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Messages - Nanshork

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Yuwea has a ship captain cohort according to the character sheet thread

Most of Entropy Elemental feels like too much to be honest (especially at first level).  I don't see any reason not to take the feat at least once if you know you'll be okay meeting the pre-reqs.

Hmm, I did like ship captain.

On Super Weapons, they are crazy "not sure what to think about this".

On Entropy Elemental, I think the language needs to be defined better. One of the options removes people from existence if they take sustenance from magic (IIRC). If I eat magic food does that count?

You can tell everyone it's my fault, I should have finished all of this forever ago.  :lol

I'm also somewhat tempted to try and join the high end campaign since you've lost players but I have no idea what I'd do.

[D&D 3.5] Arhosa / Re: Beholden of Amserwch [OOC]
« on: Yesterday at 10:28:30 AM »

Time to finally finish looking at the classes (and review other stuff too)!

Support Staff
Can Module Change have one/both of the target mechas be enemies?

Mechanization is a nice mad scientist ability.  Does taking it multiple times let you add multiple abilities to the targets attacks?  It looks like that should be a yes but the language is odd.

Super Weapons are crazy (and also you have some unfinished ones).

I'm wondering if Mega Minion needs any restrictive language on Max HD, but then again you need to spend 3 specializations to get a 2 HD minion and the feat for more specializations can't be taken at 1st level.  Also, the machine minions should get the updates from Machine Mistress.

Drug Cocktail as written allows you to choose two drug options even if you don't know them.  Is this intentional?

I'm way too into seeing this class as a villain, that was unexpected.

Techno Thief
Looks good.

Look good.

Turbo Operational Universal High Overcharge Utility giving a battleship arms amuses me.

Entropy Elemental is crazy.

So many feats, I think everything else is okay.



Does Taunt continue doubling if used for more than 2 rounds?

That should be everything important except for the schools and prestige classes.

As a side note, it might make sense to let your SRW players rebuild their characters when in a situation where that would make sense to allow since there have been added classes and some significant changes (also since you've lost some players maybe the optimization could be toned back down :p).

[D&D 3.5] Arhosa / Re: Beholden of Amserwch [OOC]
« on: March 24, 2019, 08:40:07 PM »
Yep. It's just a flute made of metal and reinforced so I can smack people with it as a club if I'm not playing it. Through text of the weapon is such that it is also hard to identify as a weapon but I don't care about that really.

Nothing else special about it. It has the same damage, range, and crit of a club and I think the weight is the same too.

[D&D 3.5] Arhosa / Re: Beholden of Amserwch [OOC]
« on: March 24, 2019, 02:09:00 PM »
Strat, Secrets of Sarlona has a steel flute that can be used as a club (and requires a check to notice that it can be used as a weapon).  Do you have any issues with me using one?   Masterwork costs for weapon and instrument are paid for separately.

[D&D 3.5] Arhosa / Re: Campaigning in Arhosa
« on: March 24, 2019, 01:29:59 AM »
Dwarf is an Archeologist. Nature boy wants to hunt things. Nanshork doesn't get a vote. So anything that makes sense for that.


Ozielle rolls her eyes at the responses that she is given, having tuned out most of what Viborata said because she has no interest in an analysis of musical groups.

"None of those are needs, some of you are just picky. You clearly have a complete lack of understanding what a maid can do. I asked to make sure that everyone could survive, not to cook you whatever your heart desires."

I'm on the fence about this one but I'm going to post it because why not?

Cuttlefish Colors: A hobby paint line (Funding ends April 10th) - They're cheaper than Reaper paints, now have an update on what they look like, and are the same size as the reaper bottles with an agitator bead and everything.  On the other hand, these guys are bad at Kickstarter (though this is their first one and that doesn't necessarily mean that will translate at issues with the product or delivery).  I'll probably end up pledging, I have a lot of minis to paint and can always use more colors.

[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: March 20, 2019, 02:40:05 PM »
Yep, only out for one round isn't bad!

Edit: Your turn Kuro.

[D&D 3.5] Arhosa / Re: Beholden of Amserwch [OOC]
« on: March 20, 2019, 09:33:52 AM »
That's fine with me.

[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: March 20, 2019, 09:16:05 AM »
It was that or more damage, I decided this was a nicer option.  :p

[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: March 20, 2019, 12:24:49 AM »
As if in response to Enar's scream, one of the villagers appears from behind the hut it had gone behind and goes after Magiries since she's the most threatening one within easy closing distance.  Luckily for her he misses.

(click to show/hide)

[D&D 5E] Coastal Troubles / Re: Dice Rolls
« on: March 20, 2019, 12:24:15 AM »
Rolled 1d20+2 : 5 + 2, total 7

Rolled 1d4 : 1, total 1

[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: March 20, 2019, 12:00:38 AM »
Given the imaginary map that I originally wrote out, nobody will get you closer but Ulberto won't get you further away.  I'll even let you attack him and then move towards Warsh since he charged at the anti-crone group, so next turn you could move and attack.  How does that sound?

Ozielle waves away these suggestions condescendingly.  "We won't know how best to help the Mistress until we have seen things for ourselves.  It doesn't matter who has done what, or who here can do what.  We have a job to do!"

With that declaration she promptly signs her pair of contracts, handing one back to the robed man.

"Now, does anyone here have any special dietary needs?" she asks primly.

[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: March 19, 2019, 11:44:23 PM »
Os, Warsh is 60 feet away.  You can't get to him and attack this turn, what do you want to do?

Oslecamo's Improved Monster Classes / Re: Dokufu(WIP)
« on: March 19, 2019, 02:02:45 PM »
That is highly impossible as I haven't looked into 5e rules at all.

It says "when taking a long rest". Long rests don't exist in 3.5, that's a 5e term.

Standing apart is a chobit dressed like a maid of all things (long flowing blue dress, lacy tiara-like cap, apron, and long white gloves).  Standing protectively behind her is what appears to be an iron golem with gloves, and she is also accompanied by two smaller golems (one of which has a gun for an arm). 

Ozielle curtsies when addressed, and listens intently to what the man says.  She starts scowling when the knights are mentioned, and her mechanical companions appear to echo her mood.  However, she does politely wait for the speech to end and doesn't interrupt when the others start speaking.

"Yes, how do we find this person who would dare slander Mistress Marina?  Such behavior is unacceptable, they must be taught a lesson!"  In the blink of an eye a pair of swords seems to appear in her hands out of thing air and then disappear just as quickly.

Ozielle then examines the scrolls, wondering if they would be legally binding given that she is already legally considered to be the property of another.

(click to show/hide)

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