Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RedWarlock

Pages: [1] 2 3 4 5 6 ... 31
D&D 5e / Re: Unearthed Arcana: Eberron given away free?
« on: October 10, 2018, 08:21:58 PM »
What are we paying for in DM's Guild?

To answer your question literally:
  • early, compiled access vs piecemeal chunks
  • an ongoing look at development as it progresses (flawed beta Eberron is better than NO Eberron, right?)
  • lots more flavor text and non-mechanical content
Plus, you still get the final book with revisions, once the surveys come back and they make fixes.

(Just posted this at GitP, but I wanted to get you guys' opinions too.)

My GM runs a fairly strict Paizo-only PF game, at least provisionally. (He apparently adds in 3rd party content as bonuses.) After a disappointing run with a Kineticist, he gave me the go ahead to run a Warlock from Complete Arcane.

I want to try to collect all the vital components from 3.5e, including prestige classes and relevant feats, and put it together into a single PF-style class. I want to do the common reinterpretation and add different pacts (like 4e/5e) as bloodline-style class features, and generally fold the various prestige class features that are common in 3.5 into selectable class features/invocations, like turn Hellfire Warlock into an essence, and Dragonfire Adept into either a dragon pact, or an archetype, or both (I’m thinking a ‘dragon pact’, as well as a more full-featured DFA archetype.) Likewise, fold Hexblade in as an archetype ala 4e.

And, yes, I know there've been a few other such attempts, but none of them really hit me as capturing what I enjoyed of the 3.5 warlock. I'm NOT adding daily spell slots, for one thing. I want to keep to the at-will invocations. Feel free to suggest good adaptations and their best parts, but I want to do this myself to hit the flavor I like.

So, mechanically, it would be 90% 3.5e Warlock/DFA, with little touches of 4e/5e, structured to fit into a PF game. What are the vital components there?

Board Business / Mobile Theme messed up?
« on: September 08, 2018, 02:46:07 PM »
When I view any list of topics, either on any individual board, or the ‘show unread’ summaries, the topic gets scrunched to just around a quarter of the page width, maybe a little wider if a long word forces it. I don’t browse here much on my phone, but that feels new.

When I get home, I can post a screencap if you need an example.

D&D 3.5 and Pathfinder / Re: Class Sources
« on: September 08, 2018, 02:39:44 PM »
Mongoose did a "Quintessential Witch" for 3.0.
I thought the Quintessential books were just support splats, like per-class versions of “Sword & Fist”, etc.?

Edit: So that was just a support book for the DMG Witch, treating it as a full class. I recall there being Quintessential books for each of the PHB core classes.

General D&D Discussion / Re: Pathfinder 2nd Ed Announced
« on: March 20, 2018, 03:54:46 AM »
The GitP thread on PF 2e got locked for arguments. The skill system is apparently very 4e-like, which inspired a lot of vitriol.. Seems like it's got a shorter-than-PF1e list of basic, anybody-can-use skills, and then adds trained-only actions via skill feats. From what I gather, there's an automatic bonus that scales at half-level (increasing on the odd level?), and then proficiency scales from -2 (non-proficient) to +4-ish at high levels? (working from memory)

Anybody heard anything else of interest? I need my fix of info, man.. I'm jonesing here.

The biggest thing for me is that this inspires me to go back to the well and keep working on my own custom system. I'd been debating condensing it into a 5e reskin (akin to PF or early M&M in how it relates to the base system), but I feel like I could easily stand more on my own two feet. I'm seeing a spectrum of changes between PF 2e, 5e, and even 3.5/PF and 4e, where the choices I'm making in how I handle skills, classes, etc fit into the broad ideas of a rules-heavier D&D-style RPG but in (what seems to be?) a unique permutation. Makes me feel better, that my choices feel like a more valid approach for the kind of system I want to play than what's in 5e or PF 2e.

Off Topic Fun / Re: Does anyone have any experience fasting?
« on: February 06, 2018, 12:27:29 AM »
I did Intermittent Fasting (12-16-hour fasts daily) as a weight-loss aid a couple years back. It was okay, but my diet wasn't the best overall (I was working an office job and I would resort to diner food quite often, didn't help much). Lost a bit of weight with it, but nothing outstanding, only like 10-20 pounds from my 350-ish total. (Also did keto/low-carb, same kind of results, minor loss, nothing outstanding. In contrast, last fall, I got my shit together and properly tracked my macros on a daily basis, and dropped 40+ pounds in 4 months, in combination with my ongoing major weightlifting routine.)

As I've gotten more embedded into fitness culture (fitness facebook groups, mostly), the general consensus is that most IF is just another form of calorie restriction, since you can only each so much in the limited feeding window. Most people would be better off just properly tracking their macronutrients. (Same for keto, the supposed hormonal benefits aren't significantly better than just properly balancing your nutrition and regular vitamin intake.)

36 hours is the top-end of the IF range, and those are usually only a once-a-week thing, maybe twice-weekly. Longer fasts than that don't have much in the way of scientific support (few studies, little more than anecdotal evidence in support), and the risk of damage to the system is more likely than the supposed benefits one would gain.

In short, do your homework, make sure what you're doing has some significant support, and more than just anecdotal evidence supporting it.

Other Games / Re: Ascension?
« on: October 04, 2017, 01:57:18 AM »
Okay, what the heck happened there? Whatever combo you are using, I can’t stand up to it. What set is it from? Maybe strike that one out?

Four out of five times, it feels like I’m still just getting started, and you finish the game on me. I can’t keep up. This isn’t a “git gud” scenario, because I can win handily on hard AI and even against other players I’ve randomly matched against.

Quite honestly, this is killing my enjoyment of the game. Maybe you’re just too experienced, like because you’ve played with those limited sets so much, it’s become more or less a solved game. Maybe stretch a little, try some new sets? I’m not going to sit around and be demolished over and over, though, I don’t find that enjoyable. That’s just going to drive me away from it entirely.

Other RPGs / Re: Horror RPG System Recommendations?
« on: September 30, 2017, 03:54:59 PM »
Taking inspiration from nWoD, I’ve been running my own humans-turning-into-monsters setting with Fate, using a special 5-pt consequence track called Humanity, which players can use to get event-based boosts, by taking on aspects that represent their physical deviation from human baseline. It also acts as a limiter for their magic skills, first aspect grants 1 rank for a magic skill, second grants two ranks (so they could now have 3 in one, 2/1 in two, or 1/1/1 in three), etc.

Eventually, Evil Hat is supposed to put out a horror book for Fate, I’ll be watching that carefully.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: September 26, 2017, 09:26:22 PM »
Holy shit. I have no adequate words. I've heard of little snippets of that kind of passive-agression in my own family, but never to that degree. Sounds like a venomous, vicious sadist. I wouldn't blame them for dumping her in a hellhole retirement home. No guilt to be had.

Other Games / Re: Ascension?
« on: September 25, 2017, 11:57:31 PM »
Ah, that explains it. What sets do you have up to, and I'll make sure to not include them on new challenges.

It's a shame, I've been having fun doing test games via AI using every second set (usually the booster to the new-gimmick sets) and still winning handily, even against the hard AI. (just finished a quick game that I won 150~ to 70~, surprising even me.) The new mechanics are interesting to play with. Rally, multi-unite, and transform cards are interesting without being gimmicky. Treasure cards are.. complex, I kinda wish they'd done more with it than just shards, but I can see why they didn't get there. I like energy but it's too reliant on shards, which can get oddly thin in a multi-set game. I'm still betting we're gonna get a set that introduces a generic construct of some kind, to go alongside the mystics/heavy infantry.

Other Games / Re: Ascension?
« on: September 25, 2017, 07:59:15 PM »
So, why is it every time the Rat King comes out, you banish it right away? Is leaving the rats out just sort of a fuck-you to the other player? You can’t afford to defeat it with power (thus getting both its honor AND all the rats’), so you rob the other player of being able to do so, getting no reward yourself?

Other Games / Re: Ascension?
« on: September 10, 2017, 02:34:29 AM »
...Maybe a few too many games? I have trouble keeping track of progress or strategies. Any wins I've gotten are entirely blunt luck.

Other Games / Re: Ascension?
« on: September 04, 2017, 10:21:43 PM »
Arrgh. Alright, well, start up a new one anyway. Make sure to cap the timer.

Other Games / Re: Ascension?
« on: September 04, 2017, 04:53:37 AM »
Not so sure about until the last turn. In raw points I had you until the last, but in other cards you had me beat, despite my grabbing every Mechana construct I could manage. (One of my locals has his preferred strategy of grabbing every Mechana he can, since they have such a good cost-to-value ratio, let alone their cooperative effects.)

It's also a big shift when I'm used to 3p or 4p games. Maybe next time we throw in some AIs for competition?

Other Games / Re: Ascension?
« on: September 04, 2017, 04:17:54 AM »
Bah. You start the next one, use whatever sets you feel like.

I'm either in bad luck or just out of practice. Been a couple years since I actively played.

Homebrew and House Rules (D&D) / Re: Berserker (3.5)
« on: September 01, 2017, 09:05:27 PM »
I just want to say I love this class! If I ever get a chance to run another 3e/PF heavy-nodded game, I may replace the Barb with this. (Just need something to fill in the PF barb shapeshifty-rage stuff..)

For my homebrew system/d20 rewrite, I had a similar ideas for about a third of these mechanics (rage points as a core mechanic, and the intercede-for-an-ally ability is foundational to one of my class paths, for instance), and I may take inspiration/creatively borrow from the other third that is compatible with my action-economy rework and power system.

Other Games / Re: Ascension?
« on: September 01, 2017, 01:20:57 PM »
I claim victory via luck and Mechana constructs! :P
Yep, good one there. You hit end-game rounds where I was still playing mid-game.

Let's try another, shall we? 28 day timer, first 4 sets this time. :D

Other Games / Re: Ascension?
« on: September 01, 2017, 04:50:36 AM »
Gah. Okay, figured it out. Somehow it only connects when I'm on wifi, not from my phone's own internet. No idea why. (I was heading to this gym earlier this evening, turned it off when I left the house.)

Also, the game timer is a countdown for the total end-of-game, not turns? Explanation would've been nice. So, we've got like 5 hours to end of game? THAT'S not  gonna work. (Next time, remember to set it a 28 day game just for safety's sake...) They must do that to keep old in-progress games from littering the server memory. Annoying as hell, tho.

Other Games / Re: Ascension?
« on: September 01, 2017, 03:54:17 AM »
I don't know if it's just me, but I got a notif of it being my turn around 7pm Eastern, but when I tried to go on to play, it couldn't connect to server. Same thing now. Is the server is just down, or is my game bugged?

Pages: [1] 2 3 4 5 6 ... 31