Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Endarire

Pages: [1] 2 3 4 5 6 ... 75
Min/Max 3.x / Re: Lists of Stuff
« on: May 28, 2018, 05:39:27 PM »

Draconic Aura (Vigor) grants fast healing to self and allies within 30' who have line of effect to you (Dragon Shaman class description, Player's Handbook II 13).  The fast healing value is equal to your Dragon Shaman aura bonus (minimum 1) and heals each affected creature to half their max HP +1.  Debatably, the feat Draconic Aura (Dragon Magic 16), requiring character level 3 (or maybe 3 total HD) allows the qualified to take the Vigor aura, but that isn't explicit since the Vigor aura is in another book.

Board Business / BG Archive Forum Stopped Working
« on: May 22, 2018, 07:22:29 PM »
Greetings, all!

Recently, the BG Archive Forum worked.  Today, I noticed it didn't.  What happened?

Thankee for the welcoming back, SorO!

After posting this, I realized that Constructs aren't alive meaning they couldn't be healed, but Garryl clarified this to say they could still be targeted but ineffectively.

Greetings, all!

I wasn't sure if this were a simple question.  Constructs like Golems and Psicrystals, but not Warforged, are immune to "necromancy effects."  Cure light wounds and its derivatives target "creature touched" and make no mention of how it affects Constructs since such spells are Conjurations, not Necromancies.  Psionic repair damage and other repair spells explicitly affect only Constructs.

Therefore, what is your verdict and why?


Sleven: What are your thoughts on GMing a campaign of a similar power level online, such as on Roll20?  What about GMing a solo campaign?


D&D 3.5 and Pathfinder / Re: Tier System for Players (and DMs)
« on: May 02, 2018, 07:41:20 PM »
How does this system work between players then?

As our current, likely tier 1, GM said, he runs a high-power tier campaign with one group and a lower-power tier campaign for our group since it's generally less work for him.  There's a difference between countering tier 3 & 4 characters whose players are generally new to the game or otherwise don't want to play to their full potential versus a group who actively wants to use the fullness of the system.

And thankee for your encouragement about wanting to hear from me!  (|=^)

PS: If you enjoy Final Fantasy VI, seriously consider Brave New World since it too was spiffy, though not plot-changing like Unprecedented Crisis was.

D&D 3.5 and Pathfinder / Re: Tier System for Players (and DMs)
« on: April 30, 2018, 06:38:53 PM »
PMBC: Thankee for this thread!

How does this work if the GM is quite capable of running a very high power tier game, but due to having a group of players with widely varying experiences, runs a lower power tier game?  I experienced this recently, and your commentary is sorta accurate for that.

I'm unsure if autocorrect happened, but there are numerous small grammar typos in this post.

PS: I recently beat Final Fantasy IV: Unprecedented Crisis.  May you enjoy it too.  Carry on!

Greetings, all!

What's your experience with playing an ahead-of-the-curve casting Kobold Sorcerer?  To clarify, I don't mean Pun-Pun or something with (nearly) infinite X due to loop use.  Instead, I mean a Kobold Sorcerer with the template White Dragonspawn (possibly with its level adjustment bought off) or/and Dragonwrought with the Loredrake Sovereign Archetype.  (Let's assume this Loredrake trick works for this thread.)  I also assume that the Greater Draconic Rite of Passage for +1 Sorcerer base caster level is available and used if the character reaches 6+ HD.

What was your build (spells, feats, PrCs, items, etc.)?  Who else (players, minions etc.) was in your party?  What was your adventure like?  What were the lows and highs?  What did your fellow players (including your GM) think of this character?  What other comments have you regarding this experience?

I ask because this build has been mentioned so many times online and I wanted player experiences to better understand its balance/power level and otherwise what to expect.


Handbooks / Re: Encyclopedia Vinculum Draconis (Beta 0.07)
« on: April 17, 2018, 09:13:06 PM »
Uploading this while writing this post to Google Drive.

EL: Thankee!  I had not seriously considered Nomad before that.  I've asked this question elsewhere and have been recommended every Psion discipline except Clairsentience.  Would Expanded Knowledge be better to obtain Nomad powers while going Shaper (for easy crowd control access) or Telepath (for telepathy/Mindsight)?

I probably wouldn't use believers in combat due to wanting to allow other players to play the game, but having a 'pocket Cleric' or 'pocket Artificer' is quite handy!

phaedrus: I seriously considered Hidden Talent: astral construct since it's just that useful, maybe even taking Boost Construct for better minions.

Min/Max 3.x / Kalashtar Psion/Thrallherd for an Undead-Heavy Campaign
« on: April 09, 2018, 01:49:23 AM »
Greetings, all!

I intended to play a Kalashtar Psion/Thallherd for an Undead-heavy campaign.  I chose Kalashtar due to the extra power points and the ability to pass for Human (due to roleplaying reasons).  This will most likely be a a female Thrallherd with a male Human (or Human subrace, like Silverbrow Human) main thrall again for RP reasons.

Character creation details are to be announced, but all official 3.5 (and unupdated 3.0) material is presently fair game.  (No third party, including the spiffy Hyperconscious.)  This means books, magazines, web articles, etc. and we are using Complete Psionic's nerfs.  We'd likely start at ECL 5 or 6 and end no later than ECL15.  The rest of the party is to be determined.

Thus, what primarily discipline, powers, and feats are best for the Psion?  I want to be generally effective and was seriously considering Shaper for crowd control and the occasional damage ability.  Astral construct is still useful, even if it's only 1 active at a time.  (Build help for the Psion is the primary focus of our discussion.)

Also, what build do y'all advise for the main thrall?  I was seriously considering Inspire Courage support Bard with Silverbrow Human for Dragonfire Inspiration.

+1 to going Rogue1 first due to extra skills, etc.

Handbook Submission / Re: Completed Handbooks
« on: March 16, 2018, 08:44:39 PM »

D&D 3.5 and Pathfinder / Re: "Feats are nice but should not be necessary."
« on: February 24, 2018, 06:57:56 PM »
PMBC: How would your suggestion work for requiring tier 3+ classes to require feats while tier 4- don't?

D&D 3.5 and Pathfinder / Re: "Feats are nice but should not be necessary."
« on: February 24, 2018, 02:06:54 AM »
What is this 'broken core item' in reference to Eschew?

Handbooks / Re: The EVEN MORE Complete Polymorph Thread 3.5
« on: February 19, 2018, 12:44:15 AM »
The Realmshelp creature links don't work due to link reformatting/database restructuring, but this is a list of their creatures.

Thankee, Sir Garryl, for your assistance with this!

I liked your response that since the dwarves broke free and slew the ogres, none of that cooking mattered anyway.  (|=^)

D&D 3.5 and Pathfinder / Seeking Answers to Dwarven Logic & Math Riddles
« on: February 05, 2018, 01:33:41 AM »
Greetings, all!

Next Sunday, we share our answers to these riddles.  Correct answers mean progress.  Wrong answers mean bad stuff.  We may be able to use skill checks in place of 'real answers,' but having these right answers (with an explanation for each) would help greatly.

Riddle 1: Drunk Dwarf Drinking Contest
The drinking contest:

Clan Hammerfall is known for its exquisite drinking contest. The "Prince of Ale" Title is amongst the worthiest of all to be carried under the mountain.  In order to become the Prince of Ale, one must outlast the competition, the last man standing or the one with the most consumed ale after a whole night wins.

Unfortunately, last year's event ended in a bit of a black-out. Most of the competitors were lying on the floor, but a handful remained still standing. One is unsure about, who was the true Prince of Ale. The official notes of this evening show:

    Marrian Hammerfall beat Tom Stonehand and Jarlaqusel Rench.
    Krensh Bigfingers lost to Graham Goodfellow and Marrian Hammerfall.
    Peltasar Piper beat Jarlaqusel Rench, Tom Stonehand and Alan Ardman.
    Zach Oremaster beat Frodo Lightmantle.
    Graham Goodfellow beat Tom Stonehand
    Graham Goodfellow lost to Frodo Lightmantle and Peltasar Piper.
    Tom Stonehand beat Brian Brick.
    Brian Brick beat Krensh Bigfingers.
    Alan Ardman beat Zach Oremaster, Krensh Bigfingers and Graham Goodfellow.
    Marrian Hammerfall lost to Alan Ardman and Zach Oremaster
    Frodo Lightmantle beat Tom Stonehand, Marrian Hammerfall and Brian Brick.
    Tom Stonehand lost to Jarlaqusel Rench and Alan Ardman.
    Jarlaqusel Rench beat Graham Goodfellow and Brian Brick.

In which order did the dwarfs finish and who won the title of the 'Prince of Ale?'

Riddle 2: Dwarf Traders
NOTE: The tags of (dwarf 1), (dwarf 2), and (dwarf 3) are used to help people understand which dwarf said what.

Three dwarfs used the great halls to trade their goods. Hammer (dwarf 1) says to Jarlqusel (dwarf 2): "I'll hand you 6 iron ore for one of your gold ores.  Afterwards you will have twice as many pieces of ore here compared to me."

"Screw ya business," said Dandalow (dwarf 3) to Hammer (dwarf 1), "Me offerz ya not less than 14 of me finest tin ore for a gold ore, and then you will have three times as much ore compared to me."

"Well, I want to make you a better offer friend," said Jarlqusel (dwarf 2) to Dandalow (dwarf 3); "I will give you 4 silver ore for one gold ore, hence you'll have 6 times as many pieces of ore as I've got here."

The real question everyone was asking was. How many pieces of ore were altogether at that market?

Riddle 3: Refunds
Yarr!  Three of the finest travelers came to our Inn in Hammerfall. They shouldn't be waiting.

As usual they needed to pay a fine rent of 30gp for the night - altogether.

Farlin Bonefindler, the drunken thickhead forgot about that the king under the mountain told him to lower the prices during the Moonfest, so more customers were coming. He should have only charged them 25gp.

Ashamed of his mistake, Farlin goes to his wife Shantal, the maide of the Inn and tells her to please give back 5gp to these three travelers. On her way to the strangers, she reasons that 5gp can never be split evenly amongst them, so she decides to pocket 2gp herself, as a good dwarf would do, and gives back 1gp to each traveler.

Well now, there seems to be a problem:

Now each traveller paid 10gp and received a refund of 1gp.

That means they each paid 9gp - a total of 27gp. Shantal has only 2 gp, the remaining gp seems to be lost. What happened?

Personal Guess: The innkeeper collected it but never refunded it.  (I don't claim this is accurate.)

Riddle 4: Order of Eating Operations
Two ogres captured a bunch of dwarfs during their sleep. Of course our brothers could have bested free from their entanglement, but they wanted to know firstly what the Ogres would be up to.

So they heard their discussion and tried to make sense of the words. After they figured out the cruel intentions of the Ogres, who planned to eat them, of course they were forced to lay these beasts to rest. But the story of the Ogre dialog continues until today:

    Armin, the dwarf shouldn't be eaten first or last. He tastes rather bitter they said.

    The selected dwarf to be eaten raw needs to be eaten after Iridor, however before Armin - the robust-.

    Cucumber needs to be used with the dwarf, who is to be eaten in 4th place. It is strictly forbidden to use it with the grilled dwarf however.

    Ormus - the wise dwarf - is to be grilled or steamed, because of his massive beard. The ogres refused to use ginger however.

    Iridor needs to be eaten two places ahead of the dwarf, who is to be cooked with fine garlic.

    Etna - the huge - is not to be eaten fried or raw, she appears to be poisonous and might splatter when being fried - and because she is acidic, she is not to be eaten in 4th place.

    Melon aroma, the delicious sweeterner, is to be eaten directly prior to the coriander.

    The dwarf, who is eaten in third position needs to be baked, the fine taste of it will make the following dwarfs go down easier, but as every good Ogre knows, baking shouldn't happen with coriander or ginger.

    And what happens with Sharnor, their leader?

State each of the five dwarfs, their cooking method, and the used herbs.

Handbooks / Re: Travel Magic
« on: January 17, 2018, 05:11:13 AM »
Fix your link code in the Shelter spell section.  You have a stray URL or /URL somewhere.

These are mostly for planar binding or planar ally spells.  (Thanks to Darrin AKA Shax and Bullet06320 for their suggestions.)

-Bar-Lgura (6HD, Fiendish Codex I 29): Greater teleport at will and can take along another Large creature or 2 other Medium or littler creatures.  It is CE and its warping ability is called Abduction (Su).  Consider yourself warned.

-Genies (7HD Djinn/10HD Noble Djinn, 6HD Janni): Major creation with permanent duration for vegetable matter; create food and water; create wine; plane shift to elemental/Astral/Material planes only.  Noble Djinn also get a 3-pack of wishes to grant to nongenies, but granting the last wish ends their servitude.

-Genies (10HD Efreet): Wish 3/day to nongenies only.  That more than covers your travel, food, and drink needs!  (Of course, plane shift to elemental/Astral/Material planes only in addition.)

Pages: [1] 2 3 4 5 6 ... 75