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Messages - karsus88

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Min/Max 3.x / Re: help with petrified status
« on: November 12, 2015, 09:16:46 PM »
Easy and quick response,, thanks  :clap

Min/Max 3.x / help with petrified status
« on: November 12, 2015, 07:07:29 PM »
Im wondering if one can attack a petrified creature? to be honest I´m not sure if one can just attack like if it was a stone wall or so..

Please help

General D&D Discussion / Re: Int based charachter 3.5
« on: September 19, 2015, 10:39:03 PM »
correct, the idea is to get a non caster player with higher INt than the actual caster of the party, I think is going to add some flavor to the adventure, and also I would like to see if is viable playing a PC like this (in the combat part), regarding the class, it does not matter as long as you dont pick casters

the ideas that I got are the one at the 1st message..I am going to take a look to lurk and factotum to see how can I improve the PC, any ideas are welcome

General D&D Discussion / Int based charachter 3.5
« on: September 19, 2015, 02:19:17 PM »
Hi to all,

Im wondering how powerfull can a character be if you focus only in making it a INT base PC.

For instance:

you can choose
faeries mysteries of secret feat hp based on (INT, not CON)
Keen intellect feat ( some good skills like spot and survival, and WILL save using INT instead of WIS)
Swashbuckler  at least lvl 3 for insighfull strike damage
any other ideas?

I guess the best option here is to multiclass with rogue and increase the Sneak attack, also picking Craven will be a nasty damage charachter. Also a dip on swordsage + a feat at lvl 9 to increase SA, It wont be a OP character, but I think it will be good enought.

The INT based will increase the flavor in the campaing, since the wizard wont be the most intelligent charachter in the party lol

Any ideas of what else to add in order to optimized this character? or how to improve the INT ?

If there is already a threat on this, please show me the link, since I did not find anything

D&D 5e / Re: build optimization questions
« on: September 19, 2015, 02:06:44 PM »


When you cast a bonus action spell, you're done casting spells other than cantrips for the turn according to page 202.

This is why the eldritch blast is the best!!!

D&D 5e / Re: rogue´s elusive clas feature questions
« on: April 10, 2015, 03:19:09 AM »
I just want to point out that flanking is an optional rule in 5e (DMG p. 251)

I know, I just wanted to make a quick example for the post..thnx anyways

D&D 5e / Re: rogue´s elusive clas feature questions
« on: April 08, 2015, 04:10:15 PM »
I will try, but next time I attemp to steal a god´s powers, I wont die either XD

D&D 5e / Re: rogue´s elusive clas feature questions
« on: April 07, 2015, 06:57:25 PM »
thanks also my primary lang is not english, so is better asking to the experts ;)

D&D 5e / rogue´s elusive clas feature questions
« on: April 07, 2015, 03:23:03 AM »
Hello there

Can someone explain to me the ruling of the 18th lvl rogue´s class feaature regarding advantage and disadvantage.

According to the ruling, PH 173"If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20.."

and the elusive CF  says :PH 97: "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you.  No attack roll has advantage against you while you aren’t incapacitated."

Since, according to what I´m understanding here, no attack has advantage against you, taking this in consideration, after applying this rule, can I add some disadvantage as well?

For instance:
2 fighters are attacking me, they flank me and one of them will make his attacks agains me, at this point we know that they wont have any type of advantage as per Elusive CF, but before making the attack, can I impose disadvantage because I have a cloack of displacement..

Again, my point here is that according to what I understand of the ruling, if we have both adv and disadv, they cancel eachother, but the elusive CF says that they dont have any type af advantage in the first place, so I think I could add disadvantage then.

D&D 5e / Re: build optimization questions
« on: February 19, 2015, 08:33:32 PM »
Or just choose a race with darkvision.

remember that the racial darkvision, or the one provided by the spell or items, does not allows you to see in magical darkness..thats why this invocation is better

D&D 5e / Re: build optimization questions
« on: February 19, 2015, 05:57:43 PM »
I'll see if it breaks a rule, not sure.

But choose Repelling Blast as your other invocation. Potential 120' push is ridiculous, and you can split it up for each ray.

I was thinking in choosing the invocation that allows you to see in darkness(magical and non-magical), so with the sorcerer spells you can create darkness and have some advantage

D&D 5e / build optimization questions
« on: February 19, 2015, 04:13:10 PM »
Hi there, I was wondering if I followed the rules correctly, in order to create the following build..
sorc 16/ fighter 2/ warlock 2, max CHA for the eldritch blast, and taking the fighter lvls just for the action surge ability
The idea is using the eldritch blast (4 rays), then using the quickened spell metamagic from sorcerer class to cast 1 additional eldritch blast ( 4 rays), and then using the action surge for fighter cast 1 additional eldritch blast (another 4 rays), so you will be able to cast 3 eldritch blast in 1 round( 12 rays), and then 2 (8 rays)for the following 7 rounds, the lvl 2 warlock allows you to add the agonizing blast invocation, and you can choose hex spell for the warlock class... the possible damage for each ray should be 1d10+5 (cha)+1d6 = 15 average per ray
If the build does not violate any rule, I think is a pretty nasty combo, please reply with some rules that I miss or some extra modifications to improve this build

Introduce Yourself / Introduce Yourself
« on: February 19, 2015, 03:57:09 PM »
-Hi I´m Karsus, I like to play dnd 5e, I used to play the previous ones, I like chess, soccer and go to the movies, I live in Costa Rica.
I´m here to post some findings regarding dnd 5e

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