« on: November 09, 2011, 03:26:17 PM »
Okay I've was reading Frank and K's tomes (don't click away finish look at the post please), and their version of the mageslayer feat. . . and it came to my attention that there ARE sources of contiuous damage.
Bleeding, fire, and acid come to mind. I was thinking that by stacking those effects you can force enemy spell casters to make a scaling 10+dmg+spell level concentration check before they can cast a spell.
Is there any way to succesfully maximize such a thing?
There would obviously be some spells that duskblades could channel spell to get there, and maybe its generally better to use things like acid fog for this but here goes.
Duskblade13/Binder3 (binding paimons dance of death)
If I'm not mistaken you'll be able to move around the battlefield attacking each enemy 1 time, affecting each one of them with a chanelled spell of something that would be doing ongoing damage, which could be pretty signifigant even vs the high concentration checks at that level.
You could likely do this sooner with other simiar effects. Dervish might work etc...
Honesly the sooner you can get this off the better. The problem i 2 fold...
1. D&D is very stingy about letting people walk around the battlefield attacking each opponent (aside from caster who can stay in one place and "GOD" the area.
2. Locating Sources of continuous damage. Bleeding seems to be very rare and low. Fire can be just put out apparently with a non-action DC15 reflex save... Acid might work I'm not sure if there are any effects that are ongoing with it though.
So any advice? It'd be cool if melees could use this. Even if it means you have to but like a oil chamber in your sword or something.