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Messages - SorO_Lost

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1
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: November 15, 2018, 05:12:03 PM »
The Six Ability Scores
Strength: Being able to squash a frog.
Dexterity: Being able to dodge a frog.
Constitution: Being able to grab a poisonous frog.
Intelligence: Being able to tell the difference between a frog and a toad.
Wisdom: Being able to find a frog.
Charisma: Being able to sell a frog.

The Eleven Classes
Bard: You sing to the frog.
Barbarian: You get mad at the frog.
Cleric: You pray for the frog's wellbeing.
Druid: You are the frog.
Fighter: You fight the frog.
Monk: You learn to fight like the frog.
Paladin: You defend the frog.
Ranger: The frog defends you.
Rogue: You steal everything the frog owns.
Sorcerer/Wizard: You forget about the frog.

The Nine Disciplines
Desert Wind: You can set a frog on fire.
Devoted Spirit: You can heal the frog.
Diamond Mind: You concentrate on the frog.
Iron Heart: You rescue the frog's eight friends.
Setting Sun: You can throw the frog.
Shadow Hand: You sneak up on the frog.
Stone Dragon: You hold still until the frog gets close by.
Tiger Claw: You brutally slaughter the frog.
White Raven: You lead the frog to war.

The Eight Schools of Magic
Illusion: You make someone look like a frog.
Transmutation: You turn someone into a frog.
Enchantment: You make someone think they're a frog.
Conjuration: You make a frog appear.
Abjuration: You protect the frog.
Evocation: You kill the frog.
Necromancy: You revive the dead frog.
Divination: You know that it was actually a toad and not a frog the whole time.

2
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: November 13, 2018, 12:32:29 PM »
Just because I'm a conduit for divine energy doesn't mean that I'm a theologian. :P
That was the point with the Favored Soul Class :p

And it can't make you worse as one. This isn't real life where Atheists like to cherry pick thousands of years of seemingly contradictory dogma in order to push their point on someone. People in D&D's world know for a fact deities and the afterlife exists plus all written contradictions can be fact checked with Commune.

You guys don't know anything.  :P
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3
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: November 13, 2018, 10:26:12 AM »
Do we have any?
I thought was the oddball that took an Arcane Class but took History for the nobility deal over Arcana. But after looking at Osl and your sheets, it appears both are Divine Classed players skipped picking up Religion.

None of us have Nature either. Heh, all well.

4
D&D 5e / Re: Unearthed Arcana: The return of meh.
« on: November 13, 2018, 08:50:20 AM »
Well, now that they've ran out of Eberron material, it seems that unnecessary subsystems are back in the menu bajs!
Eberrons, like Spelljammer, involves a lot of ships.

It's a good way to hit them both up.

5
D&D 3.5 and Pathfinder / Re: Angels?
« on: November 12, 2018, 10:31:27 PM »
Planar Shepherd never gets the ability to wild shape into constructs.  Outside of the old 3.0 Shaper, I don't think that's even possible.
True but City Soul does let you become an animated object common in the city.

Imagine the counter intuitive idea of a Druid-ran city with this. They bury long adamantine shackles under the streets and hide them in walls to make them common and giving them a Hardness 20 form for law enforcement measons.

6
Off Topic Fun / Re: Celebrity Death Thread
« on: November 12, 2018, 06:07:11 PM »
Yeah it's everywhere. He's had a lot of legal and abuse problems too, including that video of him and I think his daughter which is ripe for conspiracy theories. He already filmed a bunch of scenes and Disney has shown us just as willing they are to CGI the heads of dead actors onto people so he'll still appear in a lot of movies yet.

7
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: November 12, 2018, 02:09:07 PM »
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8
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: November 11, 2018, 03:59:54 PM »
So if Tefari is still alive next turn I think I need someone with some high Knowledge Checks to read something...

9
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: November 11, 2018, 03:54:58 PM »
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10
D&D 5e / Re: Ravnica: Of Parkinson-Loxodons & Spellcaster supremacy.
« on: November 10, 2018, 03:32:45 PM »
And that is just another factor for the "Spellcaster supremacy" claim.
It doesn't matter if I'm on the agreeing side, you still need to be specific.  :P

So I was quoted Mizzium Apparatus's rule text, take it with a grain of salt since this is second hand info but.
Quote from: The "..." is a table of wild magic for other slots
Innovation is a dangerous pursuit, at least the way the mages of the Izzet League engage in it. As protection against the risk of an experiment going awry, they have developed a device to help channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium, all assembled into a harness. The item weighs 8 pounds. While you are wearing the mizzium apparatus, you can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components. You expend a spell slot to cast the spell as normal, but before resolving it you must make an Intelligence (Arcana) check. The DC is 10 + twice the level of the spell slot you expend to cast the spell. On a successful check, you cast the spell as normal, using your spell save DC and spellcasting ability modifier. On a failed check, you cast a different spell from the one you intended. Randomly determine the spell you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells. If you try to cast a cantrip you don’t know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
...
Wondrous Item, uncommon (requires attunement by a sorcerer, warlock, or wizard)
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So a Wizard 19/ Cleric 1 as the Spell Slots of a 20th level spellcaster. They can become attuned to Mizzium Apparatus and their Spell List technically includes both Wish and Mass Heal for example. However they do not know any 9th level Cleric Spells and cannot prepare them which is the only limitation provided by the PHB. So it comes down to how you think "your class’s spell list" should be interpreted (and scrolls favor one of these). On the one hand it just makes Wizards massively versatile. And on the other, it does the same thing but better.

Edit - It was brought up so here is something else to think about. If a Divine Soul Sorcerer chooses Bless it becomes a Sorcerer Spell to them and it's part of their Class List. If at the next level they choose to replace bless with lesser restoration then lesser restoration becomes a sorcerer spell to you. The text does not remove Bless's state of being a Sorcerer Spell (and Crawford even uses past tense), only that you no longer know it. It's possible for a Divine Soul Sorcerer to cherry pick multiple Cleric Spells to construct a very large Spell List of unknown and Unprepared Spells.

11
D&D 5e / Re: Ravnica: Of Parkinson-Loxodons & Spellcaster supremacy.
« on: November 10, 2018, 02:23:03 PM »
Oh, see I thought you were talking about the Warlock supremacy item (works great with booming or greenfire blade too)
Quote from: It's all over the Internet, dunno if it's actually in the book through
Illusionist's Bracers
A powerful illusionist of House Dimir originally developed these bracers, which enabled her to create multiple minor illusions at once. The bracers’ power, though, extends far beyond illusions. While wearing the bracers, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time.
Which, while helpful, firing two 4dX attacks in a single turn really isn't much since most mundanes find a way to use their Bonus Action for a third attack with more bonuses and a magical weapon.

12
Lost Worlds / Re: Everything - Mechs for D&D
« on: November 09, 2018, 02:08:16 PM »
DM Reference Screen
A handy abbreviated form of the content.
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Rule Q&A
For additional clarity on the rules & interactions.
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WIP / Depreciated / Personal Notes
Just stuff I keep online and out of PMs so I can reference it anywhere.
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Change Log
A simplified list of recent changes.
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Want to discuss this homebrew?
Please do so on my main discussion thread

13
D&D 5e / Re: Ravnica: Of Parkinson-Loxodons & Spellcaster supremacy.
« on: November 09, 2018, 12:42:02 PM »
I got one. Why are you calling it spellcaster supremacy?

Only thing I've seen to far is Circle of Spores. And it looks kind of interesting since the 14th level ability lets you walk into CC-effects. Going super plant mode at that level also gives 28 temp hp & +1d6 poison to melee which is a nice compliment. The crappy reaction to deal 2d10 but fort negs seems lame. But the reddit image sliced through the zombie which is the highlight to me. It appears that since the zombie re-dies they can just be reanimated turning them into a perpetual zombie that every hour loses it's hp unless the missing text limits this.

14
Lost Worlds / Mechs for D&D - Reserved
« on: November 09, 2018, 12:01:11 PM »
Creatures
Little constructs designed to pulverize opponents.
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Templates
Enhance creatures into Technomagic so they can upgrade too.
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Sample Builds
Some sample builds to help get things rolling.
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15
Lost Worlds / Mechs for D&D - Rules & Misc
« on: November 09, 2018, 11:23:41 AM »

Spells
New Spells because I can't claim 'everything' without expanding your spellbook.
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New Disciplines & Maneuvers
New maneuvers for mecha upgrades as well as emotional boosts.
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16
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: November 09, 2018, 08:20:32 AM »
Even 15, probably failed.
*Pockets several gold bars to bribe his way into Heaven*

17
[D&D 5E] Coastal Troubles / Re: Dice Rolls
« on: November 09, 2018, 08:19:44 AM »
Survival 1d20 : 15, total 15

18
...probably still won't work on mobile, though.  :p
It doesn't but it looks great on a computer. Nice improvement.

19
Nah this is Ols we're talking about. We'll face Kazane Aoba.

20
Ravenloft 3.5 Revised / Re: [Equipment] Firearms of the Demiplane of Dread
« on: November 01, 2018, 11:44:39 PM »
firearms are weapons of mass battle mostly thriving for logistical reasons, the thing that gets put into the hands of Commoner and Warrior conscripts, not something you will find used by a mid- to high-level Swift Hunter or other dedicated archer builds.
And I suspect it'll continue.
The thing that screws firearms at higher levels are weapon enchantments. Where easily reloaded bows and x-bows make it easy to double-dip weapon enchantments + ammo enchantments, the draw, fire & drop routine of firearms necessitated by the long reloading times makes only ammo enchantments feasible.
So you mean they are doing exactly what you want and being over shadowed at higher levels thanks to people not using Wands of Magic Weapon or Weapon Augments and you not wanting to adept Quick Loading to work with firearms? :huh

Ok, to each their own. Shrugs

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