First Ditko, now Stan Lee. Not a good year for comics.
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Anyway, I am still hoping you will contionue updating this guide.The Handbook is pretty much done at this point. I may update it if someone finds something really juicy within 1st party D&D or 3.0 OA that I have missed, but I wouldn't hold my breath.
|Bullets & Powder||Alchemy* or Gunsmithing||5|
|Very Simple Firearm (Handgonne)||Gunsmithing||8|
|Average Firearm (Blunderbuss, Flintlock Musket)||Gunsmithing||10|
|Delicate Firearm (Flintlock Pistol, Volley Gun)||Gunsmithing||15|
*Special Notes for all FirearmsThis partially compensates the lack of multi-attacks and weapon enchantments, and re-inforces firearms as a grand equalizer. It makes firearms especially useful for NPCs with NPC classes (since they gain a lot of more HD per CR than PC classes), and for low-BAB classes (who profit less off multi-attacks).
Firearms add the number of Hit Dice of their user to their total damage.
Calibans are widely considered brutish, savage creatures; their name is a corruption of "cannibal," stemming from their most infamous reputed habit. In truth, many Calibans are simple-minded, petty brutes, but this is often the product of their upbringing. Rejected as monsters, most calibans spend their lives hidden in dank cellars or flee civilization to roam the wilds.Yes, seems accurate. And also befits the classic gothic horror archetype of the hunchbacked henchman/assistant/bell ringer after which they are modeled.