarded exp by completing objectives, not simply killing stuff.

And a question about our 13K.
Do you enforce any kind of limit on how much of that can be spent on any one item, like 1/2, 1/4 or something like that?

No more than half your WBL in a single item.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 14, 2012, 09:17:08 PM
And a question about our 13K.
Do you enforce any kind of limit on how much of that can be spent on any one item, like 1/2, 1/4 or something like that?

No more than half your WBL in a single item.

Well that nixes my plan of buying a Returning Orc Shotput.  I need a new combat strategy...
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 14, 2012, 09:27:50 PM
Returning Crystals?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 14, 2012, 09:47:09 PM
OMG YES!!

Edit: ...only the greater crystal has it and that costs 4k gp and requires a +3 weapon.   :banghead
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 14, 2012, 09:59:31 PM
Yeah, but does the lesser crystal help at least?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 14, 2012, 10:03:35 PM
Yeah, but does the lesser crystal help at least?

Hmmm, throw it as a standard, recall it as a move.  Not the best combat strategy but it's better than nothing.  Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things.   :)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 09:42:28 AM
Hmmm, throw it as a standard, recall it as a move.  Not the best combat strategy but it's better than nothing.  Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things.   :)

Other then taking the feat "Throw Anything" and buying a handy haversack full of a thousand gold worth of kitchen supplies (pots, pans, kettles, etc) and then just throwing pots and pans at your enemies non-stop. I mean, you can either buy something with Returning OR you can just buy a thousand of them and pick them up when the fight is done. :)
Title: Re: Pre-Campaign Discussion
Post by: Garryl on March 15, 2012, 09:44:33 AM
Hmmm, throw it as a standard, recall it as a move.  Not the best combat strategy but it's better than nothing.  Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things.   :)

Other then taking the feat "Throw Anything" and buying a handy haversack full of a thousand gold worth of kitchen supplies (pots, pans, kettles, etc) and then just throwing pots and pans at your enemies non-stop. I mean, you can either buy something with Returning OR you can just buy a thousand of them and pick them up when the fight is done. :)

Throw forks, and occasionally spoons, but never knives. Also, don't wear any blue on your costume.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 09:45:13 AM
Such a character would be un-fork-ettable
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 09:45:34 AM
Hmmm, throw it as a standard, recall it as a move.  Not the best combat strategy but it's better than nothing.  Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things.   :)

Other then taking the feat "Throw Anything" and buying a handy haversack full of a thousand gold worth of kitchen supplies (pots, pans, kettles, etc) and then just throwing pots and pans at your enemies non-stop. I mean, you can either buy something with Returning OR you can just buy a thousand of them and pick them up when the fight is done. :)

Throw forks, and occasionally spoons, but never knives. Also, don't wear any blue on your costume.

And live with your mom.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 10:08:00 AM
Just for that, you should have your shotput eventually enchanted with returning, dancing and flying, then make it an intelligent item.
Tell everyone it's your dad.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 10:09:08 AM
<Everyone> You polymorphed your father into a shotput, then enchanted it and awoke it?!
<You> No. The guy at the magic shop did.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 10:20:09 AM
Why don't you just Haunt Shift into your own shotput?

Anyway, I found a picture for my char.

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 11:02:39 AM
How just kidding are you? Because I'm wondering if the broken image icon is the joke, or if there is supposed to be an image there that is in jest.

Edit: love the one-up system osle.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 11:12:34 AM
Lol. Either way is funny, but there's a picture there.  If you right-click and "open image in new tab" or somesuch, that might work better.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 11:22:42 AM
Why don't you just Haunt Shift into your own shotput?

Anyway, I found a picture for my char.

(click to show/hide)

Don't worry bro, I got you covered!

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 11:35:36 AM
 :nonono

Though, for what it's worth:
(click to show/hide)

Oh, god, that's huge.

Thank you, Sir P.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 11:50:06 AM
you can use [img width=X height=X] tags to make things like that smaller.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 01:28:45 PM
The table is up for the Kirby thread.

Also Sir P. You do a very good job of homebrewing your Magipunk. Very fancy tables that you must have spent a decent amount of time coding. :clap
Thank you for that, since I was a very lazy SOB, and just copied your Repo Man table, and then customized / reformatted from there.  :whistle
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 15, 2012, 01:52:25 PM
 :facepalm
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 01:59:54 PM
Thank you for that, since I was a very lazy SOB, and just copied your Repo Man table, and then customized / reformatted from there.  :whistle

I never knew Kirby 'Didn't have time to bleed'. :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 02:03:47 PM
:facepalm

To be fair, I actually did a lot of reformatting. I just didn't feel like typing the (table=yadda) (row=CCCCCCCCCCCCCCCC yeahyeahyeah) et alli time and time again.
So I copy pasta'd.

Still, feels really cheap.

@ Sneaky: you so sneaky. I actually thought I had missed something when I deleted everything outside of the formatting.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 15, 2012, 02:14:52 PM
I wasn't facepalming you, I was facepalming all of the horrible Mystery Men jokes.   :P
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 02:17:21 PM
I wasn't facepalming you, I was facepalming all of the horrible Mystery Men jokes.   :P

How dare you, good sir! The words "Horrible" and "Mystery Men" never belong in the same sentence! ;)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 02:33:56 PM
The table is up for the Kirby thread.

Also Sir P. You do a very good job of homebrewing your Magipunk. Very fancy tables that you must have spent a decent amount of time coding. :clap
Thank you for that, since I was a very lazy SOB, and just copied your Repo Man table, and then customized / reformatted from there.  :whistle

Well, most of the credit goes to Garryl and Prime32.  But I did make some changes.  :)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 02:36:33 PM
Oslecamo, a question has popped up in my head concerning magical items, and I imagine there are as many answers for this as there are GM's.

What is your ruling concerning the 'requirement' for an item to have a minimum of a +1 enchantment bonus before it can begin receiving named special abilities? (DMG 3.5, pg 217 Right Column, Bottom of Page)

I know DM's who adhere to that rule like Gorilla Glue, I know some who waive it cause it forces PC's to almost needlessly spend money, and I know one that says whenever you buy a special ability on a weapon, it automatically gains the appropriate 'Plus' associated with the ability.

Before I buy weapons and armor that may carry an enchantment or special ability, I'd like to know where you stand on this. Thank you again.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 02:45:50 PM
Man, that's the second time recently someone has referenced my Magipunk houserules... I guess you guys like them :P
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 15, 2012, 02:46:28 PM
Man, that's the second time recently someone has referenced my Magipunk houserules... I guess you guys like them :P

Every barrel needs a bottom.




Totally kidding. :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 15, 2012, 04:30:01 PM
Man, that's the second time recently someone has referenced my Magipunk houserules... I guess you guys like them :P

I do!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 15, 2012, 07:59:53 PM
Oslecamo, a question has popped up in my head concerning magical items, and I imagine there are as many answers for this as there are GM's.

What is your ruling concerning the 'requirement' for an item to have a minimum of a +1 enchantment bonus before it can begin receiving named special abilities? (DMG 3.5, pg 217 Right Column, Bottom of Page)

I know DM's who adhere to that rule like Gorilla Glue, I know some who waive it cause it forces PC's to almost needlessly spend money, and I know one that says whenever you buy a special ability on a weapon, it automatically gains the appropriate 'Plus' associated with the ability.

Before I buy weapons and armor that may carry an enchantment or special ability, I'd like to know where you stand on this. Thank you again.
I usually use the RAW rule on that, but what the heck, magic weapons are already expensive enough as they are, so I'll let you use that last version where you can put the abilities directly and then get the appropriate "Plus" associated with the ability. It'll also apply to the NPCs of course. :P
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 15, 2012, 08:02:02 PM
You should specify whether that works for armor too (in Magipunk it does), and whether the enhancement bonus still caps at 5 (in Magipunk it caps at 10).
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 15, 2012, 10:06:16 PM
YAY I GET A RETURNING WEAPON!!!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 15, 2012, 10:37:13 PM
So, for my gear then, I'm thinking gauntlet (A) being eager and defending, gauntlet (B) being warning and spellstrike, Con +2, and Vestment of Styles. With 500 rupies GP remaining for basic adventuring gear.

A) How will currency work in-game (money-changers and the like)?
B) How so you handle handing out the monies in-game? (for the last year, I've been playing in a campaign wherein the DM is a monty-haul who uses the occasional MDJ to reset.)

I'll be doing a little work on the Kirby thread each day. May take me until next week sometime to get up everything I want to. Then cleanup. You'll know I'm almost done when you start hearing from Mister Kurt Kirbyton (read: me).

Edit: Thanks Sneaky, for the PM. I did do the math wrong. I did it in my head (2*2*1000), which is the armor math, the weapon is (x*x*2000). My only excuse is the fact that I'm usually extremely tired when posting, and that I would've realized that it was wrong when I actually got anywhere close to doing my char sheet.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 16, 2012, 11:15:02 AM
I usually use the RAW rule on that, but what the heck, magic weapons are already expensive enough as they are, so I'll let you use that last version where you can put the abilities directly and then get the appropriate "Plus" associated with the ability. It'll also apply to the NPCs of course. :P

After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.

Also, thank you for the quick response. Building continues.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 11:36:00 AM
After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.

Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority. (http://brilliantgameologists.com/boards/index.php?topic=11494.0)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 16, 2012, 12:11:09 PM
You should specify whether that works for armor too (in Magipunk it does), and whether the enhancement bonus still caps at 5 (in Magipunk it caps at 10).
Works for armor, caps at 10.

So, for my gear then, I'm thinking gauntlet (A) being eager and defending, gauntlet (B) being warning and spellstrike, Con +2, and Vestment of Styles. With 500 rupies GP remaining for basic adventuring gear.

A) How will currency work in-game (money-changers and the like)?
B) How so you handle handing out the monies in-game? (for the last year, I've been playing in a campaign wherein the DM is a monty-haul who uses the occasional MDJ to reset.)

A) Gold coins, rupees, jewels, silver pieces, other shinies, any decent merchant takes it all.Hmm, may as well make a conversion now:
1green rupee= 1 silver piece.
5 green rupees=1 blue rupee.
20 green rupees=1 red rupee.
100 green rupees=1 silver rupee-
200 green rupees=1 gold rupee

B)Depending in your preferences you may loot the warm corpses of your enemies (protip: enemies that run away don't usually drop treasure), look for hidden chests, make contracts with dudes with valuables, mug/steal (and consequent evading of authorities), smuggling of exotic goods to the right groups, possibly others depending in your imagination/greed. You can also expect others to try to inflict that into you, and the ocasional treasure-eating monster may be atracted to you if you're carrying too much bling.


After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.

Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority. (http://brilliantgameologists.com/boards/index.php?topic=11494.0)
That will confuse him more than help him. Some of the concepts there never really holded any candle to anything, like the iterative probabilities death spiral that was recently dismantled in this very forums.

Let's just not be lazy and call things by their name ok?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 12:36:25 PM
Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority. (http://brilliantgameologists.com/boards/index.php?topic=11494.0)
That will confuse him more than help him. Some of the concepts there never really holded any candle to anything, like the iterative probabilities death spiral that was recently dismantled in this very forums.

Let's just not be lazy and call things by their name ok?


?????? :???
What are you talking about? The thread I linked to doesn't contain any concepts about anything.
It is just a list of the acronyms that are frequently used.

Don't get me wrong, I can attempt to refrain from using them in this thread, and if I forget I'll just edit it if reminded. I'm just curious as to what you are referring to.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 16, 2012, 12:41:23 PM
All I'm saying is that when an acronym only appears in half a dozen threads in this whole forums, and half those times it's to explain how it doesn't make sense, then it's not really a frequently used acronym is it?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 12:49:07 PM
All I'm saying is that when an acronym only appears in half a dozen threads in this whole forums, and half those times it's to explain how it doesn't make sense, then it's not really a frequently used acronym is it?

Just so I understand.
A) You were referring to the IP-Proofing acronym when you said " iterative probabilities death spiral".
B) You are worried that:
(click to show/hide)

To clarify my stance (and emphasize that I am not arguing about the above, I was just asking for clarification), I will refrain from using acronyms here. If I forget, Private Message me that I need to edit my post to remove the acronym.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 16, 2012, 01:11:07 PM
lol thank you all. I'm a bit out of the loop, but in my neck of the Ye Olde Gamers Retirement Home, we use all our letters. :)

I'll try to keep up, so please... don't hamstring yourselves on my account. I should catch up, not ask you guys to hold back. If a term confuses me, I can either:

A) Ask for clarification
B) Invent my own meaning for the acronym and make everything awesome

Thanks for the link :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 01:17:25 PM
lol thank you all. I'm a bit out of the loop, but in my neck of the Ye Olde Gamers Retirement Home, we use all our letters. :)

I'll try to keep up, so please... don't hamstring yourselves on my account. I should catch up, not ask you guys to hold back. If a term confuses me, I can either:

A) Ask for clarification
B) Invent my own meaning for the acronym and make everything awesome

Thanks for the link :)

It isn't really just for you. In all reality, it is about being lazy with the language first and foremost (to me). The reason I use acronyms in the first place is because others want me to so they don't have to read as much. But that is neither here nor there.

And YRQW (You're Really Quite Welcome).  :D
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 16, 2012, 01:18:56 PM
IAGTTIAAN "I Am Going To Type In All Acronyms Now"
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 01:25:10 PM
IAGTTIAAN "I Am Going To Type In All Acronyms Now"

 :nonono
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 16, 2012, 01:49:55 PM
IAGTTIAAN

You type your mother's email address with those hands?! Sheesh! Really, there may be FBI Agents Children present.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 16, 2012, 02:33:37 PM
IAGTTIAAN "I Am Going To Type In All Acronyms Now"

IA IA CTHULHU FHTAGN!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 16, 2012, 02:35:04 PM
IAGTTIAAN "I Am Going To Type In All Acronyms Now"

IA IA CTHULHU FHTAGN!

Nanshork, you're getting kudos literally just for this.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 16, 2012, 02:42:57 PM
IÄ IÄ CTHULHU FHTAGN!

FTFY
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 16, 2012, 02:49:52 PM
One more acronym and you'll force me to use my local mod powers to stop the madness. :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 16, 2012, 02:50:51 PM
IA IA CTHULHU FHTAGN!

Nanshork, you're getting kudos literally just for this.

Ditto. Ditto HARD.

EDIT: hmmm.... If cthulhu dreams, and I'm from dreamland.... I'm changing my character name.  :devil (not really)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 16, 2012, 04:17:02 PM
Sorry(just kidding that isn't an acronym) ;)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 16, 2012, 04:27:01 PM
That's Some Overly Redundant Recurring ... Y

Okay, jokes over. I've almost finished the Item list for Rabbit. I'm trying to limit it to items that make sense, so rather then a Vorpal Riverstone or a Merciful Nuclear Bomb, it'll be stuff like a Ring of Sustenance or Feather Token (Tree) or something.

Building continues.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 17, 2012, 01:54:11 PM
Love the setup, osle -- quick question.  Does being a Hylian Warrior mean that Zax has to be in (or have been in) the Hylian Guard? 
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 17, 2012, 03:07:23 PM
Do my pokemon act on my initiative in combat or do they have their own?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 17, 2012, 04:38:00 PM
Love the setup, osle -- quick question.  Does being a Hylian Warrior mean that Zax has to be in (or have been in) the Hylian Guard?

You can be, but it's not necessary. You may've been taught by a retired veteran for example.

Do my pokemon act on my initiative in combat or do they have their own?
Ah, yes, I knew I was forgeting something.

Since PbP combat is quite slow, all members on each side all act on the same iniative. At the start of combat everybody rolls iniative and the side with better one goes first.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 17, 2012, 05:43:11 PM
Two more questions: 
A) Can I take Quicken/etc. Spell-Like ability for my pokeballs since using them is "treated as a spell like ability"? 

B) If I do so, would it apply to greatballs, etc?  To quote from the text of the ability, "It behaves just like a Pokéball except that it costs 1000 Gold and 80 experience points to craft and inflicts 1d4 nonlethal damage per caster level."  Also, Craft Greatball is a SU ability while Craft Pokeball is a SP ability.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 17, 2012, 05:49:16 PM
Not sure if these have been asked.

Are pokemon going to be: a little bit everywhere; in their own area; have an area of johto / orange isles / etc., but also occur elsewhere?

Is it just the country of Dreamland (Land of Dream, by what you have written), or are you doing it as the country being just a part of Planet Pop Star? (Only asking for fluff reasons, don't plan to go anywhere on pop-star other than Dreamland myself.)

I take it I got to Hyrule via the overlap with Kremmela? I imagine having walked into Kremmela through some kind of portal / gate, then going to the Isles on some kind of watercraft. Is that about right?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 17, 2012, 06:09:10 PM
Two more questions: 
A) Can I take Quicken/etc. Spell-Like ability for my pokeballs since using them is "treated as a spell like ability"? 

B) If I do so, would it apply to greatballs, etc?  To quote from the text of the ability, "It behaves just like a Pokéball except that it costs 1000 Gold and 80 experience points to craft and inflicts 1d4 nonlethal damage per caster level."  Also, Craft Greatball is a SU ability while Craft Pokeball is a SP ability.
A) As long as you have enough CL to qualify.

B)Yes. Craft greatball being Su simple means you can't make one inside an AMF field, the ball itself is still like a SLA.


Not sure if these have been asked.

Are pokemon going to be: a little bit everywhere; in their own area; have an area of johto / orange isles / etc., but also occur elsewhere?

Is it just the country of Dreamland (Land of Dream, by what you have written), or are you doing it as the country being just a part of Planet Pop Star? (Only asking for fluff reasons, don't plan to go anywhere on pop-star other than Dreamland myself.)

I take it I got to Hyrule via the overlap with Kremmela? I imagine having walked into Kremmela through some kind of portal / gate, then going to the Isles on some kind of watercraft. Is that about right?
-Pokemon are dramatically common back on Planet Earth, actualy making up for most of the population of non-human creatures. They're a little bit everywhere in other worlds due to smuggling, sneaking trough portals, or being released by wandering trainers.

-Not very sure of that, I'll let you decide. Whatever fluff you come up with is less fluff for me to make. :p

-Yes, special gates of diferent kinds connect the worlds. They're however either temporary/unstable or usually in relatively dangerous areas that are yet to be tamed so the general population is unable to use them. Once you got in the other world, finding passage on one of the many boats going to the Hyrulian islands would be trivial.
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 17, 2012, 08:22:20 PM
Yes, special gates of diferent kinds connect the worlds. They're however either temporary/unstable or usually in relatively dangerous areas that are yet to be tamed so the general population is unable to use them. Once you got in the other world, finding passage on one of the many boats going to the Hyrulian islands would be trivial.

I'm sorry to have dropped the ball on this, guys, but I am happy to see that Oslecamo has picked up where I left off. Note, that I had originally intended for Outset Isle (the westernmost of the Hyrulian Isles) to be an area not unlike the Kremellan Warp Zone in which the fabric between the Material Plane and the Land of Dream is very thin. Arias' character could have crossed over directly onto Outset Isle.

Would anyone have any objections if I continue to look into Fire Emblem and write things up for the remainder of the Elibe continent?

I also noticed that someone had asked about Pikmin. It was originally my intention that Pikmin exist in the "Cosmic Nintendo Universe" much like Metroid and Starfox, but that Olimar had recently crash landed on Earth where he serves as a messenger of sorts, warning the world leaders of the impending alien attack and working to fight against them (taking the place of Buzz Buzz from Earthbound, if anyone knows what I'm talking about).
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 17, 2012, 11:52:56 PM
Anybody have suggestions for my last open feat that I get at first level?
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 18, 2012, 12:11:56 AM
Anybody have suggestions for my last open feat that I get at first level?

In the IRL game I was supposed to start but didn't, because one of my friends was dragging his feet and didn't actually want to play (shakeshead), the pokemaster took Spell Focus (Conjuration) and Augment Summoning. Since the pokemaster treats pokemon as summoned creatures, and since technically anyone can take Spell Focus, I allowed the combo to work. You should see if Oslecamo will allow it. You might also try to get Oslecamo to allow feats like Bloodline of Fire, or other caster level-based feats since you have the class feature "Caster Levels."
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 18, 2012, 11:37:14 AM
Anybody have suggestions for my last open feat that I get at first level?

Improved Initiative.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 18, 2012, 07:45:41 PM
Yes, special gates of diferent kinds connect the worlds. They're however either temporary/unstable or usually in relatively dangerous areas that are yet to be tamed so the general population is unable to use them. Once you got in the other world, finding passage on one of the many boats going to the Hyrulian islands would be trivial.

I'm sorry to have dropped the ball on this, guys, but I am happy to see that Oslecamo has picked up where I left off. Note, that I had originally intended for Outset Isle (the westernmost of the Hyrulian Isles) to be an area not unlike the Kremellan Warp Zone in which the fabric between the Material Plane and the Land of Dream is very thin. Arias' character could have crossed over directly onto Outset Isle.

Would anyone have any objections if I continue to look into Fire Emblem and write things up for the remainder of the Elibe continent?
Go ahead, it would be quite nice if we could have you as Co-DM helping with the fluff when you can.

I also noticed that someone had asked about Pikmin. It was originally my intention that Pikmin exist in the "Cosmic Nintendo Universe" much like Metroid and Starfox, but that Olimar had recently crash landed on Earth where he serves as a messenger of sorts, warning the world leaders of the impending alien attack and working to fight against them (taking the place of Buzz Buzz from Earthbound, if anyone knows what I'm talking about).

Plothook for later levels get da ze!
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 18, 2012, 10:24:51 PM
Anybody have suggestions for my last open feat that I get at first level?

In the IRL game I was supposed to start but didn't, because one of my friends was dragging his feet and didn't actually want to play (shakeshead), the pokemaster took Spell Focus (Conjuration) and Augment Summoning. Since the pokemaster treats pokemon as summoned creatures, and since technically anyone can take Spell Focus, I allowed the combo to work. You should see if Oslecamo will allow it. You might also try to get Oslecamo to allow feats like Bloodline of Fire, or other caster level-based feats since you have the class feature "Caster Levels."

Oslecamo, a vote on this?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 08:04:45 AM
Ok, I'll allow you to take summon-boosters, but pokemon will also be vulnerable to anti-summon stuff, like Magic Circle, dispel magic and dismissal (the later two and similar effects would make your pokemon return to their pokeball).

EDIT: On other news, Heroes of Hyrule (http://www.minmaxboards.com/index.php?topic=3893.0) material has been aproved by me and any players can use it, plus I'll definetely be using it for NPCs here and there.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 19, 2012, 08:31:10 AM
EDIT: On other news, Heroes of Hyrule (http://www.minmaxboards.com/index.php?topic=3893.0) material has been aproved by me and any players can use it, plus I'll definetely be using it for NPCs here and there.

Woot!  New version of Zax to be posted soon.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 19, 2012, 10:42:17 AM
Oselcamo, there's an enchantment called Soulbound that allows someone to invest essentia into the weapon to bolster its enchantment bonus. It starts at +1, and can go up to +3 when 2 points of Essentia are invested into it, which is the max. "Metroid As Incarnum" works as Incarnum but does changes the name from Essentia to Energy.  Would you allow me to take the Soulbound enchantment and apply Energy from the class as though it were essentia?

I realize it's a little thing, but names are big things in D&D, and I want to make sure that this is alright by you.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 12:25:01 PM
No. From what I've seen so far is much easier and viable to get more energy than it was ever to get more essentia, thus making a direct Soulbound conversion too strong for my tastes.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 19, 2012, 12:26:01 PM
Understood. Thank you again for another quick reply.

Building is nearing completion.

EDIT: Build is complete.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 12:56:43 PM
@ Osle:
I put up the racial feats. (http://www.minmaxboards.com/index.php?topic=3991.msg53835#msg53835)
Evaluate and let me know what you think.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 01:09:52 PM
@ Osle:
I put up the racial feats. (http://www.minmaxboards.com/index.php?topic=3991.msg53835#msg53835)
Evaluate and let me know what you think.

Looking all pretty good, but why does the Wonderful Engulfment has a higher DC for creatures that normally would be immune to Paralyzis?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 01:16:41 PM
@ Osle:
I put up the racial feats. (http://www.minmaxboards.com/index.php?topic=3991.msg53835#msg53835)
Evaluate and let me know what you think.

Looking all pretty good, but why does the Wonderful Engulfment has a higher DC for creatures that normally would be immune to Paralyzis?

The idea behind the feat is that if you are an undead, now the kirby can keep you "paralyzed" too, by just not using that status.
But dazing psions removes their ability to escape by psycoportation, because paralysis doesn't stop you from using mental actions and daze does. So I made it so that I can try to keep them from concentrating, but that gives them a bonus on the save.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 01:58:25 PM
I see no reason why psions should get an easier time than undeads and constructs, in particular when undeads and constructs have no Con-score of their own and bad natural fort progressions.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 02:03:41 PM
Changed. back to what I'd originally written too. There were other reasons in the original train of thought for making it what you saw, but rethinking about them, umm, most of them were pretty poorly thought out.

Main things I care about though, are Mystic Inhale and Air Gun Master.

Edit:
I see no reason why psions should get an easier time than undeads and constructs, in particular when undeads and constructs have no Con-score of their own and bad natural fort progressions.
BTW, they get a Will save, not a Fort. so the no-con-score thing isn't holding them back against me. (though I don't see me beating most constructs in a grapple)
 and the Mundane (academical foods) (http://www.minmaxboards.com/index.php?topic=3991.msg53836#msg53836) items are up.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 19, 2012, 04:38:02 PM
Ok, I'll allow you to take summon-boosters, but pokemon will also be vulnerable to anti-summon stuff, like Magic Circle, dispel magic and dismissal (the later two and similar effects would make your pokemon return to their pokeball).

Boo.   :p

I can deal with that.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 05:12:28 PM
Changed. back to what I'd originally written too. There were other reasons in the original train of thought for making it what you saw, but rethinking about them, umm, most of them were pretty poorly thought out.

Main things I care about though, are Mystic Inhale and Air Gun Master.

Edit:
I see no reason why psions should get an easier time than undeads and constructs, in particular when undeads and constructs have no Con-score of their own and bad natural fort progressions.
BTW, they get a Will save, not a Fort. so the no-con-score thing isn't holding them back against me. (though I don't see me beating most constructs in a grapple)
Feats looking good, allowed!

and the Mundane (academical foods) (http://www.minmaxboards.com/index.php?topic=3991.msg53836#msg53836) items are up.
Eerr, I'm really not a big fan of expensive customables that allow you to bypass class restrictions. I'll hold those ones out for now untill I see how the kirby class itself plays out.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 19, 2012, 05:22:14 PM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 05:26:49 PM
I am calling this my happydance, since there is no :happydance.
 :jumping

Before I bother with anything else, I'm going to draw up the fluff of Land of Dreams and my character. But I'm done for today (and probably tomorrow).

As a for the record, with both mint and curry, I'd have about twice the offensive power of a DragonFire Adept's breath weapon. Add in Yams, and I'd get to about 4x more powerful that that class' breath weapon. So no access to them for a while is kind of what I'd figured. That's stuff for when we're higher level.

As will be the magic items. Cheapest one will be 50,000k, and is a stone that prevents the Kirby from using Engulf, and requires the Wondrous Engulf feat, and it gives a stone (225lb) that lets me use star shot with it every 1d4 rounds. [Shattering Star Stone, requires Make Whole and Shrink Item].
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 19, 2012, 05:28:08 PM
Don't forget to make a magic sword. Kirby always had one!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 05:29:39 PM
Don't forget to make a magic sword. Kirby always had one!
That's Metaknight.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 19, 2012, 05:30:15 PM
Don't forget to make a magic sword. Kirby always had one!
That's Metaknight.

And what did Metaknight give Kirby everytime they fought?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 19, 2012, 05:37:55 PM
In any case, the Galatea, IIRC is a unique sword, in D&D terms, an artifact. And I am a Kirby, not the Kirby. He is a Kirby named Kirby (Kybrin here), and is most likely a new race, seemingly extraterrestrial. I am a Kirby named Mister Kurt Kirbyton

I wont have a, much less the Star Rod, either. Though it will be referenced in the fluff of the Land of Dreams.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 19, 2012, 05:38:58 PM
oslecamo, if my pokemon are treated as summons does that mean that they receive the bonuses from summoning boosting feats as long as I own them?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 06:00:11 PM
oslecamo, if my pokemon are treated as summons does that mean that they receive the bonuses from summoning boosting feats as long as I own them?

Yes, but just to be safe check with me any summon-boosting feats you take please.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 19, 2012, 06:21:46 PM
Osle, one of my houserules is that whenever you have an effect based on 1/2 of an ability modifier, you round down with an even score and up with an odd score (so for example a greatsword wielder with a 16 vs 17 strength would do 2d6+4 vs 2d6+5).  It give a small benefit for odd scores and makes things scale more smoothly.  Would you be interested in carrying that over?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2012, 06:25:16 PM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.

I said d20 Modern weapons were ok, not everything in d20 future.

Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.

To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1. base energy crystals, that cost 1/100th as much but count as normal attacks instead of touch attacks. Both good for 20 shots before reloading.

You can keep the Display glasses, but I'll have to ask you to remove the aquaconverter, duracable and grappler tags, which are also from d20 future if I'm not mistaken.


Osle, one of my houserules is that whenever you have an effect based on 1/2 of an ability modifier, you round down with an even score and up with an odd score (so for example a greatsword wielder with a 16 vs 17 strength would do 2d6+4 vs 2d6+5).  It give a small benefit for odd scores and makes things scale more smoothly.  Would you be interested in carrying that over?
No. It's a rather small benefit and I'm already used to always rounding down. And I have a lot of stat blocks to check between NPCs and monsters.
Title: Re: Pre-Campaign Discussion
Post by: Garryl on March 19, 2012, 08:21:27 PM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.

I said d20 Modern weapons were ok, not everything in d20 future.

Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.

To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.

Er, Magipunk guns have 20 shot clips crystals, not single shot. Unless you're changing them for this game, of course.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 19, 2012, 08:43:47 PM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.

I said d20 Modern weapons were ok, not everything in d20 future.

Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.

To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.

You can keep the Display glasses, but I'll have to ask you to remove the aquaconverter, duracable and grappler tags, which are also from d20 future if I'm not mistaken.


Osle, one of my houserules is that whenever you have an effect based on 1/2 of an ability modifier, you round down with an even score and up with an odd score (so for example a greatsword wielder with a 16 vs 17 strength would do 2d6+4 vs 2d6+5).  It give a small benefit for odd scores and makes things scale more smoothly.  Would you be interested in carrying that over?
No. It's a rather small benefit and I'm already used to always rounding down. And I have a lot of stat blocks to check between NPCs and monsters.

No problem, and re: energy guns, what Garryl said :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 19, 2012, 10:06:48 PM
As far as I am aware, this  (http://brilliantgameologists.com/boards/index.php?topic=11186.msg382980#msg382980)is the only list of summoning feats around.  Augment Summoning is the generically good one, although having to waste a feat on Spell Focus will be annoying.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 20, 2012, 02:29:22 AM
oslecamo, take a look through Jeremy's sheet and let me know what you think.

Edit: The Ivysaur  (http://www.dnd-wiki.org/wiki/Ivysaur_%283.5e_Monster%29) has some its grapple bonus wrong.  I also adjusted the save DC of its Insanity Mist poison to 10+1/2 hd + con mod as normal, let me know if you want me to put it at the static dc.  Furthermore for some reason it is listed as being able to make iterative slam attacks (as is venusaur).  Fixing that.  Also, can I just take out the part of constrict mentioning creature size? 

Edit edit: Adding relevant type information to pokemon stat blocks.  Elementals are normally not subject to flanking, but I assume that Ponytas are correct?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 20, 2012, 05:37:52 AM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.

I said d20 Modern weapons were ok, not everything in d20 future.

Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.

To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.

Er, Magipunk guns have 20 shot clips crystals, not single shot. Unless you're changing them for this game, of course.
Seems like I misread it. Ok, then normal ccrystals are worth 20 shots of touch shots, but you can get  "base crystals" at 1/100th the cost that last as long but count as normal attacks instead.
oslecamo, take a look through Jeremy's sheet and let me know what you think.

Edit: The Ivysaur  (http://www.dnd-wiki.org/wiki/Ivysaur_%283.5e_Monster%29) has some its grapple bonus wrong.  I also adjusted the save DC of its Insanity Mist poison to 10+1/2 hd + con mod as normal, let me know if you want me to put it at the static dc.  Furthermore for some reason it is listed as being able to make iterative slam attacks (as is venusaur).  Fixing that.  Also, can I just take out the part of constrict mentioning creature size? 

Edit edit: Adding relevant type information to pokemon stat blocks.  Elementals are normally not subject to flanking, but I assume that Ponytas are correct?
Will take a closer look at your sheet later, but for now:
-Yes, you can take the constrict limitation on size, and ok, I'll let Poison Powder have a scaling DC, but I'll be applying the limitation that it can be stoped simply by holding your breath when close (poison rules say inhaled ones can't be stoped simply by holding your breath, but since it's a passive ability of the ivysaur with a DC that starts and scales faster than most other things out there, screw that, it needs an easy counter).
-I'll let it remain immune to flanking. You really don't want to get behind a flaming horse's hooves.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 20, 2012, 05:51:28 AM
Poison Powder already says you can hold your breath to not be poisoned, you're in luck.     :)

I await your review of the sheet before messing with anything else.  Well, anything except for the fluff.  I need something better than just writing that he is 12.   :lmao
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 09:51:15 AM
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.

I said d20 Modern weapons were ok, not everything in d20 future.


That's why my original question was for d20 modern and future. Though, as requested, the items will be removed.

Laser pistols and rifles appear in the Dungeon Master's guide under Futuristic weaponry, but at this point I'm willing to just say that all of Rabbit's cooler future gear broke beyond repair and anything that couldn't feasibly break was just burned beyond redemption in the crash. Recalculating Rabbit's gear based on such. Building commences.

Edit: The build is complete.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 20, 2012, 09:57:41 AM
I await your review of the sheet before messing with anything else.

Everything looks fine, except Ponyta can't take Ability Focus (Fire), just as caster can't take Ability Focus (Spells). You'll have to improve each SLA individually.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 20, 2012, 03:01:12 PM
I await your review of the sheet before messing with anything else.

Everything looks fine, except Ponyta can't take Ability Focus (Fire), just as caster can't take Ability Focus (Spells). You'll have to improve each SLA individually.

Err...look at Ponyta again.  It has an ability called Fire.  Fire lights people on fire when Ponyta his them.  Under Fire is a completely separate and not related ability called Spell Like Abilities.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 20, 2012, 03:25:53 PM
Also, stupid question, but:
You are using the variant Diplomacy rules everyone else does right? (I know you do in your other campaign, but you haven't said for here.)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 03:27:04 PM
For the curious, what are said Variant Diplomacy rules?

Also, as an update since editing posts doesn't notify: I've removed the d20 Future equipment.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 20, 2012, 03:34:05 PM
For the curious, what are said Variant Diplomacy rules?
Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html). A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.

I'm mostly curious because he said there would be a lot of times wherein conversation would have a greater place than combat. While this would be mostly roll-play, I am curious about this for when the dice must roll though.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 20, 2012, 03:38:36 PM
Edit: The build is complete.

Looking good now. Would you mind telling me what cost did you end up for the laser pistol/clips since the modern srd d20 doesn't have the conversion tables? And since we're at it would you mind converting the other futuristic and modern weapons in the DMG? It would be useful to me.

I await your review of the sheet before messing with anything else.

Everything looks fine, except Ponyta can't take Ability Focus (Fire), just as caster can't take Ability Focus (Spells). You'll have to improve each SLA individually.

Err...look at Ponyta again.  It has an ability called Fire.  Fire lights people on fire when Ponyta his them.  Under Fire is a completely separate and not related ability called Spell Like Abilities.
:banghead

Then everything looks fine with your current sheet.


For the curious, what are said Variant Diplomacy rules?
Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html). A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.

I'm mostly curious because he said there would be a lot of times wherein conversation would have a greater place than combat. While this would be mostly roll-play, I am curious about this for when the dice must roll though.
Yes, those are the variant rules we'll be using as the base diplomacy rules are borked.

Your sucess/failure at conversation will be based both in your cha-based skills and also whatever arguments you can come up with. Just rolling a bluff check won't do, you'll need some actual lie to go with it for example. In a diplomacy exchange, you'll need to present actual offers and demands.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 03:54:31 PM
Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html)

Appreciated but useless while I'm here at work. Firewalls and such.

[quote author=oslecamo link=topic=3992.msg55638#msg55638 date=133
Looking good now. Would you mind telling me what cost did you end up for the laser pistol/clips since the modern srd d20 doesn't have the conversion tables? And since we're at it would you mind converting the other futuristic and modern weapons in the DMG? It would be useful to me.
[/quote]

But if I tell you then the secret's out.


The Modern D20 SRD won't have it since the table is in the Future book (And before anyone jumps to correct me, no, I didn't look at the SRD for D20 Modern since work's firewalls have about 90% of those sites blocked). There's a table near the back of the d20 Future book that directly converts Purchase DC's to Monetary value. I looked up Laser Pistol and found the Wealth DC roll to purchase it, then converted it.
I'll see when I can get the moment to convert the others.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 20, 2012, 03:57:28 PM
Appreciated but useless while I'm here at work. Firewalls and such.

The relevant Bit:


(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 04:02:48 PM

The relevant Bit:

Oh, so it's ROLEPLAYING? *gasp*
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 20, 2012, 04:06:06 PM
Oh, so it's ROLEPLAYING? *gasp*

Thus why:
A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.

EDIT: Which brings me to another question about skills (though I don't think this question is one that'll actually come up in this group, I'll ask just to be safe.): Do you roll Open Lock into Disable Device too?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 04:09:32 PM
Oh, so it's ROLEPLAYING? *gasp*

Thus why:
A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.

Oh indeed. See, what you said now makes more sense now that I've read it. Though, you could go one step further and eliminate the die roll completely with sufficient role playing.

I had someone at the table of mine once ask "Look, is there a die roll I can make to just get the information I want?" and it really put a downer on the whole session. People who weren't involved in the scene felt kinda shocked, really. So to me, falling back on a die roll when Role playing can be used instead for flavor or whatever is something of a wall breaker. Imagine walking into an auction house with your trusty d20, walking over to the auction master, rolling it, and saying to him "I just won the auction. Die says so."

See how far that gets you :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 20, 2012, 04:14:52 PM
EDIT: Which brings me to another question about skills (though I don't think this question is one that'll actually come up in this group, I'll ask just to be safe.): Do you roll Open Lock into Disable Device too?

No. Lock creation has evolved into its own refined art after millenia of chest and special door buildings that could only be opened by special keys.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 20, 2012, 04:21:01 PM
Oh indeed. See, what you said now makes more sense now that I've read it. Though, you could go one step further and eliminate the die roll completely with sufficient role playing.

I had someone at the table of mine once ask "Look, is there a die roll I can make to just get the information I want?" and it really put a downer on the whole session. People who weren't involved in the scene felt kinda shocked, really. So to me, falling back on a die roll when Role playing can be used instead for flavor or whatever is something of a wall breaker. Imagine walking into an auction house with your trusty d20, walking over to the auction master, rolling it, and saying to him "I just won the auction. Die says so."

See how far that gets you :)

I disagree. That way leads to metagaming, in both directions. There are things the player knows that the character doesn't, and vice-versa. Sometimes you need those skill scores on your sheet to remind you of this. I have a player right now with a rogue with an amazing bluff score, but the players lies are usually one or two lines off of what his character would have said. Basically, he quite often takes the lie a sentence or two past where he should have just let the NPC's imagination do the rest of the lying for him. Then he gets a 31 on the die roll for it. It isn't right for me to penalize the character's skills just because the player can't match that skill-score.

But I do make the player set up what the basics of the bluff are. d20 w/o roll-play is bad; roll-play without roll-ing can be bad too.

but any-who: [/offtopic] [/awake] [nightynight]
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 20, 2012, 04:47:15 PM
Also, some people are just bad at doing the charisma stuff.  I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.

oslecamo, is there anything specific you're wanting out of my character fluff?  Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?
Title: Re: Pre-Campaign Discussion
Post by: Garryl on March 20, 2012, 04:50:12 PM
Also, some people are just bad at doing the charisma stuff.  I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.

oslecamo, is there anything specific you're wanting out of my character fluff?  Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?

Warp Tile mishap? Everyone knows that Silph Co.'s quality control has plummeted after they fought off Team Rocket's attempt at a "merger".
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 20, 2012, 05:13:40 PM
Also, some people are just bad at doing the charisma stuff.  I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.
I've also seen druid players who tought their best combat strategy was firing heavy crossbows at level 6, along with fighter players geting every bonus possible to shred most of the enemies.

oslecamo, is there anything specific you're wanting out of my character fluff?  Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?
-How did you become a pokemonmaster?
-How did you get each of your pokemons?
-Make up stuff to how you got there. Fluff still in construction, so hell why not, you randomly got there with a malfuctioning teleporter back at Earth.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 20, 2012, 05:17:35 PM
Also, some people are just bad at doing the charisma stuff.  I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.

oslecamo, is there anything specific you're wanting out of my character fluff?  Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?

An encounter with a legendary pokemon? Oh oh I know...

You were out and about, catching Pokemon, and having the time of your life. You were riding your bike and having fun with your Whatever'chu when you hit a rock in the road, fell off your bike, and hit your head.

When you woke up, you were in a strange new place. Your Whatever'chu was right there with you, though, so it was going to be okay. Everyone looked weird, or funny, or downright scary but you and your Whatever'chu were going to have adventures, make new friends, and train to be the very best!

Also, some people are just bad at doing the charisma stuff.  I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.
I've also seen druid players who tought their best combat strategy was firing heavy crossbows at level 6, along with fighter players geting every bonus possible to shred most of the enemies.

That could just be powergamers looking to powergame because druids have the bonuses they want, and they just ignore the story behind it. I feel that players that immediately jump to the dice to resolve their problems are missing out on something, but that's just how I feel. Roleplaying leading to metagaming just means your players need to police what they do and do not know in character better. If your players can't sort out what they know and don't know, that's not the fault of the system. If you think I'm wrong, or disagree... meh. ;)

Sable I use the same Diplo rules in Magipunk.

Then that means less rules for me to learn. Goodie. I hate learning new things over and over again :) :)


Oh, and Oslecamo, this is for you:

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 20, 2012, 05:20:27 PM
Sable I use the same Diplo rules in Magipunk.

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 22, 2012, 09:44:18 AM
For those of us with approved characters do you want us to brainstorm entries to the campaign world or shall we wait for everyone to get approved before that?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 22, 2012, 04:42:13 PM
You can start brainstorming already if you like.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 22, 2012, 04:56:29 PM
Brainstorm commencing...

(http://25.media.tumblr.com/tumblr_lc5tvwHCWR1qc5t2zo1_500.jpg)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 28, 2012, 09:05:30 AM
Bump.

Anyone else around here?
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 28, 2012, 09:22:40 AM
Oh, yes.  Here's a rough background sketch for Zax (I'll write something more formal up when I have time):

Zax enlisted in the Hylian Army at a young age, as soon as they'd take him -- he had to get away from a toxic environment at home, and the Recruiter was very convincing.  Displaying remarkable talent and skill, he quickly rose through the ranks, becoming a sergeant.  However, during an encounter with an old black dragon, his entire unit got wiped out... and he was the lone survivor.

Zax protested under interrogation and magical truthfulness that he had done all he could, but his superiors still had suspicions.  Still, since they couldn't prove anything, they couldn't take much action against him.  Instead, Zax was dishonorably discharged and cut loose.  Now he's fighting depression and trying to find work, floating around, with a bitter grudge against the Hylian Army and a paticular set of skills.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 28, 2012, 11:15:45 AM
Basic outline of insertion into campaign:

Rabbit was on route back to a Galactic Federation outpost from a routine scouting and surveying mission. While grumbling about how the GF always gave him the shit jobs while everyone else got the exciting posts, his craft was rocked by a meteor shower. Normally most GF style corvettes can handle a little meteor shower, but this wasn't a little shower.

Rabbit nearly crashed into one of the orbital bodies of a planet not on their normal charts, but managed to use its gravity to slingshot himself... on a collision course for the primary planet. Good thing the Eject unit would deploy... any minute now. Any... Minute... Now...

The craft hit atmo about as hard as you shouldn't, and was probably mistaken for a shooting star. Many a star crossed lover would pledge their love to Rabbit's plummeting cosmo-iron coffin. Impact in thirty.

He never believed in gods, hence he wasn't religious, but he was hoping for a miracle. Impact in fifteen.

The ground sure *looked* soft. Impact in five.

The ground was anything but soft, but it did crumble and buckle under the impact. Oh wait, that was the corvette. The ground just parted and gave way to softer, yielding dirt. Rabbit's cruiser carved a scar in the land as it eventually skidded to a stop... and THAT'S when the Eject unit deployed, firing Rabbit away from the crash site and depositing him away from the wreck.

That promptly exploded. Rabbit checked his vitals, then checked his suit. System after system failed, and auto recovery crashed when calculating the required time for the systems to come back online. Personal sidearm, check. Survival pack from Eject unit, check. Radio...

Radio? Where did you go radio. Oh wait, on the ship. Which was currently liquifying, and on fire.

"Outcome. Dismal. Options. Adapt and survive or self-terminate." Rabbit thought to himself, his methodical thinking letting him overcome most factors like distractions, depression, or overwhelming dread. "Solution. Adapt and Survive."
Title: Re: Pre-Campaign Discussion
Post by: Garryl on March 28, 2012, 11:20:23 AM
I shouldn't read this at work. It's just too much fun.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 28, 2012, 01:43:41 PM
Seriously, it's worth being the DM just to see this kind of stuff being created.
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 28, 2012, 03:24:31 PM
From the Nintendo Worlds section, specifically, the Team Rocket section you just posted:

Even if it's true most of their members don't even carry weapons, a pokemon is much easier to carry past trough checkpoints, and just as deadly in the right hands.

Bolded for emphasis. This is my opinion, but the bolded bit above should never, ever be true. The government would have strict licensing policies for owning and keeping Pokemon, and would keep a very, very close eye on any pokeballs on someone's person at all times. In fact, it would probably be entirely illegal to walk around in public with pokeballs on you except under super specific circumstances. Think about it, you say that a Pokemon is just as deadly as any weapon in the right hands. In fact, a Pokemon can be 100s of times more deadly than an assault rifle or dirty bomb in just about anyone's hands. In the right hands, the right Pokemon can level a city.

I imagine public ownership of Pokemon that have powers more deadly than, say, a handgun would be greatly restricted, and carrying any such Pokemon in a pokeball would almost certainly be strictly forbidden. Permits might exist (in the form of Badges?) that allow private citizens access to more dangerous Pokemon, but again keeping them in pokeballs is the equivalent of allowing concealed nuclear weapons. Remember, in the real world, we go to war against nations that attempt to conceal nuclear programs and we straight up kill individuals with access to nukes without even bringing them to trial.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 28, 2012, 03:28:44 PM
He didn't say it wasn't illegal or frowned upon, only that it was easier. Especially the collapsing Pokeballs we see later in the movies that are half the size of the conventional pokeball when not in use.

Are pokemon dangerous? Yes. Are there protocols involved in keeping the populace safe from Ash Ketchem, his hardly tame Charizard, and his atomic Pikachu? Most certainly.

Did his statement state that no one checks for these things? Certainly not. It's just easier to carry them past checkpoints. :)
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 28, 2012, 03:38:06 PM
Did his statement state that no one checks for these things? Certainly not. It's just easier to carry them past checkpoints. :)

I know that, and I'm simply saying that I don't buy it. Pokemon can be the most dangerous things on the planet. Implying that it's easier to sneak a pokeball past a checkpoint than it is to sneak a handgun just seems really off to me. My point is that any government policed area is going to be using bleeding edge technology and the best operatives to sniff out illegal Pokemon use. They are going to care a lot more about the dangers of hidden Pokemon than they are about guns. I can only imagine it being a lot more difficult to sneak pokeballs through checkpoints than conventional weapons.

In fact, in this setting, it would make a lot more sense if most members of Team Rocket did carry conventional weapons. Basically they are a terrorist group, and they make threats and coordinated raids (albeit with much less regularity) on society using Pokemon instead of dirty bombs or hijacked aircraft. Most of the members will have Pokemon as well, but most of them won't have the powerful, murder-engine Pokemon that can be used to threaten cities and nations. So to supplement their deadliness using stolen munitions is only natural.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 28, 2012, 03:47:58 PM
I'm still around, I'll get Jeremy's background up sometime soon I promse!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 28, 2012, 03:48:51 PM
For every security system in existence, there will be those looking to foil it. Include the fact that some agencies have access to loads of resources and hyper-genius pokemon, and now things turn into a security arms race, which is kinda what we have in the real world.

And yes, I'm sure the Pokemon World's Pentagon or House of Lords has some of the latest advancements in pokemon detection technology, but Hickville USA or Fringe Town, UK is pretty boned.

Also take into account the fact that the latest and greatest is hard to maintain, and harder to teach folks how to properly maintain? Also if the focus is on "Finding dangerous Pokemon" then an agent with a gun becomes the danger. Unless you have your security forces on maximum alert looking super hard for everything, and well, we all know how well that works out.

Bottom line, it's impossible to make a perfect security system since once you make a better mousetrap, some jerk will inevitably create the better mouse. So all you can hope to do is minimize the threat by doing everything you can. :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 28, 2012, 04:03:57 PM
Also, if you are a level 11 or higher Pokemaster you can just store pokeballs in thin air.   :P
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 28, 2012, 04:06:39 PM
He didn't say it wasn't illegal or frowned upon, only that it was easier. Especially the collapsing Pokeballs we see later in the movies that are half the size of the conventional pokeball when not in use.
This. Pokeballs have been shown to be able to shrink to a much smaller size than an handgun

Even if it's true most of their members  The government would have strict licensing policies for owning and keeping Pokemon, and would keep a very, very close eye on any pokeballs on someone's person at all times. In fact, it would probably be entirely illegal to walk around in public with pokeballs on you except under super specific circumstances. Think about it, you say that a Pokemon is just as deadly as any weapon in the right hands. In fact, a Pokemon can be 100s of times more deadly than an assault rifle or dirty bomb in just about anyone's hands. In the right hands, the right Pokemon can level a city.
Those are however still important points to discuss.
-Walking around with pokeballs but not a pokeball license shouldn't indeed be allowed. People need to register any pokemons they own/evolve at the nearest pokemon center and get licenses.

However, you can still walk with dangerous pokemon with you (and actually let them tag you behind in the street to show off) because besides guns and pokemons, Earth is also filled with psionics. Sure your Gyarados can wreck the city if you let it loose, but that other guy may do just as bad just by thinking. The Pokemon League fought hard on tribunals to allow their trainers to carry their pokemons with them all the time for "self-defense and that of their neighbours".

-On the other hand, even some smuck lv1 NPC can use an assault rifle or even a prototype laser pistol, but a lv1 trainer can only get the weakest pokemon to obey it. City-leveling pokemons like a Gyarados can only be controled by an highly skilled trainer, and you'll have a considerable hard time to reach that kind of status whitout your face being well known by most people in the world.

I imagine public ownership of Pokemon that have powers more deadly than, say, a handgun would be greatly restricted, and carrying any such Pokemon in a pokeball would almost certainly be strictly forbidden. Permits might exist (in the form of Badges?) that allow private citizens access to more dangerous Pokemon, but again keeping them in pokeballs is the equivalent of allowing concealed nuclear weapons. Remember, in the real world, we go to war against nations that attempt to conceal nuclear programs and we straight up kill individuals with access to nukes without even bringing them to trial.
Eerr, last time I checked the exact oposite hapened. The USSR got nukes? Cue half a century of stare-down, and Russia still has nukes. Iran and North Korea have concealed programs? Lots of threats, but no actual war (and NK actually gets some freebies in between). China probably isn't also telling us even half of whatever research they're actually doing in nuclear. Meanwhile Lybia leader gave up on their nuclear program a few years ago? Send in the bombers! Iraq never had one? Send a full assault!

Thing is, having nuclear weapons (or equivalents) makes for an impressive deterrement for people to attack you. Threat of mutual anihilation and all that stuff. It's the exact oposite, not having nuclear weapons at all (or a friend with them), that makes you an easy target.

Plus nuclear weapons demand rare materials and extensive resources. Dangerous pokemon are literally growing in the trees.

So in this pokemon case the government may've indeed tried to turn dangerous pokemons illegal under strict conditions at some point in history, but in the end dangerous pokemon grow in the wild, Gyms and trainers like to have their own autonomy, and the military was already kinda too busy fighting off actual rampaging wild pokemon to go after trainers that can actually keep their destruction machines in check, if not using them to help save the day. It's a delicate balance yes, but basically trainers get to keep their dangerous pets as long as they don't raise too much ruckus in civil areas. Luckily, most Gym leaders do have morals and police their own area and students (because there's no glory on ruling over a dead wasteland), and again the Elite Four quickly intervenes whenever things get too nasty. It's more like a "bigger fish" policy. You may have a strong pokemon, but if you stand out too much, there's an even stronger pokemon at the next corner, so you want to be friends/neutral with them, not murdering enemies.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 29, 2012, 03:11:07 PM
What area are we starting in again?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 29, 2012, 04:08:44 PM
Check this (http://www.minmaxboards.com/index.php?topic=3993.msg54657#msg54657) for starting area. I just added the Earth stuff next because I got an urge to standardize the whole gym/league/gangsters thing.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 29, 2012, 06:22:45 PM
Hyrule, got it.  Thanks.  :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 30, 2012, 01:37:17 PM
Still around, just haven't been on for a few days. Will put up my char sheet ~Tuesday-ish.

Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.

Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 30, 2012, 02:13:14 PM
Still around, just haven't been on for a few days. Will put up my char sheet ~Tuesday-ish.

Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.

Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)

Nonsense. Everyone knows that Peach takes a "careless stroll" through Koopa infested areas, then waits a week or so before calling for help. Seriously, she gets 'kidnapped', then Mario comes and stomps a few underlings, and then in a few days they invite Bowser to go go-karting or play tennis? The military of Mushroom Kingdom / Koopa Land is nothing more then a show. :)

King Bowser sends troops out on Missions, but they usually involve delivering a "Proclamation of War" to Princess Peach, which sounds surprising like "Same Time Thursday?" :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 30, 2012, 02:20:33 PM
Here's a question: All of the pokemon information is about "Planet Earth", but given how small the pokemon world is (http://bulbapedia.bulbagarden.net/wiki/Region) can I assume that the Hyrulian continent is on the same planet?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 30, 2012, 02:28:29 PM
Still around, just haven't been on for a few days. Will put up my char sheet ~Tuesday-ish.

Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.

Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)

Nonsense. Everyone knows that Peach takes a "careless stroll" through Koopa infested areas, then waits a week or so before calling for help. Seriously, she gets 'kidnapped', then Mario comes and stomps a few underlings, and then in a few days they invite Bowser to go go-karting or play tennis? The military of Mushroom Kingdom / Koopa Land is nothing more then a show. :)

King Bowser sends troops out on Missions, but they usually involve delivering a "Proclamation of War" to Princess Peach, which sounds surprising like "Same Time Thursday?" :)

Yes. All of this has basically been established. BUT.
I want the "Fraternity of the Hammer" as bloodstorm blades who use hammers. And as such are walking around calling one another "Brother". Because it's funny that we can make the hammer brothers into something iconic, ironic, and still useful.
Must haz.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 30, 2012, 02:35:33 PM
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.
Your character's personal crunch and fluff would be nice. :p

Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)

Nonsense. Everyone knows that Peach takes a "careless stroll" through Koopa infested areas, then waits a week or so before calling for help. Seriously, she gets 'kidnapped', then Mario comes and stomps a few underlings, and then in a few days they invite Bowser to go go-karting or play tennis? The military of Mushroom Kingdom / Koopa Land is nothing more then a show. :)

King Bowser sends troops out on Missions, but they usually involve delivering a "Proclamation of War" to Princess Peach, which sounds surprising like "Same Time Thursday?" :)
Well, nothing stops those two from being true. Like already discussed here and there, the Mushroom Kingdom/Koopa/kongs have reached a "peace trough tournaments", togheter with some bizarre love triangles, but they're still giant turtles with oversize hammers and bombs in one side and rock-crushing humans that throw fire on the other, so mess with them at your own risk.  :P

Anyways, now working on elves/kokiri/gorons/zora, since they're all somewhat more significant for the campaign start (and I also happen to know a good deal about them already).

Here's a question: All of the pokemon information is about "Planet Earth", but given how small the pokemon world is (http://bulbapedia.bulbagarden.net/wiki/Region) can I assume that the Hyrulian continent is on the same planet?
No. Planet Earth is its own continent and has much more modern tech overall. Assume the pokemon games only show very small regions of the planet. They'll be sharing it with Earthbound and any other nintendo psionic/modern stuff as needed, while the planet with the Hyrulian continent will house the Fire Emblem stuff.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 30, 2012, 02:51:00 PM
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.
Your character's personal crunch and fluff would be nice. :p

That would be part of the "~Tuesday-ish". But the main thing is, I'm dumping Int and Wis, and am playing a curious + innocent (/ just doesn't get it) kirby.
He is named Mister Kurt Kirbington.
He gave himself the new first name when he decided to go out into the worlds, as he wanted to be better able to fit in, and it seemed to him that a LOT of the males of other races had the first name of "Mister".
That's pretty much the main "fluff". Other than he wants to be "like the star warriors!: all well-liked, and special, and heroic, and world-save-y, and.... I'm hungry. Got anything to eat?"
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 30, 2012, 03:49:01 PM
There are multiple planets in the Nintendo Universe. The two "main" planets, for the purposes of storylines are Planet Earth, and the separate, as of yet unnamed planet that has the continents Kremella, Elibe, some big Kong-esque continents, and probably tons of islands. Planet Earth is basically just like our normal Planet Earth, in physical structure anyway, but it has lots of psychic power and is populated with loads of Pokemon.

As far as Bowser and the Koopas are concerned: It was my original intent to have them exist in the "Dark World," that has been a big part of the Legend of Zelda series. If you do some research on the character the "Koopa Kingdom" has also been referred to as the "Dark Land" or "Dark World," already in some Mario games, so it's not much of a stretch. You may recall that the last several levels of Super Mario Bros 3 were within this "Dark World" and sometimes you literally couldn't see anything because the areas were pitch black.

The Dark World would be another alternate dimension, possibly a variant of the Plane of Shadows, that, like Kirby's Dream Land, overlaps with, and is coterminous with the material plane. Unlike the Realm of Dream, the Dark World that Bowser is from is much less connected to the material plane and it requires powerful magic and/or rituals to cross over into.

My plans for Ganondorf were that he was originally from a desert nation on the Elibe continent, part of the Fire Emblem kingdoms, and in his ambition to unite the Fire Emblem kingdoms under his own rule he sought out and obtained powerful black magic from the Dark World. In so doing, it is likely that he made enemies of Bowser and his legions.

Ganondorf is not necessarily an evil man. He wishes to unite the Fire Emblem kingdoms to provide harmony, economic stability, and an end to all of the major wars that seem to break out anew everyday. He harbors nothing but contempt and anger toward the Hyrulians who have been keeping him from seeking power through the Realm of Dreams. It is quite possible that he believes the world would be a better place without the presence of Hyrule.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 30, 2012, 04:29:37 PM
Are you going to add Gerudo in the races of Hyrule section?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 30, 2012, 04:56:00 PM
Are you going to add Gerudo in the races of Hyrule section?

Hyrule islands. Not desert. Gerudo are from the mainland continent. They'll be included when the Fire Emblem countries are being fleshed out.
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 30, 2012, 05:03:25 PM
Are you going to add Gerudo in the races of Hyrule section?

Hyrule islands. Not desert. Gerudo are from the mainland continent. They'll be included when the Fire Emblem countries are being fleshed out.

That's a good call. I hadn't even considered the Gerudo when I was working on the Hyrule stuff. I just looked Ganondorf up, and wow, I had never put two and two together before (I never played any Zelda games with Gerudo in them), but lo and behold, Ganondorf is a male Gerudo. And it makes so much sense.

So, Osle, I'll let you handle the Gerudo matters, then, and we'll work together on Ganondorf's role within the Gerudo and within the Fire Emblem materials. Sound good? I suppose I see him as the biggest and baddest of the Gerudo, ruling them not so much by formal election, or even by iron grip, but simply by the fact that he makes the decisions and nobody has the power to challenge him. I picture him as very "Bandit King" like, somewhat akin to Genghis Khan or something, before he decides that he should unite Elibe under his banner and become a true ruler.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 30, 2012, 05:44:36 PM
Tecnically, most games do have Gerudo on them-Ganondor himself. :p

But yeah, the tribe itself only shows up in two games, and only plays a very minor role in one of them, so it's easy to miss. I'll work on it when I have some time then.

Another interesting trivia is that the gerudo suposedly only have female children (they aparently sneack into cities to get some quick boyfriends before returning to the desert), except for one male children every century that's suposedly destined for greatness and thus automatically becomes their leader, if not a god-king. Some relevant quotes
(click to show/hide)

Now I'm willing to ditch the whole "destined one" thing and have Ganon rise trough his own skills (on the other hand, I would like gerudo as a tribe of chicks). However I disagree somewhat with your vision of Gandonorf. He's more than willing to remain in the shadows and even lick some boots to get work done. In OoT he actually plays the role of polite ambassador to the king of Hyrule to get them to drop their guard. And then

(click to show/hide)

So he's clearly up to no good. He wants to rule, oh yes, but he wants to rule over a land of darkness and terror.

There's even the "Highjacked by Ganon" trope because 9 out of 10 times in Zelda, whatever villains are trying to take over are actually being manipulated by Ganon himself.

On the other hand, promising peace and prosperity trough power would be kinda expected from him.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 30, 2012, 08:05:54 PM
oslecamo, look at Jeremy's background and tell me what you want me to add.
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 31, 2012, 12:37:25 AM
Now I'm willing to ditch the whole "destined one" thing and have Ganon rise trough his own skills (on the other hand, I would like gerudo as a tribe of chicks). However I disagree somewhat with your vision of Gandonorf. He's more than willing to remain in the shadows and even lick some boots to get work done. In OoT he actually plays the role of polite ambassador to the king of Hyrule to get them to drop their guard. And then he turns Hyrule town into a giant graveyard populated just by ghosts and raper zombies.

Plus in A Link To The Past, it's said he killed his own companions when entering the sacred realm to make sure only he would have the triforce.

So he's clearly up to no good. He wants to rule, oh yes, but he wants to rule over a land of darkness and terror.

There's even the "Highjacked by Ganon" trope because 9 out of 10 times in Zelda, whatever villains are trying to take over are actually being manipulated by Ganon himself.

On the other hand, promising peace and prosperity trough power would be kinda expected from him.

Yes, I know about the whole, "Gerudos are only female, but then again, there are rarely born male Gerudo who tend to kick retarded amounts of ass." That can totally still be true of the Gerudo, and Ganondorf can still be an exceptionally badass Gerudo dude. I'd say make the "god-king" part a cultural thing, at least until he makes it a bit more real by fortifying his body with sorcery and practicing powerful and hidden/stolen dark arts.

And by "not necessarily evil" I just mean that he intends to do some "good" in the world, or at least he thinks so, and probably most of his servants agree with him as well. He just tends to be VERY Machiavellian about it. The ends always justify the means. In making things more realistic the motive of "Waaagh! I want to take over the world and kill everyone!" just doesn't cut it. So we have to make him a real person with reasonable goals. Sure, he wants the world. He wants it because he believes that only he can turn it into a better place. And he will kill (almost) anyone that tries to stop him from taking it (surely he wouldn't destroy all of the Gerudo to take over the world, and if he kills too many people, then the Utopia he's trying to build isn't quite so Utopian anymore).

I just don't know how realistic you can make, "I want to rule over a kingdom of darkness and terror." It's very difficult to get anything accomplished in such a place. I think Ganondorf is smart enough to realize this. He wants to own the world, body and soul, and he wants it to dance to his tune, his perfect tune, so that everything and everyone always does what he wants.

And, sure, considering he has little in the form of a military force, and he's still growing in his magical powers, he has no problem manipulating and moving chess pieces about behind the scenes to allow little bits of power to consolidate to him slowly until he is able to gain enough power to move on to bits of power that are a little bigger and suddenly he can seize whole armies and nations, etc. At the "start" of the campaign, he is probably a figure like Sauron was before the forging of the rings. Serving as spy and adviser to many of the Fire Emblem kings/princes, probably in different forms and under different names. But once he's gained enough influence as well as physical/military and magical might, well, I definitely see him moving his agenda with much more overt force.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 31, 2012, 02:18:53 PM
Gerudo part added. "Ganondorf traveled into the dark realm for great power " to be developed when I get the time to work on the koopas.

oslecamo, look at Jeremy's background and tell me what you want me to add.
-How you got in Hyrule.
-How you got your other pokemon.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 31, 2012, 04:30:07 PM
oslecamo, pokémon are on all worlds and not just Earth correct? 

Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list.  Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 31, 2012, 06:00:16 PM
oslecamo, pokémon are on all worlds and not just Earth correct? 
Not really. Most pokemon are only found on Earth. There's some in the other worlds, but they've been carried there trough trainers and smugglers, so their relative numbers are much smaller and rarer, in particular when they're competing against the native monster populations.

Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list.  Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?
Yes. Hypersmart Alakazams may bow to humans, but  hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.
Title: Re: Pre-Campaign Discussion
Post by: Ziegander on March 31, 2012, 06:04:20 PM
Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list.  Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?
Yes. Hypersmart Alakazams may bow to humans, but  hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.

Uh, so Dratini, Dragonair, and Dragonite, all dragons, are okay as Pokemon, but wyrmling/very young D&D dragons, young/young adult D&D dragons, and adult/mature D&D dragons are off the table? That seems pretty arbitrary to me.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 31, 2012, 06:06:17 PM
oslecamo, pokémon are on all worlds and not just Earth correct? 
Not really. Most pokemon are only found on Earth. There's some in the other worlds, but they've been carried there trough trainers and smugglers, so their relative numbers are much smaller and rarer, in particular when they're competing against the native monster populations.

By pokemon I meant monsters that I can capture as pokemon, sorry for the miscommunication.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 31, 2012, 06:37:55 PM
Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list.  Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?
Yes. Hypersmart Alakazams may bow to humans, but  hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.

Uh, so Dratini, Dragonair, and Dragonite, all dragons, are okay as Pokemon, but wyrmling/very young D&D dragons, young/young adult D&D dragons, and adult/mature D&D dragons are off the table? That seems pretty arbitrary to me.
-From the few fluff we get about them, Dratini, Dragonair and Dragonite are glorified dolphins, usually docile beings that rescue humans that get lost in sea. They can fly into nasty rampages if provoked.
-Then we got some other dragon pokemon that are quite powerful, but still basically live as wild creatures, mostly caring about food and going in the ocasional rampage.
-D&D dragons are prideful, greedy creatures that cannonically will start collecting treasure literally as soon as they get out of their shells. Then they also like to show off and scheme or make great plans that take centuries to unfold and whatnot.
-My conclusion: Dragon-pokemon are earth's previous dragons that turned into a more savage state, losing the typical draconic pride and greed that's usually observed in dragons from other worlds.


By pokemon I meant monsters that I can capture as pokemon, sorry for the miscommunication.
Ah, yes, every world has its own typical fauna and flora, and one of the main reasons poketrainers travel is in search of new creatures to capture.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 31, 2012, 08:08:45 PM
Is the new and improved backstory satisfactory?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 01, 2012, 06:08:20 PM
Yes it is.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 01, 2012, 10:10:37 PM
 :D

Now the real question: Should I name my Pokémon?   :p
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 02, 2012, 07:19:54 AM
Yes, but name your Squirtle "Bulbasaur" so when the other kid hears that you're sending out "Bulbasaur" and swaps out for his fire type, you're sending in Squirtle, and his fire type is hosed. Literally.


Do this to your other pokemon, naming them something that would trick the other trainers into swaping out their pokemon, thinking they're going to gain the upper hand. :)


Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 02, 2012, 05:10:46 PM
That's just silly.   Anyways, I don't want to give my pokemon an identity crisis.   :P
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 02, 2012, 05:22:19 PM
That's just silly.   Anyways, I don't want to give my pokemon an identity crisis.   :P

Well, you could name your ponyta "spitfire". :whistle
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 02, 2012, 05:50:05 PM
Silly or not, that tactic works surprisingly often. :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 02, 2012, 06:21:48 PM
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.

Oh no need, it's very nice as it is! I can even add that piece of terrain to the island so you can crash there.

And the irony of your pirate-turned-soldier ends up walking into medieval soldiers requesting help against pirates. :p
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 02, 2012, 07:02:27 PM
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.

Oh no need, it's very nice as it is! I can even add that piece of terrain to the island so you can crash there.

And the irony of your pirate-turned-soldier ends up walking into medieval soldiers requesting help against pirates. :p

<Rabbit> Watch for their Galvin Cannons!
<Them> Wha?
<Rabbit> Kick up some dust, it'll interfere with their Inversion Field Stealth Generators!
<Them> Wha?
<Rabbit> ... You stay here, let me handle this.
<Them> OKAY!!
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 06, 2012, 01:38:59 AM
ariasderros, the way my sheet is set up all of the stats have to be double digit numbers.  So you need to have either "08" or " 8" (add an extra space before each 8) for every stat below ten.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 06, 2012, 10:46:51 AM
ariasderros, the way my sheet is set up all of the stats have to be double digit numbers.  So you need to have either "08" or " 8" (add an extra space before each 8) for every stat below ten.

Yeah, I caught that, just hadn't had time to correct it yet.
Trying to work on 5 things I want to do and 2 things I have to do in between shifts and passing out.
Hopefully, I'll manage to flesh out my background here before I pass out.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 06, 2012, 10:51:36 AM
ariasderros, the way my sheet is set up all of the stats have to be double digit numbers.  So you need to have either "08" or " 8" (add an extra space before each 8) for every stat below ten.

Yeah, I caught that, just hadn't had time to correct it yet.
Trying to work on 5 things I want to do and 2 things I have to do in between shifts and passing out.
Hopefully, I'll manage to flesh out my background here before I pass out.

Good luck!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 07, 2012, 08:45:50 AM
b/g is finally up.
Wall of Text.

Also, before I do my skills: Skill tricks?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 10, 2012, 07:10:39 PM
When do we begin?  :D
I'm running out of things I can double-check to pass the time.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 11, 2012, 04:47:24 PM
Got a test tommorrow, hopefully campaign will start after that!

Also, before I do my skills: Skill tricks?

Yes.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 13, 2012, 04:55:36 PM
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.

Oh no need, it's very nice as it is! I can even add that piece of terrain to the island so you can crash there.

And the irony of your pirate-turned-soldier ends up walking into medieval soldiers requesting help against pirates. :p

<Rabbit> Query. The landmass where my craft impacted. Does it have a name?
<Old Man> Why yes it does, sonny.
<Rabbit> And said name would be......
<Old Man> Bullseye Island.

<Rabbit> ... naturally.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 13, 2012, 06:12:40 PM
Campaign started! Post away!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 16, 2012, 07:06:14 AM

You are on solar cycle 65565 of your 30 day trial of Angry Chozos

 :lmao
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 16, 2012, 08:02:20 AM
I'm back. Sorry I was gone for so long. I was in the hospital.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 16, 2012, 08:03:00 AM
Oh damn! Hope everything is alright now!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 16, 2012, 08:19:22 AM
Oh damn! Hope everything is alright now!
As do I. The area inside the brain-case of my skull was pressurized. It would have taken nothing for me to have a stroke or aneurysm that would've been fatal.
This had happened a few weeks ago too.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 16, 2012, 09:21:57 AM
Oh damn, again! Well, stop thinking such high-pressure thoughts, then!


And seriously, glad you're alright.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 16, 2012, 11:50:44 AM
Oh damn, again! Well, stop thinking such high-pressure thoughts, then!


And seriously, glad you're alright.
:whistle
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 16, 2012, 04:44:24 PM
Well very glad you're all right. Health should always come first.

sirpercival:No, Sands of Piercing Rays will only apply to actual ranged attacks you roll-to-hit for.

Sneaky_Sable:Knowledge result
(click to show/hide)


To those of you who can fly and plan to intercept the pirates:
The pirate ship still isn't visible in the horizon from the beach. Do you wish to fly out into the high sea, or wait until it is visible?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 16, 2012, 04:57:11 PM
Reminder: my flight is dependent on me holding my breath, and if I use my Air Gun, I drop like a rock.
Otherwise I could just float there and use the Gust of Wind function to keep the ship away.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 16, 2012, 05:45:53 PM
Then Pha will freeze the shore as mentioned, giving extra layers to survive the heat until they arrive.
The interception is meant to happen when they enter siege weapon range but it might not be necessary given that she can probably sink it alone from beneath.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 17, 2012, 01:57:49 PM
Then Kurt'll go to where I'd said initially.
Question though, is there a drop at the sea edge at all, or is it a gradual rise out of the sea?
Also, what would happen if I used star shot with a goron bomb? Would that work, or blow up in my mouth? Because I would LOVE to hit an enemy with my Star Shot causing all of that damage, plus the grenade. And even if I miss, still get to hit with the grenade.
I'm a seventh light bombard. :)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 17, 2012, 11:11:03 PM
Hey all, just as an update, since I know I haven't posted much in a while. My apartment got burgled, again (second time this year), so I needed to get a new computer. This was difficult since I'm between jobs right now. I have Kong done, but I cannot guarantee how often I will be online and posting. So what would you prefer? Should I post, or back out?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 18, 2012, 08:10:24 AM
Then Kurt'll go to where I'd said initially.
Question though, is there a drop at the sea edge at all, or is it a gradual rise out of the sea?
Also, what would happen if I used star shot with a goron bomb? Would that work, or blow up in my mouth? Because I would LOVE to hit an enemy with my Star Shot causing all of that damage, plus the grenade. And even if I miss, still get to hit with the grenade.
I'm a seventh light bombard. :)
-There is drop at the sea edge, roughly 10 feet.
-Eerr... For now, I'll say it'll explode in your mouth if you try it. Later on you may be able to commission a smith to make custom bombs that can be combined with your air gun.

Hey all, just as an update, since I know I haven't posted much in a while. My apartment got burgled, again (second time this year), so I needed to get a new computer. This was difficult since I'm between jobs right now. I have Kong done, but I cannot guarantee how often I will be online and posting. So what would you prefer? Should I post, or back out?
Ouch, that sucks! Wish you better luck in the future.

 You can post, as long as you don't mind your character blindly following the others when you're unable to update.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 19, 2012, 09:45:49 AM
The site is also vulnerable to attacks by an Apiatron, flinging masterwork beehives.  I think we're probably screwed.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 19, 2012, 10:21:51 AM
The site is also vulnerable to attacks by an Apiatron, flinging masterwork beehives.  I think we're probably screwed.

Yes, fear the Masterwork Beehives. Still the best potentially gag item I ever suggested.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 20, 2012, 02:28:22 PM
Lol the suit is running DOS?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 20, 2012, 02:37:57 PM
Oh good, someone caught that. :)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 21, 2012, 07:25:56 AM
Ouch, that sucks! Wish you better luck in the future.

 You can post, as long as you don't mind your character blindly following the others when you're unable to update.
Not a problem at all! Though I really hope it doesn't come to that....

Alright, danke danke, let's do this!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 21, 2012, 09:07:15 AM
Welcome to the party Kong, try not to suddenly jump in on the planning session warning about how pirates may have an assault coming from a different direction from the obvious diver... oh ... oh sorry.


This reminds me of a time a new party member (played by a veteran of the group) decided to just run around the corner of a dark alley to attempt to introduce his newest character, and promptly had to write up another newest character. It didn't help that the party was searching for a killer, and he just jumped out of the dark.

:)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 21, 2012, 05:07:54 PM
Heheh, I wont be quite that clumsy, though Kong is your BSF taken to a literal extreme. It's going to be fun with the tactical and cautious Rabbit.

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 21, 2012, 05:28:37 PM
I love when I see new and exciting abbreviations, cause since everyone assumes that everyone else knows what they mean, when I don't follow, I get to make up my own. An example on the importance of finishing your words

Heheh, I wont be quite that clumsy, though Kong is your BSF taken to a literal extreme. It's going to be fun with the tactical and cautious Rabbit.

... Kong is your BSF taken to a literal ...

... BSF ...

BSF means:

Bovine Street Fighter
Bull Shit Factory
Braille Seems Flat
Brazilian Super Flamingo
Beat Stick Fairy
Beef Sauce Fettuccine
Bikini Service Fast
Byzantine Social Facility
Blair Sorceress Feat
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 21, 2012, 05:44:01 PM
Big Stupid Fighter
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 21, 2012, 05:54:09 PM
Beat Stick Fairy
But you've given me a new character to try out!  :D

Yeah, means Big Stupid Fighter, or the guy who tanks and DPSs. Stupid in this case meaning uneducated, not just referencing the stupidity of wanting to put yourself in harms way. He does both, so there you have it.


Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 21, 2012, 07:18:49 PM
Beat Stick Fairy
But you've given me a new character to try out!  :D

Play a fairy with monk levels. Sure monks suck but it's about the fun. Besides, some little three inch tall sprite of doom and death is just the most adorable mental image I can muster right now.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 23, 2012, 05:12:26 PM
Sorry for the delay, but was trying to make sense of Stormwrack's ship rules.

Now, let's get the action started!

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 23, 2012, 05:14:46 PM
Quote
Stormwrack's ship rules
O_o

Good luck!!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 23, 2012, 05:53:35 PM
Stormwrack's Ship Rules, in a nutshell:

The party of the first part, heretoafter known as the Party, henceforth rolls lots of dice until the GM's favorite number is rolled a total of three times. Whenceforth, something happens.


Easier way to do it:

Find out if the Stormwrack book floats, while describing the story as you see fit. Screw the rules!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 23, 2012, 06:08:38 PM
Find out if the Stormwrack book floats, while describing the story as you see fit. Screw the rules!

Yeah, that's kinda of what I've decided to do, just using the book rules as rough guidelines. Ships will be simply mobile plataforms with siege weaponry. :P

Also, pirate's iniatives since the IC post got screwed:

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 24, 2012, 02:50:13 PM
Map updated with the correct amount of ice, sorry about that.

Also, I did consider Pha is 5 feet underwater from what you posted on the IC. However acording to Stormwrack pg11, visibility is limited underwater, in particular as you go deeper. The pirates sticked to the bottom while aproaching, and the dock waters as murky for all the debris expected from fishing and commercial activities.

As for editing maps with rolls, I think it only gets mad if you touch the roll itself, but it may be safer to just post the rolls themselves in the ooc thread followed by a post on the IC thread.

And yes, you did win iniative so you can start acting!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 24, 2012, 02:52:14 PM
We could just make a new thread for die rolls rather than clogging up the OOC with it.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 24, 2012, 03:43:06 PM
Daaaww.
Pha can see at least 60ft deep in murky water. I should have asked if she could see anything in the water.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 24, 2012, 04:07:35 PM
I imagine if you could have, a roll would have been called for. Oh well, let's slaughter pirates :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 26, 2012, 04:20:47 PM
@ osle, yep, I should have rolled in advance. It is an opposed roll though, so it's back to you now. :)

Also, how messed up is it that so many people missed their attacks, but for me, one of them failed a save. WITH A DC OF NINE!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 26, 2012, 04:24:58 PM
Lol!

OK, since Zax can shoot through the barricade he will do so (and not 5-ft-step).

You guys just keep them occupied, Zax'll shut 'em down ;)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 26, 2012, 04:31:31 PM
Lol!

OK, since Zax can shoot through the barricade he will do so (and not 5-ft-step).

You guys just keep them occupied, Zax'll shut 'em down ;)

Well, all I was going to do was push them bask with Rushing Wind / keep them from advancing with Big Gust.
Then they all showed up right in my face.
Now, one has to beat a 25 grapple check.
No clue how that happened, but if it works I'll try to keep it inside me and do what I can otherwise.

What is the plan now with the anchor?
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 27, 2012, 07:34:00 AM
I take it that it's our turn now?

Zax really should have gotten Precise Shot on his bow... next time, I guess.

EDIT: Can you include the legend for the map again?  I keep forgetting.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 27, 2012, 08:09:25 AM
Forgot to mention her new location is E-23 at an elevation of 15 ft.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 27, 2012, 12:19:34 PM
Not that I mind Osle, but two points.
1) do these guys really have no bonuses to their saves, or are you adding that in after the roll?
2) 9 AC isn't very good. Right now it's 7 though, because my size change after the engulf.

Yeah, I need to empty my gullet, float up, and switch to bomb runs asap.

EDIT: also, next time a free shield and basic armour is offered, someone smack me if I don't grab it.
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 27, 2012, 12:39:17 PM
Oslecamo, can I have Bayleef attack right before spending a standard action to retrieve her?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 27, 2012, 01:29:42 PM
Quote
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Now we can't go into your mouth to coup de grace engulfed people :(
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 27, 2012, 01:48:22 PM
Quote
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Now we can't go into your mouth to coup de grace engulfed people :(
:twitch
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 27, 2012, 02:02:36 PM
Osle, I need to know whether Kurt dropped either of those orcs (the spittee and the spit-on).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 27, 2012, 03:12:55 PM
Legend added.

Not that I mind Osle, but two points.
1) do these guys really have no bonuses to their saves, or are you adding that in after the roll?
2) 9 AC isn't very good. Right now it's 7 though, because my size change after the engulf.

1) Besides iniative, all other enemy modifiers on rolls remain secret.
2)Ouch. Doesn't change much tough, the only attack they missed against you was from a natural 1.

Oslecamo, can I have Bayleef attack right before spending a standard action to retrieve her?
Yes.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 28, 2012, 08:41:37 AM
Quote
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Now we can't go into your mouth to coup de grace engulfed people :(
:twitch

Or engage in the typical "We have to travel inside our companion to kill the creature killing him from the inside" adventure. :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 28, 2012, 08:46:10 AM
Quote
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Now we can't go into your mouth to coup de grace engulfed people :(
:twitch

Or engage in the typical "We have to travel inside our companion to kill the creature killing him from the inside" adventure. :)

I am not Arnold. I am not orange. You do not have a magic school-bus.

STAY OUTA MY BODY!

Or I'll daze you for being in me :)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 28, 2012, 05:46:45 PM
Quote
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.
Now we can't go into your mouth to coup de grace engulfed people :(
:twitch

Or engage in the typical "We have to travel inside our companion to kill the creature killing him from the inside" adventure. :)

I am not Arnold. I am not orange. You do not have a magic school-bus.

STAY OUTA MY BODY!

Or I'll daze you for being in me :)
Step 1: Find immunity to dazing items.
Step 2: Enter the Kirby (heh)
Step 3: ? ? ?
Step 4: PROFIT!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on April 29, 2012, 07:12:07 PM
Hey Osle, would incoming bombardment from the ship be susceptible to Intercepting Shade (Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) 2, counter)?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 02, 2012, 11:17:48 AM
I may actually be illiterate.
*snip*
Please excuse my inability to remember my character sheet. Though in my own defense, I am only human.

Your avatar suggests otherwise, impostor.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 02, 2012, 11:24:34 AM
Your avatar suggests otherwise, impostor.

Damn, he knows...
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 02, 2012, 05:00:05 PM
If Flay doesn't post his actions until tomorrow, his character will simply vanilla attack the nearest pirate.

Hey Osle, would incoming bombardment from the ship be susceptible to Intercepting Shade (Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) 2, counter)?

Hmm, I'm going to rule yes for the rule of cool. But only for bombardment aimed at specific creatures (you or your allies), not when attacking a simple area. You may be able to deflect a cannon ball enough to don't hit an humanoid target, but a catapulted explosive still has to land somewhere.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 02, 2012, 05:06:22 PM
If Flay doesn't post his actions until tomorrow, his character will simply vanilla attack the nearest pirate.

Hey Osle, would incoming bombardment from the ship be susceptible to Intercepting Shade (Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) 2, counter)?

Hmm, I'm going to rule yes for the rule of cool. But only for bombardment aimed at specific creatures (you or your allies), not when attacking a simple area. You may be able to deflect a cannon ball enough to don't hit an humanoid target, but a catapulted explosive still has to land somewhere.

It can land on the pirate ship. I'd be cool with that.  :D
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on May 03, 2012, 05:02:37 PM
Zax needs some Owl's Insight, stat.  Lol.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 06, 2012, 01:37:07 AM
Is there anything that Jeremy can actually do?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 06, 2012, 04:27:57 AM
@Arias: for someone playing it safe... you're doing something very dangerous.  :huh
At 1 hp and a low AC, you don't want to get close to anything that could aim at you.

@Nanshork: He can help the siege dudes with an Aid Another check to aim at the ship, maybe. Perhaps there are wounded villagers that could be brought back to safety. Bayleef can shoot Leaf Blades at people on the ship, if it can see them once they enter its range (maybe use a readied action for that).
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 06, 2012, 11:48:19 AM
Rabbit doesn't actually want to order the kid around, mostly cause he remembers what being a pirate cadet was like. Realisticly, he'd punch the Captain of the Guard in the face for entertaining the thought of bringing a kid to a battlefield now that the Galactic Federation has informed him (numerous times) that children are not to be considered enemy combatants until verified as such. Rabbit doesn't see Jeremy as a combatant, just the handler for his charmed armada of monsters that don't handle ice or water well, and since there's a plane of ice and an ocean between us and the ship, well shit... :)

This combat will potentially change Rabbit's view of Jeremy, considering his Ivysaur just took out a pirate.

As for what to do to help... Aid Another actions on the siege engineers to perfect their aim and take out some of the deck crew. Make Intimidate checks to bolster allies (The reverse of Demoralize, so actually probably diplomacy or just "We can do it!" speeches. And everyone said bards were useless :) ). Jeremy can start to see if Pokemon potions can heal people, elves, and whatever the hell Kurt is. Barring that, he can declare injured combatants and enemy fighters as evolved pokemon and try to capture them in pokeballs. ;)

Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 06, 2012, 05:54:45 PM
Quote
So, looks like Kong will start to fly out to the pirate ship. He's only got a fly speed of 45, soooo.... it'll take a few rounds...
Kong got wings? Flying ape or those he do some kind of advanced twirly-ponytail trick a-la Dixie Kong?

Also, he could reach the ship pretty quickly.
Being an AA, your base speed is 40ft.
Fast tops it to 55.
110 with a double move and 220 if he runs.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 06, 2012, 09:08:29 PM
@Arias: for someone playing it safe... you're doing something very dangerous.  :huh

couldn't think of anything better except either: A) retreat or; B) nothing.

Neither of those would really appeal to him.

Jeremy can start to see if Pokemon potions can heal people, elves, and whatever the hell Kurt is. Barring that, he can declare injured combatants and enemy fighters as evolved pokemon and try to capture them in pokeballs. ;)


(click to show/hide)
So, ummmm.... I'ma Pokemon.

KK "Jeremy"

Gotta catch 'em all. :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 08, 2012, 04:05:09 PM
o_O

Well, aren't we glad someone thought to buy a feather anchor.
That's almost 1/3 of the crew on deck taking a swim. 17 pirates is still a lot to mash through but nothing Kong can't handle.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 08, 2012, 04:45:33 PM
Feather Tokens are, without a doubt, the most useful and strategically powerful magical items in the game. They're also overlooked, because people probably feel that if the token was supposed to be that powerful, it wouldn't cost "just" 100 gold.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 08, 2012, 05:10:38 PM
@osle: I notice that almost every Crystallized Silver strike maneuvers can only target creatures, including the AoE ones. Does that mean that unlike spells such as Fireball I couldn't damage objects or alter the environment with them? Like I couldn't freeze water or break a piece of wood with it since water and wood aren't creatures.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 08, 2012, 05:33:56 PM
You can. But it'll follow the hardness and other damaging object rules.

Feather Tokens are, without a doubt, the most useful and strategically powerful magical items in the game. They're also overlooked, because people probably feel that if the token was supposed to be that powerful, it wouldn't cost "just" 100 gold.

Damn right. Stop a boat dead by 50 GP? Pure gold.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 08, 2012, 05:52:46 PM
I'd need to know how high the ship is.
Pha is currently at an elevation equal the the water's surface, and depending on whether or not the ship follows standard ship-shapes she would actually be between M-6 and M-8, since ships are usually going inward from deck to water instead of straight down. That should technically grant her some pretty good cover (pretty much why I chose that elevation).

Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 08, 2012, 06:41:13 PM
The ship's deck is roughly 10 feet high from water level (upper decks in front nad back have an extra 5 feet). And all ship designs in this universe have less than 5-feet inclinations between their upper and lower parts  thanks to revolutionary naval designs, extremely complicated to explain, and  that also make drawing 2d depictions of battles that much easier.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 08, 2012, 07:55:15 PM
Pha will get some elevation. Will determine the rest of her actions depending on whether they are mostly all cowering or not.
Also, is the catapult a standard medieval model? Iron cogs, wooden beams, rope pressure system, the twisted cord that holds the arm and everything?

Also, Pha had added an extra 20ft of ice past the thick layer toward the sea. That ice is a single layer and brittle enough to collapse with a little pressure.
It was pretty much set to make climbing on the thick layer much more of a pain since climbing the brittle ice would send you back into the water.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 09, 2012, 03:02:33 PM
Sorry about missing that. Well, Frostburn (pg 11, bodies of water) basically states the ice crushes under and around them, no need for rolls, they're slowed down but still advance. Map updated.

Pha will get some elevation. Will determine the rest of her actions depending on whether they are mostly all cowering or not.
Also, is the catapult a standard medieval model? Iron cogs, wooden beams, rope pressure system, the twisted cord that holds the arm and everything?
About that
-Pha is harpooned and trying to move up with good maneuverability. Each of those half your movement speed, combined you'll not be rising more than 15 feet, barely enough to reach the upper deck edge and only get the commander and two pirates in reach of Never Outnumbered.
-Not only that, the commander is large and has a glaive. That's 20 feet reach, which means you're threatened in melee right now.  Want to risk the aoo?

And yes, it's a regular medieval catapult.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 09, 2012, 03:06:02 PM
Sorry about missing that. Well, Frostburn (pg 11, bodies of water) basically states the ice crushes under and around them, no need for rolls, they're slowed down but still advance. Map updated.

Pha will get some elevation. Will determine the rest of her actions depending on whether they are mostly all cowering or not.
Also, is the catapult a standard medieval model? Iron cogs, wooden beams, rope pressure system, the twisted cord that holds the arm and everything?
About that
-Pha is harpooned and trying to move up with good maneuverability. Each of those half your movement speed, combined you'll not be rising more than 15 feet, barely enough to reach the upper deck edge and only get the commander and two pirates in reach of Never Outnumbered.
-Not only that, the commander is large and has a glaive. That's 20 feet reach, which means you're threatened in melee right now.  Want to risk the aoo?

And yes, it's a regular medieval catapult.

Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon her, and didn't he switch to the harpoon to spear her? He'd need to draw his glaive to skewer her unless he's got the right feat / equipment to do that. So if that's the case, him drawing his weapon either means he provokes an attack of opportunity, or is unable to reach her with the glaive by the time she pops the Never Outnumbered.

Just saying :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 09, 2012, 03:31:55 PM
Quote
About that
-Pha is harpooned and trying to move up with good maneuverability. Each of those half your movement speed, combined you'll not be rising more than 15 feet, barely enough to reach the upper deck edge and only get the commander and two pirates in reach of Never Outnumbered.
-Not only that, the commander is large and has a glaive. That's 20 feet reach, which means you're threatened in melee right now.  Want to risk the aoo?
Luckily, taking a 5ft step in any direction is never hampered unless there is difficult terrain or darkness.
Pha can demoralize within 10ft reach since she has a reach weapon. She has a height of her own and threatens squares above her occupied space. Since the ship is 10ft high, she is threatening the big dude right now without even moving.

Quote
Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon her
Yeah, I already brought it up. Turns out they make illogical ships that are somehow able to navigate and transform strategical moves into irrelevant ones.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 09, 2012, 03:50:54 PM
Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon her, and didn't he switch to the harpoon to spear her? He'd need to draw his glaive to skewer her unless he's got the right feat / equipment to do that. So if that's the case, him drawing his weapon either means he provokes an attack of opportunity, or is unable to reach her with the glaive by the time she pops the Never Outnumbered.

Just saying :)
Yes, he has quick draw to quickly switch weapons around. Also drawing weapons doesn't provoke attacks of oportunity.

Luckily, taking a 5ft step in any direction is never hampered unless there is difficult terrain or darkness.
Pha can demoralize within 10ft reach since she has a reach weapon. She has a height of her own and threatens squares above her occupied space. Since the ship is 10ft high, she is threatening the big dude right now without even moving.
Demoralizing still needs line of sight. If you take a 5-feet step up,  only the commander can still see you besides the pirates that fell in the water. You keep your actions?

Also note, Never Outnumbered  isn't affected by your reach, it's a flat 10 range.

Quote
Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon her
Yeah, I already brought it up. Turns out they make illogical ships that are somehow able to navigate and transform strategical moves into irrelevant ones.
Says the ice fairy that can lockdown pretty much anything just by glaring at them and stoped a warship with a 50gp trinket. :p
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 09, 2012, 04:26:05 PM
Says the ice fairy that can lockdown pretty much anything just by glaring at them and stoped a warship with a 50gp trinket. :p

Ahem, that was MY trinket thank you very much. Pirates always know how to shut down other pirates :)

It's more pirate'y that way.


Yes, he has quick draw to quickly switch weapons around. Also drawing weapons doesn't provoke attacks of oportunity.

You know it's funny, I always thought it did. Turns out it doesn't. Odd. Considering everything else that DOES provoke an Attack of Opportunity, you'd think that taking your attention off the battle to put back a weapon and draw a new one would be top of the list.

Hell we used to actually DROP our current weapon and draw a new one sometimes because our DM was a jerk.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 09, 2012, 05:27:34 PM
Quote
Hell we used to actually DROP our current weapon and draw a new one sometimes because our DM was a jerk.
I did that too once in an arena to save in actions. I got better and am now attaching my weapons to my shoulders with chains.
That orc guy thing however didn't need quickdraw. He can hold his 2-h weapon with one hand to draw his harpoon and throw it with one hand, drawing his harpoon as part of movement as a free.
The weird angle of the attack however might well grant Pha a +4 cover bonus to AC but with these ship designs anything goes. :P

Considering taking a 5ft up and raising her arm to demoralize them with a finger of honour for all of them to see might not work, I might elect to go higher with a tumble check.
I am otherwise wondering if Kong will come to pick her up and get her away from there, in which case she has a surprise for them.
If he isn't, she also has a surprise for them.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 09, 2012, 05:33:21 PM
... surprise ...

Surprises are great. Trick to them is, they only really work once. Unless it's a helluva surprise, in which case there aren't any survivors :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 09, 2012, 06:05:10 PM
It will only have to be done once.

Edit: Actually, I just tested the dimensions 3dimensionally and all the pirates in front are able to see her if she ascend 5ft. She will have cover but she will be in their line of sight.

If you plan to take Pha out of that mess with Kong I suggest two move actions for a total of 110ft movement. Just fly to the square behind Pha and move away. I'll grip you and come along.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2012, 01:37:48 PM
Since there seems to be some confusion, here's an updated map of the ship with a "side view".

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 01:59:36 PM
Its 15ft high instead of 10ft now? That position grants cover to Pha against that harpoon. Did you grant her the +4 to AC, just to be sure.
I appreciate the efforts for the map, still.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 02:11:10 PM
That sees to support the assessment of Ano that Pha would get cover, as none of the cubes that biggie occupies can draw all of its "corner point lines" to all of the "corner points" of Pha's space. (least obstructed would be the point to points of the upper part of M6, which both of the bottom and top corners of the cube that border M7 have their lines obstructed by the ships edge.)

As far as the intimidation, with a 5ft adjustment strait up, Pha has LoS and is within range of the Biggie; Sea Pirate at L7, due to how diagonals are measured, is still 5ft away, all others are further yet.

For LoS or LoE, you only need to be able to draw an unobstructed line from one of your space's corners to the one of theirs that corresponds to the one of yours that you started from, but if you cannot draw all of the lines, then you have either cover or concealment, as appropriate.

Its 15ft high instead of 10ft now? That position grants cover to Pha against that harpoon. Did you grant her the +4 to AC, just to be sure.
I appreciate the efforts for the map, still.
The ship's deck is roughly 10 feet high from water level (upper decks in front nad back have an extra 5 feet). And all ship designs in this universe have less than 5-feet inclinations between their upper and lower parts  thanks to revolutionary naval designs, extremely complicated to explain, and  that also make drawing 2d depictions of battles that much easier.

15ft is what it always was.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2012, 02:47:59 PM
Thanks for that.

Also, to check if your target has cover, you only need to pick a single corner from your occupied squares.

"To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)."


 You don't need all the corners to obey that rule. Any of the left corners of the commander are good enough.

Updated map with the lines and an hypothetic situation
(click to show/hide)

As you can see, if the lines simply grazes over an obstacle but doesn't actualy go trough it, it's not enough to get cover. Otherwise you would get cover just by standing in a 5-feet passage against an enemy in front of you, or by having buddies behind you.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 02:56:01 PM
Point the first: The hypothetical situation does not apply, as the conditions for it and the conditions of the actual calculation don't even begin to line up.

Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.

Point the third: How much of the boat exists under the water?

Point the fourth: Rather then argue the point to ad nauseum as to how far what is from what, let's take it to point that the situation may not have been detailed sufficiently (Flat boats, height to boss), and continue with what we're doing. Ultimately, either this is an unwinnable fight and we're being allowed to roll dice for the DM's amusement, OR us losing isn't a plot point, and we'll pull through. Except for all the folks who are about to die.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 03:26:24 PM
Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.
Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.

Quote
Ultimately, either this is an unwinnable fight and we're being allowed to roll dice for the DM's amusement, OR us losing isn't a plot point, and we'll pull through. Except for all the folks who are about to die.

This frightens me very much as to the types of games you are used to playing. DM throws stuff at us, either we can cope, or we can't. I've never been a fan of fugged dice, gandalf-saves (elminster, as appropriate), or otherwise "you can't all die here, plot says you win in three rounds... oh fine, cut-scene".

I don't build my characters just to have the privilege of controlling one of the DM's NPCs. Unless I'm the DM, anyway.

Of course, building my current character while half-asleep was apparently a bad idea too. Some VERY glaring problems.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 03:30:31 PM
Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.
Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.

Really, cause that means that, for the most part, cover is impossible to acquire reliably.

Quote
Quote
Ultimately, either this is an unwinnable fight and we're being allowed to roll dice for the DM's amusement, OR us losing isn't a plot point, and we'll pull through. Except for all the folks who are about to die.

This frightens me very much as to the types of games you are used to playing. DM throws stuff at us, either we can cope, or we can't. I've never been a fan of fugged dice, gandalf-saves (elminster, as appropriate), or otherwise "you can't all die here, plot says you win in three rounds... oh fine, cut-scene".

I don't build my characters just to have the privilege of controlling one of the DM's NPCs. Unless I'm the DM, anyway.

Of course, building my current character while half-asleep was apparently a bad idea too. Some VERY glaring problems.

I've been in some terrible games, where the GM's idea of building a suspenseful game was throwing an endless supply of orcs and goblins at us until we 'came to the realization' that we were supposed to evacuate the town the campaign started in. I didn't mean "Plot says you win" scenarios, but rather "Plot says you aren't supposed to win here" scenarios. By the time the players often figure that out, two are dead, two are at one hit point or so, and the remaining have to fend off stuff until the two dead party members make new characters. :)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 03:33:12 PM
Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.

Mind if I ask where you came along with that ruling? Or is this one of those Rules as Written vs. Rules as Intended deals where suddenly "Choose a Corner of your Square" suddenly means "Choose a corner of the myriad of cubes you occupy"?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2012, 03:41:18 PM
Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.
Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.

Really, cause that means that, for the most part, cover is impossible to acquire reliably.
Indeed it is hard to acquire cover reliably. But look on the other side of the issue. Cover blocks aoos flat-out, so if it's easy to acquire, you're kinda kicking melees in the balls even more than normal.

I've been in some terrible games, where the GM's idea of building a suspenseful game was throwing an endless supply of orcs and goblins at us until we 'came to the realization' that we were supposed to evacuate the town the campaign started in. I didn't mean "Plot says you win" scenarios, but rather "Plot says you aren't supposed to win here" scenarios. By the time the players often figure that out, two are dead, two are at one hit point or so, and the remaining have to fend off stuff until the two dead party members make new characters. :)

Hey, you've sucessfull repelled the first wave, prevented the sneak attack from behind by telling the captain to deploy some guards and militia in the rear (not that your characters could know that there's a bunch of dead pirates behind you right now :p), and also stranded the pirate boat that I had planned to enter crashing in the docks.

Also it's not like I'm preventing Pha from doing anything. She can still simply blast the commander in the face and then let Kong pull her back.

Mind if I ask where you came along with that ruling? Or is this one of those Rules as Written vs. Rules as Intended deals where suddenly "Choose a Corner of your Square" suddenly means "Choose a corner of the myriad of cubes you occupy"?
I believe the key word is "a square you occupy", instead of "your square".
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 03:44:52 PM
Indeed it is hard to acquire cover reliably. But look on the other side of the issue. Cover blocks aoos flat-out, so if it's easy to acquire, you're kinda kicking melees in the balls even more than normal.

That's kinda probably why our Great Fairy is looking for some now, otherwise she's going to become two Half-Great Fairy creatures. :)

And AOO's aren't the be all end all, cover does a lot more then that. You know what else stops AOO's cold? Well, I'm not telling you. Read a book! :)

Quote
Hey, you've sucessfull repelled the first wave, prevented the sneak attack from behind by telling the captain to deploy some guards and militia in the rear (not that your characters could know that there's a bunch of dead pirates behind you right now :p), and also stranded the pirate boat that I had planned to enter crashing in the docks.

Oh trust me, I'm in no way shape or form comparing this game to those d20 War Crimes that I played in before. Tarrasques as the prelude, dungeons made from Living Walls, and those are the ones my brain WANTS to recall.

And hooray for watching the flank. ;)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 03:52:54 PM
Quote from: SRD
Big Creatures and Cover
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
Cover (http://www.d20srd.org/srd/combat/combatModifiers.htm#cover)

And, yeah Sneaky, so far I'd say the people here in the pbp are a lot better than who I usually end up playing with myself, in so, so many ways. It feels like I'm a kid again with good friends, rather than a mixed bag of munchkins and people who need to be told how to do their attack rolls every time (in the same party).

And I've been the victim of a DM who did that kind of nothing-works-to-solve-stuff-but-what-I-meant-for-you-to-do crap before too.
(click to show/hide)

Hugs for Osle.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 03:57:03 PM
Quote from: SRD
Big Creatures and Cover
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
Cover (http://www.d20srd.org/srd/combat/combatModifiers.htm#cover)

You know, funny thing but that still says "Square". Choosing areas above the base, were they figurines, would imply Cubes instead.

Picking areas in the middle of the air seems to make something hard enough to acquire (Cover) now even harder if not impossible.

Rules as Written: Draw a line from the base of this model to the base of the target. Check for cover as such.
Rules as being Interpreted: Draw a line from any part of this creature to any part of the target. Check for cover as such.

EDIT:

A larger then normal creature has a base that is more then 1 square in size. Ergo, you would need to choose one of the squares its larger-then-normal base occupies in order to check for cover. Large creatures occupy 4 squares, while Colossal creatures can occupy about, oh I don't know... 32? 64?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 04:04:12 PM
Big convo while I'm gone o_O

Quote
As you can see, if the lines simply grazes over an obstacle but doesn't actualy go trough it,
Through a square or border that blocks...
The grazing is what they mean by passing through a border. If you look at the support pictures of how cover works they show an example of two medium sized characters fighting in melee on each side of a corner, and cover applies to both because of the grazing.
(click to show/hide)
I made the model to show that she is in LoS of 3 pirates without moving, 4 pirates is she 5ft up and still 4 pirates if she 5ft up-right. (mostly due to the curvy edge of the ship)
Not that meaningful considering only the big one is within 10ft for the demoralization but she maintains cover even if she moves 10ft up, at which point they all enter her 10ft range, but at least it demonstrates that she can blast them all with a cone effect since she has LoS and LoE, though they would also gain cover from it.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 04:06:17 PM
Totally out of left field, what program did you use to make the scene? Poser? Daz? Sketch'up?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 04:08:46 PM
3ds max 12.

But yeah, she can blast hem and have the ape retrieve her, but I'd like to know if he is coming to the rescue or not before risking blasting and staying in range for a major retribution. So, delaying until then.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 04:14:12 PM
You know, funny thing but that still says "Square". Choosing areas above the base, were they figurines, would imply Cubes instead.

Picking areas in the middle of the air seems to make something hard enough to acquire (Cover) now even harder if not impossible.

Rules as Written: Draw a line from the base of this model to the base of the target. Check for cover as such.
Rules as being Interpreted: Draw a line from any part of this creature to any part of the target. Check for cover as such.

Let me ask you this:
If you are a small creature, standing at the bottom of a (strait) staircase with a crossbow, and there is a medium creature at the top of the stairs, do you think either you or it should get cover, just because the field isn't perfectly 2D?

If you are the same small creature with a crossbow, now on a ledge, overlooking a dragons horde, and the dragon wakes up and stands up, so that you can see its whole head, which is the size of an ogre (dragon here is great red wyrm), do you really think it gets cover just because you can't see its feet?

You are the dragon, looking at this little S**T in your home, waking you up, and you unleash a torrent of flame, backed by Crimson Oblivion, do you think little S** should get a cover bonus to its saves just because you wouldn't be able to hit it strait on if you put your head next to your feet?

Also: flying creature has cover when its over your head, because you block your own base.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 10, 2012, 04:17:26 PM
3ds max 12.

But yeah, she can blast hem and have the ape retrieve her, but I'd like to know if he is coming to the rescue or not before risking blasting and staying in range for a major retribution. So, delaying until then.

OMG I HATE INSTALLING THAT PROGRAM!!

Sorry, I've just had to do it a billion times at work and every freaking time I have to e-mail our contact at the company to get an activation code.

Corry on..... :blush
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 04:24:42 PM
You know, funny thing but that still says "Square". Choosing areas above the base, were they figurines, would imply Cubes instead.

Picking areas in the middle of the air seems to make something hard enough to acquire (Cover) now even harder if not impossible.

Rules as Written: Draw a line from the base of this model to the base of the target. Check for cover as such.
Rules as being Interpreted: Draw a line from any part of this creature to any part of the target. Check for cover as such.

Let me ask you this:
If you are a small creature, standing at the bottom of a (strait) staircase with a crossbow, and there is a medium creature at the top of the stairs, do you think either you or it should get cover, just because the field isn't perfectly 2D?

If you are the same small creature with a crossbow, now on a ledge, overlooking a dragons horde, and the dragon wakes up and stands up, so that you can see its whole head, which is the size of an ogre (dragon here is great red wyrm), do you really think it gets cover just because you can't see its feet?

You are the dragon, looking at this little S**T in your home, waking you up, and you unleash a torrent of flame, backed by Crimson Oblivion, do you think little S** should get a cover bonus to its saves just because you wouldn't be able to hit it strait on if you put your head next to your feet?

Also: flying creature has cover when its over your head, because you block your own base.

Let me propose this:

Indiana Jones and his Evil Twin are facing off against each other. They are ten feet apart and armed with whips. Between them is a wall three feet high that extends from Raiders of the Lost Ark to The Last Crusade.

According to the book, they each have partial cover.

According to you, since they can draw an unobstructed line from their chests to each other, neither one of them has cover against the other.

Is this an accurate representation between the rules in the book and the rules how they are being interpreted?



Oh, and so you don't feel left out:

A creature at the bottom of the staircase looking up at a creature at the top of the staircase: Neither creature has cover, as there is no basis for cover. This is a somewhat insulting example. However, the creature at the top of the staircase can claim higher ground. If the creature at the base of the staircase were small enough to press themselves against the rise of the staircase, though, they would absolutely gain cover.

Dragon scenario: This scenario does not provide the small creature with cover either, though depending on the situation the dragon may be able to claim at least partial (10%) cover.

I'm the dragon: First off, he'd be dead before he ever got to that ledge, second why is there even that ledge in my home. Third, whoever the Crimson Oblivion is, I don't need his approval to strike out against my enemies. As for cover, depending on where my majestic maw is before I unleash the Sun, he may or may not gain cover from the angle of the stone, or if he can scramble to a rock in time.

See, it's things like these we call Role playing. See, it works like this.

There's a Halfling. I'm a Great Wyrm Red Dragon. My breath weapon is a cone with an edge wider then your movement. According to everything you've written here, I would fully expect you to deny the halfling a Reflex save based firmly on the basis that there's literally nowhere for the little man booger to go to. Thirty feet to the left? Toast. Thirty to the right? Double toast. Thirty forward? Megatoast. Thirty back? Halfling Rotisserie.

And flying creatures don't block their own line of sight down because they know what they look like, so they ignore themselves. That, and you don't count you for the purposes of blocking your own line of sight unless you're taking an action to avoid the gaze of something.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 04:29:47 PM
Quote
Let me ask you this:
If you are a small creature, standing at the bottom of a (strait) staircase with a crossbow, and there is a medium creature at the top of the stairs, do you think either you or it should get cover, just because the field isn't perfectly 2D?
No, because each of them can line one of their corners toward every corner of their opponent. The medium one gets high ground advantage, however.

Quote
If you are the same small creature with a crossbow, now on a ledge, overlooking a dragons horde, and the dragon wakes up and stands up, so that you can see its whole head, which is the size of an ogre (dragon here is great red wyrm), do you really think it gets cover just because you can't see its feet?
No, because the rules for creature bigger than medium states that you can choose any square of its space to determine if it has cover against you.

Quote
You are the dragon, looking at this little S**T in your home, waking you up, and you unleash a torrent of flame, backed by Crimson Oblivion, do you think little S** should get a cover bonus to its saves just because you wouldn't be able to hit it strait on if you put your head next to your feet?
Depends on the angle. If the dragon's head is at least partially over the ledge, the small dude has no cover. If none of the squares of the dragon's space can line with all the small creature's corners on the ledge, he has cover.

Quote
Also: flying creature has cover when its over your head, because you block your own base.
/sarcasm
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2012, 04:51:52 PM
Big convo while I'm gone o_O

Quote
As you can see, if the lines simply grazes over an obstacle but doesn't actualy go trough it,
Through a square or border that blocks...
The grazing is what they mean by passing through a border. If you look at the support pictures of how cover works they show an example of two medium sized characters fighting in melee on each side of a corner, and cover applies to both because of the grazing.
Almost. There's slightly diferent rules for melee and ranged cover, but the melee ones only apply against adjacent oponents:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.



So while ranged(and reach) attackers get to pick a corner of their choice when checking for cover in their target, melee attackers must satisfy all corners. The DMG picture itself has the line go trough the wall, not graze it:
(click to show/hide)

And again, if grazing was enough to get cover, then you would gain cover simply from having another creature at your side instead of between you and your oponent. Or in a straight 5-feet tunnel. Reach weapons Aoo builds would be virtually useless because two or more enemies standing togheter grant each cover regardless of which direction you attack them. Heck, an ally aproaches to attack the enemy from another direction, they would grant the enemy cover!

(click to show/hide)
I made the model to show that she is in LoS of 3 pirates without moving, 4 pirates is she 5ft up and still 4 pirates if she 5ft up-right. (mostly due to the curvy edge of the ship)
Not that meaningful considering only the big one is within 10ft for the demoralization but she maintains cover even if she moves 10ft up, at which point they all enter her 10ft range, but at least it demonstrates that she can blast them all with a cone effect since she has LoS and LoE, though they would also gain cover from it.
Hmm, fair enough there. Nice pictures!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 05:01:02 PM
(click to show/hide)

@Ano: Great graphing.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 05:05:41 PM
I found the sarcasm, but opted to treat it as Words as Intended, rather then Words as Written :)

I think we have all the bases covered, so we can table this discussion for now. I'm still curious about the scenario you left out, concerning the halfling in the field with the Red dragon.

EDIT: And really? Throwing homebrew into an example? Does he pay you to advertise? ;)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 05:12:55 PM
I found the sarcasm, but opted to treat it as Words as Intended, rather then Words as Written :)

I think we have all the bases covered, so we can table this discussion for now. I'm still curious about the scenario you left out, concerning the halfling in the field with the Red dragon.

EDIT: And really? Throwing homebrew into an example? Does he pay you to advertise? ;)

I had missed the question in there about expecting me to do something, since it wasn't phrased as such.
No, it's still a reflex for half. You curl up (minimizing surface are exposed) just in time, dance through it just right (anime examples of finding a weak point in a spread of energy type attack abound), or some other granted roll-played reasoning for the crunch, but you do get your save unless otherwise stated.

And when you're that good, you don't need to advertise.
I've been reading a lot of his stuff for the last few weeks to learn where all I went wrong with certain things with every-single-time I have tried to homebrew.

Osle and Sir P. are great examples of how to do it right, so I've been studying whenever I'm to tired to actually work on any of the stuff I should be.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 05:14:17 PM
Interesting. Okay, are we done here?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 05:19:06 PM
Interesting. Okay, are we done here?
:shrug
I don't know, you haven't admitted I'm right yet.  :smirk

Edit: @ the below, the only gratifications I need in life aren't acquirable by rules-lawyering a game. I come here as escapism, not fulfillment of the Ego.

Also: Isn't there some Brony thing about things being cut in half and fun being doubled?
That's kinda probably why our Great Fairy is looking for some now, otherwise she's going to become two Half-Great Fairy creatures. :)
This can only go well.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 05:20:31 PM
Heh, well if your desperate for some form of gratification, then you've interpreted the rules correctly as you presented them, and in that, you are right.

Regardless of your position on that, we're done here, and I accept the rules of cover as they've been described.

EDIT: Cut in half, not really. Fun being doubled, yes. And hey, sorry if I sound like I'm trying to beat you to death with a rusty shoe. I've left games when people are like "Well, here's this and this, and everyone agrees with me, so as soon as you admit that I was right, we can continue."
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 05:28:54 PM
Thanks guys.

I still believe that the grazing of the ship's edge counts as far as passing through a border that blocks line of effect.
I just can't look at the angle osle's vertical graphic and not call that cover, but will abide to the ruling without questioning it further.

Now, unless, Kong decides to post some actions I decide that Pha will take a 5ft step up and demoralize the big dude as a move action, activate Cold Sign as a swift, and activate Icy Vortex as a standard.
Kong is free to just charge the big dude and try to kill him or pass by, pick Pha and leave with her.
I am fine either way but considering the big dude might be cowering and thus unable to do AoO or otherwise retaliate against Kong until next turn, I would be happy to see him charge it and beat it to death.
I'd like a sign of which one it will be though.

Edit: Oh, can I switch Icy Vortex off before the end of my turn or must it last the entire round?
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 10, 2012, 05:38:54 PM
Kong's original idea was to just bomb the hell out of them, wreck the launcher, and see if a deck assault wasn't feasible. If he sees that the fairy is in trouble though, he'd probably try dragging you back to shore.

However, I'm only 55 ft from shore, and if I recall, the ship is 200 ft. So I'll be flying for another two rounds, about. I'm way too far off to save anyone yet; Kong's action for this turn is going to be a double move for 90 ft of movement.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2012, 05:44:22 PM
The ship has moved another 100 feet since the last round. The right edge of the docks map connects directly to the left side of the sea map.

Anomander:Thanks for the understanding. Also no, icy vortex can't be dismissed once started.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 05:45:03 PM
Oh, just noticed the map changes. all my actions are as they were, except 80ft over the pirate @L31.
Also Flay, you can run for x4 movement. for 180ft.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 05:51:11 PM
Mind if I ask how the ship moved? The Feather Token will keep it anchored in place for 24 hours. Unless you meant it moved the hundred feet THEN was anchored, in which case I really need to learn how to read. Maybe just take a day off from the forums and relax and stop being so twitchy.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 10, 2012, 05:52:51 PM
Mind if I ask how the ship moved? The Feather Token will keep it anchored in place for 24 hours
It moved into your anchor, remember?
Pha was flying there with it out just waiting for it to hit her.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 05:53:23 PM
@Flay:You are less than 50ft away from the ship and you have a 55ft flight speed. (40ft base racial speed + 15ft from Fast ability)
By all means, if you want to charge-pounce the big mother and axe/bat his guts around, go forth. If you don't mind getting damage by her aura, even better.
If you don't want to get damaged by it, feel free to just charge in. I'll move 10ft up and use Never Outnumbered to make your job easier.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 05:54:02 PM
Mind if I ask how the ship moved? The Feather Token will keep it anchored in place for 24 hours
It moved into your anchor, remember?
Pha was flying there with it out just waiting for it to hit her.

...

And now, if you'll excuse me, I'm going to go take a breather. Thank you :)

And you were right, Aria.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 10, 2012, 07:25:43 PM
All the difference in the world. Back on the air. I'm sorry Osel, that I thought that you forgot about the Feather Token. I lost track of the posting and well, reacted before I thought.

And Aria, sorry I accused you of being a borderline egomaniac.

There, I feel a lot better. Where were we?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 10, 2012, 10:46:13 PM
Oh well, nevermind waiting for Kong then.
I'll proceed to post right away. I'll keep my previous meh roll for demoralize since I am still demoralizing the big one (though there is no point using Never Outnumbered).

Oh, I'm doing the following actions with the idea in mind that Icy Vortex is a spread effect, like a fireball, since it's piercing ice shards appearing at a random position within 30ft from her and whirling around in every direction.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 11, 2012, 01:02:26 AM
The ship has moved another 100 feet since the last round. The right edge of the docks map connects directly to the left side of the sea map.
OH! Well, in that case, I can make the ship in one move action. Which should make this next move interesting...

That being the case, DM, I want to check your ruling on this move. Kong should be able to move to above the big pirate for a move action, and "move" down by dropping (not flying, but falling) onto said big pirate, thus charging and activating battle jump and pounce simultaneously. I wanted to know if you wanted me to make a jump check for the fall or not, or if the use of that combo after flying made you cringe. Soon as I know that, I'll have my action posted.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 11, 2012, 01:39:47 AM
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 11, 2012, 02:39:00 AM
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 11, 2012, 03:04:31 AM
Best of luck!

I might be able to survive another round or two considering I have cover against most medium-sized creatures' attacks and they cannot all attack me effectively.
If by the end of the next round the big one isn't down it might be a good idea to retreat and just take them down with ranged attacks/1 on 1.

Edit: I'm not sure what Kong just did or if he finished his actions but it just struck me that if the catapult had a shell on it (or shells close by to load it), then the possible explosion might have done a number on the mast, making the whole operation impossible. (though wood got plenty of hp, so I'm not too worried)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 11, 2012, 04:12:41 AM
He just flew onto the ship's mast. I was tempted to wait and see what the state of the ship is though...
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 11, 2012, 04:14:43 AM
...so he is doing nothing useful beside just being there?
Why not just charge the dude head on? Or fly next to the ship and throw your bomb... so something?

I mean, the guy has no dex to AC. The best moment to strike is now.
Unless you're basically using your double move to go around her Icy Vortex avoid the damage and perch yourself above to make a good target?
...it is useful in itself but is quite a risky move. Now almost everyone on the ship can throw stuff at you, and there is a lot of people.
Though, looking at it, you'd have cover from the mast against more half of them if they don't go around and enter the icy vortex, so it's not all that bad.  :rolleyes
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 11, 2012, 11:00:29 AM
That being the case, DM, I want to check your ruling on this move. Kong should be able to move to above the big pirate for a move action, and "move" down by dropping (not flying, but falling) onto said big pirate, thus charging and activating battle jump and pounce simultaneously. I wanted to know if you wanted me to make a jump check for the fall or not, or if the use of that combo after flying made you cringe. Soon as I know that, I'll have my action posted.

In case you missed it, Battle Jump had already been discussed in the Recruitment thread:
...
2) Battle Jump.
  • Can that be triggered by a simple Jump check?
  • If I jump and make a bite attack w/ improved grab, do I count as +1 size for the grapple check, or do I have to specifically attempt to grapple and not attack?
  • If I can jump and improved grab at +1 size, how does that interact with swallow whole?
-If you can both jump high enough and far enough yes. For example, to hit a regular medium creature, your jump would need to reach at least 10 feet high before falling in your enemy. However f*** what the text says, I'm errata-ing so you need to spend a standard action at the end of the jump to do the actual double-damage attack. And you can't combine it with strike maneuvers.
...
I believed you had noticed that conversation and were willing to acept my errata when you picked it for Kong.

Now to check the IC thread.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 11, 2012, 02:48:36 PM
Kong has enough movement speed to fly above the icy vortex or around it and reach the mast. His elevation on the mast is higher than the vortex.
Also... daaaaym. Dude got an attack modifier higher than 18. Wicked.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 11, 2012, 03:09:08 PM
Hurrah for monster advancment rules!

Also yes you seem to be right, kong won't need to enter the vortex if you had started it below you. Corrected.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 11, 2012, 06:27:56 PM
AH! Totally thought that was a different campaign. Good good, makes perfect sense, I remember now. I'll put that in my priv notes on the char sheet as a reminder.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 11, 2012, 08:04:51 PM
Crapcrapcrapcrapcrap!
I really hoped I'd post before you.

Pha can blast them all no problem but the bleeding gives her very little time and she cannot afford to give any pirate a chance to somehow roll a 20 on her or hit at all. Cover or not.

I thought I'd just Never Outnumbered' these guys to give you easy access to her so that you could double move her the frozen hell outta there.
A single move action could work, fleeing south-west.
Just move over her and keep going, you'll provoke an AoO from Pha. Let her touch attack you and she'll hold on to you without struggling.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 14, 2012, 05:43:27 PM
What penalties are there for walking around on the ice?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 14, 2012, 05:45:00 PM
If you fall, the Devil makes you listen to "TRAPPED UNDER ICE" by Metallica.

Actually... that's not that bad a penalty.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 14, 2012, 05:45:55 PM
 :P

Is it difficult terrain?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 14, 2012, 05:46:53 PM
Ice is pretty smooth and easy going, really. No real attitude or anything. Oddly enough, rather chill.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 14, 2012, 06:00:05 PM
What penalties are there for walking around on the ice?

Ice Sheet

The ground is covered with slippery ice. It costs 2 squares of movement to enter a square covered by an ice sheet, and the DC of Balance and Tumble checks there increases by 5. A DC 10 Balance check is required to run or charge across an ice sheet.


Also battles over the Ice occur with Ice Man (http://www.youtube.com/watch?v=lHyYdfpTUiI) running in the background.

Actually, anywhere in the Nintendo Universe there's background themes playing all the time that sometimes change when a fight starts. Big events can permanently change the background music of an area. It's highly debated among scholars if that is the echoes of the  ancient gods or some other mysterious force at play. (Need to start posting music links for each area.)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 16, 2012, 01:54:13 AM
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 16, 2012, 03:28:26 AM
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.
This is good! I was leaving it because I was not 100% on your coordinates (I thought you were slightly below the lip of the ship, from when you were checking line of sight/effect earlier), and knew I'd have to go up, then over, to get around the big fat pirate.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 16, 2012, 01:52:04 PM
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.

I don't see how that's possible. Even if he had a perfectly clear path (there's pirates between you two, and they still block movement even if they're cowering), diagonal movement still costs more than straight movement, so at a 45ºangle he can't get away from the ship map.

Well, will still move him as far away as possible in that direction while picking you up.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 16, 2012, 04:06:06 PM
Do we still have a catapult / ballista / siege weapon intact?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 16, 2012, 04:24:50 PM
Yes, the guard and militia were finishing reloading the bottom one right now that's still operational.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 16, 2012, 05:33:36 PM
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.

I don't see how that's possible. Even if he had a perfectly clear path (there's pirates between you two, and they still block movement even if they're cowering), diagonal movement still costs more than straight movement, so at a 45ºangle he can't get away from the ship map.

Well, will still move him as far away as possible in that direction while picking you up.
I think the difference is moving up is more movement, while moving downward is accelerated movement. Either way is fine, I'm getting the hell out of dodge anyway.  :D
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 16, 2012, 05:33:55 PM
Kong is gonna double move to Q21, and with accelerated movement down should be able to make it to the ground. I suppose then, he will let go of Phae.  :D

I'm pretty sure Gravity will help you to the ground :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 16, 2012, 05:51:22 PM
Moving upward costs double movement and moving downward costs half movement.

You can make a Run action instead of a double move for quadruple movement in a straight line. Two move actions is perfect when you have to move tactically around obstacles.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 16, 2012, 05:58:26 PM
I'm pretty sure Gravity will help you to the ground :)
:D Well, one could hope.

You can make a Run action instead of a double move for quadruple movement in a straight line. Two move actions is perfect when you have to move tactically around obstacles.
I.... I'm gonna ask the DM on this one. I was under the impression you couldn't "run" while flying, and if so, would it still count as in a straight line if you're moving down too? The SRD isn't specific, but I want to be sure.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 16, 2012, 06:02:00 PM
Yes, you can run while flying (http://www.wizards.com/default.asp?x=dnd/rg/20040706a). Lucky me wotc still keeps those old articles around. You'll still lose your dex bonus to AC.

Also need rolls for Mystic Cold Wind.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 16, 2012, 06:24:34 PM
I recall reading that you can Run with any movement speed type that you have.
As in, even if you can climb, you cannot Run while climbing unless you actually have a Climb movement speed.

As to movement downward, if you are going diagonally downward you do not double you whole movement, you pretty much only get a bonus 5ft for every 5ft of lost elevation.

Aye, took me a while to roll the checks. Got surprise stuff to deal with between posts. >_<
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 16, 2012, 10:59:27 PM
Well, we should be able to touch down on the beach anyway, so we're good to go. Unless you'd rather I move to Q9? Is that what you meant by behind the houses? Cause I definitely need to heal, so I'll probably be out of the way for a while too.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 16, 2012, 11:51:50 PM
Q9 isn't behind any houses but it lies behind barricades.
I was thinking more about spots such as AV-9, AL-8 and !-3.

Q-9 is fine but my personal preference is on AL-8, considering there are more people to assist us there who aren't particularly at risk, which means they can afford to pay attention to us dudes who aren't directly assaulting them.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 18, 2012, 04:12:45 PM
Sorry, I'm at work and sometimes get pulled away from my desk when I'm in the middle of planning my posts.

Is there any rubble/large rocks in the area?  What does the Bombard fire?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 19, 2012, 06:54:24 AM
The bombard fires small solid shots of stone. There's no rubble/large rocks nearby.

Want to do anything with your move action? I should also point out you can get a last attack out of your pokemon before whitdrawing it into your pokebal in the same turn.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 19, 2012, 12:35:15 PM
I'm looking for anything that could be used with Machop's Rock Throwing.

I've also just learned that said rock throwing is very ill defined and could use your perusal/ruling.

Also, Jeremy is fine where he is and has nothing else that takes a move action.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 20, 2012, 09:32:13 AM
I'm looking for anything that could be used with Machop's Rock Throwing.

I've also just learned that said rock throwing is very ill defined and could use your perusal/ruling.

For convenience's sake, I'll rule that it works like the rock throwing of my giant classes:

"At fourth level, theGiant may begin throwing boulders or other large objects.  A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 600 feet. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects). A Gargantuan giant can hurl rocks of 90 to 120 pounds (large objects).  Inanimate objects of similar size and heft may be used as well, counting as rocks of the same type."


And heck, I'll let the machop count as large for throwing purposes. You may use the pots/boxes in the terrain as "ammo".
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 20, 2012, 11:45:26 AM
So anything in the "pots, boxes, junk" squares is throwable?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 20, 2012, 12:06:22 PM
Yep. Pick something at random and throw it.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 20, 2012, 12:43:57 PM
So anything in the "pots, boxes, junk" squares is throwable?

Yes.

Woah. Big Pirate is shaken with a -10 penalty to dex and he still pulls off the save with that roll. What a nasty mother!  :lmao

Resisting Mystic Cold Wind demands a Fortitude save, not a reflex save.  ;)

Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 20, 2012, 12:53:32 PM
Ah, yes, now I remember.  :rolleyes

Oh, I've been cooking you a discipline for your Tohou grimoire these last three days, if you'd have it.
Based on Utsuho Reiuji, which I think is my favorite of the lot, and approaches completion.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 20, 2012, 01:58:27 PM
Sure, go ahead and post it!

Just bear in mind I'll use my honorary mod powers to edit in images and game quotes if you don't do it yourself. :p
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 20, 2012, 02:39:25 PM
I'll have to make a small research for quotes but images shouldn't too hard considering the ridiculous fanbase the series' got. Crazy fanatics. :tongue
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 20, 2012, 06:10:47 PM
Luckily for you you, those crazy fanatics also transcribed every last game quote (except the endings, which our drunken god Zun politely asked to don't be spoilered) and put them on the wiki. Like  here (http://touhou.wikia.com/wiki/Subterranean_Animism:_Reimu_and_Yukari%27s_Scenario), you can find Utsuho's lines closer to the bottom, from the route where you play Reimu and Yukari team.

(click to show/hide)

At the bottom of the page you can find the story of the other routes, Utsuho's got diferent lines in each one. Then the spellcard page itself has Zun's personal comments and puns, which I also use quite a bit.

Trivia: No less than half the fan material produced by the whole japanese population has been touhou-based for the last years. :D
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 20, 2012, 08:44:02 PM
To be honest I didn't know Touhou until a bit after I read the Crystallized Silver maneuvers.
I had seen some of the characters showing up often in some random stuff so I assumed it was yet another one of these anime-young-girl crap meme going about that I'd never get. Even after seeing a bit what the thing was about I really couldn't get what was so interesting about the whole thing and didn't look any further. Then I stumbled on a wicked nice picture of Flandre without knowing she was from Touhou and a link to an orchestrated version of her theme song, then listen to Patchouli's and pretty much everything Tutti Sounds made, jazz versions, metal versions and whatever. Got sold on the music. :D

Then I tried the EoSD, then Imperishable Night and found hem pretty damn fun.
The 10.3 fighting game is pretty sweet too.

The whole thing is pretty silly but I can see the charm in it that drives people nuts.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 25, 2012, 07:24:23 PM
I know Diablo 3 is out and everything but I still want to see some pirates die. Mind posting your actions everyone?  :p
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 26, 2012, 04:13:35 AM
I know Diablo 3 is out and everything but I still want to see some pirates die. Mind posting your actions everyone?  :p

I lie face-down in the water, unconscious.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 26, 2012, 06:32:21 AM
I know Diablo 3 is out and everything but I still want to see some pirates die. Mind posting your actions everyone?  :p

I lie face-down in the water, unconscious.

Since the rest of the party is delaying, the captain goes ahead and makes you gulp down a cure moderate wounds potion right away

You heal (http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d8+3 : 5, 1 + 3, total 9 HP.

And if that's enough to bring you conscious you can act now.

(click to show/hide)

EDIT: Damnit, forgot that if I edit a post it acuses me of the dice result was tampered with. Well, I give you my DM word that 9 was indeed the result.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 26, 2012, 01:22:44 PM
I have no idea what to roll for damage....
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 28, 2012, 07:23:16 AM
If Kong's actions aren't posted on the next hours, he'll simply try to aid patching Pha up.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 28, 2012, 07:38:54 AM
If Kong's actions aren't posted on the next hours, he'll simply try to aid patching Pha up.

Just now noticed that I was healed. Do I get an action this turn, or is this turn spent regaining consciousness?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 28, 2012, 08:32:56 AM
If your Hp is at 0 you can only take a move/standard action.
If it is positive, you can act normally right away, as prompted.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 28, 2012, 08:45:27 AM
What Anomander said.

EDIT: Hugh, too sleepy now. Update will hopefully come tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 29, 2012, 09:51:26 AM
Take your time. As a Tabletop GM I can sympathize with how complex this combat can get.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 30, 2012, 02:37:25 PM
Unfortunately for me Kong healed himself, not Pha.
So now she is unconscious and unable to act this round. I'll be rolling % to stabilize on her own.

Kong moved toward Rabbit but he didn't specify exactly where he moved to for some reason.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 30, 2012, 04:15:43 PM
@SS: Sucks but you cannot take a 5ft step and move in the same turn.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 30, 2012, 04:19:13 PM
Good call. Then I stand my ground. Post modified.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 30, 2012, 05:00:36 PM
Unfortunately for me Kong healed himself, not Pha.
So now she is unconscious and unable to act this round. I'll be rolling % to stabilize on her own.

My bad, changed IC acordingly.

Good call. Then I stand my ground. Post modified.
Warning: the pirate commander has already demonstrated he can perform Aoos against 5-feet steps.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 30, 2012, 05:03:31 PM
I was under the impression that the five foot step never provokes an attack of opportunity, unless it's something special about him that he has. In any case, I don't have a clear line of attack against him from my current position, so I'd have to either move and get attacked, withdraw and waste an action not attacking, or attack someone else and then get attacked anyway.

The action stands.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 30, 2012, 05:43:51 PM
I was under the impression that the five foot step never provokes an attack of opportunity, unless it's something special about him that he has.

Ticket of Blades, level 3 Stance from Tome of Battle, all movement inside the threatened area provokes Aoos, including specifically 5-feet steps.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 30, 2012, 05:49:29 PM
Giving it a read I'm going to provoke an attack of opportunity from him no matter what I do, so might as well leave this world like I came into it: Screaming and covered in blood.

The action stands.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 30, 2012, 06:35:24 PM
I'm not sure why you have to move.
Rabbit is getting cover from the pirate and the captain against the big dude so he isn't subject to AoOs from him.
Also, since the big dude is large sized you can easi target his upper squares with ranged attacks without moving.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 30, 2012, 07:01:12 PM
Doesn't the presence of the guy between Rabbit and Big Guy block the shot? This sounds a lot like the "Does the ship give the fairy cover?" discussion again.

The only reason I feel I have to move is to get a clear shot at the Captain.

Now, if it's the case where I do not have to move then I'll opt to Not Move and take the shot... which will miss anyway :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 30, 2012, 07:15:48 PM
-double post-
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 30, 2012, 07:16:10 PM
The ruling one Pha cover on the ship applies in this situation to prove that the big guy isn't getting cover against you, but you do against him.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 31, 2012, 11:07:24 AM
The ruling one Pha cover on the ship applies in this situation to prove that the big guy isn't getting cover against you, but you do against him.

+1 it's like the cowboy shooting over the tipped over table in the saloon.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 05, 2012, 05:29:52 PM
Well if Zax doesn't act, will update tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 07, 2012, 11:18:49 AM
@ Sneaky
 :clap

Yeah, I think the diceroller here might be bugged or something.

Thoughts:
A) "Should have done" moment: let pirates get closer initially, have had them come to us on the ice where they are now, then use bombs to break the ice, drop them down, and have Pha re-do the ice as a readied action. Too late for this now, but an interesting thought if this comes up again.
B) Shouldn't Rabbit do something with his move action? He is almost down to my HP level, is bleeding, and is VERY close to the Big Bad End (Evil) Guy.
C) Since these Goron Bombs are fragile enough to go off in my "mouth" (really want to get the Kirby game bombs), does that mean that the impact from hitting the ground / ice from being dropped will set them off? I'd assume that it would auto-scatter, as I couldn't even have a chance of making the roll to hit (heck, If typical sight range is set by taking 10 on Spot, then I can only barely see them at this point, of course, this means I doubt they can see me anymore either.)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 11:37:01 AM

B) Shouldn't Rabbit do something with his move action? He is almost down to my HP level, is bleeding, and is VERY close to the Big Bad End (Evil) Guy.


Any movement provokes an attack of opportunity. Cover or no, he's shown no difficulty in hitting me.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 07, 2012, 11:53:46 AM

B) Shouldn't Rabbit do something with his move action? He is almost down to my HP level, is bleeding, and is VERY close to the Big Bad End (Evil) Guy.


Any movement provokes an attack of opportunity. Cover or no, he's shown no difficulty in hitting me.

I thought you were 5' out of range, but I was wrong.
Let's see if I can get you some "legroom" good sir.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 11:54:57 AM
I thought you were 5' out of range, but I was wrong.
Let's see if I can get you some "legroom" good sir.

He's got a reach of like a billion, and well, any help here would be hot :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 07, 2012, 11:58:15 AM
I thought you were 5' out of range, but I was wrong.
Let's see if I can get you some "legroom" good sir.

He's got a reach of like a billion, and well, any help here would be hot :)

Yeah, even if he doesn't hit you, next round you'll be at the same as me for HP. 1.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 12:02:10 PM
1 is the best HP to be at. Everything's do or die, and you get to commit one hundred percent. ;)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 12:04:10 PM
Actually, I think I will use my move action. Appending initial post.

Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 07, 2012, 12:37:30 PM
Actually, I think I will use my move action. Appending initial post.

Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.

... if you throw it between you, wouldn't you then have total cover, thus can't be hit / no longer threatened? then you can actually take a 5ft step!

Yay for being able to move 5 Feet!

(If you think it's hard to tell if that was sarcastic or not through the internet, imagine how I feel not being able to tell myself.)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 12:40:31 PM
Actually, I think I will use my move action. Appending initial post.

Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.

... if you throw it between you, wouldn't you then have total cover, thus can't be hit / no longer threatened? then you can actually take a 5ft step!

Yay for being able to move 5 Feet!

(If you think it's hard to tell if that was sarcastic or not through the internet, imagine how I feel not being able to tell myself.)

Plan the first is to throw it under him and have a WTF Tree trip him or otherwise push him away. This would provoke an attack of opportunity from the tree, but since it's a tree, it'll let it slide :) :) :)

Plan the second, if that's not possible easily, is to interpose the tree between the Pirate captain and the Field Commander, and then either move myself or move myself and the Field Commander out of there.

Plan the third is to feed the Pirate Captain the Tree Token pretending it's a peace offering and that it will grant him the knowledge and ability to use the Soleron hand cannon, and then activate the tree token when it reaches his minor intestine.

Plan the fourth has yet to be conceived.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 07, 2012, 01:10:01 PM
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.
Throwing something to the floor is actually an attack roll, and any particular square has AC 5.

At best, with just a move action left I can allow you to drop the token in an adjacent square (free action if you have quick-draw or similar). The captain would get a reflex save to get out of the way and step to an adjacent square, so it may work out if you coordinate it with a 5-feet step from you.

On the other hand, Anomander was right the other day, and you are benefiting from cover thanks to the captain right now, meaning the pirate commander can't aoo you for movement right now. Altough I doubt you can get away quick enough in that situation.

Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 07, 2012, 01:10:40 PM
Pha cannot help you guys for this round either. Need 1 more hp to at least do standard actions to attack at range.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 07, 2012, 01:39:35 PM
Sorry for missing this earlier
C) Since these Goron Bombs are fragile enough to go off in my "mouth" (really want to get the Kirby game bombs), does that mean that the impact from hitting the ground / ice from being dropped will set them off? I'd assume that it would auto-scatter, as I couldn't even have a chance of making the roll to hit (heck, If typical sight range is set by taking 10 on Spot, then I can only barely see them at this point, of course, this means I doubt they can see me anymore either.)
For the bombs to explode first you have to light the fuse (part of the action of throwing them). If you put a lighted bomb inside your mouth and then activate air gun, it explodes. If you drop an unlighted bomb, it doesn't explode (unless you throw into something like a fire).

You can light a bomb and throw it to a specific ground section (again, AC 5) as a standard action, and if you miss, they'll scatter as a regular splash weapon and end up hiting something. I'll let you also  light a bomb and drop it directly below you as a move action.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 01:51:40 PM
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.
Throwing something to the floor is actually an attack roll, and any particular square has AC 5.

At best, with just a move action left I can allow you to drop the token in an adjacent square (free action if you have quick-draw or similar). The captain would get a reflex save to get out of the way and step to an adjacent square, so it may work out if you coordinate it with a 5-feet step from you.

On the other hand, Anomander was right the other day, and you are benefiting from cover thanks to the captain right now, meaning the pirate commander can't aoo you for movement right now. Altough I doubt you can get away quick enough in that situation.

Nonsense, I can drag the Field Commander with me as I go. He's in no condition to contest, and with my full move action I'm 30 feet from the pirate commander. Dragging him will allow me to keep cover as I go. :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 07, 2012, 02:24:37 PM
Woah. I'll have to check out the rules on that kind of stuff when I can. Perhaps it could be possible to get perpetual cover by tying up a halfling to your chest an back.  :p
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 07, 2012, 02:30:44 PM
Unless you happen to have Kong's strenght, you'll have to move at half speed for dragging a fully decked  warrior with you.

Also the captain/halflings don't have cover themselves as you drag them along, so they'll still draw aoos.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 02:32:23 PM
If Rabbit were a true pirate, then the captain provoking all those AOO's is a risk that Rabbit would be willing to take.

As it is, he's not, so the question becomes Abandon a Teammate in Obvious Danger or Stand and Fight...
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 07, 2012, 02:55:56 PM
If Rabbit were a true pirate, then the captain provoking all those AOO's is a risk that Rabbit would be willing to take.

As it is, he's not, so the question becomes Abandon a Teammate in Obvious Danger or Stand and Fight...

Depends on this:

Sorry for missing this earlier
C) Since these Goron Bombs are fragile enough to go off in my "mouth" (really want to get the Kirby game bombs), does that mean that the impact from hitting the ground / ice from being dropped will set them off? I'd assume that it would auto-scatter, as I couldn't even have a chance of making the roll to hit (heck, If typical sight range is set by taking 10 on Spot, then I can only barely see them at this point, of course, this means I doubt they can see me anymore either.)
For the bombs to explode first you have to light the fuse (part of the action of throwing them). If you put a lighted bomb inside your mouth and then activate air gun, it explodes. If you drop an unlighted bomb, it doesn't explode (unless you throw into something like a fire).

You can light a bomb and throw it to a specific ground section (again, AC 5) as a standard action, and if you miss, they'll scatter as a regular splash weapon and end up hiting something. I'll let you also  light a bomb and drop it directly below you as a move action.

Can I: move to M27, which is the furthest I can move in one action, then toss a bomb into the air over O21, to let it drop down onto the BBEG?
This would obviously trigger the scatter one way or another, but it would drop big'n'nasty into the drink making him have to take a move to climb back out, but no AoO's for the time being. If I can do this.


Also, just how bloody and beaten is Zax? Cause methinks he's likely in dire straits too.
I can do my best to cover a tactical rallying (run like hell). But I can only drop so many into the drink per round.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 07, 2012, 04:01:55 PM
If it wasn't already obvious by now, I'll just say this: if the pirate commander falls, victory is ours. Even on his own he could take the whole place down. Incapacitate/get him quickly.
Just wondering how injured he currently is and just how much more he can take.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 04:51:52 PM
If it wasn't already obvious by now, I'll just say this: if the pirate commander falls, victory is ours. Even on his own he could take the whole place down. Incapacitate/get him quickly.
Just wondering how injured he currently is and just how much more he can take.

But in true Pirate fashion he cheated and paid off the dice so they'd roll terrible for us when attacking the commander. Otherwise, he'd be a glowing pile of slag by now.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 07, 2012, 05:24:53 PM
Can I: move to M27, which is the furthest I can move in one action, then toss a bomb into the air over O21, to let it drop down onto the BBEG?
This would obviously trigger the scatter one way or another, but it would drop big'n'nasty into the drink making him have to take a move to climb back out, but no AoO's for the time being. If I can do this.
Hmm, how about this: I'll let you use the Aerial Bombardment rules from Heroes of Battle. In short, the bomb range increment becomes 50 feet and you still only have to hit AC 5. You're 150 so-so feet away from your target, that's a -6 penalty on the attack roll. You can also do a diving bombardment by moving at least 10 feet down and taking a -2 penalty to AC in return for +2 on the attack roll.


Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2012, 05:32:12 PM
Him moving closer'ish may also affect the range and the penalties.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 08, 2012, 12:31:56 PM
Can I: move to M27, which is the furthest I can move in one action, then toss a bomb into the air over O21, to let it drop down onto the BBEG?
This would obviously trigger the scatter one way or another, but it would drop big'n'nasty into the drink making him have to take a move to climb back out, but no AoO's for the time being. If I can do this.
Hmm, how about this: I'll let you use the Aerial Bombardment rules from Heroes of Battle. In short, the bomb range increment becomes 50 feet and you still only have to hit AC 5. You're 150 so-so feet away from your target, that's a -6 penalty on the attack roll. You can also do a diving bombardment by moving at least 10 feet down and taking a -2 penalty to AC in return for +2 on the attack roll.

Doh! I'd forgotten those rules.
Acting.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 12, 2012, 06:16:13 AM
If Zax doesn't act until tommorrow, round advances.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 12, 2012, 07:03:33 AM
I'll be reserving the remainder of my action. If the Pirate commander seems about to swing on the Captain, or move to swing at me, I'll drop an interposing tree.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on June 12, 2012, 05:53:46 PM
Yes to the counter.

If Zax takes a diagonal step back, would he be able to fire at the orange dude without the guy getting cover?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 12, 2012, 06:52:07 PM
Yes, since he's large, you can target his upper body part whitout the other pirates geting in the way.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 17, 2012, 01:56:57 PM
Big dude will maybe be easier to attack at range before the ice cracks under him again to send him for another dip into the water.
Then again, maybe it might make it easier.
C'mon guys! This round might be the one that seals victory for us.

On another note, I finally finished the Divine Flame discipline of Utsuho Reiuji. Just got the little touch ups to finalize like the short script of what each maneuvers do and the little fluff part at the beginning of each maneuver. I tried to make a special system akin to Doll Judgement and I think I made up something pretty neat.
Do I send it to you as a private post for review or something like it?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 17, 2012, 06:51:13 PM
Go ahead and post it directly on the subforum, that way other people can start offering sugestions right away. Altough I probably won't be able to properly review it until tomorrow. And I really want to finish a new tobhou school myself, but keep jumping my atention between some 3 drafts (not to mention 5 online campaigns, my monster classes and RL)

Also yes, anything's delaying the other players?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 18, 2012, 12:10:35 AM
I'm delayed trying to devise a strategy that the great Dice gods will smile favorably upon.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 18, 2012, 01:42:48 AM
If anybody still got goron bombs, it might be a good idea to ready an action to drop one on the big pirate next time he tries to pull himself up unto the ice to send him down again. Hopefully he'll lose enough move to be unable to attack.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 18, 2012, 08:01:46 AM
Good strategy, though the way I'm rolling I'm worried I'll miss AC 5 :) .... at +3 ranged!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 19, 2012, 08:18:26 PM
Good strategy, though the way I'm rolling I'm worried I'll miss AC 5 :) .... at +3 ranged!

This is the first time I have hit the AC 5. Because of +3 ranged.  :D

Doesn't matter as much with the width of the blast radius on these bombs though, just aim it at a point wherein even if it scatters, you still drop him.  :smirk
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 19, 2012, 09:47:03 PM
I'm just waiting for the time I accidentally give a party member a shoulder slap and a job well done, roll a crit, and splatter him across half the game grid.

Maybe that's the trick! I could get recruited by the villains then PK THEM and be totally alright with it. :)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 19, 2012, 10:57:24 PM
I'm just waiting for the time I accidentally give a party member a shoulder slap and a job well done, roll a crit, and splatter him across half the game grid.

Maybe that's the trick! I could get recruited by the villains then PK THEM and be totally alright with it. :)

Every character I ever play is always a bit of a touch-o'-phobe. Because you never know who's holding the charge on what touch spell unless you saw them cast it.

That guy that's about to give you a high-five? Yeah, just before you saw him walk around the corner, he cast Death by Thorns.

That casting of Death by Thorns you cast in the last fight, but the battle ended before you closed the distance? Yeah, you're still holding the charge when you go to chest-bump the Druid who ended the fight.

Touch-o'-phobe.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 19, 2012, 11:00:27 PM
So true. So true. I've seen many a player cut down by a touch spell. I've also seen their saving throws go bye-bye when they think the spell is beneficial and accept the spell.

"Here are some buffs for the road. Bear's Endurance! Bull Strength! Slay Living!"

Player's face: Thanks for the.. wait, what?

DEAD.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 20, 2012, 06:29:10 PM
Zax still has to act. If he doesn't, turn should advance tomorrow.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 23, 2012, 11:03:29 AM
Is the pirate commander provoking an AoO from Zax?
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on June 23, 2012, 11:16:29 AM
Is the pirate commander provoking an AoO from Zax?

Zax is rocking a bow at the moment, no AoOs sadly.  Question: if I shoot at the pirate, will that disrupt the Luring Call?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 23, 2012, 11:43:19 AM
Is the pirate commander provoking an AoO from Zax?

Zax is rocking a bow at the moment, no AoOs sadly.  Question: if I shoot at the pirate, will that disrupt the Luring Call?
It would count as making the area dangerous and grant a new saving throw. However since you're all on the same iniative, you can coordinate your actions regardless of the order you post. So you can all atempt to finish it off with regular attacks and if you fail, Pha atempts to lure it.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 23, 2012, 11:52:07 AM
I'm pretty sure that by 'dangerous area', it means stuff like a having him walk over a pit, fire, lava, past a cliff or other dangerous areas.
See the description of Captivating Son of the Harpy. Its the same thing. Getting attacked by creatures doesn't qualify because its not the area that is dangerous, its the creatures on it. It even puts a clause that they can defend themselves normally.
Otherwise it would be ridiculous... by being close to the FV it would automatically get a new saving throw despite the mention that it offers no resistance.

Quote
Zax is rocking a bow at the moment, no AoOs sadly.
Dude. You specialize in the usage of improvised weapons. You can smash him with the bow like a club. Or even swing an arrow at him. Or your spiked shield. Or anything.
You threaten for AoOs as long as you have something with a melee reach. You just can't do it with your normal bow+arrow attacks.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 23, 2012, 12:45:58 PM
I'm pretty sure that by 'dangerous area', it means stuff like a having him walk over a pit, fire, lava, past a cliff or other dangerous areas.
See the description of Captivating Son of the Harpy. Its the same thing. Getting attacked by creatures doesn't qualify because its not the area that is dangerous, its the creatures on it. It even puts a clause that they can defend themselves normally.
Otherwise it would be ridiculous... by being close to the FV it would automatically get a new saving throw despite the mention that it offers no resistance.
Fair enough.

Quote
Zax is rocking a bow at the moment, no AoOs sadly.
Dude. You specialize in the usage of improvised weapons. You can smash him with the bow like a club. Or even swing an arrow at him. Or your spiked shield. Or anything.
You threaten for AoOs as long as you have something with a melee reach. You just can't do it with your normal bow+arrow attacks.
As a ranged weapon, a bow has no melee reach. But it still counts as a weapon, so it cannot be used as an improvised one (only objects designed to not be weapons can be used as so, regardless of ranged or melee). He also can't swap what he's holding outside his turn.

But by all means amuse me and use it as a club for an Aoo, -4 penalty on the attack roll and everything, for the sake of rule of cool.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 23, 2012, 01:05:00 PM
In the event that this happens again, I'll note that although a bow requires two hands to use effectively, it takes only one hand to hold it.
You can still use your other hand to attack with random stuff.
When you do not use a weapon in the way it is intended to be used (such as holding your sword by the blade to smack someone with the pommel for bludgeon damage), it automatically acts as an improvised weapon.

IE, taken from the SRD: An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 23, 2012, 06:45:16 PM
Except an arrow isn't a weapon. It is ammo for a bow, thus it qualifies for improvised use. The base rules don't allow you to change the kind of damage a weapon deals just because of the way you wield it on the fly.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 23, 2012, 07:46:35 PM
So if I hit someone with the hilt of a sword it still deals Slashing damage? What, am I wielding a monomolecular sword or something?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 23, 2012, 07:55:52 PM
Nah, with that ruling you'll just deal nonlethal damage.  :rolleyes
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 23, 2012, 07:56:44 PM
True but that would, in effect, change the damage type.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 24, 2012, 10:08:00 AM
Holies!
The fight might just be over!
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 28, 2012, 11:45:55 AM
So, does everybody's max hp go up by 1?   :p
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 28, 2012, 11:47:26 AM
I would just like to say
@ Sneaky
You sir, are a master in the art of Roleplay.

Every single post in-character is pure, concentrated awesome.  :clap

EDIT:
So, does everybody's max hp go up by 1?   :p
, and what happens to the crystals? Do they get absorbed or something?
Because that will be a major WTF moment for Kurt. He sucks something up, and then *poit* it's not there anymore.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 11:49:11 AM
Thank you. Thank you. :bow:

I'll be here until Thursday. Tip the veal. Try the waitress. :)



Though, for my 20 seconds of weekly seriousness, thank you very much.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 28, 2012, 11:51:42 AM
Thank you. Thank you. :bow:

I'll be here until Thursday. Tip the veal. Try the waitress. :)



Though, for my 20 seconds of weekly seriousness, thank you very much.

 :lmao

I'm having a hard time getting good Jeremy posts myself, your posts are hard to follow.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 02:00:39 PM
:) You know, it's posts like that, that make everything worth posting. :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 28, 2012, 02:56:07 PM
I just realized something!

Kirby is obviously a pokemon.  However, if Kirby is a pokemon then so are Kong and Pha.   :lmao

Thank goodness I'm not evil.   :smirk
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 03:03:50 PM
They aren't because they can say more then they're own name and aren't legendary :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 28, 2012, 03:08:03 PM
So, does everybody's max hp go up by 1?   :p
, and what happens to the crystals? Do they get absorbed or something?
Because that will be a major WTF moment for Kurt. He sucks something up, and then *poit* it's not there anymore.
Yes, basically the HP of everybody but minions pokemons goes up by 1, and the crystals get absorbed by your bodies.

And I might add from a DM's view is always quite satisfying to see the players get in their own roles too. It makes the whole experience much more fun for everybody.

Now to update the IC thread. I'll assume Zax just keeps playing silent tough guy.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 28, 2012, 03:34:38 PM
They aren't because they can say more then they're own name and aren't legendary :)

Pfft, they are of the appropriate type and can advance through race.  They're pokemon!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 03:36:08 PM
You're only saying that because the make-believe rules say you can :) :) :) :) :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 28, 2012, 03:39:51 PM
You're only saying that because the make-believe rules say you can :) :) :) :) :)

That's right.   :P

I was wrong though, Pha isn't a Pokémon.  Kong totally is though.   :P
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 28, 2012, 05:24:39 PM
Pha won't be using her crystal. She'll keep it without using it.

I'm considering having her give all her crystals to Zax eventually but we'll see how things go.
Maybe she'll trade it for something at some point or sell it. Or give it as a reward or thank you gift to someone in the future.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 05:27:10 PM
That'd be interesting. Have all the players horde their +1HP crystals, then give them all at the end of the campaign to the one the six sages say is the fated hero, and then he gets a billion hit points.

Also, what kind of action is it to use a crystal, say, in combat? Does it count as a healing effect? Could it be used to stabilize yourself if you're in danger of dying? Are the other minmax'y questions that I should be asking about these crystals? Can they be used as sling bullets to allow a one-time pip heal at range? What's their HP per inch and Hardness? Can you make a whip out of them by stringing them together? :)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on June 28, 2012, 05:28:07 PM
I'll assume Zax just keeps playing silent tough guy.

Zax is playing the "I drove two hours to a Barnes & Noble because my internet's been down for 18 hours" guy.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 28, 2012, 05:28:43 PM
Hyrule has Internet?!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 28, 2012, 07:02:53 PM
Pha won't be using her crystal. She'll keep it without using it.

I'm considering having her give all her crystals to Zax eventually but we'll see how things go.
Maybe she'll trade it for something at some point or sell it. Or give it as a reward or thank you gift to someone in the future.
Also a choice. As a quite rare item, it can be used as a powerful bargaining piece in the right negotiation.

Also, what kind of action is it to use a crystal, say, in combat? Does it count as a healing effect? Could it be used to stabilize yourself if you're in danger of dying? Are the other minmax'y questions that I should be asking about these crystals? Can they be used as sling bullets to allow a one-time pip heal at range? What's their HP per inch and Hardness? Can you make a whip out of them by stringing them together? :)
-Yes, they would count as a healing effect. However if you're knocked out of your senses, you can't really use them in yourself.
-Yes, assuming you manipulate them with gloves or some kind of cover you could fit them into a sling and throw them at an ally to stablize them.
-They don't have HP/hardness, one of the reasons they're popular as jewels since are virtually indestructible short of stuff like Disintegrate.
-However, if you group them too much togheter by trying to weave an item out of multiples of them, they'll naturally fuse each other in a gem of the same size, but that grants the combined HP of them all at once. The reason you never heard of swords of Life Containers or plates of Life Containers.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 04, 2012, 09:44:54 AM
Howdy all.

I'll be out for the next five days. Convention! I'll check online when / if / how I can.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 08, 2012, 07:21:36 AM
So, anything else you want to care care of or you'll rest so Rabbit can start identifying stuff?

There's a forest with a temple  behind you just as a reminder.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on July 08, 2012, 09:15:01 AM
'Forbidden' temple. Yep.
I was considering having the group make a trip there, perhaps because she got a relative in the area. Actually, kind of considering having them go all over the map to meet these relatives.

It'd be a good idea to have the items identified first as they might be of use on the way.
She would otherwise check up the crew's quarters. Some lesser pirates might have had a hidden stash of his own.
Taking 20 for 22 on it.

Waiting a day would be a good idea either way since the prisoners might have things to say - or to get said.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on July 09, 2012, 03:18:05 PM
Howdy all.

I'll be out for the next five days. Convention! I'll check online when / if / how I can.

I just saw your updated sig... you magnificent bastard.  :)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 09, 2012, 03:18:58 PM
It'd be funnier if the Kudos button was still around :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 12, 2012, 01:47:34 PM
Doesn't the Rezbit needs to roll spellcraft checks to analyze stuff?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 12, 2012, 02:12:31 PM
They certainly do. I just didn't want to clog up the forum with my usual mile-long posts. I wanted to give the others some room to finish up stuff.

Also, Rabbit's analysis of the Pokeball is mostly for fluff to find out how a Matter to Energy Conversion sphere could exist on a world that hasn't even split the atom yet.

Though, if you want them now:

- Pokéball:
Rolled 1d20+9 : 17 + 9, total 26

- Delicate Chain Shirt:
Rolled 1d20+9 : 13 + 9, total 22

- Worn-Out Book:
Rolled 1d20+9 : 6 + 9, total 15

- Black Leather Belt:
Rolled 1d20+9 : 17 + 9, total 26

- Sun-Shaped Brooch:
Rolled 1d20+9 : 17 + 9, total 26

- Chain with Amber (Beetle Inside):
Rolled 1d20+9 : 8 + 9, total 17

- Pirate Captain's Glaive:
Rolled 1d20+9 : 1 + 9, total 10


For convenience, I've spoilered the Rezbit's Analyze Technology ability below:

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 13, 2012, 12:31:14 PM
Oscl, you listed the vials as
Quote
...several brilliant coins and some vials with liquids of diferent colors.

Plus unless I missed it, Rabbit doesn't know about the three vials Phe has, so...

Should I just plot down a bunch of rolls and let you apply them in some order?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 13, 2012, 01:03:36 PM
The chest had: six plain red vials, two plain green vials, two plain blue vials, one yellow vial. Vials of the same color seem to be the same thing, so only one roll per kind. Pha found a red, a green and blue vial, so she'll know what she has if you tell what the chest had.

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 13, 2012, 01:54:39 PM
Spellcraft Rolls for Vials:

Red:
Rolled 1d20+9 : 5 + 9, total 14


Green:
Rolled 1d20+9 : 11 + 9, total 20


Blue:
Rolled 1d20+9 : 16 + 9, total 25


Yellow:
Rolled 1d20+9 : 13 + 9, total 22
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 13, 2012, 03:22:31 PM
Added the results to the IC post.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on July 19, 2012, 03:27:03 PM
Zax brings Jeremy a warm beverage to help ward off the morning kill.  "The first kill is always the hardest.  You get used to it... though that's probably not a good thing."

 :lmao
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 19, 2012, 03:37:00 PM
I'm with you!  :lmao

No one takes Zax's morning kill!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on July 19, 2012, 03:45:11 PM
"No, Kurt is something completely different, something new. Something I've never seen before. A mass of living protomatter. To know life could exist of such materials, is the stuff of dreams."
I see what you did there.  :eh
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 19, 2012, 05:11:12 PM
:) Thanks! I'm glad it got noticed.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on July 19, 2012, 05:21:44 PM
:) Thanks! I'm glad it got noticed.

I'm pretty sure that, by now, most of us go over your posts with a fine tooth comb, just to catch all of your little puns.
I know I do.
It makes for good nights at work when stuff pops back into my head. Though my coworkers have been a little disturbed at times when I just randomly chuckle.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 19, 2012, 05:55:51 PM
I'm pretty sure that, by now, most of us go over your posts with a fine tooth comb, just to catch all of your little puns.
I know I do.
It makes for good nights at work when stuff pops back into my head. Though my coworkers have been a little disturbed at times when I just randomly chuckle.

I'm honored. Kudos for you good sir.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on July 24, 2012, 06:27:22 PM
Terminate youngling.   :lmao
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 26, 2012, 07:40:13 PM
Some stuff

(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on August 06, 2012, 07:30:20 AM
Osle, question.  Zax has been carrying around the glaive -- has he felt strange at all?  Just curious.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 06, 2012, 08:20:45 PM
No, nothing special.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 10, 2012, 11:09:33 AM
Polaris HM Radio: 0 pf - Unable to establish dedicated connection - Your subscription to Polaris HM expires in 248 cycles.[/glow]

Rabbit nodded. Most of these were acceptable, but he'd miss the background music.


Hmm....
Once they're out of the way, Rabbit melts the lock and the chest can be finally opened (http://www.youtube.com/watch?v=5VRr9NG7RE0).
Pha leaned over the chest slowly, peering within with wide eyes.
Quickly turned around, wondering where the music came from, then back into the chest.

I vote that from now on, random BGM moments like the above be little snipets of music coming through Rabbits radio. :smirk
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 10, 2012, 11:52:46 AM
Polaris HM Radio: 0 pf - Unable to establish dedicated connection - Your subscription to Polaris HM expires in 248 cycles.[/glow]

Rabbit nodded. Most of these were acceptable, but he'd miss the background music.


Hmm....
Once they're out of the way, Rabbit melts the lock and the chest can be finally opened (http://www.youtube.com/watch?v=5VRr9NG7RE0).
Pha leaned over the chest slowly, peering within with wide eyes.
Quickly turned around, wondering where the music came from, then back into the chest.

I vote that from now on, random BGM moments like the above be little snipets of music coming through Rabbits radio. :smirk

I second this. Background music in video games is almost intrinsic to the game itself.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 13, 2012, 08:50:53 PM
Ah, and I'm buffing Kurt's kirby class to  now adding his com mod to AC as a Nat armor bonus, representing how “bouncy” he is.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 13, 2012, 09:15:28 PM
Bayleef and I will keep everybody from getting lost!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 14, 2012, 11:31:54 AM
Ah, and I'm buffing Kurt's kirby class to  now adding his com mod to AC as a Nat armor bonus, representing how “bouncy” he is.

KK, will make the adjustments.
(I had built him before reading any of your homebrew. The Kirby class was my second attempt at homebrew, and my first attempt was HILARIOUSLY broken. Seriously, imagine if I were responsible for Illithid Savant, and had handed it to a player. It was worse than that.)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 15, 2012, 02:40:32 AM
Hey guys, did we ever formally divvy out the loot? Zax has the glaive, okay cool, but did everyone else take stuff? I don't see a record of us actually figuring out who had what, and thought it might be interesting.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 15, 2012, 10:50:59 AM
I don't think we ever did.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 15, 2012, 11:30:07 AM
I don't think we ever did.

No. No we didn't. We do need to do that.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 15, 2012, 11:38:52 AM
I agree. We didn't, and we need to. Or at least figure who WANTS what, and then the more utilitarian items can be used as needed. The Book, for instance, is a "Who knows what about what subject?" kinda item.

Also, I like the way Teletype looks for the suit output. Expect to see more of it in the future.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 17, 2012, 04:14:27 AM
Exactly my thoughts about seeing who wants/can use what. For instance, Kong could use the belt to double damage output, and it seems thematically meant. But he might be better served keeping his healing belt so his survivability stays up, since his damage capacity is fairly good as is. Maybe someone else might like a hefty boost to raw damage for a small amount of time, and not have to trade out something for it.

Anyone want something bad? I'm guessing our resident pokemon trainer gets the pokeball.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on August 17, 2012, 06:35:10 AM
The belt only affects one attack, 1/min.  It won't help Zax very much (he uses a light weapon generally, though he does have the glaive now...).

Actually, let's chat about that.  Is there anyone who would have more specialized use of the glaive?  Zax picked it up because he's supposed to be able to use any weapon ever, but if someone else will get better use of it (maybe Kong with a larger strength bonus) then he's willing to pass it off...
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 17, 2012, 11:29:22 AM
The pokeball was my pokeball that I loaned out so he could fiddle with it.   :P
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 18, 2012, 06:26:47 AM
Exactly my thoughts about seeing who wants/can use what.

I wouldn't mind the shirt. For obvious reasons.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 18, 2012, 07:20:17 PM
The healing potions we can divy out, and keep the specialized potions on a need by need basis.

As for magic items, there's nothing in the pile that screams out RABBIT!

Though I think it'd be cool to give the amber beetle to the Pokemon trainer. Give him ANOTHER friend he can summon.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 18, 2012, 07:27:15 PM
It would be flavorful if nothing else.    :cool
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 19, 2012, 12:17:54 AM
I'm all for keeping the rupees as I don't see anything in there that would really be of use to Pha. If there is nothing of use to Rabbit either we can share the rupees and the whatever is sold off the goods no one needs.

I'd have her take one red potion, though, to avoid delicate situations like what happened to her on the last fight.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 19, 2012, 03:21:45 AM
I suppose we can sell the good easy enough, yeah. I normally wouldn't mind that belt, but I've got my healing item. :P And Kong has plenty of weapons as is.

Although that notebook is too much like a Hitchhiker's Guide for me to not love. I'll have to remember it.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 19, 2012, 03:37:03 AM
You do realize that your healing belt can be used out of battle? Its healing effectiveness is better if you use one charge at a time.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 19, 2012, 07:46:46 PM
I guess I could always have Osclecamo weigh in, but I know most dms don't like the whole swapping out magic items for a quick use.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 19, 2012, 08:15:15 PM
I guess I could always have Osclecamo weigh in, but I know most dms don't like the whole swapping out magic items for a quick use.
I don't mind the healing belt being passed around outside of battle.

Also waiting for you to finish dividing loot to advance the forest part.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 19, 2012, 09:41:19 PM
Well then, that being the case, I suppose an extra boost to smacking things couldn't hurt too badly. If nobody cares, I'll take the belt, and we can always get rid of it later. I'm no good for knowledge checks, and I can't see my using a sanctuary spell..
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 20, 2012, 09:37:33 AM
Although that notebook is too much like a Hitchhiker's Guide for me to not love. I'll have to remember it.

<Rabbit> Tell me about Hyrule. *Rabbit activates the Book*
<The Book> Hyrule: Harmless.
<Rabbit> *Turns to scribe* I expected more, honestly.
<Scribe> Well, I haven't had time to speak to a mage about enchanting it with the updated research.
<Rabbit> Well, what would the updated enchantment detail?
<Scribe> Ummm.... Mostly harmless.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 22, 2012, 01:29:01 AM
Although that notebook is too much like a Hitchhiker's Guide for me to not love. I'll have to remember it.

<Rabbit> Tell me about Hyrule. *Rabbit activates the Book*
<The Book> Hyrule: Harmless.
<Rabbit> *Turns to scribe* I expected more, honestly.
<Scribe> Well, I haven't had time to speak to a mage about enchanting it with the updated research.
<Rabbit> Well, what would the updated enchantment detail?
<Scribe> Ummm.... Mostly harmless.
I really need to dust off my old Ford Prefect character now.....
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 22, 2012, 11:17:42 AM
So, in the interest of moving things along a little more quickly here.
ItemWho all has voted for claim of it
Naryu's Notebookpassed around as needed
Steel Leaf VestKurt
Belt of Mighty BlowKong
Medal of HonorNone
Amber BeetleJeremy?
Mysterious GlaiveZax
Red potions (healing)Divvied
Blue potionheld until needed
Green Potionheld until needed
Yellow Potionheld until needed
CoinageDivvied?
MementoDivvied?
Rupeesonly Pha knows

Kurt, Kong, Jeremy?, and Zax have all laid a claim.
The medal still needs a claim.
And we still need to figure out how to bring this up IC.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 22, 2012, 12:33:00 PM
As a general rule I prefer to have these things considered to be settled behind the scenes in-game.
At the posting rate, getting everyone to post 2-4 posts just to roleplay loot division can drag the game for weeks unnecessarily.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 22, 2012, 12:35:42 PM
As a general rule I prefer to have these things considered to be settled behind the scenes in-game.
At the posting rate, getting everyone to post 2-4 posts just to roleplay loot division can drag the game for weeks unnecessarily.

I've never had that experience...
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 22, 2012, 03:00:36 PM
Besides, we all walk around, joke and talk, and learn more about each other. I've never encountered the GM yet who says "Hey guys, enough Roleplaying, I'd like to roll dice and calculate some numbers if that's alright with you?" ;)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 22, 2012, 07:01:54 PM
Dividing loot behind the screens is ok, not like this party has any lack of roleplaying. If everyone is fine with ariasderros table, then I'll hopefully update in the next days. I'll assume the extra potions are in his possession as well should the need arise.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 23, 2012, 10:50:39 AM
Dividing loot behind the screens is ok, not like this party has any lack of roleplaying. If everyone is fine with ariasderros table, then I'll hopefully update in the next days. I'll assume the extra potions are in his possession as well should the need arise.

About that sentence:
I assume by "his" you mean Rabbit? Since he was the one who had them last (for ID).
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 24, 2012, 07:29:21 PM
What's the caster level of a berry?

Do berries lose their properties while inside of a pokeball?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 24, 2012, 07:33:23 PM
-Minimum CL for the respective spell.
-Yes, time inside a pokeball counts towards losisng freshness, just as a poison keeps acting in a pokemon inside a pokeball.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 25, 2012, 10:34:31 AM
Now we need Kong's roll.

Let's see if he can get a roll above 10.  :banghead
So far, we've rolled (before modifiers) 2, 3, 4, 5 and 9.  :shakefist
After modifiers: 2, 3, 6, 7, and 13.  :pout

... :(
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 25, 2012, 06:32:24 PM
How does a natural 20 sound to you? :P
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 26, 2012, 03:11:08 AM
Nice roll man.
Don't forget to state your position on the map, guys.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 26, 2012, 07:08:22 PM
"AH" umm... "22"?
One square right of the bottom left square. (In case I didn't line up right.)

I would have been walking most of the time, but Blimp-ing some of the time, just to see over the grass.
Sooo: 1=I am floating; 2=I am walking.
Rolled 1d2 : 2, total 2


And Osle, any specific changes to how the grass affects Kurt, given that he's tiny? I'm mostly concerned about cover and concealment for me or the enemies, as well as whether it would impact his ground movement.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 26, 2012, 07:30:03 PM
For simplicity's sake, count yourself as medium for cover/concealment purposes. Tiny size already has built-in modifiers in the form of attack/AC/Hide bonus. Your movement speed is unnafected.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 26, 2012, 07:42:27 PM
For simplicity's sake,
:thumb
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 26, 2012, 08:16:57 PM
I think Jeremy would be in AH23. 
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on August 26, 2012, 08:44:35 PM
Zax is at AF24.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on August 27, 2012, 12:02:57 AM
I can see Rabbit being somewhat in the front, so let's say AF22 for positioning. Though with the terrible initiative roll I got, the action will be over before I have a chance to go.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on August 27, 2012, 04:16:29 AM
AH24. KONG SMASH!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on August 27, 2012, 10:57:02 AM
I can see Rabbit being somewhat in the front, so let's say AF22 for positioning. Though with the terrible initiative roll I got, the action will be over before I have a chance to go.

We roll as a group, we take our turn as a group. Its our turn - their turn -our turn - their turn.
No need to worry about "initiative order".

Ah, yes, I knew I was forgeting something.

Since PbP combat is quite slow, all members on each side all act on the same iniative. At the start of combat everybody rolls iniative and the side with better one goes first.

If I understand correctly, that means, thanks to Kong (Flay), we go first.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 28, 2012, 05:21:42 PM
^That would be correct.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 02, 2012, 03:12:46 PM
Looking through My Kirby (http://www.minmaxboards.com/index.php?topic=3991.msg53834#msg53834), I'm thinking about some changes.

Changing Inhale as follows:

Quote
Inhale (Ex):
(click to show/hide)

And also, making Deep Breath occur at level 11.

These changes serving two purposes:
(A) making it so there are no dead levels.
(B) making it so that there isn't such a huge gap of power between level 9 and 10, when Inhale becomes swift.

Also, a third change, to Inhale Enemy:
Making it so that non-flying enemies get a +2 to their saves (cumulative with the stability bonus, which would total to +6), instead of cutting the DC in half.
That was inherited from Umbral Blot, and is way to much of a cut to the effectiveness.


Thoughts?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 02, 2012, 05:15:07 PM
Want me to roll to hit the ground? I mean, knowing how the MinMax Board roller works, I'll probably Crit Fail and sneak attack God or something, but ...

Player: I shoot at the ground.
DM: You fail to hit the ground, but you deal massive damage to Shar. Her sister seizes the opportunity to end their feud for once and all.
Player: wait, What? Ignoring the rest how how'd that even happen, or how'd I do that much damage, I thought we were using the Oerth Pantheon?
DM: We are. You missed so badly you caused a continuity error, as only with a manipulation of quantum reality could that shot have missed.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 05, 2012, 06:51:45 PM
 :P

But  just to make it clear, you usually can't declare the whole ground as your target, just a 5-feet section. So if you miss one patch you can hit another. Where your ally is standing. :p

Thoughts?
Sounds good.

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on September 05, 2012, 08:48:20 PM
:P

But  just to make it clear, you usually can't declare the whole ground as your target, just a 5-feet section. So if you miss one patch you can hit another. Where your ally is standing. :p

Well if I critically fail, sure, but otherwise I guess I either miss the proper 5' square, or accidentally hit the cloud golem looming over us. :)
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on September 05, 2012, 08:50:47 PM
or accidentally hit the cloud golem looming over us. :)

(http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/Stay-puft-marshmallow-man.jpg/300px-Stay-puft-marshmallow-man.jpg)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 06, 2012, 02:37:01 PM
Thoughts?
Sounds good.

I'll wait until after this battle to implement.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on September 06, 2012, 02:47:21 PM
or accidentally hit the cloud golem looming over us. :)

(http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/Stay-puft-marshmallow-man.jpg/300px-Stay-puft-marshmallow-man.jpg)

<Artificer Venkman> We've been going about this all wrong. This Cloud Golem's okay! He's got ranks in Profession: Sailor, he's in Eberron; we get this guy laid, we won't have any trouble!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 07, 2012, 12:46:36 PM
Before I can advance this turn I noticed something

Nanshork:Your survival doesn't reveal anything that Rabbit didn't remember, besides that Wolvos aren't creatures found in Earth, and the specimens you see should be controleable by a trainer of your skill level. However since that's all a free action, want to do anything else?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 07, 2012, 07:54:42 PM
That's a free action?  Jeremy is going to hit something!

Edit: Forgot to roll in the rolling thread.   :banghead
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 08, 2012, 02:53:21 PM
What do you think of the new icons? If you would rather have another picture representing your character let me know.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 08, 2012, 03:19:29 PM
The icons are alright once you make out which is what :P

Quote
Also I had to position him closer to the starting area in order to avoid friendly fire Ice from Pha. Remember, it lasts 1 round
It lasts 1 round starting from the moment you activate it. Pha moved before activating it. And at her elevation (calculating the radius that diminishes at its lower points), there were no risks for friendly fire on any blocks of the starting area.
At least, that's what I'm calculating from my graphs.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 08, 2012, 03:44:24 PM
It lasts 1 round starting from the moment you activate it. Pha moved before activating it. And at her elevation (calculating the radius that diminishes at its lower points), there were no risks for friendly fire on any blocks of the starting area.
At least, that's what I'm calculating from my graphs.

You're right on that, but my comment was aimed at Flaycrimsonwind that wanted Kong to advance almost to your side, where he would've surely be in range of your final position.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 08, 2012, 03:52:08 PM
Oh, guess I missed that one. That is absolutely right.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on September 11, 2012, 06:38:04 PM
Also, there's a critter at AF25 and AE 26, but no AF 26. Did you want the one to my front or side?

And I'm good with the icons, thanks! Even on the smaller map I've got what I'm supposed to be.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 11, 2012, 07:14:21 PM
There are three. One at AH24, another at AG25 and a third at AF26.
The only thing in AE is Pha and a bunch of trees.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on September 11, 2012, 09:24:15 PM
Aaaaah, sorry, tiny map, misread.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 12, 2012, 07:14:05 AM
Just to point out you can't ready a full-attack, just anything that takes a standard action or less.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 12, 2012, 08:52:13 AM
And there is a wolvos at Kong's right that isn't getting launched.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on September 13, 2012, 12:46:11 AM
Just to point out you can't ready a full-attack, just anything that takes a standard action or less.
Huh, well normally you can delay your action and just fall in initiative count, but I guess that's not really workable in this case, huh? Nevermind then, I wanted to smack the guy to the right anyway; I'll just focus the attack on him. Adjusting.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 13, 2012, 02:34:54 AM
Main different between Readying an action and Delaying is that by Readying you ready a specific action in reaction to a trigger whereas Delaying only makes you skip your turn to move it before or after another's.
Readying happens during someone's turn.

Within the party there is no point, but although it should technically be possible to delay to act between the actions of two wolvos, as you figured, it really wouldn't work so well since they are more or less all acting in no specific order, just as we do.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 13, 2012, 04:28:10 PM
Guh, every time I am at work I forget about the rolling thread...
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 18, 2012, 09:56:45 AM
If Kurt doesn't post until tommorrow, I'll advance the turn since everybody else acted already.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 20, 2012, 06:52:44 PM
Aanndd I need to start managing my own time better. Update finished tommorrow, now sleep.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 21, 2012, 11:40:49 AM
Os, as far as I can tell Jeremy can own as many Pokemon as he wants but can only have a certain number (7 in this case) controlled.  Do you agree with this interpretation?

If so, can Jeremy change which Pokemon are controlled and which ones aren't?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 21, 2012, 12:16:00 PM
Yes, changing with an 8 hour "meditation/attunement".
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 21, 2012, 12:29:25 PM
Sounds fair.

Now I just need to find a supply of Pokeballs and I'll capture EVERYTHING EVERYWHERE!   :evillaugh
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 21, 2012, 12:35:24 PM
Good to see Earth's brainwashing indoctrinating program consisting of series of highly addictive video games backed up with collectible cards and figurines (and then video games of the collectible cards and figurines) has worked into teaching the kids that you GOTTA CATCH THEM ALL! :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 21, 2012, 12:40:16 PM
Good to see Earth's brainwashing indoctrinating program consisting of series of highly addictive video games backed up with collectible cards and figurines (and then video games of the collectible cards and figurines) has worked into teaching the kids that you GOTTA CATCH THEM ALL! :p

That's right, everybody knows that if you're not a real completionist then you're doing it wrong.   :smirk
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 22, 2012, 03:35:21 PM
That's right, everybody knows that if you're not a real completionist then you're doing it wrong.   :smirk
Which, to me, is the difference between beating a story, and beating the game. Just one question: did you beat all of the sidequests, minigames, and get all of the collectibles?

Sorry for being gone so long, I didn't think I'd be gone for as long as I was, had anticipated being back on Monday or Tuesday, but it's Saturday.

Also, @ Osle.
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 22, 2012, 03:44:17 PM
Also, I forgot to mention that my Pokeball is a ranged touch attack.

You can give me my Wolvo's stats after the battle if you'd like.   :D
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 23, 2012, 12:58:58 PM
Also, @ Osle.
(click to show/hide)

All sound like good ideas, considering what we've seen of the kirby class performace so far.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 27, 2012, 08:01:13 PM
All sound like good ideas, considering what we've seen of the kirby class performace so far.
ouch. burn. true though.

Like I said:
The Kirby class was my second attempt at homebrew, and my first attempt was HILARIOUSLY broken.
(And, this one was broken too. To the other side of broken.)

Anywho, care to have a pre-view of the revisions (http://www.minmaxboards.com/index.php?topic=6720.msg106036#msg106036)? I've been woking on it in my sig-thread, not the actual post, so I don't get stuff mixed up.

At this point, the post-battle for me will be becoming useful (http://www.youtube.com/watch?v=0tKdaG7BMpM). God help us all if another revision is needed (http://www.youtube.com/watch?v=QqRbnJFvuNk).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 28, 2012, 06:38:01 AM
Speaking of which, only sirp needs to post for this turn. I would threaten to advance the turn tommorrow, but alas I have RL stuff planned for saturday and 3 homebrew projects to work around so Zack can take his time.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on September 28, 2012, 07:21:09 AM
Whoops sorry.  I'll be able to post tonight or tomorrow.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on September 28, 2012, 11:14:13 PM
Umm... is anyone else getting a link that auto-directs a pop-up from my "Anywho" in the post above? because I most certainly didn't do that, and it isn't typed in there when I go to modify it.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on September 28, 2012, 11:23:24 PM
Umm... is anyone else getting a link that auto-directs a pop-up from my "Anywho" in the post above? because I most certainly didn't do that, and it isn't typed in there when I go to modify it.

I don't see any link.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 01, 2012, 07:48:51 PM
Woo, confirmed critical hit!
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on October 02, 2012, 06:30:24 PM
What size are the spiders?

Are there any nearby rocks?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 03, 2012, 05:09:15 PM
Spiders large size(long). Small rocks available on the florest floor, but nothing bigger than a regular human could pick up and throw.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on October 03, 2012, 08:04:20 PM
Bombs again. All I could think of to do.  :pout
Fixes will make me closer to useful people, promise.

Speaking of: @ Osle
Have you had a chance to review the changes?
What are your thoughts?

Would it help if I made a "change-log"?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 04, 2012, 06:00:23 PM
Yes a change-log would help a lot to evaluate the changes.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on October 04, 2012, 11:24:23 PM
Yes a change-log would help a lot to evaluate the changes.

KK: Change-Log:

Kirby Class:
(click to show/hide)


Feats:
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 05, 2012, 05:48:56 PM
All seem good, except for Air Gun specialist which may've gone a little over the top. Extra damage and DC are already pretty nice for a feat, free action useage is stretching it too much. I would rather have it sped up to move action.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on October 06, 2012, 03:23:10 AM
All seem good, except for Air Gun specialist which may've gone a little over the top. Extra damage and DC are already pretty nice for a feat, free action useage is stretching it too much. I would rather have it sped up to move action.

Changed to say:
Quote
Additionally, the Air Gun can be performed as a Move action, though this does not affect the action requirements of any other ability (such as Star Shot).

Still, +6 damage and +1 DC, means I can't wait till lv 9 :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 13, 2012, 06:30:36 PM
I assume that I have to rest and attune with the Wolvos before it counts as a controlled pokemon?


Edit:  ....oslecamo, Wolvos aren't pokemon.  Their type is Monstrous Humanoid...
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 13, 2012, 06:54:24 PM
...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.

And yes, let's say that freshly caught pokemon don't automatically enter your "controled pool" and you need to do the attuning process.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 13, 2012, 07:48:31 PM
...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.

You sure about this?  Also, remember that to count as a pokemon the creature has to be able to advance by racial HD. 


If this doesn't work out I'm okay with it being hand waived that Jeremy caught a spider instead of a wolvos.  In the end it's up to you.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on October 13, 2012, 08:12:33 PM
Immediate battle over. Evolving now.
Will update Character sheet ASAP.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 16, 2012, 03:42:03 PM
Sneaky_Sable:Hmm, Rabbit can't really see anything new from AG 30, since Pha is at AG-33. Also you activated some kind of special sense? I'm still not that familiarized with the pirate trooper abilities.

...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.

You sure about this?  Also, remember that to count as a pokemon the creature has to be able to advance by racial HD. 


If this doesn't work out I'm okay with it being hand waived that Jeremy caught a spider instead of a wolvos.  In the end it's up to you.
Urgh, the advancing by racial HD now really screws up my plans. Because I intend to throw my monster classes as enemies here and there. Actually those spiders were made with them. So here's the solutions I see, pick one:

1-If you catch a monster that was made with improved monster levels, then you can keep taking more levels of that monster to "advance" it and then monster prcs of the same project it qualifies for.

2-If you catch a monster that was made with monster class levels, it "changes" back into the respective base monster, advance normally from there.

3-You're stuck waiting until I decide to use anything that qualifies as pokemon by the racial HD advancment condition. I don't think you would want to pick this option tough.

Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 16, 2012, 04:16:00 PM
Sneaky_Sable:Hmm, Rabbit can't really see anything new from AG 30, since Pha is at AG-33. Also you activated some kind of special sense? I'm still not that familiarized with the pirate trooper abilities.

...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.

You sure about this?  Also, remember that to count as a pokemon the creature has to be able to advance by racial HD. 


If this doesn't work out I'm okay with it being hand waived that Jeremy caught a spider instead of a wolvos.  In the end it's up to you.
Urgh, the advancing by racial HD now really screws up my plans. Because I intend to throw my monster classes as enemies here and there. Actually those spiders were made with them. So here's the solutions I see, pick one:

1-If you catch a monster that was made with improved monster levels, then you can keep taking more levels of that monster to "advance" it and then monster prcs of the same project it qualifies for.

2-If you catch a monster that was made with monster class levels, it "changes" back into the respective base monster, advance normally from there.

3-You're stuck waiting until I decide to use anything that qualifies as pokemon by the racial HD advancment condition. I don't think you would want to pick this option tough.


I'm quite happy with 1.  "Monster Classes" totally count as "Racial HD" for RAI in my opinion.  Especially since the monster prcs are templates.  Just remember that is going to make creatures like Aasimar and Hobgoblins and whatnot count as pokemon for me.  That could result in a big power jump, but I'm not sure how big since I can't give them non-monster classes. 

...that makes me want to replace my pokemon for cool monster class creatures, even if they would be way lower HD....


Question: Can I retrain my pokemon levels?  For example, the Wolvos has one level of warblade.  I can't advance it through warblade levels.  Can I eventually (through the same process as gaining a HD for example) replace the warblade level with some other type of advancement I could normally grant it?


Another question: It looks like the Wolvos is using the regular fiendish template instead of your version.  How come?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 16, 2012, 04:36:17 PM
I said the spiders were using my monster levels. I never said the wolvos was using them (still didn't tackle Feral after all). :p

It's the core fiendish template, plus the actual antropormhic wolf monster and feral template from Savage Species, not the antropormophic animal monster class. I still use basic monsters here and there.

Altough I guess it shouldn't be too hard to rebuild the wolvos into a monster class base if you would rather have it than the spider.

And yes, there should be no problem with retraining class levels the monsters may have for "racial" levels, but once done you can't go back with the decision.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 16, 2012, 06:03:58 PM
I'm fine with the spider, in fact I'm fine with either.  I just didn't realize the Wolvos was made using normal monster rules instead of your classes.

How do we (you) decide on the CR of a creature made using your monster classes?


What's the likelihood of Jeremy being able to evolve his pokemon into monsters built out of your monster classes (thematically appropriate and after consultation with you) eventually, after he's been exposed to more of the local fauna?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 16, 2012, 06:57:49 PM
Well I think it's only fair you get what you caught.

Wolvos (monster-class version)
(click to show/hide)

There's also a pretty good chance you'll run in more spiders while in the forest tough. :p

CR is easy. Is the same as the number of levels. It was one of the very first premises of the project after all, to make sure a monster of CR X has X levels/HD.

Evolving your pokemon into monster classes, hmm, it should be ok as long as it is thematically appropriate and some consultation as you put it. Who knows, you may even find something that will "help" your pokemon to change. ;)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 16, 2012, 07:45:12 PM
Your monster classes are waaaaay cooler than the pokemon in the wiki.  I'd actually be quite happy with all monster class pokemon.  There are enough monster classes after all.   :)


Monster class Wolvos looks good.  I don't have time to add him to my character sheet but I should get that taken care of tonight.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 16, 2012, 11:52:41 PM
Oslecamo, how many hp does the Wolvos have per hd (I already increased its Strength and Con from Augment summoning but you never listed a base hp)?  What skill(s) did it pick for Animal Skill? 

What happens if I make the fiendish Wolvos a neutral good creature?

Also, I edited my sheets to show all calculations and found some mistakes in the official pokemon entries so I adjusted a couple of things (like lowering Bulbasaur's skill points and adding a couple of points to saves in a few places.  Also ponyta's jump went up by three).

I've also corrected some calculations with your Wolvo's sheet.   :p

Second to last: Let me know when you're ready to talk about my pokemon evolving into your monster classes, I already have some ideas.

Something things that might make you reconsider the monstrous humanoid = pokemon.  I have a permanent tongues effect when it comes to speaking with pokemon.  Not game breaking but something you should be aware of.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 17, 2012, 02:59:15 PM
Something things that might make you reconsider the monstrous humanoid = pokemon.  I have a permanent tongues effect when it comes to speaking with pokemon.  Not game breaking but something you should be aware of.

Ok, you've convinced me, you caught a spider after all. Not game breaking indeed, but I would rather have you work to understand the communications of exotic tribes you may find along the way.  :p

(click to show/hide)

Updated map to come shortly.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on October 17, 2012, 05:29:40 PM
Sneaky_Sable:Hmm, Rabbit can't really see anything new from AG 30, since Pha is at AG-33. Also you activated some kind of special sense? I'm still not that familiarized with the pirate trooper abilities.

It's a learning process for myself as well, and I may overdeclare it, but that's more so that it's been declared, rather then "Well, no one said anything."

All of the Modules are located Here (http://www.minmaxboards.com/index.php?topic=1437.0) for reference.

The ones that Rabbit has currently installed at this moment are the Rezbit control module, the X-Ray Scope, and the Dark Visor.

Rezbit, no biggie. Summon a wee little construct and have it do the dirty work.

X-Ray Scope: Having it equipped grants bonuses to Disable Device and Search. With it on the key hardpoint, I gain Trapfinding and can see through materials as a Ring of X-Ray Vision (Complete with 10 Minute / Day limitation).

Dark Visor: Gain Darkvision. Due to Key hardpoint synergy, Rabbit can also see perfectly in any form of darkness, including magical darkness. He also cannot be blinded.

I make a point of declaring what modules I have installed and on what hardpoints they are occupying. If you need further clarification don't hesitate to ask. I would have gotten back to you sooner on this, but the conversation got buried under the pokemon discussion. No one's fault.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 17, 2012, 09:22:30 PM
The spider's attack should be +9, not +8 (4 Str, 4 BAB, 1 Weapon Focus), and it's natural armor should be +3 instead of +4 (2 Con, 1 size increase).  If I'm wrong, let me know.  I also set his alignment as Neutral, let me know if that is wrong.

He's been added to my pokemon list.

I'll stop talking about pokemon now.   :blush
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 18, 2012, 02:52:49 AM
The spider's attack should be +9, not +8 (4 Str, 4 BAB, 1 Weapon Focus), and it's natural armor should be +3 instead of +4 (2 Con, 1 size increase).  If I'm wrong, let me know.  I also set his alignment as Neutral, let me know if that is wrong.
You're right about the nat armor, but you forgot the size penalty on attack rolls.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 18, 2012, 09:49:54 AM
The spider's attack should be +9, not +8 (4 Str, 4 BAB, 1 Weapon Focus), and it's natural armor should be +3 instead of +4 (2 Con, 1 size increase).  If I'm wrong, let me know.  I also set his alignment as Neutral, let me know if that is wrong.
You're right about the nat armor, but you forgot the size penalty on attack rolls.

That's why I said if I'm wrong let me know.   :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 25, 2012, 05:39:58 PM
Stuff
(click to show/hide)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 06, 2012, 04:55:48 PM
Well if you're still playing good guys, won't just murder the guards and instead explore the surrounding area, let me see some search/spot checks people! :p
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 06, 2012, 05:08:20 PM
Well if you're still playing good guys, won't just murder the guards and instead explore the surrounding area, let me see some search/spot checks people! :p

Good and Evil are subjective terms. Besides, they're all alone out here in the creepy woods. No one will find the bodies for DAYS, and we can easily make it look like wild animals did it and...

SEARCH: Bolstered by X-Ray Scope module
Take 10: 10 + 10 = 20

SPOT:
Rolled 1d20+0 : 13, total 13
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on November 06, 2012, 05:27:02 PM
Here you go, a spot of 17 (http://www.minmaxboards.com/index.php?topic=4767.msg124318#msg124318)!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on November 06, 2012, 08:27:53 PM
spot 23, search 12 (http://www.minmaxboards.com/index.php?topic=4767.160;msg=124355)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 06, 2012, 09:17:33 PM
Well if you're still playing good guys, won't just murder the guards and instead explore the surrounding area, let me see some search/spot checks people! :p
Good and Evil are subjective terms. Besides, they're all alone out here in the creepy woods. No one will find the bodies for DAYS, and we can easily make it look like wild animals did it and...
Nonsense. It doesn't have to have anything to do with Good V. Evil. If we take it that: the commander should have given us a writ, but didn't; these guards should be respectful of the wishes and free will of those responsible enough to put themselves in danger. Since the above points are not the case, their authority is false, and we are full well within our rights to enforce our freedoms by knocking them out (subdual damage people) in order to do as we wish, free of their oppression.
This is not Evil (so long as we don't allow / cause them to come to further harm as a result), rather it is being Chaotic.

Tipping on the Moral axis can always be problematic. Tipping on the Ethic axis and people tend to have a harder time hating you.

Spot: 22, Search: 15 (http://www.minmaxboards.com/index.php?topic=4767.msg124372#msg124372)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on November 08, 2012, 02:52:16 AM
Kong likes to punch things. He has a sort of zen simplicity.

Spot: 18

Search: Natural 1, bitches! (http://invisiblecastle.com/roller/view/3773217/)
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 08, 2012, 09:47:18 AM
Kong likes to punch things. He has a sort of zen simplicity.

Spot: 18

Search: Natural 1, bitches! (http://invisiblecastle.com/roller/view/3773217/)

Well, yes, and if I tried to explain what I had stated to Kurt, he wouldn't even understand most of the words, much less the thesis.
Kurt is genuinely clueless, which is zen simplicity.

Also, Nat 1's only affect attacks and saves, so you still get to apply whatever your modifiers are to that search.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 08, 2012, 07:10:58 PM

Well, yes, and if I tried to explain what I had stated to Kurt, he wouldn't even understand most of the words, much less the thesis.
Kurt is genuinely clueless, which is zen simplicity.

Also, Nat 1's only affect attacks and saves, so you still get to apply whatever your modifiers are to that search.

That really all depends on the DM. Some DMs let players Nat 20 on skill checks as well, which means a Nat 1 on skills is just as possible. Technically you could still apply your Save Bonus or Attack Bonus on a Nat 1, but it's still a Nat 1 :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 08, 2012, 07:53:32 PM
That's one of the most absurd rulings I've ever heard. No, you do not reach full knowledge on an area just because you rolled a natural 20, and no the king doesn't sell you the kingdom for a copper just because you rolled a nat 20 on the bluff/diplomacy/intimidate check.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 09, 2012, 10:11:14 AM
That really all depends on the DM. Some DMs let players Nat 20 on skill checks as well, which means a Nat 1 on skills is just as possible. Technically you could still apply your Save Bonus or Attack Bonus on a Nat 1, but it's still a Nat 1 :)

"Some DM's" and "No Sane DM" are not valid arguments.
Some DM's play with critical fumbles. I call those DM's "someone else's".

The only skill that rule could reasonably make sense for is UMD.

Though having it apply to your sensory skills could be hilarious. 1/20 turns, you can't even Spot your nose. 1/20 turns, you can see the intelligent life forms on another planet 20 trillion light years away.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 09, 2012, 11:20:04 AM
That's one of the most absurd rulings I've ever heard. No, you do not reach full knowledge on an area just because you rolled a natural 20, and no the king doesn't sell you the kingdom for a copper just because you rolled a nat 20 on the bluff/diplomacy/intimidate check.

I actually find the results of critical successes and fumbles amusing, as do my players. That's why I use them in the games I run. Sorry, but people sit at my table to be amused, to come together for a good time, and have fun. No one plays at my table to win.

That really all depends on the DM. Some DMs let players Nat 20 on skill checks as well, which means a Nat 1 on skills is just as possible. Technically you could still apply your Save Bonus or Attack Bonus on a Nat 1, but it's still a Nat 1 :)

"Some DM's" and "No Sane DM" are not valid arguments.
Some DM's play with critical fumbles. I call those DM's "someone else's".

The only skill that rule could reasonably make sense for is UMD.

Though having it apply to your sensory skills could be hilarious. 1/20 turns, you can't even Spot your nose. 1/20 turns, you can see the intelligent life forms on another planet 20 trillion light years away.

Then it's a good thing you don't sit at my table then, I imagine.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 09, 2012, 04:59:54 PM
Some of the games I played went with with the nat 1 and 20 for skill checks. Because sometimes you just f*k up no matter how good you are (even though it should happen a -lot- less than 1/20 of the time). However, we had nat 1 and nat 20 give a +/- 10 bonus to the roll instead of instant success or instant failure, in an attempt to have it make a bit more sense.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 09, 2012, 05:03:41 PM
Some of the games I played went with with the nat 1 and 20 for skill checks. Because sometimes you just f*k up no matter how good you are (even though it should happen a -lot- less than 1/20 of the time). However, we had nat 1 and nat 20 give a +/- 10 bonus to the roll instead of instant success or instant failure, in an attempt to have it make a bit more sense.

In my experience, and the experiences of others, the law of averages has no place at the table apparently, since those nat 20's pop up much rarer then 1:20, and those nat 1's seem to enjoy popping up all the time.

Anomander, your ruling here is something I actually do like. At my table, you can really only enjoy the fruits that a Nat 20 offer if you are making a check in a skill you're trained in. I mean, after all, if you're some expert in a skill, and some 9 year old kid rolls a nat 20 on an untrained skill check, well... as adorable as the precocious genius may be, the party may be excused if they drag the kid out back and stab him in the head off for "Knowing Too Much".

I may adopt the + / - 10 at my table and see how it runs.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 10, 2012, 02:30:11 PM
Cough spot/listen checks from Rabbit cough.

That's one of the most absurd rulings I've ever heard. No, you do not reach full knowledge on an area just because you rolled a natural 20, and no the king doesn't sell you the kingdom for a copper just because you rolled a nat 20 on the bluff/diplomacy/intimidate check.

I actually find the results of critical successes and fumbles amusing, as do my players. That's why I use them in the games I run. Sorry, but people sit at my table to be amused, to come together for a good time, and have fun. No one plays at my table to win.

Depends on your definition of "fun". Altough I've met some other people who would've indeed found that amusing, but most others do prefer a somewhat more serious game tone.

Plus they like stuff like stealthing and/or bluffing around, that becomes outright impossible with critical skills (more than 20 guys in the room? Good luck skilling your way out of it considering at least one of them will roll a natural 20 on the opposed check).

Unless you apply the -10/+10 fix, which also prevents the kingdom for a copper scenario and stuff. But even then it screws up the odds too much to my tastes, in particular when a good amount of my homebrew is using skill checks for a lot of stuff, and I'm sure you wouldn't think it very "fun" to be TPKd because suddenly the damage output of your enemy automatically doubled because of a nat 20.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 10, 2012, 03:06:21 PM
I actually find the results of critical successes and fumbles amusing, as do my players. That's why I use them in the games I run. Sorry, but people sit at my table to be amused, to come together for a good time, and have fun. No one plays at my table to win.

Then it's a good thing you don't sit at my table then, I imagine.

Yeah, fumbles take away from the fun for me, because it penalizes skill.
And no, I will never knowingly sit at a DM's table who uses that variant. It is amusing at first, but it just gets annoying after a while, and it is perturbing when it is happening during the epic boss battle multiple times.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 12, 2012, 08:40:44 PM
For the record, Min Max rollers are garbage. *grumble grumble*

And since none of the other rollers are accessible from work due to the firewall, no, hearing how awesome the others are won't help :)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on November 15, 2012, 02:07:04 AM
I'll be posting in the afternoon of tomorrow; need sleep or will die. Just letting y'all know I'm here and aware.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 17, 2012, 11:58:51 AM
I seem to be missing on the latest map.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 17, 2012, 02:25:17 PM
I seem to be missing on the latest map.

In the legend, it mentions that you're under Pha.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 17, 2012, 02:26:15 PM
Ahhh, missed that part. Sorry.

Also, sorry I've been rather quiet as of late. Work has me kinda super busy picking up the slack. Lemme catch up.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on November 19, 2012, 12:13:13 PM
I just want to say: it took me more than 5 minutes to come to the conclusion that SirP meant Invisible Castle. I couldn't figure out why being In Character wouldn't like him.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 19, 2012, 12:14:13 PM
I just want to say: it took me more than 5 minutes to come to the conclusion that SirP meant Invisible Castle. I couldn't figure out why being In Character wouldn't like him.

Cause the monsters can only deal damage to him while he's In Character. :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 20, 2012, 07:00:28 PM
Nanshork and  Flay Crimsonwind:

Kong wants to take a step down. Jeremy wants to take a step left. This means you're both trying to step on the same square, when there's not enough space for both of you. Please one of you pick another movement option. It will be important to determine who the stalfos will attack.

Also, if that's relevant the two skeletons that had been damaged by Kurt were finished off by kong's bomb, the other one was damaged but is still standing.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on November 21, 2012, 06:22:58 PM
Well I wont fly over him, and I'm getting hit with an AOO either way, so let's say I move to AX-18 and provoke an aoo from something that isn't massive...
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on November 21, 2012, 06:30:49 PM
Thank you Flay.   :)
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on November 22, 2012, 02:45:15 PM
Not at all! What're tanks for? :D

Also, Happy Thanksgiving to my American's out there.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on November 24, 2012, 03:21:09 PM
Are Jeremy's berries expired?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 24, 2012, 05:03:45 PM
Your berries still good for this temple trip, but they won't last much long after that.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 26, 2012, 09:05:07 AM
This is kind of an houserule but could people getting intimidated oppose the intimidation with an intimidate check of their own instead of the level check? People that are intimidating themselves are usually harder to impress.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 27, 2012, 12:42:34 PM
If nobody else minds it, fine by me.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 27, 2012, 02:31:03 PM
I'd warn that it would make your intimidate checks less effective against creatures with their own scores in Intimidate, which potentially could be "all of them", but I ultimately have no problem with it.

Just a word of warning so that you know you're potentially asking to nerf yourself so that you can resist Intimidate better.

Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 28, 2012, 12:56:38 AM
That was kinda the idea.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 28, 2012, 04:25:19 AM
Meh, no real diference on my side. I usually don't even bother putting ranks in intimidate in monsters, and there's other easier defenses against the uber-demoralize combo that don't involve having monsters spend all their (limited) equipment in intimidate-boosting gear Pha would then loot. :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 09, 2012, 11:30:23 PM
So, since you don't seem to be one to pull punches (and honestly I prefer that) what happens if Jeremy dies?
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on December 10, 2012, 12:14:05 AM
So, since you don't seem to be one to pull punches (and honestly I prefer that) what happens if Jeremy dies?

You currently have one extra life, from the memento mori.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 10, 2012, 09:31:45 AM
More in detail, you come back as if a true ressurection had been cast on you at the start of your next turn.

Also tecnically speaking the party as a whole has 6 extra lifes between them, you can "gift" your Momento Mori coins to a recently fallen ally for them to briber Death. If you wouldn't rather keep them to yourself.

So yes not pulling punches. :p

Also only Zax left to act this turn.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 22, 2012, 07:12:42 AM
Bump.

Only Kong and Pha acted this turn so far.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on January 29, 2013, 11:47:58 AM
First... YAY!

Second, is there still going to be a spin-off? If so, on which site?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on January 29, 2013, 12:53:30 PM
I support any notion for the spin off, though I do not know if Oslecamo's singular humanoid mind can support a spin off without affecting the quality of the current game.

No offense intended. Spread quality jam too thin, and you lose the flavor.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on January 29, 2013, 02:45:35 PM
The spin off should still happen. I can always divert mind power for it by reducing my homebrewing quota.

It will be in this site. I should make a new recruitment thread later tonight when I have some more free time.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on January 29, 2013, 04:25:49 PM
Osle, how long has that been your avi? I'm not gonna lie, I recognize posts by avi now, not by username. It threw me for a second.

Glad this game is still going!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on January 30, 2013, 06:27:26 PM
Changed just yesterday.

Nobody would know how to contact Anomander by chance? He never went to the rule of cool forums as far as I'm aware.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on February 02, 2013, 07:58:22 AM
Present!

Thanks Sneaky. Without the email notification I've no idea how long it woulda taken me to notice the boards had come back to life.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on February 03, 2013, 06:38:10 PM
Present!

Thanks Sneaky. Without the email notification I've no idea how long it woulda taken me to notice the boards had come back to life.

No problem. Took a hail mary pass and got the touchdown!

Completely unrelated, currently watching the Superbowl. LET'S GO SPORTS TEAM!
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on February 04, 2013, 01:15:33 PM
Hey osle, can I get a recap post for this round before Zax acts?  I have no idea who's left.  :D
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 05, 2013, 05:54:52 AM
Updated IC with the other player's actions. Stalfos only visible menace left on this room, and only Zax left to act.

EDIT: And I notice now you haven't acted on the monsters campaign yet either, you just did the Aoos to destroy one of the halfling units.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 07, 2013, 06:59:02 AM
As a reminder, I don't take in account the player's DR unless otherwise noticed. So if Pha has DR 3 she would be left at 0 HP.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on February 07, 2013, 10:12:34 AM
Aye, I updated my post.

The "managing to focus her mystic defenses on the impact point at the last moment, lessening the power of the blow" part made me unsure if you were also referring to her DR.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 07, 2013, 04:30:54 PM
Nah, that was a reference to the crit failing to confirm.
Title: Re: Pre-Campaign Discussion
Post by: muktidata on February 12, 2013, 08:21:53 PM
Q: Is LA buyoff in use?
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on February 19, 2013, 12:16:30 AM
If Zax attacks with the flat of the blade, to deal bludgeoning damage, would that be an improvised weapon?  Would it use the sword's enchantments?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 19, 2013, 05:40:31 AM
-4 penalty on attack roll for improvised use, but you keep the enchantments since you're still using it as a melee weapon.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on February 21, 2013, 05:36:37 PM
Hey, Zax still has the pirate captain's weapon, right?  What was it, a Glaive?  Did we ever identify it?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 21, 2013, 05:38:29 PM
Yes, a glaive. No, it wasn't identified yet.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on February 28, 2013, 06:34:13 PM
Remember, if you feel an area is too hard for you right now, you can always go to other places and level up before returning. No princess to be rescued right now or anything. :p
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 04, 2013, 09:11:11 AM
Pretty sure Arthur is done. Feel free to PEACH.
Title: Re: Pre-Campaign Discussion
Post by: Concerned Ninja Citizen on March 04, 2013, 05:12:58 PM
Regideus is likewise completed.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 13, 2013, 05:13:50 AM
Since the main party seems to be stumped on what to do next, allow me to remember the berries you collected on the forest will lose their special properties if you take your time exiting the temple and backtracking to the cracked stone.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on March 13, 2013, 02:04:02 PM
Wouldn't be much backtracking to do. Its about 2 rooms away from where we are. Just before the temple.

If everyone would rather go on, I don't mind.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 13, 2013, 02:06:05 PM
I know Kurt would rather go forwards, but he isn't saying anything cause he's more interested in knowing what you all want to do.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 13, 2013, 02:39:16 PM
Wouldn't be much backtracking to do. Its about 2 rooms away from where we are. Just before the temple.

Behind the old, ruined gate, lay several old crates and equipment, eroded by use and time, covered in moss and vegetation. Then on the opposite side an eery tunnel that goes inside the hillside and is illuminated by an unseen light source. Once inside, it goes for several minutes. Or maybe hours. Hard to tell with the unchanging light. Curiosuly, the rough stone gradually gives place to well-crafted masonry, that is however still half-covered by vines, moss and other bits of vegetation. Finally you emerge into a massive room, flanked by two old trees whose branches rise into the ceiling. On front of you stands a closed wooden door under a triangular archway. Strange sounds can be heard all around you.

The tunnel entrance was pretty long.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on March 13, 2013, 08:15:17 PM
Yikes. Nevermind then!
I don't mind going forward, even though Pha would still prefer to backtrack all the same.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 17, 2013, 01:40:37 AM
Osle, If Kurt picks up that shield, will it re-size?
Or is it a Tower Shield to him  :rolleyes

Also, I don't know if I'll be on tomorrow right after work, or if I'll nap first. But when I do get on, if no-one else has actually done something yet, Kurt will.

Because Hero's take action.  :P
(And also, because going for so long with no forward progress just isn't right.)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 17, 2013, 03:10:57 PM
If I didn't already mention it, I consider magic items to automatically resize to the new wielder (or you can simply wield them in an oversized comical manner if you prefer).
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 18, 2013, 01:56:33 AM
Face the mighty diatribe of the blue puffball!  :evillaugh
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on March 18, 2013, 02:06:01 AM
Zax will swap shields.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 18, 2013, 09:55:15 AM
Jeremy will have some sort of response when I'm not so ungodly tired and at work.

Edit: There, you people with your long posts made me actually work at typing a long post.   :P
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 19, 2013, 07:56:41 PM
Seems like Kurt  got you all heated up for action. Shame I now need sleep, tommorrow you get to see what's on the other side.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on March 21, 2013, 10:21:33 PM
I love you guys. Just guaranteed a good night at work, reading your posts.

"A King of Kongs" :lol
"You Have My Axe" :cool
"... That's a pretty serious charge" :lmao

... I hope my neighbor wasn't trying to sleep.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on March 22, 2013, 04:43:05 AM
Quote
Admit it, you read that sequence in the Book's voice.
I totally did.  :blush
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on March 22, 2013, 08:51:15 PM
Quote
Admit it, you read that sequence in the Book's voice.
I totally did.  :blush
Idid. And I'm talking the 80's BBC special Book's voice.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 26, 2013, 07:51:51 PM
Can I tell if any of the Deku look particularly stronger than any of the others?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 26, 2013, 07:58:12 PM
None seem any stronger/weaker than the others in the room.

Also if your characters are taking their time discussing, the deku baba lured by Pha is slowly dragging itself to her.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 28, 2013, 08:06:52 PM
I just realized that Jeremy had one too many languages so I don't know Draconic anymore.   :blush
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 09, 2013, 09:33:55 PM
Have I paralysed everyone with a moral dilemma over some plants?  :eh
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 09, 2013, 10:32:42 PM
.... Not allowed to talk. Failed the Fort save.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 10, 2013, 12:07:24 PM
Have I paralysed everyone with a moral dilemma over some plants?  :eh

Nope, just stalled up because of RL. I'm still on, just slow to post right now.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 10, 2013, 12:27:43 PM
I was the last person to post.   :P
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 11, 2013, 10:09:12 AM
First of all, @ Ano, all you need to do is lure one. Either of the rightmost or leftmost works well, since we can just use the trees as shields.

Realizations that Kurt can't make (Int & Wis 8):
#1, It occurs to me now, that Kurt, Pha, Zax, and Kong can all fly. Kurt's the only of them that doesn't have actual wings.
Jeremy can ride Ponyta. While this isn't flight, per se, +62 to jump is more than enough to simulate it.
So, really, if Kong carries Rabbit, then we should be able to just go around. (Rabbits Jump might be good, but not enough to stay out of bite-range.)

#2, As Pha said, leaving them upright, alert, and pissed, is not copacetic. Now, plants are not immune to subdual damage. Kurt, Jeremy, and his Pokémon are all quite good at inflicting that. Kong, Zax, & Rabbit can deal it too, with the -4 penalty on attack. So we can make these 'Pokémon' faint, if we want. @-10 with subdual would mean they would be unconscious for 10-11 hours.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on April 11, 2013, 11:49:05 PM
We could just stand back and have our ranged guys carpet bomb them into submission, too. I love how we're held up by the moral dilema of plants.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 12, 2013, 12:05:11 AM
Jeremy is a good kid.   :P
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 12, 2013, 09:13:32 AM
We could just stand back and have our ranged guys carpet bomb them into submission, too. I love how we're held up by the moral dilema of plants.

Rabbit's trying to be the better person, and turn away from his Space Pirate training. Otherwise he'd light this entire place on fire and wait for the smoke to clear.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 12, 2013, 11:25:39 AM
We could just stand back and have our ranged guys carpet bomb them into submission, too. I love how we're held up by the moral dilema of plants.

TBF, this isn't exactly like we're discussing whether to pull dandelions. These are Plant-typed creatures. They are creatures, more than plants.
They are possibly / likely being manipulated or augmented by various magics, based on what the pink faerie said about corruption. Even still, these guys might effectively be the guardians of this temple even when it isn't in this state, which means they're good guys being used for bad things.
This isn't like the Wolvos, where we had to take immediate violent action in order to defend ourselves. We really do have every reason to try to avoid seriously injury to these creatures for now, and no real reasoning to cause any more harm than necessary.

Because, yes, I realize full well that my Air Gun, is 6d4+2 damage / round, that can be slashing, at a range of 30ft, and that I have been w/i 25ft of one without being bit. So I could literally just kill them on my own without any risk of harm.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 13, 2013, 05:45:11 PM
I'm going to wait on my actions based on finding out whether or not a 14 is good enough to get free from what is preventing my advance.

@ Osle
The new map doesn't account for the fact that Pha, at least, is in the room and has already lured one plant towards her.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 20, 2013, 12:20:23 AM
Well... I'll just say that Pha will try a luring call on the other deku baba when her turn will return. Just so it gets moving as soon as the others state their actions.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 20, 2013, 08:42:06 AM
Very well, if nobody else wants to do anything for the round I'll advance the action sometime tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 24, 2013, 08:49:46 PM
Technically as written it is a single swift/move/standard action to speak, and thus keep concentrating on all the captivated creatures at once. If it isn't what was intended, it should be worded differently.
The original ability has no action to concentrate on the effect and speaking is normally a free action, so it is already a nerf by itself. At least until the Luring Call improvement, which should also be worded to specifically allow more than an action each round per target if you do change it.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 24, 2013, 09:01:04 PM
The "Speaking is a just a free action" argument is pure blasphemy I'm tired of seeing people spouting around.

Guess what? Activating a command/holy word item is a standard action unless noted otherwise. Shout spell takes a standard action to cast despite having "just" Vocal components. Heck the whole line of Power Word spells demand just vocal actions. None are free actions to use.

Now I'll go Dictum the Frostwind Virago so people don't try to chaos hammer to see if people don't try to bring this kind of stuff up anymore.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 24, 2013, 09:15:32 PM
I'm not arguing that speaking shouldn't take an action.
But one action per victim to maintain the effect seems far from how it seems to work on the original ability. Which is why I'm asking if it was intended to work this way when you wrote that ability.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 24, 2013, 09:20:16 PM
It is completely suposed to be a toned down version of the original ability, because the original Monster is CR 16, and you're gaining the Luring Call at level 2. It needs to have some kind of limitation to don't trivialize every battle into "Luring catch them all".

Plus if keeping concentration was suposed to be a free action, then I wouldn't have bothered to include a concentration clause that would be nothing more than a complete waste of space because it would have no mechanical revelance whatsoever.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 24, 2013, 09:50:52 PM
Not saying it was supposed to be a free action...
I'm saying the ability as is doesn't seem to imply it is one action per victim as opposed to one concentration action to maintain the captivating effects. They are captivated if it keeps speaking, and speaking for the purpose of this ability is given an action.
What is confusing now is that "Keeping the concentration is the same action as starting this ability", and activating the ability is a standard action.
Now what is the "as long as the Frostwind Virago speaks (swift, move or standard action every round)" clause even supposed to mean if concentration is a standard by default?

Edit: Just to be clear, I don't mind either way. Whether its an action per victim or for them all. Or even a standard action per victim. As long as the ability I'm reading is clear on the matter.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 25, 2013, 05:58:59 AM
The point is that you're speaking specifically to that creature. Unless you're a higher level FV, you need to speak more if you want to lure in more creatures.

Also clearly messed up the last version, so new edit, should be clear now.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 25, 2013, 10:16:25 AM
Oslecamo, can Ivysaur pick me up with his vine whips and put me on the other side of the Deku Baba?  He's definitely strong enough.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 25, 2013, 10:41:43 AM
Certainly.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on April 27, 2013, 01:54:32 AM
I'm a little unclear on the action order at this point. Is it time for me to try another Str check yet?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 28, 2013, 04:58:05 PM
Yes you can try to break free again.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 03, 2013, 10:32:39 AM
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.
*Is curious how long until someone notices that this is the wrong thread.

I noticed right before I read your response. :P
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 03, 2013, 04:48:31 PM
Alright, so that silliness aside...

I am specifically getting Phae across to the group, but that sounds like a plan Kong would be fine with. He has big hands, nonlethal/subdual damage shouldn't be an issue.

This is my plan. Without it, I am nothing; without me, my plan is nothing.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 09, 2013, 01:30:44 AM
(technically double post but spaced over days) Okay, sorry, thought I was posting that in the rolls thread and not the main thread. Dont want to mvoe it for fear of fucking the rolls up. Multiple tabs, very tired, my bad.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 09, 2013, 04:36:40 AM
Did it seem like the green thingy took cold damage from the Undulation Ray?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 10, 2013, 02:18:35 PM
Did it seem like the green thingy took cold damage from the Undulation Ray?
Yes. Not resisted, but not super-effective either.

EDIT:Also seems like Zax doesn't have enough iniative to beat the green bubbles, so I'll be moving them.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 25, 2013, 08:14:19 PM
I should be updating this tommorrow. If Zax doesn't act, he'll skip his turn again.

EDIT: And the bubbles have been dealing half acid/half fire damage. Put it in the surprise round but forgot it on the following round of combat.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on May 29, 2013, 10:00:35 PM
Some of you may have noticed I've been off the site for about a week or so. I'm having a number of home issues that are keeping me offline and keeping my free time down. I'm going to try and post every third day or so, but it my take a while longer in between posts.

Just wanted to let you all know, and as for the dm, if this becomes an issue for the game, I fully understand your removing me from it. Apologies in advance for any issues or delays this might cause.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on May 30, 2013, 10:02:19 AM
Some of you may have noticed I've been off the site for about a week or so. I'm having a number of home issues that are keeping me offline and keeping my free time down.

I hope things get better for you.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 06, 2013, 09:32:27 PM
I am at a loss here. If it were possible, I'd want us to retreat to the door, so we wouldn't have a bunch of us fighting more than one enemy at a time, but we are too heavily surrounded. As-is, there are too many choices for where I can hit, and too few of them feel like they would make any difference.

Hindsight: we shouldn't have stood on the plinths. We should have set other things on them, so we wouldn't be spread out so much.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2013, 09:20:48 AM
I am at a loss here. If it were possible, I'd want us to retreat to the door, so we wouldn't have a bunch of us fighting more than one enemy at a time, but we are too heavily surrounded. As-is, there are too many choices for where I can hit, and too few of them feel like they would make any difference.

Hindsight: we shouldn't have stood on the plinths. We should have set other things on them, so we wouldn't be spread out so much.

Tactical withdrawls should keep us free from experiencing the 'joys' of Attacks of Opportunity, unless these guys have some crazy homebrew class that lets them get attacks of opportunity no matter what ;)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 07, 2013, 12:28:13 PM
You guys didn't listen and ready attacks as well.  :rolleyes
Dunno if they readied attacks of their own upon appearing because they weren't eligible for a surprise round on all of us.

Tactical withdrawal to force them to attack us one by one would be ideal, yeah. If we retreat past the door and bottleneck them there, they would attack us one by one and we could all punch them down while we all get to attack them. They don't seem too smart.

If Kong could get out of the way I could do a little sweeping damage but it would be minimal. These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 07, 2013, 12:36:39 PM
You guys didn't listen and ready attacks as well.  :rolleyes
Dunno if they readied attacks of their own upon appearing because they weren't eligible for a surprise round on all of us.

Tactical withdrawal to force them to attack us one by one would be ideal, yeah. If we retreat past the door and bottleneck them there, they would attack us one by one and we could all punch them down while we all get to attack them. They don't seem too smart.

If Kong could get out of the way I could do a little sweeping damage but it would be minimal. These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.

We're adventurers! We're suppose to stumble in blindly and trigger traps! Hell, Osel was probably smiling when we didn't do anything smart like "Set the entire temple on fire" or "Roll boulders to trap faeries" or "Weigh down buttons with stuff".
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 07, 2013, 05:26:39 PM
These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.

Eerr, I had already clarified in the previous page the green bubbles don't have any particular resistance to cold damage from how they reacted to your undulation ray.
You missed it by chance :???

We're adventurers! We're suppose to stumble in blindly and trigger traps! Hell, Osel was probably smiling when we didn't do anything smart like "Set the entire temple on fire" or "Roll boulders to trap faeries" or "Weigh down buttons with stuff".


Seting the place on fire would simply mean you now have to face the Temple of Flame! :P

(not to mention that as you already saw, not all the faeries inside went bad)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 07, 2013, 06:47:36 PM
Ah, I see.
Though you meant that they didn't ignore the damage but it didn't do much. I see now you probably meant that they didn't reduce its damage but they weren't vulnerable to it, as if they had the fire subtype.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 14, 2013, 06:25:00 PM
Jeremy is not a happy camper.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on June 15, 2013, 08:02:45 PM
Frankly, neither is Kong... These are interesting enemies...
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 21, 2013, 09:58:31 AM
Who has yet to go this turn?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on June 21, 2013, 04:29:48 PM
I still have an action I believe.
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 22, 2013, 01:45:02 PM
Myself & Zax too.

Sorry, I hadn't been on in a week.

EDIT: now just Zax.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 24, 2013, 06:16:30 PM
Since Zax hasn't acted for quite a bit of rounds now, I'll wait just until tommorrow for him.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 29, 2013, 11:17:54 AM
Does it seem like the third fireskull saved against the cold? I would think so since it didn't seem affected by the slow. Mostly as I'm not sure which one survived and if that one already took some beating.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 29, 2013, 12:21:19 PM
The green bubble that survived was the one at AF30, and it suceeded on its save.

Speaking of which, Kurt gets one aoo against it, forgot to mention that.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 29, 2013, 12:39:09 PM
So, what happens if a character dies?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 29, 2013, 12:41:18 PM
You bribe death for a continue and come back at the start of the next round fully restored and with limited-use abilities back. (http://www.minmaxboards.com/index.php?topic=3993.msg54115#msg54115)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 29, 2013, 12:42:12 PM
I forgot we started with those, my character sheet doesn't have them listed.   :facepalm
Title: Re: Pre-Campaign Discussion
Post by: ariasderros on June 29, 2013, 12:49:28 PM
Ummm...

Saving throw: Nat one
Attack roll for AoO: Nat 20
Confirmation roll for Crit: Nat 20

The luck, she swings.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 29, 2013, 06:45:03 PM
Hey, you made the first save at least.
I feel blessed for succeeding on that fort save 2/2 as of yet. Odds weren't so hot.

That crit is nice but it feels kinda less awesome when just rolling max damage on the initial shot would have done about just as much damage.  -_-'
Still, every little bit helps.  :)

Edit: Between, if you guys could get out of the way, I could move out and deal some area damage without killing you. Kong getting out of the way would be fantastic.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on June 29, 2013, 07:51:17 PM
Had it been damaged before? Pha hit one at first with the ray but I dunno which, if it is still around.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 04, 2013, 12:38:38 PM
That one already was destroyed, but this one looks on its last ropes as well.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on July 04, 2013, 07:49:07 PM
Looks like too many people are looking at your photobucket account and now we can't see you pictures anymore.
Can't see the maps, at least.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 04, 2013, 08:16:47 PM
Yeah, I couldn't see them myself, made an account in imgur and updated the maps with it, should be visible now.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 23, 2013, 11:28:43 AM
Bump. Last call before I update tommorrow. Will have space pirate and kong warrior auto-attack if their players don't post other actions for them until then.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 24, 2013, 11:24:17 AM
Just poking in to check. Super busy today preparing for a wedding I'm performing tomorrow. Super busy. Do what must be done, bro
Title: Re: Pre-Campaign Discussion
Post by: Anomander on July 25, 2013, 09:50:49 AM
How much damage did the counter save her from?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 25, 2013, 02:17:37 PM
None, it granted you resistance against both acid and fire. Forgot to mention that.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 13, 2013, 10:48:09 PM
Does she have a name that Pha would know or does she go by Great Fairy of the Forest Temple?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 14, 2013, 06:40:27 AM
Great Fairy of the Forest Temple. Pha is kinda of an excentric on having an actual name, as most Great Fairies go by location titles. :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 14, 2013, 10:17:49 AM
I was wondering when we'd get to this. :)

Let me dig out the pm conversation and make a couple of minor adjustments and then new Jeremy will be presented.

Edit: I don't suppose that Jeremy gets healed/ability damage removed as part of the process?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 14, 2013, 11:13:14 AM
I was planning for the great fairy to give you a group fullheal when your business with her is finished, but if you want you can get fully patched up right away.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 14, 2013, 11:23:34 AM
Haha. Alright.

She'd be more like Venus I guess, the fairy queen from the isle fountain in LttP that trades upgrades for rupees.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 14, 2013, 11:45:27 AM
I was planning for the great fairy to give you a group fullheal when your business with her is finished, but if you want you can get fully patched up right away.

I'll just fully patch up to make the sheet transition simpler, we can have it actually happen later. :)
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 14, 2013, 12:28:19 PM
Note: feats are still vaguely in flux until I get home to my books and I still need to add links to spell descriptions/pick an advanced learning spell.  Other than that new Jeremy is good to go and is good enough to go to continue the game.

Just no combat for today. :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 18, 2013, 10:37:11 PM
Anybody have any suggestions for an Advanced Learning spell for Jeremy?  Also I can't come up with better feats...
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 19, 2013, 01:47:41 AM
Healing Lorecall, maybe? I think it narrowly qualifies because it can heal indirectly by increasing the amount healed by healing spells since it can raise the caster level by basing it on your Heal skill ranks.

Too sleepy to think of good feats.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 19, 2013, 10:04:48 AM
Healing Lorecall, maybe? I think it narrowly qualifies because it can heal indirectly by increasing the amount healed by healing spells since it can raise the caster level by basing it on your Heal skill ranks.

Too sleepy to think of good feats.

That actually makes perfect sense for Jeremy.  Thank you!

Os, would you rule that Healing Lorecall (http://dndtools.eu/spells/complete-adventurer--54/healing-lorecall--375/) can provide healing through positive energy due to the "Use Heal ranks for Caster Level when it comes to Conjuration (Healing)" spells?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on August 21, 2013, 05:05:14 PM
Eeerr, doesn't it already work with positive energy? Yes either way.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 21, 2013, 05:13:46 PM
I wish I could stick Persitent Spell on Jeremy effectively.

Okay, he's done unless someone can come up with a better feat than Shielded Casting.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 21, 2013, 10:17:00 PM
Since you're asking, it depends. If you can invest a few points in Concentration and can manage to hit enough to cast defensively with a low roll, it is a poor investment.

You also picked Combat Casting, one of the worst feats to have ever been written, so unless it is a prerequisite for something else, I'd suggest swapping that one as well. (If you doubt that, consider that just a skill focus feat granting a +3 to concentration checks does about the same thing but works with every other uses of concentration.)

That said, and speaking of requirements, perhaps you might be interested in the War Weaver prc from Heroes of Battle.
Medic is, interestingly, an arcane caster that heals and buffs. And the War Weaver is among the best buffers ever. It would required Enlarge Spell, which can be quite useful by itself, especially since you're a spontaneous caster and can just plug it in when you happen to need it badly.

Another wonderful option would be Obtain Familiar.
Hey, you're an arcane caster. Might as well get the best they have to offer, and familiars are pretty darn useful. For an investment you could even get your own fairy companion.

Some feats are always good. Iron Will is a prerequisite to a bunch of nice Prc and other stuff and if you don't mind obscure stuff there is Reserves of Strength from the Dragonlance Campaign Setting that allows you to increase your CL by up to 3 and then get stunned, allowing longer/better buffs before battle or with a tapestry if you go War Weaver.

Metamagic feats and feats making you better at using metamagics are also always a good choice when you're a caster. If you plan to combo them with stuff you'll acquire later, even better.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 21, 2013, 11:45:44 PM
Combat Casting is a prerequisite of Shielded Casting of course. :P

I'm not going to Prestige Class out, Medic has too many tasty class features and leveling is too slow. 

I hate familiars. :P

If I'm going to take Metamagic feats, what is actually worth it since I have no cost reducers?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 22, 2013, 12:11:11 AM
You might want to take a look at War Weaver all the same if you don't know it.
Tasty doesn't begin to cover it.

If you don't like familiars, you probably don't know how to use them well.
They can be a strong power boost.

Even without meta reduces, the usual ones are pretty useful.
Extend and Quicken are sure-fires. Then it is as you want.

Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 22, 2013, 10:00:16 AM
I know War Weaver, I've made War Weavers before.  I prefer the Medic class features.

I don't like familiars, accept that.  I also don't like playing vancian casters.  My likes and dislikes have nothing to do with power levels and/or how to use something properly. 

Extend I could use but since I can only cast 3rd level spells Quicken isn't even applicable to this build.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 22, 2013, 11:07:39 AM
Alright. Was just asking.

Never implied I didn't accept it. I was just wondering if you actually knew what familiars were capable of. You could have had one before and had just used it to scout and do touch spells and basic attacks for all I know. I can't easily guess at what you have experience with when I see you spend two feats to do the same thing as a concentration check only when you have a readied shield. No offense meant.  :-\

Quicken cannot be taken yet, no. You would need another feat to cast metamagics faster since you're a spontaneous caster. It's just a metamagic feat to look forward to as part of the question of which metamagic feats are worth it even without reducers.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 22, 2013, 11:48:28 AM
Alright. Was just asking.

Never implied I didn't accept it. I was just wondering if you actually knew what familiars were capable of. You could have had one before and had just used it to scout and do touch spells and basic attacks for all I know. I can't easily guess at what you have experience with when I see you spend two feats to do the same thing as a concentration check only when you have a readied shield. No offense meant.  :-\

No harm done, I just get kind of annoyed when I think people are telling me that I don't know what I'm doing.  The internet makes communication misunderstandings easy to have.

Quote
Quicken cannot be taken yet, no. You would need another feat to cast metamagics faster since you're a spontaneous caster. It's just a metamagic feat to look forward to as part of the question of which metamagic feats are worth it even without reducers.

Without even thinking about future advancement (who knows when/if Jeremy is going to ever get another feat) what feats would be good specifically for this build?  That's what I'm going for, I'm not concerned at all about his future progression or anything that wouldn't fit with the character as he exists currently.
Title: Re: Pre-Campaign Discussion
Post by: sirpercival on August 22, 2013, 03:38:21 PM
Hi folks, I know I haven't been active in this game for a while, but I'm officially withdrawing my participation. Enjoy!
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 22, 2013, 04:18:26 PM
There is Wild Cohort (http://www.wizards.com/default.asp?x=dnd/re/20031118a), that could perhaps allow you to keep at least one of your pokemons. If that is something you would find thematically pleasing.

If you like the idea of buffing, there is a two feat deal for Spell Focus (transmutation) and Ability Enhancer from the Drag Mag Compendium. Downside being that there ain't too many offensive transmutation spells in the medic's list, most being conjuration and necromancy.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on August 22, 2013, 07:44:37 PM
Wild Cohort is a good suggestion (I didn't think of it at all but it really fits) but I want to get away from the "pet" thing.  It just wasn't working for me at all unfortunately.

Yeah, most of my spells aren't transmutation.  I was thinking of Mastery of Day and Night (http://dndtools.eu/feats/players-guide-to-eberron--13/mastery-of-day-and-night--1897/) but that isn't particularly optmized either even if it does fit well.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on August 23, 2013, 02:48:42 AM
MoDaN is interesting but limited to cure/inflict spells, which aren't the most interesting spells to maximize.
And it does require maximize to even get it when you might prefer to get Empower Spell.

I think your offensive transmutations for the Medic without including the extra spells would be: ...Slow and (much later) Temporal Stasis. He got many transmutation buffs though, so Ability Enhancer is a real kicker.

If you're just looking for feats to have for the now until you perhaps replace them, well, some options are always good.
Feats that increase your saving throws, Improved Toughness for a few more hit points...
Extra Battlefield Treatment might be nice but considering your current options they might not be that useful.
You can also look up on some reserve feats to always have an option up your sleeve when just diving into physical combat doesn't sound like a good idea and when you're just not seeing the situation as good enough to waste a spell on your actions for the round. Touch of Healing might be a bit redundant but it insures that you won't ever have to waste resources out of battle to heal everyone up to at least half hit points.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 17, 2013, 09:56:26 AM
Since nobody disagreed with Pha's plan so far, I will assume the party will follow her latest route recomendation and update in a day or two.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 21, 2013, 04:35:29 PM
Oh, since you made the Yuki-on-na I thought I'd swap to being one whenever it would be possible. Maybe after the temple.
They fit my playstyle better.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 21, 2013, 04:46:18 PM
Yeah, after the temple would make more sense, Pha recovering part of her memory wink wink

You can start making a build draft right now tough.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 21, 2013, 05:11:14 PM
It is actually already complete. 
Been since about an hour or two after you made it. ;)


Edit: Oh, where can we choose our starting area?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 21, 2013, 06:45:30 PM
Any area that's isn't covered in lines.

Also, mind presenting your new sheet for the usual check-up?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 21, 2013, 07:36:16 PM
So we could, say be right under the Fairy?

Quote
Also, mind presenting your new sheet for the usual check-up?
That... would be difficult. I have a gazillion open tabs on my browser in the update sheet is basically my character sheet with the changes but not saved. You wouldn't see the changes until I save it unless or make a post of the entire thing. Already got a lot to do and considering I've no idea how long it might take until we actually beat the temple it is pretty deep in my priority list.  :rolleyes
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on September 21, 2013, 08:09:55 PM
So we could, say be right under the Fairy?

No. With the huge spiders looming in the ceiling, you had no reason to stay high.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on September 21, 2013, 09:32:28 PM
Sound.
What is the height of these thin trees all about the room?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 07, 2013, 04:34:45 PM
Seems like Gohma will be going first, will update still today hopefully.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 08, 2013, 12:35:17 PM
So...Jeremy dies and spends his 100 "don't die" coins.  Not sure how to post that.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on October 08, 2013, 12:39:45 PM
I'd say try to haggle him down.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on October 08, 2013, 12:40:56 PM
Something happens to the pillars?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on October 08, 2013, 12:42:47 PM
If they're going to fall, then I think we should move. Or try to push them back towards the giant spider O' cyclopian doom
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 08, 2013, 02:31:56 PM
Something happens to the pillars?
The old ones are still on the same place. The new ones still haven't been produced. Making sure that nobody else wants to act before you produce the new pillars.

So...Jeremy dies and spends his 100 "don't die" coins.  Not sure how to post that.

You died? Check the IC thread in a minute.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 08, 2013, 02:35:40 PM
Yeah, I died.

Jeremy took 25 damage and then another 26 damage for a total of 51.  Jeremy's max health is 37.  Current hp total: -14.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 08, 2013, 02:49:07 PM
Time to go buy your continue!

EDIT: Also I can't stop noticing Jeremy now has spells such as Aid (1d8+6 temp HP for 6 minutes) available. May be worth to start using those in advance! :P
Title: Re: Pre-Campaign Discussion
Post by: Anomander on October 08, 2013, 03:05:49 PM
I did notify them to prepare. >_>
Don't mind the old walls. If they want to do actions before they are replaced they can act before Pha even if they post after me.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 08, 2013, 04:49:57 PM
I didn't think about it/didn't expect boss fight quite so quickly.  It's been a long time since I've played a spellcaster, I'll try to plan ahead a little better.   :blush
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on October 08, 2013, 05:22:07 PM
Time to go buy your continue!

EDIT: Also I can't stop noticing Jeremy now has spells such as Aid (1d8+6 temp HP for 6 minutes) available. May be worth to start using those in advance! :P

I did notify them to prepare. >_>

Yes yes, let's all pile on the spellcaster :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 08, 2013, 07:28:32 PM
Don't mind the old walls. If they want to do actions before they are replaced they can act before Pha even if they post after me.

Difference being that you still don't know what will happen to Gohma with the fresh pillars. If I reveal now how she ends, then it will result in an unfair advantage for the other players if they get to choose to act before or after.

Just like the monster side doesn't know whetever you suceeded or failed in your saves until your actual turn arrives.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on October 08, 2013, 08:13:14 PM
While I get the idea, I'm not sure I'm following you.
The pillars do not affect Gohma. Or at least they are not supposed to.
And you usually roll against a DC the moment it affects you, not when your turn comes again.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 09, 2013, 04:10:36 PM
Ups, had misread your coordinates the first time. Updated map with the new pillars.

Rolling against DCs in real time is all fine and dandy for real time games, but in PbP it's a lot more pratical to roll them in batches when the new turn comes up.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 09, 2013, 04:58:21 PM
I think this is the first time Jeremy hasn't liked somebody...
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 09, 2013, 07:40:35 PM
Warning: If I forget what I agreed to then Jeremy will too.  I hope I don't because I can see that backfiring on me.
Title: Re: Pre-Campaign Discussion
Post by: Flay Crimsonwind on October 10, 2013, 02:19:26 AM
I'm really sorry, all, that I've been out for such a long time. A combination of being overly busy and it completely slipping my mind. Things have been difficult lately.

Is Kong supposed to be with the group, or alternatively, after so long and with such weirdness in my postings, woul it be easier on all if Kong and I stepped out?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 10, 2013, 02:40:35 AM
By all means pick a position adjacent to any of the current players and bash away (remember the will save if you're going for Gohma tough).

As long as you're still interested in the campaign, I don't mind assuming that your character has sudden disapearances due to you being too busy with other stuff, and then making heroic appearances out of nowhere when you have the time to post.

Warning: If I forget what I agreed to then Jeremy will too.  I hope I don't because I can see that backfiring on me.

Actually, the deal is eighty coins. This leaves you with twenty leftover from the start of the game, plus the sixty coins you got from the pirate captain, for a total of another eighty surplus coins. A 20% discount in return for a "little" favor. :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on October 10, 2013, 10:25:13 AM
I'm already forgetting what I agreed to.   :lmao

I'll edit the post, Jeremy isn't distracted enough to legitimize the mistake and he would never try to cheat someone.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 23, 2013, 10:26:45 AM
Bump.

Wasn't Rabbit gonna do something? He suceeded on the save and everything.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on October 23, 2013, 11:01:22 AM
You raise an excellent point!
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 23, 2013, 02:18:20 PM
Anomander:Calm down, it's still not the new turn yet. I was waiting for Rabbit to act, hopefully I'll be able to update Gohm'as movements tonight, then you get to go again.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on October 23, 2013, 04:02:25 PM
Oh, I thought it was our turn again after that last update that killed Jeremy.
...Strange.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on October 23, 2013, 04:10:55 PM
Gohma got her suprise round, then won iniative and acted first on the first round. You made pillars, Jeremy got himself back up, Rabbit went for the eye, and now is Gohma again.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 12, 2013, 04:20:20 PM
Bump.

So, Gohma has acted, where is everybody?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 12, 2013, 07:30:09 PM
No changes to my actions but I re-posted them after the update for clarity.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 16, 2013, 04:56:13 PM
Ghoma has line of effect to Pha to spit acid?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 16, 2013, 05:14:29 PM
My bad, messed up her position when updating the map. Corrected version is up now.

Also, that's another hit from Rabbit! Gohma's still kicking around tough.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 16, 2013, 08:40:22 PM
Ah, makes sense now.
What is its elevation? Just to know what I can actually use against it. Not sure if pillars can be made off of walls, reaching out horizontally. Or even diagonally.

Also, am I supposed to guess how to remove the entanglement?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 17, 2013, 04:12:13 PM
We've already been over that, Pillars are only vertical (unless you would be in a place whitout any subject gravity). Also Pha's and Gohma's altitudes are in the IC, 40 feet and 75 feet.

Escaping the web will recquire, an Escape Artist check, a Str check, or dealing enough damage to destroy it.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 18, 2013, 12:29:28 AM
Alrighty.

Well, guys. I'm in a bind.
I can deal more piercing/cold damage hoping they'll eventually shatter but if someone has some fire to send into 'dem webs it'd be great. I neglected to pick up some goron bombs and didn't even buy some tindertwigs (think I regret playing a character that doesn't like fire-sources?).
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 18, 2013, 09:28:44 AM
Alrighty.

Well, guys. I'm in a bind.
I can deal more piercing/cold damage hoping they'll eventually shatter but if someone has some fire to send into 'dem webs it'd be great. I neglected to pick up some goron bombs and didn't even buy some tindertwigs (think I regret playing a character that doesn't like fire-sources?).

Sending Fire up to visit the webs might be bad, since Fire tends to outstay its welcome and burn down the everything (IE: You). I was kinda hoping to keep it at bay but apparently this Gohma visited a store sometime and picked up some ranged attacks.

I'd rather not use the "Free Pha but at what cost" option of getting you out of those webs.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 18, 2013, 12:27:29 PM
I doubt its worse than whatever might happen on its turn, tbh.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 18, 2013, 12:44:49 PM
I doubt its worse than whatever might happen on its turn, tbh.

When you tell this story to your kids, I want it to be "And Rabbit valiantly tried to save me." as opposed to "And then that son of a bitch shot me." :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on November 18, 2013, 02:42:44 PM
Fffsure  :rolleyes

Right now I'm too far from the healer, too far to deal any damage and just at the right place to get myself killed.
Not that I mind much as long as Jeremy doesn't get killed again.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on November 18, 2013, 03:09:31 PM
Actually, here's a legit question: Would said stream of acid that Gohma just shared with Pha aid her in escaping the web?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on November 18, 2013, 06:22:09 PM
I can't come up with a single thing to do to help Anomander.   :banghead
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on November 18, 2013, 06:45:32 PM
Actually, here's a legit question: Would said stream of acid that Gohma just shared with Pha aid her in escaping the web?
Gohma's web is immune to her acid spit as far as you can tell.

Right now I'm too far from the healer, too far to deal any damage and just at the right place to get myself killed.
Hmm, I can see Undulation ray and Icicle Shot on your sheet able to reach Gohma right now.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 02, 2013, 08:33:46 AM
I realize now that Anomander is probably waiting for the result of Rabbit's shot.

Well, he hit the web whitout hitting Pha (and Rezbit hit Gohma). But altough it was damaged, the web didn't burn away instantly. Pha is still trapped. If she doesn't act whitin the next 24 hours, I'll assume she uses total defence.

Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 02, 2013, 10:01:51 PM
Oh. If the vortex happens to be damaging enough to get through the webbing, she'd move around a bit after.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 05, 2013, 07:59:16 PM
As said above, Pha would move if she is freed from the webbings.
Can she see if there is even more webbing above her or does it seem like the webs around her area were removed? She didn't get a spot check as far as I know to see them on her way there so maybe they are invisible?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 06, 2013, 05:32:09 PM
In case it wasn't clear, it's your turn again.

As said above, Pha would move if she is freed from the webbings.
However you declined to mention where or what distance or for what intention (closer to try to freeze Ghoma? Away for safety?(http://i.somethingawful.com/forumsystem/emoticons/emot-iiam.gif)). Thus it defaulted to null movement.

Can she see if there is even more webbing above her or does it seem like the webs around her area were removed? She didn't get a spot check as far as I know to see them on her way there so maybe they are invisible?
Pha (and the other party members) did get spot checks, it was just blundled in the middle of some of my rolls to speed things up. Plus, asking a player directly for a Spot check kinda spoils there's something hidden in the first place. :p

Anyway, there was some webbing around Pha, then the whole silk trap collapsed with the piled up damage the party inflicted, and now Gohma's weaved a new one that reaches all the way to the ground and still above Pha.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 07, 2013, 01:15:52 AM
I know it is our turn again. I was waiting to know which movement I could have it if it was possible to move higher, in case there were more webbing in her way or not, which I had to wait a confirmation on. Especially if I needed a spot check for it.

I would have stated which movement I'd do once I knew whether or not the webbing broke and if there were more webs on the way. Which is why I said that in the ooc.
You just chose to ignore it and move things along. To speed things up? I usually respond pretty fast when I'm not waiting for answers.

If you roll our reaction spot checks for us instead of requesting them, we might wonder if you forgot and just threw the effect on us.
Or we have to trust that you're not fudging our dices. You're rolling for us. If you're gonna for us, go all the way; roll our initiatives, roll our saves. All of it.
 I am willing to trust and would like to be trusted in kind. You assume we metagame and react according to the need to roll spot checks so apparently that isn't the case.

Oh well. The new webs got damaged a bit on their way there, going through the vortex. Moving on.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 18, 2013, 11:43:21 AM
I'm honestly not sure what to do with Jeremy.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on December 18, 2013, 12:02:59 PM
... Everything Anomander Said...

Upvote.

I'm honestly not sure what to do with Jeremy.

When in doubt, make a Knowledge (Nature) roll or Knowledge (Dungeoneering) to see what you can learn about Gohma and apply said knowledge to help defeat it quickly. It's blind, but it has Tremorsense 120 or something, so maybe we just all need to fly and not touch invisible webs to confound it. Maybe it really hates loud noises so we all need to whistle really loud to drive it insane or maybe even ki... no wait, that was another monster altogether (http://zelda.wikia.com/wiki/Pols_Voice).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 18, 2013, 12:37:05 PM
I know it is our turn again. I was waiting to know which movement I could have it if it was possible to move higher, in case there were more webbing in her way or not, which I had to wait a confirmation on. Especially if I needed a spot check for it.

I would have stated which movement I'd do once I knew whether or not the webbing broke and if there were more webs on the way. Which is why I said that in the ooc.
Well, you could've just said "If the webbing breaks this way, move X in direction Y, if it breaks that way, move Z in direction M".

You just chose to ignore it and move things along. To speed things up? I usually respond pretty fast when I'm not waiting for answers.

If you roll our reaction spot checks for us instead of requesting them, we might wonder if you forgot and just threw the effect on us.
Or we have to trust that you're not fudging our dices. You're rolling for us. If you're gonna for us, go all the way; roll our initiatives, roll our saves. All of it.
I would be honestly tempted to do all the reactive rolling, but player usually have special/situational save/initiative boosters besides their basic combat stats, and I can't keep track of all of those, so I just give you the DCs for those and let you roll. Situational spot and listen are considerably more rare.

I am willing to trust and would like to be trusted in kind. You assume we metagame and react according to the need to roll spot checks so apparently that isn't the case.

Ok, you've shown that I can trust you, so if it bothers you that much, I'll be asking for spot/listen checks upfront from now on.

I'm honestly not sure what to do with Jeremy.
Buff alies? Wasn't that your character's new strategy?

When in doubt, make a Knowledge (Nature) roll or Knowledge (Dungeoneering) to see what you can learn about Gohma and apply said knowledge to help defeat it quickly. It's blind, but it has Tremorsense 120 or something.
Hmm, aren't you the current party member with acess to trained knowledge skills? :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 18, 2013, 12:52:00 PM
The ally who needs buffing is way too far away for that.  I have close range on most of my spells.

Also, Knowledge skills aren't Jeremy's forte.

Is Rabbit hurt at all?
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on December 18, 2013, 01:05:49 PM
Is Rabbit hurt at all?

While he's upset and confused at a bunch of things, Rabbit's managed to come away completely physically unscathed thus far.

Hmm, aren't you the current party member with acess to trained knowledge skills? :p

Trained... Untrained... I'm the guy with the gun (http://www.youtube.com/watch?feature=player_detailpage&v=E_d4I_VYDj8#t=32).
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on December 18, 2013, 01:30:47 PM
The ally who needs buffing is way too far away for that.  I have close range on most of my spells.

You have haste on your spell list. That would basically double Rabbit's firepower.


EDIT: Actually nevermind, checking the rolling thread, Gohma's going down already, there's no need for Jeremy to take actions. Expect an update later today or tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 27, 2013, 09:43:25 AM
Anomander, apparently I can't read your sheet.  How far down are you?
Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 27, 2013, 12:27:48 PM
Normally you wouldn't know that without an effect that reveals it and be limited to "Injured" and "Not Injured"
With the apparent severity of the injuries being just that. Pha would be missing about 1/3 of her hit points.

If osle doesn't mind that kind of metaknowledge (especially since it isn't too hard to just look at the statblocks shown during combat), then I'll spare you that and just say she's 11 hp down from total.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 27, 2013, 12:40:06 PM
Jeremy uses Battlefield Treatment (First Aid) for one round, Pha and Rabbit gain 19hp.

I ask how far down you are because all of my non-spell healing abilities do extra healing when I stop concentrating.  No reason for me to spend eleven rounds concentrating on healing you up to full and then wasting the 18 extra health you would have gained when I stopped concentrating. 

Then again I've never been in a game where there was concern about healer metaknowledge of fellow player hp.
Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 27, 2013, 12:59:10 PM
Yeah, I know.

Just trying not to take any chances. 'Been in all kinds of games.
Some had DMs pretty strict on respecting the rules to the smallest detail since there is technically no notion such as "HP counters" for the characters and a healer would get a feel from healing the same person more than once of how much 'badly wounded' represents in terms of 'how much healing that dude needs'. That or grant a heal skill check to determine the "heal per injury severity" from a glance.

I think I recall Rabbit not taking a single injury. Lucky fish.  :tongue
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on December 27, 2013, 02:12:23 PM
No worries, it's just something I don't think about.

As far as I was aware Rabbit and I were undamaged but since I get a second target I included him just in case. :p

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on December 27, 2013, 05:31:24 PM
I think I recall Rabbit not taking a single injury. Lucky fish.  :tongue

Icy pillars to the front of me, my allies behind me. It's like the saying goes, "Location, Location, Location". :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on December 29, 2013, 01:25:49 PM
Quote
As jeremy had already discovered, the Gohma larvae are immune to mind-affecting.
Hehe, yeah. I had figured. Pha doesn't have much experience with that kind of creature though. I doubt she had enough interaction with mindless creatures to differentiate what is affected by the luring call and what isn't. She should be able to tell them apart after experimenting a bit more. She didn't try it with any undead creatures yet. Maybe I should roll knowledge checks instead of testing out stuff like this but I figured it'd save time since we weren't bound by turns yet.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on January 21, 2014, 07:30:18 AM
Ok, that seems to be 2 votes against 1 towards going to the lower-left chamber. Correct? I'll make it happen tommorrow if nobody complains.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on January 21, 2014, 11:28:06 AM
Actually I think as of jeremy's last post we're all good to go onward
Title: Re: Pre-Campaign Discussion
Post by: Anomander on January 21, 2014, 12:05:40 PM
Yep. But I think the logical next them would be to go to the fairy fountain anyway and get some fairies in these bottles. :P
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on January 21, 2014, 02:08:03 PM
Actually I think as of jeremy's last post we're all good to go onward

Yep.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on January 21, 2014, 04:35:12 PM
Yep. But I think the logical next them would be to go to the fairy fountain anyway and get some fairies in these bottles. :P

I'm reasonably sure that Pha would put our organs in bottles if we suggested it :)
Title: Re: Pre-Campaign Discussion
Post by: Anomander on January 21, 2014, 07:49:18 PM
Haha. You'd have to ask, that's for certain. Pha wouldn't dare suggest it herself.
Still, it has been done for so long now by heroes everywhere that the notion might be less degrading than it sounds. Might be kind of like a pokeball.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on March 01, 2014, 10:45:47 AM
Sooo, with Anomander missing, there's just two players left. Would you like me to run a recruitment to see if we can grab some extra reinforcments?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 01, 2014, 12:42:59 PM
I don't know about Sneaky but I think we probably need more than two people.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 01, 2014, 08:59:24 PM
I'd feel a little more comfortable taking on optimized encounters with more folks :)

Unless you have a scenario planned in the Kingdom of Light where we have to help Pit save Palatuna from the clutches of Medusa :)
Title: Re: Pre-Campaign Discussion
Post by: zook1shoe on March 14, 2014, 01:32:02 PM
hey everyone, i'm one of the new people to the game, playing a chicken farmer.
This is the Nintendo Game, so yeah :P

think of young link chopping at the chicken... Well those were my chickens
Title: Re: Pre-Campaign Discussion
Post by: ketaro on March 14, 2014, 01:40:42 PM
There we go, now ketaro doesn't have to feel awkward about not knowing where the right ooc was :D

Hello people! I'm playing a skittish Deku Scrub that survived a terrifying experience falling through the Twilight which inadvertently turned it into a shadow of it's former self~
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 14, 2014, 02:13:53 PM
Oh that's neat!

Hello fellow "I fell from the sky towards the adventure" fellow!
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on March 14, 2014, 02:48:58 PM
Welcome!
Title: Re: Pre-Campaign Discussion
Post by: Anomander on March 14, 2014, 06:02:55 PM
Welcome to the game (http://www.youtube.com/watch?v=mevCoomsCKo).
Watch your step and be sure to smile while you bleed.
Title: Re: Pre-Campaign Discussion
Post by: zook1shoe on March 17, 2014, 02:30:14 AM
don't land on any of my chickens!
Title: Re: Pre-Campaign Discussion
Post by: ketaro on March 17, 2014, 02:26:29 PM
!7 looks comfortably in the safety of the back line :D
Title: Re: Pre-Campaign Discussion
Post by: Anomander on March 19, 2014, 04:25:07 AM
I wouldn't worry much. From where I'm sitting the farmer seems like the bad guy. I was really tempted to wall him in with the dekus and let them sort it all out.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on March 21, 2014, 01:18:14 AM
I never believed empty bottles to be fair compensation for fetching all those chickens anyways :p
Unlike a certain hero, Deku's have keen business sense!
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on March 23, 2014, 10:29:59 AM
True, that keen business sense will tell them that there's evil afoot, and that during times like this a kid in green is sure to show up and pay TOP RUPEE for a glass bottle.

So they do ten minutes of footwork, gather cuccoos, and then get a bottle. They then sell that bottle for hideous inflation and split the profits. The 'Keen' aspect to their business sense just means the crit range on their Profession checks is doubled :)
Title: Re: Pre-Campaign Discussion
Post by: ketaro on March 23, 2014, 06:37:20 PM
Hah!  :lmao
Title: Re: Pre-Campaign Discussion
Post by: ketaro on April 10, 2014, 07:50:57 PM
My Deku doesn't seem to be on the map or I just can't find it?
Title: Re: Pre-Campaign Discussion
Post by: zook1shoe on April 10, 2014, 08:03:14 PM
Crap... I guess I'm last
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 11, 2014, 02:11:06 PM
My Deku doesn't seem to be on the map or I just can't find it?

Ups, my bad, seems like I removed all Dekus and forgot to add an icon for your character. You can just pick one of the squares near Zook1shoe for your starting position.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on April 11, 2014, 07:51:57 PM
AA7 looks about good. Oh, gots to roll too.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 15, 2014, 03:20:13 PM
Well, one of the redeads just beat Rabbit's initiative. But Jeremy could still beat that with his +2 mod if he rolls a natural 19 or 20.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on April 15, 2014, 03:30:44 PM
I thought I'd already rolled.   :blush

Also, I win!
Title: Re: Pre-Campaign Discussion
Post by: Anomander on April 15, 2014, 03:35:23 PM
...pretty slick! Even though they are so far behind obstacles there isn't much we can do. We technically can't even see them yet.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 16, 2014, 05:42:52 AM
Trees grant cover and block movement, but the aren't tick enough to fully block line of sight/effect at their borders.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 16, 2014, 05:21:15 PM
Trees grant cover and block movement, but the aren't tick enough to fully block line of sight/effect at their borders.

They aren't tick enough?
(http://oi62.tinypic.com/dwxt0h.jpg)
Good ting we got two yout's with us. :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 21, 2014, 08:41:58 AM
Fuzzy still hasn't acted.

I should update tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 22, 2014, 06:15:40 AM

sorry about that

is that the middle area is open?

Yes.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 25, 2014, 08:27:11 PM
Bump.

I guess Fuzzy...
(puts on sunglasses)
Chickened out. :cool

Will update tommorrow.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on April 26, 2014, 08:32:03 PM
Twice now you've forgotten to put me on the map :p

I'd be where Rabbit was before he charged into the room.
Title: Re: Pre-Campaign Discussion
Post by: zook1shoe on April 26, 2014, 08:56:53 PM
mmm.... KFC :-p
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on April 28, 2014, 08:25:08 AM
Twice now you've forgotten to put me on the map :p

I'd be where Rabbit was before he charged into the room.
You're just that good at hiding Updated map.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on April 28, 2014, 07:57:41 PM
When even the DM loses sight of you!

You've gone too far :D
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on April 29, 2014, 02:19:23 PM
The intent was to not rush in until everyone had a chance to act, then we'd all move in together. But, if this is what you would rather have Rabbit do then who am I to question.

Rolling saves.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 02, 2014, 07:21:15 PM
Everybody but zook1shoe had posted their actions. Over two weeks of real time had passed. A PbP campaign can be left waiting forever if there's not an incentive to advance.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on May 02, 2014, 08:40:38 PM
Who's turn is it?

I can't tell if those attacks were readied actions against creatures (the party) entering the room or if that was the actual turn for the enemies.
Title: Re: Pre-Campaign Discussion
Post by: zook1shoe on May 03, 2014, 01:16:22 AM
I had moved into the center room... Was there a turn after that?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 03, 2014, 03:49:34 AM
Who's turn is it?

I can't tell if those attacks were readied actions against creatures (the party) entering the room or if that was the actual turn for the enemies.

It's your turn again. Zook1shoe already acted, since he posted after the enemy actions.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on May 03, 2014, 04:05:35 AM
Kay, gotcha. Within a day I'll post. It's 1am now :tongue
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 05, 2014, 11:07:31 AM
Quote
Only Jeremy just behind his ally could see how the three Garos leaping at Rabbit and stabbing their weapons in one fluid movement, almost as ghosts.
Is that supposed to mean that only Jeremy can see them now or that only he saw them attack Rabbit?
The earlier sentence seem to indicate that they see the garos appear around Rabbit after attacking him.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 05, 2014, 11:36:37 AM
One moment only Jeremy could see it, the next moment there's three Garos around Rabbit with bloodied blades, that everybody can see.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on May 05, 2014, 02:23:10 PM
Oop, forgot this one. Posting now :x
Title: Re: Pre-Campaign Discussion
Post by: Anomander on May 05, 2014, 02:27:36 PM
I think the 6-rounds Haste we got cast on us is over so I won't count it.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 05, 2014, 02:35:21 PM
I thought so too so I cast another one.   :lmao
Title: Re: Pre-Campaign Discussion
Post by: ketaro on May 05, 2014, 02:51:10 PM
Sorry bout wasting that first casting -_-'
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on May 20, 2014, 08:39:58 AM
Bump. Rabbit won't do anything? If not, I'll update tomorrow.
Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on May 20, 2014, 01:56:27 PM
Sorry, got super busy here at work since we were bought.

Anywho, with Rabbit being slowed, really what are his options? I'm not 100% sure if it's "Lose your action" or just "Make an attack at -1 thousand" or something.

Is he like the Six Million Dollar Man, where he moves in slow motion?

Or did their Slow effect just negate the Haste effect from the first casting?
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on May 27, 2014, 11:09:58 AM
Is it just me or is that map super fuzzy?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 20, 2014, 06:00:22 AM
Bump.

I couldn't help noticing that Nanshork just posted a signature thread where Jeremy is listed an active character.

So, would he mind posting his turn actions? As well as the other players besides Anomander? :p
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on June 20, 2014, 10:02:28 AM
That signature thread was made long long ago, I just added a new character sheet to it is all.   :P

I thought I'd already gone (I would have let you know if I was leaving this game as well).  Sorry about that.


Edit: What is the action to draw a goron bomb?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 20, 2014, 12:18:32 PM
The same as drawing a regular weapon.
Title: Re: Pre-Campaign Discussion
Post by: ketaro on June 20, 2014, 08:00:57 PM
Gah D:

Post post haste
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on June 22, 2014, 12:51:05 PM
Well those fast replies were pretty nice. I should update tommorrow, if Fuzzy doesn't act until then the it's assumed he and his chickens run away in fear.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on July 02, 2014, 10:28:07 AM
What is Rabbit's current health?
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 03, 2014, 12:30:01 PM
He didn't get hurt last turn, so I assume the same as the previous turn.

Current Status: Single
HP: 21/46
Conditions: Unconditional
Spooks: Spooked
Goblins: Gobbled

Title: Re: Pre-Campaign Discussion
Post by: Sneaky_Sable on July 08, 2014, 02:09:11 PM
What is Rabbit's current health?

Sorry, I was packing for a convention and never got the chance to see this. Plus the hotel's wifi was probably from the Flintstone Era, so yeah that really helped. Looks like Osle fielded that concern for me. So I suppose the question becomes, if we're not in actual combat right now, and all that Jeremy has to do is spend a swift action each round to maintain the fast heal...

How fast does Rabbit heal to full? :)
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 24, 2014, 11:50:03 AM
And just in case it isn't clear, it is your turn now after resolving readied actions and rolling saves.
Title: Re: Pre-Campaign Discussion
Post by: Nanshork on July 24, 2014, 03:17:36 PM
Since most of my spells are defensive I'm waiting to see if anybody fails the save.
Title: Re: Pre-Campaign Discussion
Post by: oslecamo on July 24, 2014, 05:55:26 PM
Ah, fair enough.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 14, 2014, 12:10:59 PM
Osle,

Address any other posts and RP in the Pirate board before responding to me. Give everyone a chance to get some juicy dialogue in before the boss music starts up. :)
I'll give everybody a chance to speak their mind until Farore pulls her kid gloves off, but I can't make any promises on holding back the RP between the necromancer kokiri and  space pirate of justice.  :p
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 14, 2014, 12:47:14 PM
Go solo that, space pirate :D
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on October 14, 2014, 02:10:15 PM
Osle,

Address any other posts and RP in the Pirate board before responding to me. Give everyone a chance to get some juicy dialogue in before the boss music starts up. :)
I'll give everybody a chance to speak their mind until Farore pulls her kid gloves off, but I can't make any promises on holding back the RP between the necromancer kokiri and  space pirate of justice.  :p

And in the name of the moon of Zebes, I will punish you! (or something)
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 14, 2014, 03:18:23 PM
A few of us are trying to get her on our side so maybe some Aid Another on the diplomacy would be appropriate.

If she's too nuts to reason with I'll probably get into the intimidation.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on October 14, 2014, 03:22:10 PM
A few of us are trying to get her on our side so maybe some Aid Another on the diplomacy would be appropriate.

If she's too nuts to reason with I'll probably get into the intimidation.

Sounds like a plan. Let me throw in my 2 bits to that. Since all we're doing is talking, and showing our concern.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 14, 2014, 03:23:50 PM
Jeremy doesn't really have anything to contribute.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on October 14, 2014, 03:25:00 PM
No worries, just didn't want anyone to feel left out.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 14, 2014, 03:52:30 PM
Quote
Jeremy doesn't really have anything to contribute.
He certainly can. He already has one heroic transformation under his belt.
All he really has to do is just stand there heroically and make it obvious how reliable and eager to help he is.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on October 14, 2014, 04:02:04 PM
Quote
Jeremy doesn't really have anything to contribute.
He certainly can. He already has one heroic transformation under his belt.
All he really has to do is just stand there heroically and make it obvious how reliable and eager to help he is.

(http://allfacebook.com/files/2013/12/LikeStickersSparkle.jpg)
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 14, 2014, 04:12:17 PM
 :lmao
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 14, 2014, 04:20:18 PM
Quote
Jeremy doesn't really have anything to contribute.
He certainly can. He already has one heroic transformation under his belt.
All he really has to do is just stand there heroically and make it obvious how reliable and eager to help he is.

Starting to scream and breaking the scenery would also be acceptable by the goddesses standards. :p
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 14, 2014, 04:38:16 PM
^ :lmao

Actually, that may be worth additional circumstance bonus. The signs would be too hard to ignore.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 17, 2014, 12:43:57 AM
Bahaha, stalfos are lost :p
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 18, 2014, 03:22:10 AM
I hope you guys remember that we got some treasure before and to update your sheets consequently. I know I forgot.

Pha is bathed by light (http://www.youtube.com/watch?v=iPZXxlckBSs) as she opens the chest.

Inside, lays a wrapped up scroll and five rings covered in minuscle metallic runes. One scarlet with a tiny demonic face, one emerald with a tiny winged sandal, one saphire with a tiny sculpted wave, one onyx with a small shield, one golden with a thunder.

Unfurled, the scroll shows to be some kind of map of some kind of building with a bunch of symbols, altough it's missing any kind of legend.
(click to show/hide)

(click to show/hide)
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on October 19, 2014, 09:05:00 AM
I hope you guys remember that we got some treasure before and to update your sheets consequently. I know I forgot.

Pha is bathed by light (http://www.youtube.com/watch?v=iPZXxlckBSs) as she opens the chest.

Inside, lays a wrapped up scroll and five rings covered in minuscle metallic runes. One scarlet with a tiny demonic face, one emerald with a tiny winged sandal, one saphire with a tiny sculpted wave, one onyx with a small shield, one golden with a thunder.

Unfurled, the scroll shows to be some kind of map of some kind of building with a bunch of symbols, altough it's missing any kind of legend.
(click to show/hide)

(click to show/hide)

I also totally forgot. Hey Osle, do you think we could have a reminder of the treasure we've received thus far? If possible, I'd say any physical treasure at the moment would be find, like a Stalfos Slaying Dagger that's +9 against Stalfos or something. We don't need to know how much money we found (Unless our new friend Squeaks has an attack that deals extra damage based on wealth thrown at the monster, but he don't look like no spoony bard.)
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 19, 2014, 10:18:33 AM
Besides the rings and money, the only other treasure I remember you finding was the 3 glass bottles, that won't be of that much use for you right now unless you want to backstab Pha by trapping her inside one or something.

The +9 dagger of stalfos slaying was in one of the unexplored rooms.


There's also the pirate captain glaive that you never got around to discovering what exactly it does. :p
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 19, 2014, 02:38:30 PM
We could stack up on fairies in a bottle but its kinda too late now.

Was there ever an instance of a great fairy being put in a bottle?
I don't recall it happening. There has been instances of a deku sprout princess-in-a-bottle, though, so I figure anything could fit in the darn thing. Perhaps something happens if you try to put someone that carries one of those bottles into another bottle. Vortex to astral plane?

The glaive was carried by one of the characters that left.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 19, 2014, 04:55:35 PM
There has been instances of a deku sprout princess-in-a-bottle, though, so I figure anything could fit in the darn thing.

Oh gawd keep it away from me!!!



Well, Squeaks wasn't around for any loot that wasn't a boss key :3
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 30, 2014, 06:25:04 PM
FYI I'm going out of town today and will be back Wednesday.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on November 04, 2014, 04:20:25 PM
Apologies for my absence. I should have a post up by tomorrow evening.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on November 05, 2014, 03:17:01 PM
Back.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on November 19, 2014, 01:09:34 AM
Omg that is amazing how that just barely whiffed by me  :lmao
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on December 01, 2014, 04:55:39 PM
That aoo is a miss.

Rabbit still needs to take his actual actions for the turn though, everybody else already acted.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on December 01, 2014, 08:07:26 PM
Unless the Hero's Shade is drunk or allergic to ranged attacks, I probably just shot the floor.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on January 08, 2015, 06:03:49 PM
Jeremy keeps reminding me that magic users aren't my forte.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on January 08, 2015, 06:22:46 PM
Jeremy keeps reminding me that magic users aren't my forte.

Then you're in serious treble.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on January 12, 2015, 07:10:11 PM
Jeremy keeps reminding me that magic users aren't my forte.

Then you're in serious treble.

 :facepalm

 :p
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on January 16, 2015, 01:56:12 PM
Jeremy unfortunately has to provoke an AoO to get a red orb but its probably worth it.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on January 24, 2015, 10:07:34 AM
It's entirely possible that the shade duplicates are still considered "Prone" and thus unable to make Attacks of Opportunity.

Though, this shade seems to be playing by a higher set of morals, and hitting someone from behind seems like something he wouldn't instinctively do.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on January 26, 2015, 10:23:11 AM
It's entirely possible that the shade duplicates are still considered "Prone" and thus unable to make Attacks of Opportunity.

Though, this shade seems to be playing by a higher set of morals, and hitting someone from behind seems like something he wouldn't instinctively do.
(http://i.imgur.com/z2ilPOi.png)

Rolled 1d20 : 1, total 1
Rolled 1d8 : 1, total 1

Rolled 1d20 : 7, total 7
Rolled 1d8 : 3, total 3

Rolled 1d20 : 6, total 6
Rolled 1d8 : 2, total 2
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on January 26, 2015, 01:00:25 PM
You're right I haven't I totally meant to and thought up a post last night but that was after I'd already gone to bed  :lmao

I'll get to it when I get home tonight.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on January 26, 2015, 02:53:52 PM
Feat taken.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on January 31, 2015, 04:33:06 PM
Wow. Nice power up for the red orb!
Extra feat seems like a no-brainer to me; I'll have Pha get the Feat.

I updated the character sheet it is linked to. It is a different sheet so I can swap around if needs be.
The major changes is that now I'm having her more in line with my vision of a Fairy Queen and swapped the Frostwind levels for Yuki-On-Na, God levels (with her portfolio being all things "Fey") and Monster of Legend. I thought I'd get rid of the staring lockdowns to have her get leadership for fairy followers to go all queen on. Her cohort is an intelligent item.

I plan to eventually get more god levels as she recovers the powers of her previous incarnations. Maybe turn the Fairy Fountains into buildings associated to her and turn one of them into her godly realm. Ideally the one she was reborn into that's frozen solid.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on March 01, 2015, 11:15:48 PM
I will most likely also take the feat. Though, the ultimate question becomes which feat...
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 23, 2015, 12:54:26 PM
I updated the character sheet it is linked to. It is a different sheet so I can swap around if needs be.
The major changes is that now I'm having her more in line with my vision of a Fairy Queen and swapped the Frostwind levels for Yuki-On-Na, God levels (with her portfolio being all things "Fey") and Monster of Legend. I thought I'd get rid of the staring lockdowns to have her get leadership for fairy followers to go all queen on. Her cohort is an intelligent item.


(click to show/hide)
(click to show/hide)
(click to show/hide)


Anyway, cheesing asides, there's the bug of having Mystic Cold Wind chosen twice for Gifted for War.

EDIT: I also got around to finally nerfing Cold Seriousness by imposing a bigger penalty to ignore fear immunity, as skill checks are a lot easier to buff than regular DCs.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on April 23, 2015, 05:10:57 PM
Well I just failed both saves and I'm almost unconscious.  What to do, what to do.

Also, yay updates!
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 24, 2015, 12:24:22 AM
I failed both saves and am at 1 hp, even if technically nonlethal. AWESOME :D
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on April 24, 2015, 08:47:16 AM
I will most likely also take the feat. Though, the ultimate question becomes which feat...

Since it kinda makes sense, and I can't really think of any other feat to take, Oslecamo I'd like to take PHAZON INITIATE from the Metroid as Incarnum list. I'll copy it here and will provide a link (http://www.minmaxboards.com/index.php?topic=1436.0) to the feat list:

Phazon Initiate [Phazon]
Prerequisites: Con 13 and any non-good alignment.
Benefits: You gain Phazon resistance 2 and DR 2/magic. You gain a +2 bonus on saves against effects that would make you sickened. You take a -1 penalty on all Will saves. You may activate modules and qualify for feats as though you had the Phazon subtype.
Normal: Most modules with the Phazon descriptor cannot be activated by characters without the Phazon subtype.

The orb's magic, attempting to improve and 'complete' him, awoke the Phazon nodes within him to prepare him for the trials to come.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 24, 2015, 09:00:26 AM
Phazon feat sounds good. Also seems like PoC has some phazon templates for baddies, interesting... :plotting

Anomander: Morning Mist failed to prevent the attack.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on April 24, 2015, 09:21:46 AM
Phazon feat sounds good. Also seems like PoC has some phazon templates for baddies, interesting... :plotting

Anomander: Morning Mist failed to prevent the attack.

Would you rather I used PoC feats and modules from here out, seeing as it seems MaI has been politely but sternly asked to leave Garryl's focus?
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 24, 2015, 09:30:54 AM
Hmm, I forgot of that project division as they're both on the same subforum, but  MaI also seems to have similar Phazon templates for baddies, so I'm fine with either really. If you've been using MaI so far, we should probably stick with that, unless you would like to start using PoC now.
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on April 24, 2015, 10:29:56 AM
As it seems that MaI is being phased out for PoC, and PoC has a few topics devoted to PoC: Metroid, it may be better in the long run to make the conversion to PoC.

The next time Rabbit gains a level, I'll sit and do a full conversion from MaI to PoC. Since the closest parallel to Pirate Warrior on the PoC: Metroid list would be a Cyberneticist, I'll rebuild as that. No point in switching over everything mid-level, or even mid-fight.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 24, 2015, 01:03:19 PM
Quote from: O
Anomander: Morning Mist failed to prevent the attack.

Considering concealment miss chance is meant to be rolled by the defender (I'm cool with you rolling it since it saves time), Pha uses one of her 3 daily rerolls to reroll it (Luck domain power). The reroll failed but I although she can use it another two time and it isn't mentioned, I do not believe it would be possible to reroll the same roll more than once.
The hero also has to succeed on a DC 21 Will save or suffer a -8 luck penalty on attack rolls, saves, and checks for 6 mins by virtue of the Power of Luck.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 24, 2015, 02:38:53 PM
If concealment is supposed to be rolled by the defender, why do blind-fight and murky-eyed mention the attacker doing it?

Also, the monster classes FAQ does mentions re-rolls can only be used once per event.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 24, 2015, 08:29:52 PM
Quote from: SRD
Concealment Miss Chance
Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.

Blind Fight's wording implies that the attacker can reroll the miss change if he misses. Adding both rules together, it means that the defender rolls the miss change and, if there is a miss, the attacker can reroll the result.

Quote
Will save (also the penalty for Power of Luck is only supposed to be half your Cha mod
Correct. I saw it applied for the bonus and didn't notice it was different for the penalty. Sorry for the confusion.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 26, 2015, 09:23:29 AM
:o

Oh yeah, them orbs granted stuff? I gets a feat, yes? :D
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 27, 2015, 04:04:14 PM
Hmmm, two characters out, Jeremy blindly patching himself, seems like Pha's the last hope of the party.

:o

Oh yeah, them orbs granted stuff? I gets a feat, yes? :D

Correct, sorry I forgot to mention that for your character (everybody going for the feat? Damn, gotta better plan multi-choice rewards next time :P)
Title: Re: Poke-Center (OOC Discussion)
Post by: Sneaky_Sable on April 27, 2015, 04:11:35 PM
Correct, sorry I forgot to mention that for your character (everybody going for the feat? Damn, gotta better plan multi-choice rewards next time :P)

Good luck offering a better reward then a Feat (without regretting it later). As long as you're using a 3.5 architecture, any non-fighter build is going to jump at the chance for a feat. Hell, even the fighter might jump at a feat.

Unless someone builds the Tomb Fighter, or whatever it is, who gets a bonus feat every time they take a feat.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 27, 2015, 06:03:13 PM
Actually, unless the Hero fails that save and it results in the attack not hitting or the crit no longer being confirmed, Pha is out too!
That non lethal damage was higher than her max hp.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 28, 2015, 12:45:41 AM
Hmmm, two characters out, Jeremy blindly patching himself, seems like Pha's the last hope of the party.

:o

Oh yeah, them orbs granted stuff? I gets a feat, yes? :D

Correct, sorry I forgot to mention that for your character (everybody going for the feat? Damn, gotta better plan multi-choice rewards next time :P)

Technically not down down; technically at positive 1 hp. But excuse me, Squeaks panicked badly and has Feign Death /gg
Is still completely aware of surroundings~

At low levels, yeah a free feat is best choice! Higher up, I'd definitely take a free special ability or something over a feat even if I could do better with a feat. Nifty tricks could be more fun that just becoming better at what I already do :D
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 30, 2015, 12:54:55 AM
Hooray! Time to eavesdrop!
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on May 07, 2015, 12:37:31 AM
YES~!

And to think nobody believes Feign Death to be a valuable ACF!  :plotting
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on May 15, 2015, 12:52:38 AM
Unexpected vacation time, I'm leaving tomorrow and I think I'll be back next Friday.  No board access until then.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on July 07, 2015, 10:07:33 AM
Bump.

Ok guys, where did I royally screw up?
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 14, 2015, 06:02:53 AM
......................I really want to continue this..I miss Squeaks.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 14, 2015, 07:12:44 AM
I would also love to continue this. I would be even willing to turn it into a solo campaign (lone Deku scrub saves the world!) or start a new recruitment thread since the other players all seem to have lost interest.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 14, 2015, 07:54:20 AM
Well we know Anomander is around at least, running amok with maids on a space station.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on October 14, 2015, 08:55:29 AM
Oh, I'd love to have this game keep going but I felt getting the other party members to do stuff all the time (without forcing them into it) is pretty tiring as a PC. I stopped posting to give the others a chance to communicate after suggesting a course of action.
I appreciate that you're trying to put a driving force when things starts to stand still but it shouldn't be like that. If you put us in a situation, I react to it and prod the others into doing something about it and nobody replies, then after a while you put us into another situation, and I have to be the one reacting to it again and then again wait for the others to do something about it so we can all go in the same direction... it is exhausting.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 14, 2015, 09:23:22 AM
Let the Legend of Squeak begin :v



But really I had just joined the game and fell into the middle of stuff already going on so I didn't know what was really going on, thus fell into just being a follower -_-'
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 14, 2015, 11:16:10 AM
I haven't posted anything because Jeremy is still unconscious from hp damage.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 15, 2015, 05:18:40 AM
I don't even know how I completely missed that Jeremy was out cold.....
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 15, 2015, 10:35:29 PM
Hmmm, it seems like the party is lacking synergy. Squeaks wants to hide, Pha wants to fly while blasting stuff, and thus Jeremy is left as the healer and primary target because he is neither flying nor hiding.

I'll go start a recruitment thread to see if we can get some reinforcements, but feel free to keep posting in the IC.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 16, 2015, 01:00:15 AM
That makes sense.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 19, 2015, 12:28:35 AM
ketaro, your dek sheet link gives an error to me.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 19, 2015, 02:46:35 AM
Oh, might be cause its the link from before Mythweavers transferred everything to their new sheet system. Will fix it. And will check my links in the other games now that you bring it up.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on October 19, 2015, 08:59:43 AM
I'm formulating something!

Looks like there are some homebrew races.  Perhaps this will pass the mustard? (http://www.dnd-wiki.org/wiki/Tortoise_Folk_(3.5e_Race))
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 19, 2015, 11:22:47 AM
Tortoise folk seems good to go.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on October 19, 2015, 07:38:08 PM
Tortoise folk seems good to go.

Awesome.  Have another update to my plans.  I'm looking at Tortoise Folk Paragon 3 (http://dnd-wiki.org/wiki/Tortoise_Folk_Paragon_(3.5e_Racial_Paragon_Class))/Something 1/Warblade 2 and for the rest of the levels beyond.  Yep yep, I'm liking the look of this, how about you?

Gotta find some good hammers, WotC is a bit slim on effective bludgeoning weapons.  Then again, the warhammer may just suffice.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on October 20, 2015, 11:29:00 AM
Tortoise folk seems good to go.

Awesome.  Have another update to my plans.  I'm looking at Tortoise Folk Paragon 3 (http://dnd-wiki.org/wiki/Tortoise_Folk_Paragon_(3.5e_Racial_Paragon_Class))/Something 1/Warblade 2 and for the rest of the levels beyond.  Yep yep, I'm liking the look of this, how about you?

Gotta find some good hammers, WotC is a bit slim on effective bludgeoning weapons.  Then again, the warhammer may just suffice.

Heading to bed, it's almost done.  A few questions for the DM.

*The paragon class lets your body act as armor, and you can even apply a material effect.  Would you might if you can apply an item template effect (DMG2, it's in the back)?  Because if so I am totally making my body armor Githcraft.  I'm imagining its like... engravings or tattoos on the shell.

*Luck of Heroes feat (Forgotten Realms).  Is it kosher, even though I don't fit the setting specific fluff race prereqs?

*I picked the Maul as a weapon, but its technically 3.0 and I'm unsure if it's been updated.  A&EG.  The stats aren't unusual (1d10, 20/x3, two handed) but best double check.

I think that's it.  The class has changed a bit: it's now Paragon 3/Swordsage 1/Warblade 1/Bloodstorm Blade 1.  But that's about the extent of the complexity, it's Bloodstorm and Warblade from that point on.
Title: Re: Poke-Center (OOC Discussion)
Post by: VennDygrem on October 20, 2015, 02:07:01 PM
I think the maul is in Complete Warrior. I believe it can be held in two hands as a martial weapon, or one handed as an exotic weapon (like bastard swords).
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 20, 2015, 02:17:32 PM
I think the maul is in Complete Warrior. I believe it can be held in two hands as a martial weapon, or one handed as an exotic weapon (like bastard swords).

This is correct.  Still 1d10 damage for a medium creature, 20/X3 crit.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on October 21, 2015, 02:40:52 AM
So who knows the way back to town?
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on October 24, 2015, 04:23:46 AM
Oslecamo, Sir Barkley is complete.  Please bring up any questions if you have them.

I'll probably revisit later to add fluff, though I believe I've told you his backstory.

EDIT: Fluff added.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 07, 2015, 12:04:31 AM
Oslecamo, Sir Barkley is complete.  Please bring up any questions if you have them.

I'll probably revisit later to add fluff, though I believe I've told you his backstory.

EDIT: Fluff added.
Looking good. Seems like your character is in a quest from king Bowser. How about you're looking for a princess to kidnap, so you decide to join the nearest group of wannabe heroes, because you know they'll run into a princess sooner or later? :p

(click to show/hide)

So who knows the way back to town?

Jeremy and Pha both know and could lead the party back right now. Hopefully they would meet Sir Boxer Barkley there, unless you would prefer the koopa warrior shows up from the trees and then you're attacked by night forest monsters and must work together, bonding over battle.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 07, 2015, 02:10:33 PM
Going back to town. No XP from fighting so there is no real point.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on November 07, 2015, 07:28:20 PM
I'll be keeping abreast of the IC thread now, whenever you think is good I'll enter.

"Riote!  So I'm to get King Bowser a princess!  Ooooh, this is it!  Barkley's hittin' up the big times now!"
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on November 08, 2015, 07:22:05 PM
And posted, tell me if I'm out of order with anything there.  It is just a fluff bit before initiative actually starts, and to set my location.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on November 09, 2015, 08:53:45 PM
Posting tomorrow morning trying to change a feat, having the permanent companion adds more summons that might be annoying.  If anyone has any ideas to use a standard action when we seem to be winning that can be gained from a feat.


Also just wanted to check with oslecamo about 2 details  the savage trait Void Spirit will give another charge to to the summon monster ability every ten minutes?  Can I change my immunity to fire to something else it seems weird to be a goomba that laughs off fireballs.  Sonic, electricity, or cold; cold seems best cause then Pha can go crazy.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 11, 2015, 07:38:10 AM
Yes to charge.

As for changing your immunity, sonic or electricity would be fine, cold no since it's a bit cheesy. Pha already hits hard enough when she needs to worry about friendly fire frost.

Also we still waiting on the Deku initiative.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on November 11, 2015, 08:12:52 PM
Ok posted, Kinda figured cold wouldn't work.  Updated to sonic.

Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 12, 2015, 05:13:53 AM
Oh yeah, something I forgot to mention, here we use group initiative. Aka everybody on the same team acts at the same time.

And the koopa had already beaten the raticates initiatives. :blush

So you can all act right now.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on November 12, 2015, 07:16:59 PM
10-4, have a post.  40,000 hours in Mario Golf!
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on November 23, 2015, 12:46:23 AM
Couple changes to Hyrule Warrior over the last few days. Including your desire for an ac nerf, so now even through it's Dexterity is higher than both SolEiji & Dr_emperor's characters, and is actually wearing armor (the goomba king has just a robe), and is using a shield, it's only a points lower than both of them (and massively behind Anomander's Fi character). I suppose 14 Wis-to-AC for a +2 bonus is substantially more powerful than handing out a +9 Natural Armor bonus through.  :P

It seems the only real high power part I've found thus far is Expanded Capacity being used to net a higher Enhancement Bonus than par, but meh. It's pretty resource extensive vs all the nearly free Str boosting Races/Templates you can stack (or just taking boomerang daze) so it's not bad. Offense is terrible imho but at least it's only a little behind SolEiji's guy.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on November 26, 2015, 10:27:39 AM
Umm I'm looking at my post and I didn't make it clear but I charged forward slamming into the Raticate

+1 to hit and damage not added in die rolls, but he charges bravely forward to slam a raticate.  +2 to hit

I had it separated with my voice bubble will fix in the future. 
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on November 26, 2015, 10:19:31 PM
Quick question, which of the (two?) attacks dealt the 16 damage?  I might Wall of Blades that.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 27, 2015, 01:16:45 AM
Well, crap, seems like the forum ate my post...

Anomander: Hadn't your character already used Cold Sign last round? The Yuki-on-na recharges randomly and I didn't see you roll for that.

Umm I'm looking at my post and I didn't make it clear but I charged forward slamming into the Raticate

+1 to hit and damage not added in die rolls, but he charges bravely forward to slam a raticate.  +2 to hit

I had it separated with my voice bubble will fix in the future. 
Sorry, completely missed your character's own attack, edited in the IC.

Quick question, which of the (two?) attacks dealt the 16 damage?  I might Wall of Blades that.
The blinding bite attack.

Couple changes to Hyrule Warrior over the last few days. Including your desire for an ac nerf, so now even through it's Dexterity is higher than both SolEiji & Dr_emperor's characters, and is actually wearing armor (the goomba king has just a robe), and is using a shield, it's only a points lower than both of them (and massively behind Anomander's Fi character). I suppose 14 Wis-to-AC for a +2 bonus is substantially more powerful than handing out a +9 Natural Armor bonus through.  :P

It seems the only real high power part I've found thus far is Expanded Capacity being used to net a higher Enhancement Bonus than par, but meh. It's pretty resource extensive vs all the nearly free Str boosting Races/Templates you can stack (or just taking boomerang daze) so it's not bad. Offense is terrible imho but at least it's only a little behind SolEiji's guy.

In retrospective, I may've been too harsh, the Hylian warrior is indeed somewhat MAD so you can have Wis to shield back. Rest of your character seems fine. Mind just hoping in the battle as the hero rival to Jeremy?

Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on November 27, 2015, 10:57:20 AM
Quick question, which of the (two?) attacks dealt the 16 damage?  I might Wall of Blades that.
The blinding bite attack.

K, but I don't know which one that is.  The dice rolls are unmarked, and I can't guess it since they aren't listed with their to-hit (unless they all have +0 attack, I doubt it).

No matter, I'll go ahead and spend it and you can tell me if it works or not.  Well, I will tomorrow, when I wake up.  Zzzz...
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on November 27, 2015, 01:09:19 PM
Do I apply my damage reduction to Raticate attacks or not?  and is it ok that my summons are referencing different Nintendo creatures even though you'll need to squint sometimes Bison/rhino?  I should have gone with the fiendish gorilla anyway he's pretty easy to fluff as a Kong.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 27, 2015, 03:51:09 PM
Quote
Anomander: Hadn't your character already used Cold Sign last round? The Yuki-on-na recharges randomly and I didn't see you roll for that.
Pha has three sources of Cold Sign. She learned it as a maneuver known with two different martial classes. The second one was a God class maneuver.
The third source is the intelligent item that can initiate it through her.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 28, 2015, 07:11:13 AM
That's an illegal source, since the same character can't learn the same maneuver twice. It's the whole basis of the idiot crusader combo and everything. And the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.

SolEiji: The wall of blades fails, as the result ended up not being better than Barkley's regular AC.

Do I apply my damage reduction to Raticate attacks or not? 
Their attacks count as magic and evil, otherwise apply any DR your character has.

and is it ok that my summons are referencing different Nintendo creatures even though you'll need to squint sometimes Bison/rhino?  I should have gone with the fiendish gorilla anyway he's pretty easy to fluff as a Kong.

Sure!
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 28, 2015, 10:29:59 AM
Quote
That's an illegal source, since the same character can't learn the same maneuver twice.
Is that something you decided or is there a rule somewhere confirming that? I reckon two casting classes (wizard/sorcerer/Shugenja) can learn the same spell and never saw a limit to similarly learning the same maneuver from different classes (both under different recovery systems).

Quote
And the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.
Yes but Pha didn't use it to initiate anything yet either.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 28, 2015, 11:03:46 AM
Quote
That's an illegal source, since the same character can't learn the same maneuver twice.
Is that something you decided or is there a rule somewhere confirming that? I reckon two casting classes (wizard/sorcerer/Shugenja) can learn the same spell and never saw a limit to similarly learning the same maneuver from different classes (both under different recovery systems).
I didn't make that one up. Go read the idiot crusader threads that go into more detail. It's already been discussed plenty of times around the net.

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And the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.
Yes but Pha didn't use it to initiate anything yet either.
Yes she did, since Pha can only know a specific maneuver once regardless of how many different martial classes she may pick.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 28, 2015, 02:06:52 PM
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I didn't make that one up. Go read the idiot crusader threads that go into more detail. It's already been discussed plenty of times around the net.
So far I see that it has a problem with getting readied maneuvers from other sources to it. I see no reference to a rule that prevents learning the same maneuver from different martial classes within their own maneuvers known/recovery/readied system the same way casters can know the same spell twice with two different casting classes.

If there is indeed no rule preventing it, I'd rather you make it up than some random joe in a forum somewhere that has no authority over this game.

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And the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.
Yes but Pha didn't use it to initiate anything yet either.
Yes she did, since Pha can only know a specific maneuver once regardless of how many different martial classes she may pick.
If the rules prevent it then I'll have her initiate it through the intelligent item and whisper something dramatically. Otherwise she is using her own God readied maneuvers for it and can afford to freeze stuff without additional dramatics.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on November 28, 2015, 04:04:30 PM
From how I see the text, knowing a single maneuver from multiple sources doesn't mean anything. The important part is about Readying maneuvers. If you have 2 instances of Cold Sign as a Known maneuver, and you choose to Ready Cold Sign, you're not Readying Cold Sign A or Cold Sign B, you're Readying Cold Sign. When you use Cold Sign, Cold Sign is expended for the rest of the encounter or until Recovered.

Martial Adepts do not have Maneuver Slots reminisce of a Mage's Spell Slots, the language in the ToB is consistent in how it talks about Maneuvers being either Known or not Known; Readied or not Readied. To step outside the book a moment, this can be further inferred by that there is such language specifically saying spellcasters being able to Prepare the same spell more than once in the PHB and how such language is not even hinted at within the ToB. This is all quite plainly said in each Adept's Maneuver section of the classes and further in the Blade Magic section of the book.

Lack of explicit language does not automagically infer something being allowed within the rules; that is infact making it something that exists outside the rules and thus not actually an intended part of the game. If the language and/or rules lacks the explanation, you ask your DM well beforehand instead of just assuming you can go ahead with your plan and then later on facing this exact problem when trying to execute it.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 28, 2015, 04:22:35 PM
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If the language and/or rules lacks the explanation, you ask your DM well beforehand instead of just assuming you can go ahead with your plan and then later on facing this exact problem when trying to execute it.
That wasn't the idea. I reckon reading the rules on readying maneuvers and it stating that when you ready a maneuver you can only ready those that you know.

Each class has access to their own pool of maneuvers known, taken among the disciplines they have access to.

There is no restriction on having the same maneuver known for different classes.
Readying maneuvers work only for maneuvers known, and each work at an initiator level proper to the class that has learned the maneuver initiated.
One could claim a case of readied maneuvers being uniform across all classes so that those earned for two classes stack together so that they can only be used to ready a maneuver known, no matter which class it is known by, but mechanically that isn't so as each readied maneuver works independently of those earned by a different class as they are not recovered by the same method.

So Readied Maneuvers A can only ready the A maneuvers Known and Readied Maneuvers B can only ready the B Maneuvers Known.
If both A and B can both have  Maneuver X as a Maneuver Known, you can therefore have it readied with both once with the Readied Maneuvers A and once with the Readied Maneuvers B. For me the Readied Maneuvers section logically allow it as long as there is no restriction on different classes being able to know the same maneuver.

I didn't and do not feel like the rules lack an explanation. The language doesn't seem to block the logic either though I'll reread the whole thing again just in case once I'm back to my books.

Edit: Oh, to be clear, I don't mind changing it later when I've got time either way if only so Osle's more comfortable with it.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 29, 2015, 12:04:49 AM
On the contrary, I'm only asking you to stop changing things at your whims. Martial initiators are not spellcasters. A specific maneuver is the same maneuver regardless of what martial class learned it, while a bard's Suggestion is different from a wizard's Suggestion is different from a cleric's Suggestion.

So basically please do stop bringing the spell rules to a maneuvers arguments.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 29, 2015, 02:52:01 AM
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A specific maneuver is the same maneuver regardless of what martial class learned it
Where's your source? It sounds like a personal interpretation and I would be curious to know what you read that lead to it.

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So basically please do stop bringing the spell rules to a maneuvers arguments.
The book itself keeps bringing spell rules in to explain the ways maneuvers differ from them. I am mostly bringing in the issue of how multiclassing works when using a class system that gains a set of abilities that are Known; Spells known, powers known, maneuvers known...

A bard's Suggestion is an SLA ability of the spell of the same name. The ToB specifically states at page 46 that maneuvers have a SLA equivalent as well.
Your comparison is an argument in my favor.

When the book explains how maneuvers known/readied/expended works, they keep explaining that you have to keep track of those separately when multiclassing. What one base martial class in a build does is independent of the others. It has its own maneuvers progression and maneuvers known, its readied maneuvers can only ready the maneuvers that class knows and the IL used for these maneuvers is the IL of that classe's own martial progression.
Even maneuvers gained from the Martial Study feat before having a martial class are handled separately.
A Maneuver that gets readied through reading a martial script has no clause against using it to initiate a maneuver that you already know or have readied as it is handled separately. Same goes for the Crown of White Ravens and its variants.
So it isn't just a case of the book simply forgetting to mention you cannot know the same maneuver with different classes or alternate means to get maneuvers. It also goes out of its way to clarify that the maneuvers you have access to, can ready, initiate and recover is all handled separately for each source.

Which only leads me to feel that any interpretation that different classes cannot learn the same maneuver is probably the result of a confusion over the rules. Probably stemming from the idea that, since Readied maneuvers are a system that do not work like spell slots, power points, spells prepared, mana points and their likes, that Maneuvers Known are also under a completely different multiclassing mechanism than Spells Known or Powers Known... for some reason (that is nowhere to be found). The similar terminology is another hint.

When a new element in the rules is different from what people are familiar with the author usually explains how they differ and keeps everything else the same for simplicity's sake.
Which is in tune with how they compared maneuvers with how spells work many times throughout their explanation of the system to explain where they are different. They explained how readied maneuvers work differently because they do. They didn't do that for maneuvers known, likely because there is no difference and so far I see nothing across the entire books that explicitly suggests the contrary. Nor anything that does so implicitly.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on November 29, 2015, 01:11:18 PM
Anomander, just FYI your interpretation isn't the one commonly decided as RAW both here and on other boards.  In fact, you're the only one that I've seen express this interpretation in a long time.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 29, 2015, 04:07:32 PM
Nevertheless I detailed why this is both RAW and most likely RAI.

I'd be glad to read explanations on why it doesn't work. Merely saying that a lot of people think something doesn't constitute an argument. You'd be surprised how many people make mistakes on their understanding of basic rules that are very plainly explained in the books, so nevermind slightly more complex ones such as this.
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on November 29, 2015, 04:38:02 PM
In retrospective, I may've been too harsh, the Hylian warrior is indeed somewhat MAD so you can have Wis to shield back. Rest of your character seems fine. Mind just hoping in the battle as the hero rival to Jeremy?
Sure, but I have no idea who he is :p

Also it seems I've fallen behind in the thread again with the holidays, looks like I missed a big argument.
When the book explains how maneuvers known/readied/expended works, they keep explaining that you have to keep track of those separately when multiclassing.
Actually the rules say readied, expanded, and recovery of expanded Maneuvers are tacked separately for each class (pg40), "Known" wasn't included.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 29, 2015, 11:05:35 PM
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Actually the rules say readied, expanded, and recovery of expanded Maneuvers are tacked separately for each class (pg40), "Known" wasn't included.
That section is exclusively about recovering maneuvers. How to handle known maneuvers thus naturally isn't the subject it is detailing. It would be completely off topic.

Still, that passage supports my claim in that it confirms that the readied maneuvers are handled separately between the muticlassed base classes.
And that is merely because you can only ready a maneuver that you know. Both martial classes can thus ready the same maneuver since the maneuvers known that a class can ready isn't affected nor limited by those readied with the other classes.

For maneuvers known being handled separately, for example, take that passage on p.96 that explains how martial progression affect multiclass characters when the PrC gains new martial stuff.
*When you get a new maneuver known, you must choose which standard base class gets it. Which means the others don't get it. Which in turn confirms that each class has its own pool of maneuvers known from which they can ready their maneuvers independently of the other martial classes the character has.
Therefore one cannot say "I learned that maneuver with class X so class Y and class Z now also know it, which prevents them from learning it."
Which makes sense since every base classes as different approach to the Sublime Way and how they use it.
Two classes that know the same maneuver wouldn't use it the same way, which is demonstrated in how the initiator level used for it isn't shared.
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on November 29, 2015, 11:49:13 PM
That section is exclusively about recovering maneuvers.
So you'll claim you can Know them multiple times, Ready them multiple times, but it's impossible to recover them? Ok.

Still, that passage supports my claim in that it confirms that the readied maneuvers are handled separately between the muticlassed base classes.
Again, it does not include Known, it doesn't support you at all.
Affirming the consequent – the antecedent in an indicative conditional is claimed to be true because the consequent is true; if A, then B; B, therefore A.

Quote from: Anomander
The book itself keeps bringing spell rules in to explain the ways maneuvers differ from them. I am mostly bringing in the issue of how multiclassing works when using a class system that gains a set of abilities that are Known; Spells known, powers known, maneuvers known...
I also missed this one before but you assert Maneuvers are to be treated like Spells, but unlike Maneuvers "same spell more than once" appears twice in the PHB when discussing Wizard Preparation and no such text appears for Maneuvers and it's only that text that matters, nothing else.
False equivalence – describing a situation of logical and apparent equivalence, when in fact there is none.

For maneuvers known being handled separately, for example, take that passage on p.96 that explains how martial progression affect multiclass characters when the PrC gains new martial stuff.
The section you're talking about is about PrCing as a muticlass character and how if a PrC adds a new Known Maneuver you must associate it with a base Class which in turn determines IL/Ready/Recover rules. This has nothing to do with confirmation that you can, or cannot, learn the same Maneuver twice using two different classes but saying it does is an:
Incomplete comparison – in which insufficient information is provided to make a complete comparison.

Ultimately, the test in the Tome of Battle is ambiguous. It uses singular text, like the entire Martial Power section, but that isn't quite enough to confirm it's limited to Known being binary or not. Which causes people like you to spring up, but the lack of text that allows you to breed bad thoughts is also your undoing.
Argument from ignorance (appeal to ignorance, argumentum ad ignorantiam) – assuming that a claim is true because it has not been or cannot be proven false, or vice versa.

All that really matters is that officially WotC has already provided an answer.
Quote from: http://archive.wizards.com/default.asp?x=dnd/ask/20060830a
Q: Can you know the same maneuvers (from Tome of Battle) more than once? Can you ready the same maneuver more than once at a time?
A: Actually no, you cannot learn the same maneuvers more than once, nor can you ready the same maneuver more than once at a time.
And so has your DM (http://www.minmaxboards.com/index.php?topic=3992.msg295544#msg295544).

I feel like personally adding if you're wanting to stage an appeal to the matter, IE you think he's cockblocking you with a houserule, you're probably going about it the wrong way.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 30, 2015, 04:18:19 AM
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So you'll claim you can Know them multiple times, Ready them multiple times, but it's impossible to recover them? Ok.
No. I'm affirming that you took a quote from a passage that does not discuss maneuvers known at all to try to prove a point about maneuvers known. The title of that section is "Recovering expended maneuvers", after all. I don't see what gave you that idea.
What I see you do now is put words into my mouth and attack that position to affect my credibility. You know what we call that.

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Again, it does not include Known, it doesn't support you at all.
Your quote did not apply to maneuvers known to begin with so it had no value and wasn't used properly. However, it applies to maneuvers readied, which can ready maneuvers known, which is an important detail to be able to ready the same maneuver known by two different classes. It does not prove that two classes can know the same maneuver but proves that if that can be done, the rest works. What that texts details then indeed is in agreement with my position. Read the whole thing please before dismantling the argument and taking only the single element out of context you can argument against.
Affirming the consequent does not apply since if my argument needs both A and B to be true, then a statement proving B but not A nevertheless contributes to my argument.

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I also missed this one before but you assert Maneuvers are to be treated like Spells, but unlike Maneuvers "same spell more than once" appears twice in the PHB when discussing Wizard Preparation and no such text appears for Maneuvers and it's only that text that matters, nothing else.
That argument was to show that there is continuity in terminology in the use of the term Known.

Also, the argument again isn't about comparing it with spells but with how multiclassing handles the resources of abilities known in general. The book specifies that a wizard can prepare the same spell more than once because that is a rule within its own class; it has no application to how that works when multiclassing so that argument is dodging the subject and going somewhere else entirely.

It isn't written anywhere that if a Bard gets a spell known, he cannot have it known as a sorcerer as well. That is an example of resources being handled separately between two different base classes that have access to the same thing. It is similarly not written in the book that maneuvers should be treated differently in the same scenario, so what in the book suggests that we should? The continuity in the terminology remains a good indicator of how it is intended to work.

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The section you're talking about is about PrCing as a muticlass character and how if a PrC adds a new Known Maneuver you must associate it with a base Class which in turn determines IL/Ready/Recover rules. This has nothing to do with confirmation that you can, or cannot, learn the same Maneuver twice using two different classes
It certainly confirms that you cannot determine that what prevents two base classes from learning the same maneuver is that when a maneuver is known by all classes it is considered known for all classes. Disproving that argument is what I aimed to do and that serves my argument by itself. That taken out, what's left in the book that gives the rule or impression that two classes cannot or at least shouldn't learn the same maneuver?

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Ultimately, the test in the Tome of Battle is ambiguous. It uses singular text, like the entire Martial Power section, but that isn't quite enough to confirm it's limited to Known being binary or not. Which causes people like you to spring up, but the lack of text that allows you to breed bad thoughts is also your undoing.
I've already given plenty of arguments in favor of how the texts seems intended to allow my point to function and, in the games, the DMing attitude that often trumps actual RAW is what seems to be read as intended. In the absence of a true RAW element to back a point, if such is the case, RAI has more weight than anything else.
So far all I got in favor of maneuvers not being knowable by more than a single standard class at once here is "that absence of proof in the text that disproves my point has less weight that the absence of proof that supports it" and a giant appeal to authority (not from you so far, though), which is only false logic.
Is there a logical argument in favor of that position, using whats in the text?

Also, I'll note that using terms like "people like me" and "bad thoughts" is getting into the personal attacks territory. I do not consider your efforts to be bad thoughts even though they may be wrong. I am equally perfectly aware that I may be wrong myself, which is why I even bother about this exchange, otherwise I'd just roll with it and internally consider the ruling as worthless for all future games and only something I have to put up with for now. If there is a logical reasoning on what is written behind the reason people accept that rule as the norm, I'd love to know it rather than assume there is one.

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All that really matters is that officially WotC has already provided an answer.
Without entering into the whole "Ask the Sage credibility" thing in the matter of their given rules, I'll concede that if we stick to the notion that WotC gave them actual authority to decide on what is to be considered an official ruling, the Sage's word is the law.

If that is all that matters to you then that settles it as far as you are concerned. For me that feels unsatisfactory as the hired Sage offers no explanation to back up the rule he settles on; He just makes a statement. All DMs remain perfectly justified in using it as a way to align their decision on a matter if their own impression of the text doesn't suffice them. One could also claim that since they are hired by WotC they technically have as much authority on the rules presented in a book than the book itself has authority on the rules it presents so I'll accept it as a valid argument.
I do not recognize the Sage as a valid source for anything but that's my problem until I'm the DM. Thank you for solving the matter of RAW.
I'm still concerned about RAI.

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And so has your DM.
That sounded more like an appeal to authority than a ruling based on logic, which is why I discussed it. The extra reference to the idiot crusader combo that isn't really related also made it feel like he confused two rules together, so I wanted to be sure. Which is why I immediately asked where the rule came from. Being answered by another appeal to authority didn't help confirming if that was indeed an actual rule.
If the only reason that rule is accepted so far is because of the Sage's rule, then he can certainly accept the Sage's authority on the matter.

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I feel like personally adding if you're wanting to stage an appeal to the matter, IE you think he's cockblocking you with a houserule, you're probably going about it the wrong way.
I already said I'm all right with it if it makes him feel more comfortable about it, no matter the outcome.
I'm only debating the point for future reference (and because its entertaining). I've seen it before in other games, the DM let it work and I agreed with the reasoning.

I hope you've got not negative feelings on the entire exchange. I appreciate the exercise and the time you take to use your wits on the matter. Thanks.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 30, 2015, 06:21:32 AM
In retrospective, I may've been too harsh, the Hylian warrior is indeed somewhat MAD so you can have Wis to shield back. Rest of your character seems fine. Mind just hoping in the battle as the hero rival to Jeremy?
Sure, but I have no idea who he is :p
Well, it was mostly a joke since Jeremy used to be a pokemon trainer but ended up as the candidate for hero-that-saves-the-world. What was your idea for background?

Also thanks for your work with Anomander.

I'm still concerned about RAI.

One of the most basic points of ToB is that it's not easy to spam the same maneuver over and over. It's a core concept for the whole system, great for balance and loved by pretty much all of the fans. Claiming that the Intention of Tome of Battle was to allow you to use the same maneuver over and over all along without stopping to recharge is nothing short of mind-blogging.

At least you admitted that the guys hired by Wotc to write stuff are higher in the validity chain than what you write yourself, which is an important first step.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on November 30, 2015, 11:05:49 AM
Sure, though I still believe that what a standard class can do is a system independent of what other standard classes can do. That is how it works in general.
A single class cannot know the same maneuver more than once nor ready the same maneuver more than once, but two different classes might.
The Q&A of the Sage on the matter isn't clear as he most probably was talking about what a single class cannot do. The question lacked that distinction since that answer would have been the same for, say, any other class even though that doesn't apply. Such as the bard & sorcerer situation.

Edit: I checked online for how other people treat the subject and it seems one Sage also covered the multiclass situation. Still, on that site's (http://rpg.stackexchange.com/questions/27002/can-a-martial-character-ready-the-same-maneuver-multiple-times-simultaneously) request for an answer on the subject KRyan covers pretty much the way I see that situation; logically-inconsistent.
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on November 30, 2015, 07:47:09 PM
(click to show/hide)

Well, it was mostly a joke since Jeremy used to be a pokemon trainer but ended up as the candidate for hero-that-saves-the-world. What was your idea for background?
Hyih! Yaah aiieee. Hi hi haaa! *pottery being smashed*
[I'll think of something tomorrow, because running around yelling vowels would probably get old pretty fast]

Edit - So how about OoT stealing?
If I'm not mistaken the party was in the woods talking to TN-is-really-nature's-evil Fadore. Ty could be a human taken in by a tree to live there for mysterious reasons. He slept in again as he often does and when he hurried in to watch their dual against the Hero's Shade he found out he missed it. The pretty much a treehugging hippy manchild bearing strange items guy was abandoned in his infantile age and developed a very odd Maleficent-like relationship with a treeplant that pretty much dislikes all humans. When he got there, Fadore gave him some crap about how at least they walked away with more than bruises and decided that they fared so well (well they did get bonuses) to send Ty with them.

Ty in turn knows something is up but has never gotten much more out of Fadore's tight lips beyond "you don't need to burn the forest down to make an egg". There is something he hasn't been told, the sparring, the items, he's obviously grown older than all the other Kokiri, the old dirtlicker has been preparing him for something. Maybe it has something to do with the creeping moonface in the sky that's getting closer? These adventurers are part of it, and they may be able to tell him something about his past or who he is along the way.

Also I kind of like 5th's idea of Background bonuses for free. Like does anyone ever taken a Rank in Profession, Survival, or Craft even through they are like 18+ and grew up working for a living ever since they could carry something? I smell homebrew potential!
Also fun fact, did you know there is a 60,000 character limit in a post? I thought it was higher :(
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on December 02, 2015, 02:08:52 AM
QUESTION!

Considering the feat Ranged Threat's wording of threatening every square within 15ft, can you flank with it without needing to be physically behind an enemy?
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on December 02, 2015, 02:49:59 AM
No, since that would mean huge dudes with chains would be able to flank without needing to be physically behind an enemy as well.

Hyih! Yaah aiieee. Hi hi haaa! *pottery being smashed*
[I'll think of something tomorrow, because running around yelling vowels would probably get old pretty fast]

Edit - So how about OoT stealing?
If I'm not mistaken the party was in the woods talking to TN-is-really-nature's-evil Fadore. Ty could be a human taken in by a tree to live there for mysterious reasons. He slept in again as he often does and when he hurried in to watch their dual against the Hero's Shade he found out he missed it. The pretty much a treehugging hippy manchild bearing strange items guy was abandoned in his infantile age and developed a very odd Maleficent-like relationship with a treeplant that pretty much dislikes all humans. When he got there, Fadore gave him some crap about how at least they walked away with more than bruises and decided that they fared so well (well they did get bonuses) to send Ty with them.

Ty in turn knows something is up but has never gotten much more out of Fadore's tight lips beyond "you don't need to burn the forest down to make an egg". There is something he hasn't been told, the sparring, the items, he's obviously grown older than all the other Kokiri, the old dirtlicker has been preparing him for something. Maybe it has something to do with the creeping moonface in the sky that's getting closer? These adventurers are part of it, and they may be able to tell him something about his past or who he is along the way.
Sounds good.

Also I kind of like 5th's idea of Background bonuses for free. Like does anyone ever taken a Rank in Profession, Survival, or Craft even through they are like 18+ and grew up working for a living ever since they could carry something? I smell homebrew potential!
There's a reason I like using obscure skills for my martial schools. :p

Also fun fact, did you know there is a 60,000 character limit in a post? I thought it was higher :(
Considering I had to split up multiple of my homebrews because of that, yes.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on December 02, 2015, 02:51:10 AM
I definitely feel like I already asked this now haha
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on December 02, 2015, 12:23:15 PM
Os, I want you to know that your quote blocks make it look like you're talking to yourself.   :P
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on December 09, 2015, 04:10:50 PM
So what IS the duration of the blinding?
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on December 09, 2015, 08:46:53 PM
The blindness lasts 1 round (http://www.minmaxboards.com/index.php?topic=4568.msg295364#msg295364).
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on January 26, 2016, 07:01:23 AM
Just to be clear I'll be gone all week but may be able to post, and I don't like the plan I just thought of.  I think the others will think of a better one.  Jeremy has some celebrity I think.  If nothing breaks up the crowd or the guards I don't see it ending well.  I'll just summon some weak bees from the crater from a hidden location and have them buzz the guards and crowd that should at least distract some of the hostility.  Hopefully, someone else does something else before I get back.

The dice really like my skill checks though.  Maybe I'll learn something.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on February 11, 2016, 04:33:25 AM
Officially back (I had a rough few days after I returned from Canada, but all is well now).  I'm catching up to all the stuff I missed.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on February 11, 2016, 08:19:17 PM
I had sudden family affairs to take care of, should only have time for online stuff next tuesday.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on March 11, 2016, 11:01:28 PM
I return from hyper sickness.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on March 12, 2016, 06:22:10 AM
I felt like I got a bit lost in what was going on, especially in which order, and I'm fairly tired at the moment so I guess I went for a slightly silly post. It's fair, probably. Squeaks was definitely not near the main talkers in the crowd to clearly hear everything word for word  ;)
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on March 12, 2016, 02:44:03 PM
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Why is that Gompa here again?

Replying here as its out of character

Gompa is an old freedom fighter from Bowser, he wants to free the Goombas.  He failed and lives in exile waiting for an army to strike.  He was stumbling through the woods following the Hammer brother(agent of bowser), do to reasons he did. (the hammer brothers reason for being here may cause hilarity to ensue)  He also stumbled upon a powerful fairy, a kid and a deku.  Then he found out that the moon an object he doesn't believe in because he can't see it was raining down rocks on the island.  A princess showed up with an army so he's trying to curry favor with her. 
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on March 12, 2016, 06:00:31 PM
That was just Pha thinking. She couldn't remember why it was with them.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on March 12, 2016, 07:53:19 PM
 :banghead well thats a great line of thought that Gompa doesn't have the social skills not to make him sound like a little despot so he probably avoided the topic and keeps pretending his ability to appear as a commoner will cover up.  Even still I guess we will get to that.  Also yay people are back.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 18, 2016, 01:35:33 PM
Well, that was unexpected!  Hmm, what to choose, what to choose...
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 23, 2016, 05:39:00 PM
Does this mean that I need to change speech colors?  :p
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on March 27, 2016, 02:56:29 AM
Optional, although the righteous thing to do would be to communicate through a code of screams and yells from now on.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on March 27, 2016, 12:52:51 PM
That would be awesome, actually!  :D
Could the suit also give him the ability to speak in tongues... through screams and yells? Everyone would mysteriously understand him.

"Ayaaah! HUHN! YeaaaRRH! {Okay! Let's do this!}"
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 27, 2016, 12:58:23 PM
 :lmao
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 16, 2016, 11:15:39 AM
That would be awesome, actually!  :D
Could the suit also give him the ability to speak in tongues... through screams and yells? Everyone would mysteriously understand him.

"Ayaaah! HUHN! YeaaaRRH! {Okay! Let's do this!}"



(http://i.imgur.com/swPbE07.jpg)
(Approved if Nanshork doesn't mind going along with it)


Also sorry for my slowness, busybusybusy in RL. This weekend I have some time, then the workweek shall be quite full and then hopefully things will calm down a bit after that.

(click to show/hide)
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 16, 2016, 03:55:40 PM
Oh please let it be real!

Edit: Aw. Figures.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on April 16, 2016, 11:10:47 PM
Do I need to retrain as a hylian warrior since we no longer have one?   :p
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 17, 2016, 01:17:41 AM
Well, Soloeji seems to have gone missing, so I guess the party could use a melee tank. I can always increase the amount of red potions/vulneraries/energy cores to make up for the loss of a dedicated healer.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 17, 2016, 03:12:24 AM
As a "faery goddess" Pha could maybe teleport for free to fairy fountains if they count as building built in her name. It would cost to return though. She could use the trips to resupply healing fairy bottles for the team. We actually didn't use them yet. We purposefully under prepared ourselves.  :p
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 17, 2016, 04:22:12 AM
Pha using God Travel to fairy fountains she already visited without spending uses sounds fair enough. Want to use it now?
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on April 17, 2016, 05:25:48 AM
Should we try and contact either of the other 2 people that expressed interest when I joined maybe?
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 17, 2016, 10:25:32 AM
 
Quote
Want to use it now?
The forest's fairy fountain ain't too far from the entrance so it might not be worth it. Just one more room than what we need to clear anyway to reach Fadore.
...Though we could just Link it and run to the big door, ignoring everything on the way. Might want to get those anti-stalfos thingies too. I recall one that's probably in the hole Pha's been wanting to visit since we found it, another held by the skull kid, one by the village we just left and another somewhere I don't remember.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on April 17, 2016, 12:51:56 PM
What does the rest of the party think.  Is Jeremy changing again?

Edit:  Or does everybody just want me to make random noises instead of talking normally.  :P
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 17, 2016, 05:48:30 PM
Quote
Want to use it now?
The forest's fairy fountain ain't too far from the entrance so it might not be worth it. Just one more room than what we need to clear anyway to reach Fadore.
...Though we could just Link it and run to the big door, ignoring everything on the way. Might want to get those anti-stalfos thingies too. I recall one that's probably in the hole Pha's been wanting to visit since we found it, another held by the skull kid, one by the village we just left and another somewhere I don't remember.

The coast and inside the temple
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on April 17, 2016, 06:40:24 PM
What does the rest of the party think.  Is Jeremy changing again?

Edit:  Or does everybody just want me to make random noises instead of talking normally.  :P

Well occasionally wouldn't be bad, but I've enjoyed current Jeremy.  If you want to rebuild than do it.  The game has been going on a long time, but only if you want to.

Quote from: Anomander
Might want to get those anti-stalfos thingies too. I recall one that's probably in the hole Pha's been wanting to visit since we found it, another held by the skull kid, one by the village we just left and another somewhere I don't remember.


I think we should do this.  The village the kid and the temple are kinda in a line.  The coast might not be to far out of our way.

Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 17, 2016, 10:43:47 PM
Should we try and contact either of the other 2 people that expressed interest when I joined maybe?

What does the rest of the party think.  Is Jeremy changing again?

About that, I PMd Soro and he said he's still interested and will finish his character, so that may cover the need of a melee tank.

Plus personally speaking, I really enjoyed the whole "heroic trainer who saves the day by healing his minions friends" idea Nanshork has developed for his character.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on April 18, 2016, 10:36:05 AM
I'd rather not rebuild, so I'm happy leaving Jeremy as is (including speech, sorry everybody) since it looks like there's no need.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on April 22, 2016, 07:21:16 PM
Wow.  For some reason, I have not had the subarea this is in be bold indicating new posts for some time.  I was wondering why things were so dead.

Well, it wasn't.  Just something f'd up.  Oh man, I missed a lot.  I'm so sorry.

Catching up...
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 23, 2016, 03:24:52 PM
Our super deku scrub friend can transport us to the temple through music.
We could then backtrack to the hole and check if there is an artifact thingy there. Then check left from the temple entrance to maybe meet up again with the skull kid for another.
We should probably forget about the one on the coast. It'd take took much time looking around.
Not sure where the one in the temple could be. We went in every room except the northern halls. Perhaps we'd have to make Search checks for hidden compartments since the magic map didn't reveal any hidden room and we didn't find the compass (if any). Another possibility is that it is meant to spawn in the middle of the room with the trees forming a triangle after defeating all the plants, which we didn't do since we took them out nonlethaly (which is all right, since they are victims transformed into plants, so killing them when there's a possibility for some heroic saving wouldn't be cool).


Though typically bosses are not respawning (dunno about you guys but I really don't wanna fight Gohma again even though we left some loot there that Pha recommended we forfeit), we'd have to go through some encounters to get around again so we'd likely have better odds if we spared our resources inside the temple and went straight for the boss fight.

Pha could spend a God Travel use to get to the fountain in the temple and fill up our three bottles with fairies and return in the team before Squeaks gets us to the entrance though that may not be necessary since the room between the central area and the fountain room is harmless unless we play with the switch again.

We'd probably tp to the temple thanks to Squeaks right after stocking up on bombs. No point going to the fight less than half-prepared like last time.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 23, 2016, 08:53:08 PM
Yes but for clarification, is Squeaks aware of the mystical teleporty nature of the song?

And I'd need a masterwork instrument and I don't have cash
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on April 23, 2016, 09:22:36 PM
It won't hurt to ask around the village for a quick check, while people grab bombs.  Plus I'm kinda interested what happened with the note to the elf.  Gompa also wants to know how one could become a sage it might be a quick way to complete his goals.  It could be hidden on the pirate ship or where the original pirates were fought.  Might not even have an encounter. 

We should totally teleport rather than going through the woods though.


Ketaro didn't the rats drop ruppees when defeated?  Gompa ate his share.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 23, 2016, 09:38:47 PM
Quote
Yes but for clarification, is Squeaks aware of the mystical teleporty nature of the song?
I reckon he was.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on April 23, 2016, 10:36:03 PM
Yes but for clarification, is Squeaks aware of the mystical teleporty nature of the song?
Yes.

Will see if I can post an update later today.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on April 23, 2016, 10:46:10 PM
Okay cool, cause it was me who didn't know if I knew xD

I don't remember rupies dropping :o
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on April 25, 2016, 07:12:55 PM
About that, I PMd Soro and he said he's still interested and will finish his character, so that may cover the need of a melee tank.
Yeah, it's just I had things demanding my time this weekend.

Ty actually looks pretty well finished. A little minor buying on some items but he already has a a pack to help out. The Class it's self has gaining a flavor background on some pointless Profession Skills but those should have minimal impact on a game to worry about. If I ever expand on the Melds, well that's a bridge for another day :p

It's really just a matter of jumping in.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on April 25, 2016, 07:33:22 PM
It shouldn't be that hard either Grizelda or the village could have you easy enough.    6 is what the game started with we should be fine.


Oh to the lost, poor Rabbit, Kong, Kirby, hyrulian warrior, and egg guy.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on April 25, 2016, 09:43:15 PM
Quote
Oh to the lost, poor Rabbit, Kong, Kirby, hyrulian warrior, and egg guy.
:-\
Alternate realities. They never existed. Sort of. Behold the power of the ret-con!
Game's been going on for four years. Will we ever see the end of it? 'Probably not. Games on pbp can last a lifetype as long as the DM (and players, to a point) stay interested. My longest still going-game started late 2008. Lost 6 players so far and we've always been a team of 3-4.

5 players in 4 years in a team of starting at 6 is pretty good. A game that lasts more than 3 months is pretty great.  :rolleyes
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on May 10, 2016, 09:53:05 PM
So in case it isn't obvious, the party can choose to split off or stick together. Gompa's talk with the elder is considered fast enough that he can still go to one of the other areas.

And again sorry for delays, busybusybusy, but I'm hopefully improving my time management.

About that, I PMd Soro and he said he's still interested and will finish his character, so that may cover the need of a melee tank.
Yeah, it's just I had things demanding my time this weekend.

Ty actually looks pretty well finished. A little minor buying on some items but he already has a a pack to help out. The Class it's self has gaining a flavor background on some pointless Profession Skills but those should have minimal impact on a game to worry about. If I ever expand on the Melds, well that's a bridge for another day :p

It's really just a matter of jumping in.

Feel free to join in any of the areas. Maybe you were already moving ahead trying to be a solo hero. :p
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on May 11, 2016, 08:26:05 PM
Are the bomb bag bombs the same as Goron Bombs?  Do they come full of bombs?
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on May 11, 2016, 09:36:56 PM
Feel free to join in any of the areas. Maybe you were already moving ahead trying to be a solo hero. :p
Cool, I'll get around to posting soon, probably not tonight through.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on May 11, 2016, 09:55:24 PM
Are the bomb bag bombs the same as Goron Bombs?  Do they come full of bombs?

Yes.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on May 11, 2016, 11:56:43 PM
For reference in our sheets:

(click to show/hide)
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on May 12, 2016, 06:06:50 PM
Feel free to join in any of the areas. Maybe you were already moving ahead trying to be a solo hero. :p
Cool, I'll get around to posting soon, probably not tonight through.
How about napping in the corner of the fairy's room waiting for everyone to get here since most of the temple is already clear and someone might be teleporting in anyway.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on June 05, 2016, 08:20:31 PM
Apologies, I just wanted to double check something.  Pha is not with the others right?  I wanted to be following Gompa around but I'm not sure at my current location.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on June 05, 2016, 08:38:26 PM
Apologies, I just wanted to double check something.  Pha is not with the others right?  I wanted to be following Gompa around but I'm not sure at my current location.

Well right now everybody is near the docks. Gompa was chatting with the elder. Pha took a trip to heal to the fairy fountain and is back now.

On the other hand Dr.Emperor hasn't logged in the forum since May 18, so you shouldn't be waiting for Gompa to do anything soon.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on June 07, 2016, 11:26:03 AM
Gompa is also   quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother.  Sorry about the hiatus.  I'm back now. 
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on June 19, 2016, 08:45:03 PM
Gompa is also   quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother.  Sorry about the hiatus.  I'm back now.

Oh welcome back!  I think I am with you, but I think I am also following you.  If you're separated from the group...

Hmm, how do we rejoin the party, I must have missed the part where Gompa wasn't present.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on June 20, 2016, 06:31:26 AM
He went on a solo romp leaving early not picking up bombs to talk to the elder actually I have an idea it seems squeaks did a reverse and talked to Grizelda.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on June 20, 2016, 06:52:50 AM
Well Squeaks never made it out of the room before Grizzly addressed it about the music stuff and gave it a gift. It then ran outside to find everyone else, who apparently are all out on the dock as the Fairy is the only one who actually left this scene :p
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on June 25, 2016, 01:47:59 AM
So from what I understand, Squeaks will music-teleport the party to the middle of the forest where you've seen the skull kid hanging around, right?

Will update the IC accordingly tommorrow if nobody objects on that.

Gompa is also   quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother.  Sorry about the hiatus.  I'm back now.

Oh welcome back!  I think I am with you, but I think I am also following you.  If you're separated from the group...

Hmm, how do we rejoin the party, I must have missed the part where Gompa wasn't present.

Your character is still at the docks unless I missed something, and the rest of the party is rallying there right now.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on June 25, 2016, 06:14:54 AM
Pretty much yes.
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on July 10, 2016, 09:58:06 PM
So from what I understand, Squeaks will music-teleport the party to the middle of the forest where you've seen the skull kid hanging around, right?

Will update the IC accordingly tommorrow if nobody objects on that.

Gompa is also   quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother.  Sorry about the hiatus.  I'm back now.

Oh welcome back!  I think I am with you, but I think I am also following you.  If you're separated from the group...

Hmm, how do we rejoin the party, I must have missed the part where Gompa wasn't present.

Your character is still at the docks unless I missed something, and the rest of the party is rallying there right now.

It looks like people are in the forest, not the docks, unless I missed something.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on July 11, 2016, 04:23:22 AM
You missed the Deku Scrub musicing everyone at the docks to the forest in a classic montage
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on July 14, 2016, 01:38:24 PM
Oh, by the way guys: All allies within 60-ft. of Pha gain a +6 bonus to all Charisma checks and Charisma-based skill checks. So Jeremy got 19 on that check.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on July 14, 2016, 01:40:32 PM
Oh, by the way guys: All allies within 60-ft. of Pha gain a +6 bonus to all Charisma checks and Charisma-based skill checks. So Jeremy got 19 on that check.

Nice! I edited the bonus into my post.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on August 08, 2016, 06:42:41 AM
I almost wish I had built a character with hands.
Title: Re: Poke-Center (OOC Discussion)
Post by: Anomander on August 08, 2016, 08:43:10 PM
Anyone wants the shiny bone? For a while, anyway.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on August 10, 2016, 07:35:41 AM
I apologize for my recent silence, but my computer has been having problems. Frequently crashing, seems like the hard drive is failing, so for the near future I won't be able to keep my online stuff up to date.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on August 10, 2016, 07:56:13 AM
Just make sure you don't lose anything in its death throes!
Title: Re: Poke-Center (OOC Discussion)
Post by: SolEiji on August 18, 2016, 06:37:57 PM
After several failed attempts at reconnecting with the plot, I just can't seem to do it, be it because inability to follow things or real life putting a metaphorical boot on my time.  It would be disingenuous to keep saying I'm active in this game.  Maybe eventually I can come back, but until then I fear I may have to officially suspend for now.  My apologies for the problems.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on September 09, 2016, 08:06:59 PM
Yay! is everyone still around.  Sad to here about SolEiji though.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 19, 2016, 10:25:36 AM
I'm going to admit that I've lost touch with Jeremy and have no idea how to respond or what to do.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 20, 2016, 10:29:38 AM
Do you still have interest in the campaign as a whole and would like to make a fresh character maybe? If not, it's ok to bow out, you were a good player. :)
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 20, 2016, 10:31:47 AM
Do you still have interest in the campaign as a whole and would like to make a fresh character maybe? If not, it's ok to bow out, you were a good player. :)

I'm not sure honestly, let me ponder.
Title: Re: Poke-Center (OOC Discussion)
Post by: Dr_emperor on October 23, 2016, 08:48:42 AM
I'd like to keep it going.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 24, 2016, 10:47:11 AM
I think that since we've already redone Jeremy once it's probably best for me to just bow out.  I don't want to just disappear (or make you run my character) so we can find an appropriate place to retire/kill off Jeremy.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on October 29, 2016, 04:43:57 AM
Ok, how about staying in the temple when the party's business is ended? Like helping Fadore get her stuff back together.

Or heck, Jeremy becomes the new temple master/boss?

Also sorry for the sparse updates, loads of RL work lately.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on October 29, 2016, 11:51:26 AM
Jeremy's too nice to be a boss but helping sounds right up his alley.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on November 20, 2016, 07:24:40 PM
Bump.

Could Ketaro roll initiative for his character?
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on November 20, 2016, 07:53:42 PM
Oh!
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on November 27, 2016, 10:06:47 PM
I also just noticed I could have rolled an opposed grapple check, but on finding my grapple bonus discovered the highest I can get with a nat 20 is a 12 :D
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on January 13, 2017, 03:19:18 AM
Bump.

Switch conference got me hyped for more Nintendo related stuff.

In case it wasn't clear, party's turn now. Ketaro can attempt to break free and stuff.

Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on January 13, 2017, 03:23:30 AM
I was really hoping somebody else would save me first because I can't make a grapple check as a deku scrub :p
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on January 13, 2017, 03:46:06 AM
Escape Artist+13? The small rogue's best friend against grapple, at least on early levels.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on January 13, 2017, 05:10:12 AM
...............................................


Yanno, there's definitely a trend in my playstyle here I bet people have noticed. I have no idea what I'm really capable of  :banghead
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on January 13, 2017, 10:32:38 AM
I don't really have much to do as far as I can tell.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on February 28, 2018, 08:35:13 AM
Oh no, does this mean Squeaks has to give back it's Hero's Crest for the new adventure?  :lmao
And I suppose that bonus magically granted feat -_-'
Title: Re: Poke-Center (OOC Discussion)
Post by: VennDygrem on February 28, 2018, 12:52:12 PM
Are we the only ones here, or are there other "rookies" as well?
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on February 28, 2018, 05:39:12 PM
Are we the only ones here, or are there other "rookies" as well?
Only party members.

Oh no, does this mean Squeaks has to give back it's Hero's Crest for the new adventure?  :lmao
And I suppose that bonus magically granted feat -_-'
Heh, you can keep those as pre-order bonus for old time's sake. Squeaks is more than meets the eye after all. Remind me to give something similar to the other party members once they've done something to prove themselves.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on February 28, 2018, 08:39:04 PM
Ah, you're too kind  :D
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 01, 2018, 12:00:15 AM
Freezaja is now a Shoggoth, and I'm much happier with it.

Need to rethink feats/flaws/gear/stats due to the rebuild but otherwise done.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 01, 2018, 10:06:33 PM
I'm looking at taking the Hoard feat.  Can that be dealt with offscreen or is it something that we'll need to deal with in game?

Edit: Since I'm an ooze, can I just absorb stuff to carry it?  This question is related (although I'm not going to try to absorb my hoard, that would be too much).
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on March 01, 2018, 10:43:40 PM
I'm looking at taking the Hoard feat.  Can that be dealt with offscreen or is it something that we'll need to deal with in game?
You can munch treasure before the campaign starts.

Edit: Since I'm an ooze, can I just absorb stuff to carry it?  This question is related (although I'm not going to try to absorb my hoard, that would be too much).

Yes to carry, but you won't get any benefits besides the ooze equipment slots.
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on March 01, 2018, 10:54:20 PM
Btw Nan I think I missed it before, what was Freezaja supposed to be? A black anthropomorphic ooze kind of shows up a bit in everything and your reference to a Great Fairy makes me think of the bouncing eyeball ice boss in LttP/LbW.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 01, 2018, 11:51:16 PM
Os, I meant where to store my hoard, sorry for not being specific.  I have to store it and then wallow in it every week.  I have a plan for storage, I'm just seeing if I need one.



SorO, I'm just an ice based mini-boss, Zelda games have had a lot of them. (https://zelda.gamepedia.com/Ice#Ice-Based_enemies)  Freezaja isn't meant to copy of any of them specifically, but his name is very purposefully fitting the somewhat silly Zelda enemy name schema.

Edit: If I had to pick something I'd say that Freezaja is a boss version of a Freezard (https://zelda.gamepedia.com/Freezard), at least in terms of abilities and looks versus the other options.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on March 02, 2018, 01:10:12 AM
Yes to wallowing before campaign start and that you can have a starting safe location some place of your choice in Hyrule at least until you piss off the Yiga clan and they start looking for ways to screw you.
Title: Re: Poke-Center (OOC Discussion)
Post by: SorO_Lost on March 02, 2018, 01:47:12 AM
Speaking of the Yagi clan, in BotW's DLC2 they repopulate the area for another stealth mission. I manged to get an Urbosa's Fury off which let me stun lock them them for a bit. If you successfully kill them all the doors unlock allowing you to proceed without any further interruption.

In other words, killing everyone that can see you is just another stealth tactic. :)
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 02, 2018, 12:48:11 PM
Yes to wallowing before campaign start and that you can have a starting safe location some place of your choice in Hyrule at least until you piss off the Yiga clan and they start looking for ways to screw you.

Would it be better for me to have the details of my hoard sorted out?

Edit: Nevermind, I know exactly what I'm going to do.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 04, 2018, 01:28:57 AM
Freezaja is done.  Os, I took a feat from Savage Species so you don't think I'm trying to pull anything.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 05, 2018, 01:26:19 PM
Os, you should probably unpin the old game threads.
Title: Re: Poke-Center (OOC Discussion)
Post by: Nanshork on March 07, 2018, 03:33:18 PM
So...Os, I just realized that I unintentionally made a combo when I rebuilt Ice Beast.

How would you like Frozen Faculty Furtherance: Spirit to interact with Leeching Cold?  As written Spirit now applies to everything (which normally wouldn't happen until level 10) since everything requies a save from Leeching Cold.

Quote from: Frozen Faculty Furtherance: Spirit
The Ice Beast is no longer subject to nonlethal damage, precision damage, or extra damage from critical hits as well as gaining immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).  In addition, any time the target of an Ice Power fails its saving throw, it succumbs to mild hypothermia and becomes fatigued for as long as it is under the effects of that Ice Power (minimum 1 round).  This is in addition to any other effects of the Ice Power.

Quote from: Leeching Cold
Any time the Ice Beast deals cold damage with an Ice Power (including Ice Magic), the target must make a Fortitude save (DC 10 + 1/2 HD + Wis mod) or be entangled for one round per 2 Ice Beast levels (minimum 1).  The target only needs to make this saving throw the first time they take cold damage from the Ice Beast each round from an Ice Power.
Title: Re: Poke-Center (OOC Discussion)
Post by: ketaro on March 27, 2018, 02:05:35 AM
Huh, I was gonna post my surprise round action but then got thinking my hide check was pretty redundant considering I started Shadow Blending. Also, Shadow Blend doesn't break when I attack like how Invisibility works, yeah?

I also apparently forgot to switch out my Precise weapon enchantments since I was able to keep Precise Shot as a feat after all. :tongue But I fixed that, finally, weeks late.
Title: Re: Poke-Center (OOC Discussion)
Post by: oslecamo on March 27, 2018, 06:59:56 PM
There is a new OOC thread (http://minmaxforum.com/index.php?topic=18371.msg333957#msg333957).