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Messages - SorO_Lost

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1
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: Yesterday at 12:45:46 PM »
Right after I arrive an ambulance is on scene. ... There is blood literally running down his arm onto the floor. I point this out to him and his response is "Oh! Okay, thank you." And then he goes back to chatting to the tow motor driver.
Well maybe he had already been seen by the crew but he was just too busy for them too?

2
♬ So much to do, so much to see. So what's wrong with taking the back streets? You'll never know if you don't go. You'll never shine if you don't glow. Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. And all that glitters is gold. Only shooting stars break the mold. ♬

(click to show/hide)

Oooh look someone watched Cross Ange too.

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And my Axe!


(aka poke)

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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: Yesterday at 11:14:00 AM »
"I don't think the people here can really explain anything, I think I'm up for a trip into the woods too."

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(replied to the wrong thread)

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[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 20, 2018, 09:25:44 AM »
Alright SorO, it's all down to you.  Are we going to entirely split the party again?   :smirk it
Probably not.

I plan to get all my IC stuff caught up either Friday or Saturday through.

7
I'll get around to posting soon. Buried up to my ears in reports as the whole county practices driving off the road and I've been trying to wrap up old stuff but picked up something new this week instead. All well, at least my boss told me I'll be in overtime all of next month too.   :eh

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Off Topic Fun / Re: Dungeons and Dragons Online (DDO)
« on: September 18, 2018, 11:46:03 PM »
Again?

They need to open the Mabar stuff and update it to be useful. I really like the Cloak of Night. At ML24 it comes with DR 15/Good, Dodge +18%, Ghostly (10% incorp miss), Invisibility Guard (high proc rate, 50% conceal miss), Deathblock, & Nightmare Guard (useless due to dc 22 negs). Wiki also says it can come with Mythic +3 to PRR/MRR but you probably have to farm a dozen of them, thus a thousand ingredients, to get one.

But most of the rest of the stuff is junk outside of the +5 Tome (limit one per character).

9
Min/Max 3.x / Re: Optimized Rebuke Undead: What resources exist?
« on: September 17, 2018, 08:02:40 PM »
You forgot the greatest of them all.

Class Boosters, under Cleric. Also check out Undead in the second post.

10
Off Topic Fun / Re: Dungeons and Dragons Online (DDO)
« on: September 15, 2018, 07:18:10 PM »
When you fight the end boss lay a DoT over the puzzle and don't solve it. Every group ever thinks they need to solve them, but actually they distract the Beholder who focuses on solving them instead of attacking. You can actually help scramble it, but every time it's solved it splits all into animated tiles and they all have to be killed to summon the next one (hence the dot). You also have to deal with summoned trash during the fight too.

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Off Topic Fun / Re: Dungeons and Dragons Online (DDO)
« on: September 15, 2018, 02:31:07 PM »
Delirium is one of the nice highlights about Eberron's setting. Instead of the "Far Realms" stuff being unspeakable horrors they are estranged beings of madness.

The quest was such a hit they created two more versions of it. Acute Delirium (reign of madness) has you chase things that keep trying to eat an artifact of unimaginable power, including building an airship out of beds and trying to get a massive Beholder to throw you up. Terminal Delirium (heart of madness) involves becoming your mirror twin to defend your self and a dance off against a beholder.

12
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« on: September 15, 2018, 01:05:10 PM »
And since you're here again, did you miss my question about whetever your AC spreadshseet took in account that the heavier grades of armor accessories also nullify dodge/dex bonus to AC?
You mean RD's like two year old spreadsheet? It probably has some outdated information in it since the rules are always changing. Like your post is already a little outdated.
The Astrangant starts at +20
Real Robots List Expanded
Mecha(lv) Size Save Bonus Nat Armor/DR HP/Energy Dodge BonusArsenal Space/HardpointsSpeed
Astranagant (VII)Huge+6+11/30250/160+1110/280 mu, fly 60 mu (good)
The Astranagant clearly has a +11 armor and a +11 dodge bonus for a total of +22 to AC, not +20.

And
the difference seems covered by Fortress Z.O. Armor (+21), Artificial Aegis (+21) and Advanced AI (+7)
The Astranagant currently has two hard points, limiting it to two Accessories, not three btw.



Or is there any other bonus I'm missing that you included in your spreadsheet?
Do you think RD included this?
Artificial Aegis (VII):+21 Shield bonus to AC, +21 Reflex saves, +120 max HP, you're immune to the Power, Disarming and Grabbing properties. This is bolted down to a mecha arm and thus it can still use up to one weapon and maneuver/spell/similar per round, but you lose the bonuses if flanked or flat-footed. As a move action you can raise your shield to double its bonus to AC and reflex saves for 1 round.
Because that would make it's Shield bonus +42.

The loss of a Move Action, a penalty applied to the Pilot and not the mech, really isn't much thanks to 99.9% of Strikes using a Standard Action rather than a Full-Round. Plus you wrote homebrew to move and attack anyway, like AP's Devastating Assault which allows you to make a Full-Attack using a Standard Action. So really it makes doubling your Shield Bonus to AC is basically worth 35 Energy. And at the time of this post, the Astrangant also has more energy than any other Real Mech and it comes with Reactor 2 allowing it to regenerate 48 Energy per turn which is more than it needs to perform this tactic every single round and then some.

Although I guess that's a limitation with a clear intent and a player dickish enough to try to cheese that wording would be stopped.
Astrangant's AC can be 83 (+10 base, +11 natural, +0 dodge, +21 armor, +41 shield) using clearly intended abilities without cheesing any descriptions. And I would have probably used the Banpreios (+20 natural, 92 AC total) or the Alteisen Riese (+22 natural, 74 without using a move action, & 94 AC total) with an Automatic Aegis or better to prevent Power from halving the AC bonus instead for an example. Which makes her 79 AC figure about twenty points lower than you can achieve with minimal effort these newer updates you decided to write.

13
Off Topic Fun / Re: Dungeons and Dragons Online (DDO)
« on: September 13, 2018, 09:12:22 AM »
So... I got the level 14 tower shield with 0 ASF (skyvault) on a reaper 1 Tor run last night... Now I need to decide whether to use it or sell it. :P
I'd keep it.

So my level 30 Sorcerer has Improved Shield Mastery & Twists in Legendary Shield Mastery with the Epic version of that Shield and it accounts for the first 45 points of his PRR. PRR has a diminishing return, but lets say you add another +16 for it's Blue Slot and that's all you ever obtain. Every time you get hit you reduce damage by your DR (shield grants +14), then by your PRR (which is about -37.50%).

14
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: September 12, 2018, 05:26:12 PM »
I mix and match. Trimmers are great for managing length while electric shavers in general just don't end up smooth enough so I use a disposable when I need to dress up.

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D&D 5e / Re: Unearthed Arcana: Dragonmarks
« on: September 11, 2018, 05:00:38 PM »
I find them overall kind of lame.

So Dragonmarks used to be extra addons to a Character Race in the form of Feats (both in 3rd & last 5th UA on them) except no one actually choose them and now they cost Racial bonuses to access them. Each one sort of offers an Ability Bonus, a combination of Next's Skill System & 5th's Proficiency System because they lack originality, an SLA, and some really minor trait. Except come of those also have another trait too like Mending's extra trait is both your choice in Cantrips and the ability to make your Weapon or Armor +1 while Hospitality's minor trait is just another prepicked SLA. Also you now have to waste an ASI to improve it but at least now you get a +1 bump which makes it a little less painful but it just leaves me wondering. Why couldn't the base Dragonmark be a Feat that offers a +1 Ability Bonus? Did they really need to nerf the last set?

Also why isn't there a Greater Aberrant Dragonmark?

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Off Topic Fun / Re: Dungeons and Dragons Online (DDO)
« on: September 09, 2018, 05:46:45 PM »
I’ve been playing around with my wizard with 2 rogue levels and hate him... So freaking gimped after playing... well any of my other characters. I should delete him so I’m never tempted to waste my time on him again...
You may want to keep him around. You can mail your self any unbound items allowing you to create a "Mule" to store various items (like all of that pirate grove stuff for the next 11 months) and since your Wizard probably ran a bunch of House K & Coin Lord quests he can store 80 more items than a new character can.


18
Off Topic Fun / Re: So a Brazillian prez candidate was stabbed yesterday
« on: September 07, 2018, 06:28:21 PM »
Unfortunately, we've run with "let's vote for the least terrible candidate" for so long now we can't even figure out how to get away from this mess.
If it makes you feel better most of us do the same thing over here.

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D&D 3.5 and Pathfinder / Re: Class Sources
« on: September 06, 2018, 03:10:31 PM »
Witch is http://www.nwnprc.net/manual/english/content/base_classes/206.html, have no idea where it's from.
It's someone's screwed up interpretation of the DMG's Witch. Same Spell List, same Sorcerer Progression, but they added the Wizard's Bonus Feats then tossed other stuff on it because missing the point is what most people do.

Also revised the post a little with some additions. Some of those I don't know.

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