Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Archon

Pages: [1] 2 3 4 5 6 ... 12
1
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: November 11, 2018, 11:39:48 PM »
I have arcana, history and a decent int score, so I can probably take a shot at it, if I was around?

2
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: November 03, 2018, 10:26:57 PM »
(click to show/hide)

3
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: November 02, 2018, 02:20:50 AM »
(click to show/hide)

4
[D&D 5E] Coastal Troubles / Re: Dice Rolls
« on: November 02, 2018, 02:19:13 AM »
Religion:
Rolled 1d20+2 : 3 + 2, total 5

Arcana:
Rolled 1d20+4 : 19 + 4, total 23

5
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 31, 2018, 02:03:18 AM »
That's quite alright! I'm just glad we got it sorted out.

6
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 29, 2018, 12:30:47 AM »
I think I mentioned it offhand? I think I got a 12.

7
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 28, 2018, 09:25:45 PM »
So, uh, nothing happens when I rummage around in empty houses? Or did I miss something?

8
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 08, 2018, 07:46:48 PM »
... Well, I wasn't with that group.

(I rolled a 12, BTW)

9
[D&D 5E] Coastal Troubles / Re: Dice Rolls
« on: October 08, 2018, 07:46:16 PM »
Perception:
Rolled 1d20 : 12, total 12

10
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 08, 2018, 01:48:46 AM »
(click to show/hide)

11
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 08, 2018, 01:47:12 AM »
Sure. I guess that makes sense. Perception Check?


12
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 07, 2018, 10:34:05 PM »
(click to show/hide)

13
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 05, 2018, 10:57:28 AM »
(click to show/hide)

14
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 04, 2018, 02:07:42 AM »
Uh, I'll admit I can't actually remember what I'm supposed to be looking for at the houses. Current plan is: Talk to people and see if a clue/plot hook falls out?

15
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 29, 2018, 08:18:47 AM »
I'm pretty sure I am.

16
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 11:19:36 PM »
I am mildly concerned the forest is an optional miniboss, but also just concerned that the game gets boring when the party is in five different spoilers and not really interacting in any way (or doing things which might shock me into actually taking action if I forget about this again, which I feel was part of why we had a dead period before)

17
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 10:20:54 PM »
Urgh. I don't feel like splitting the party is a great idea; I had assumed we were going to visit the woods together in the evening.

I guess we can use the evening action to go badger the Elders into helping us, then?

18
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: September 17, 2018, 10:45:49 PM »

"Well, if you think they're important, I guess you can look at them yourself..."

Aval Shrugs Resignedly.

"Who wants to go to the common houses with me?"


19
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: September 03, 2018, 03:35:06 AM »
"The old man at the smokehouse is tremendously unhelpful... " (Ulberto is old enough that doesn't sound stupid, right?)

Aval shrugs.

"Can't say I have much to say on the matter."

20
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 03, 2018, 03:34:04 AM »
I think having us all in one place doing one thing will speed things up.

(also, I missed any notifications; it's sheer chance I checked this today)

Pages: [1] 2 3 4 5 6 ... 12