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Messages - Nytemare3701

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Off Topic Fun / Re: 20XX, aka rogue legacy with with megaman
« on: Yesterday at 06:36:39 PM »
I do not know how to help me? About the knowledge I am looking for, I seek to share this information.

Try that one again in english?

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: November 12, 2018, 08:30:15 PM »
The smoke from the california wildfires is completely saturating my area. It's well past the "wear a mask if outdoors" level, and my room has no outside filtration(being a shed in the backyard). I'm already sick from smoke inhalation (sore throat, trouble breathing, inflamed sinuses) and have to wear a respirator 24 hours a day now.

Min/Max 3.x / Re: ZOINKS! How to nail that "Swamp of Death" experience.
« on: November 04, 2018, 11:26:19 PM »
Further discussion of the topic has been moved to the Monster Tactics Handbook discussion thread :-D

Handbook Discussion / Re: Monster Tactics Handbook Discussion Thread
« on: November 04, 2018, 08:44:14 PM »
How about including ways to boost minion to-hit so low level minions are actually worth bothering with? Nets, bards, bless/prayer, splash weapons,  aid another,

Normally, consumables are the go-to answer there, but I use them sparingly since they feel like you are fighting the consumable, not the creature using it.

I'll put something together though. Maybe a list of "so easy a kobold can do it" weapons and tools.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: November 02, 2018, 08:05:43 PM »
I am so salty right now, like, SUPER SALTY.

Got a friend, we're about as good looking as each other, he's got a full beard and i have none to speak of.


I got Tinder Gold and i only got 4.  GODDAMN!!!!!!!!!!!!! BEARDS MAKE A HELL OF A DIFFERENCE!

Some people rock the beard well. People compliment me on my facial hair, but nobody has actually ever shown interest in me over it.

Handbook Discussion / Re: Monster Tactics Handbook Discussion Thread
« on: October 31, 2018, 05:21:34 PM »
The handbook has received a new section: Biomes! Swamps and such are woefully neglected piles of complications, just waiting to ruin an adventurer's day.

Min/Max 3.x / ZOINKS! How to nail that "Swamp of Death" experience.
« on: October 22, 2018, 05:54:22 AM »
This is a little brainstorm on monsters and hazards that fit the swamp biome and add significantly to that "everywhere I go I run into something new and terrifying, but I can't stop because I'll be eaten by what's behind me" feel that a swamp or haunted wood usually evokes in media. This may get turned into a mini-guide as part of the monster tactics handbook so I'm gonna write it handbook format, despite being relatively sparse when it comes to actual options involved. While this is in it's early stages it'll probably just going to look like I got stuck reading Heroes of Horror cover to cover a dozen times over a weekend, but that's because there's some good basics in there.

Step 1: The Terrain:
All that horror goodness has to happen somewhere, and that somewhere needs to be JUST annoying enough to ruin people's day, but not annoying enough to detract from the main event.
Luckily, the oft-overlooked basic traits a marsh do a lot of the work for us, limiting vision range and making everything hard to move in.
(click to show/hide)
Step 2: The Hazards:
Swamps are famous for being inimical to any life not native to them (Charnel Bogs even moreso). To this end, we introduce the wonderful world of inhaled diseases. Remember that saves vs Disease can be rolled secretly, which means you basically have free reign to hand diseases out when a character is completely immersed in an inhaled disease environment for extended periods of time.
(click to show/hide)
Remember, Diseases can exist in the same space at the same time, and with the effects of the Charnel Bog chipping away at the resources of the party, Diseases are sure to make them even more vulnerable to what comes next:
Step 3: The Vegetation:
With any good swamp, we are going to need the grasping vines and raking trees that make up all of a swamp's vegetation. To this end, I present to you one of my favorite "barely a creature" creatures: The Boneleaf.
(click to show/hide)

Step 4: The Denizens:
While there is no shortage of things that can be found in a swamp, there are a few that stand out as horror trope all stars.
(click to show/hide)

Next Up: The Predators. Swamp Trolls WORK, but they aren't cool enough for my taste. What kind of murk dwelling horrors do you think deserve the final place in this festival of filth?

Correction: Skilled Telekinetic is not in Heroes of Horror, it's in Lords of Madness (page 45).

Edit: Also, I checked Heroes of Horror for you. It's a free feat at Moderate corruption, then another at Severe.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: August 16, 2018, 09:51:15 PM »
I was once again reminded today of how much I depend on those around me to maintain my mental health. One of my best friends got a boyfriend yesterday, which means we will be spending a lot less time together, and that time will be decidedly less...intimate.

On one hand, I'm happy for her because she really needs someone new in her life.  :clap
On the other hand, this is devastating for my mental health upkeep, as she's been a sort of anchor for me lately.  :bigeyes

Gotta put those big boy pants on and deal with my own shit again.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: August 11, 2018, 01:53:36 PM »
I am pretty sure it's a power issue. I'm in a shed, where the air conditioner turning up to compensate for heat outside is enough to make the lights flicker.

Heat makes it worse, since the AC and the PC have fans at full blast. It was doing this after a full internal cleaning, so that's out. I'm unfortunately not nimble enough to extract the PC from its location and clean it again right now, as it's approximately twice the size of a traditional PC tower.

Turning my game settings down to potato mode reduces the crashing, so I suspect the GPU running on full definitely exacerbates the issue (lending credence to the power being the problem) there's nothing in the windows event viewer beyond unexpected power loss, and no extreme temps being shown in SpeedFan.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: August 10, 2018, 04:32:21 PM »
My computer has been crashing at random for over a year now. No errors logged besides sudden power loss, and it restarts on its own afterwards. I've already replaced the power supply and did a full wipe in case it was a software issue (which it shouldn't have been since there were no errors logged, but why not, it was due for a cleanup).

I don't have the money for this shit, and this computer is where I make said money. I'm racing an invisible countdown before this thing just plain dies, and the cheapest computer repair place wants $200 to even diagnose it (which I guarantee they won't find an issue during, since it has no errors and happens at random)

My only clue so far is that the power loss seems to happen more often when I'm playing games, although that could just be my own perception because time passes faster while gaming.

Min/Max 3.x / Re: [PF]Crafter/Alchemist/Skillmonkey
« on: July 06, 2018, 11:38:47 AM »
Update! The character has been through a few sessions and I've hit a bit of a snag. The DM's method of creating challenging encounters is to just jack up the CR until the mobs save against almost everything. So it looks like I need some no-save tricks.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: June 03, 2018, 07:45:12 PM »
My new minimum wage job has a company policy that prevents sitting at ANY point during a shift, via a loophole that goes as follows:

"In addition to normal duties, all employees are to actively search for areas that can be cleaned whenever they would otherwise be idle"

Half of the goddamn staff walks with canes. They took away the folding chair yesterday.

Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: May 14, 2018, 10:38:22 PM »
I (possibly, pending red tape) have a job at the local movie theater. I live half a mile from it, so I should have no trouble with commute for once.

Is it shit pay? Yup
Is it menial work? You betcha.
Is it likely to NOT fire me on a whim because I walk with a cane? DAMN RIGHT, SO I'M TAKING IT.

Min/Max 3.x / Re: [PF]Crafter/Alchemist/Skillmonkey
« on: May 14, 2018, 03:14:48 PM »
Update: I have to re-price all my items, since I got the formula wrong. This is the 3rd attempt.  :banghead

Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: May 13, 2018, 09:29:54 AM »
Hey guys, remember the jaguar I mentioned a while back? I ran into it again.

Why did you run into a car again:P

I didn't have the context, so I legitimately thought Kuro ran into a large predatory feline and didn't even question it.

Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: May 13, 2018, 02:15:33 AM »
You're posting, so I take it things went well?

Either that or the inside of a jaguar has decent 3g.

Min/Max 3.x / Re: [PF]Crafter/Alchemist/Skillmonkey
« on: May 12, 2018, 05:07:16 PM »
Game was cancelled this week, so I have a whole extra week to tweak this thing :-D

Min/Max 3.x / Re: Fun Pathfinds
« on: May 11, 2018, 05:03:54 PM »
You can extend the 24 hr spoil time by mixing in a new alchemical item during that time frame.

Could get expensive, though.

Assuming you can Full Pouch the materials, what's the most efficient format usage of spell slots to keep one of these on hand? 1 slot per day would keep refreshing the potion until it hits max potency, but would mean having to track daily potency. 6 Slots to make one of each of the 6 materials would give you a max potency potion that lasts 24 hours each time, but (for my character for example), that's all my level 2 slots for the day, and I don't think I can justify 6 spell slots to have one free grenade per day, even if it is a REALLY nice grenade.

Hard Mode: Assuming you can restore a Focusing Flask using Make Whole and a CL of 14, would the ideal setup then be 1 slots per day to ramp up 1 potion, 3 slots to full pouch copies of it to toss in the focusing flask when needed, and 1 more slot to fix the flask after? The focusing flask isn't an alchemical item, it's wondrous, so we probably can't Full Pouch the final version, but we can definitely Full Pouch hybridized ones.

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